General (All Factions)
Weapons 56
◆ChainswordUnique
- ✦ Chainsword
- Targets: self (caster)
- Melee damage (AP) ×4
- Melee damage (base) ×4
At the wielder's command, the teeth race down the blade, ripping apart armour and flesh as easily as if they were parchment. The beast-hilt howls while it does so and whines if left unsated. - Khorne corruption: +10
- Attribute: Unbreakable
- Armour-piercing weapon damage: +250
- Enables magical attacks
- Melee attack: +20
wh3_main_anc_weapon_chainsword
At the wielder's command, the teeth race down the blade, ripping apart armour and flesh as easily as if they were parchment. The beast-hilt howls while it does so and whines if left unsated.
◆DeathsingerUnique
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Sister Swords: 5% chance to gain a unique trait when both Doomsinger and Deathsinger are present in the same region
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - ✦ Deathblow
- Targets: self (caster)
- Active only below 20% HP
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Such is the strength within this warrior that when they strike it is sure to be a deathblow!
wh3_main_anc_weapon_cynatcian
One of two powerful Elven Runeswords, forged long ago with its sister sword Doomsinger.
◆DoomsingerUnique
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Sister Swords: 5% chance to gain a unique trait when both Doomsinger and Deathsinger are present in the same region
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - ✦ Deathblow
- Targets: self (caster)
- Active only below 20% HP
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Such is the strength within this warrior that when they strike it is sure to be a deathblow!
wh3_main_anc_weapon_elthraician
One of two powerful Elven Runeswords, forged long ago with its sister sword Deathsinger.
◆Experimental ExplosiveUnique
- ✦ Experimental Explosive
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
This compound of highly volatile powder ignites with the slightest jostle – perfectly suitable for the battlefield if you can get it there unexploded! - Missile explosion radius: +10%
- Explosive missile damage +10%
wh3_dlc25_anc_weapon_experimental_explosive_caravan
This compound of highly volatile powder ignites with the slightest jostle – perfectly suitable for the battlefield if you can get it there unexploded!
◆Gilellion's SoulnetterUnique
- ✦ Gilellion's Soulnetter
- Active — 26s duration, 120s recharge
- Targets: enemies
- Roots target (cannot move)
This blade of Gilellion the Lewd, champion of Slaanesh, traps its victims in immortal servitude to its bearer. - Khorne corruption: +10
- Attribute: Unbreakable
- Armour-piercing weapon damage: +250
- Enables magical attacks
- Melee attack: +20
wh3_main_anc_weapon_gilellions_soulnetter
This blade of Gilellion the Lewd, champion of Slaanesh, traps its victims in immortal servitude to its bearer.
◆KaraghulUnique
🔒 Only: Felix
- ✦ Karaghul
- Active — 28s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: flaming
- Bonus vs infantry +32
- Melee attack +40
Felix Jaeger recovered the Rune Sword Karaghul, a blade with a dragon hilt, from a fallen Knight of the Fiery Heart deep within Karak Eight Peaks. - Enables magical attacks
- Melee attack: +5
- Wound recovery time: -2 turns
wh2_pro08_anc_weapon_felix_sword
◆Moon-Touched SpearUnique
- ✦ Wind Blast
- Active — 2s duration, 60s recharge, 4 use(s)
- Wind spell
- Targets: enemies
The Astromancer seizes the Winds on the battlefield, directing them against the foe to batter targets with unhallowed gales. - Enables frostbite attacks
- Armour-piercing weapon damage: +50
wh2_dlc15_anc_weapon_moon_dragon_special
The powerful touch of the Moon Dragon Lamoureux has enchanted this spear, enabling it to overcome even the most hot-blooded of enemies.
◆Rune Axe of GotrekUnique
- ✦ Rune Axe of Gotrek
- Active — 36s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Dampen
- Melee damage (AP) ×1.5
Gotrek's signature weapon is a battle-axe imbued with powerful rune magic, recovered from the corpse of King Thangrim Firebeard's son during the Dwarf Slayer's first excursion into the northern Chaos Wastes. - Armour-piercing weapon damage: +10
- Enables magical attacks
- Melee attack: +5
wh2_pro08_anc_weapon_gotrek_axe
◆ScarUnique
- Armour-piercing weapon damage: +95
- Weapon strength: +15%
wh2_dlc13_anc_weapon_scar
Assuming you survive the blow, you'll always remember this aptly-named blade.
◆Silver DaggerUnique
🔒 Only: Ulrika
- ✦ Silver Dagger
- Active — 32s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: magical
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Neither armour nor wards can turn Ulrika's silver blade from its target, such are its innate magical properties.
⊟ Set bonus — Noble Accoutrements
- Corruption: -4
- Melee defence: +5
Set with: Blood Shard
wh3_dlc23_anc_weapon_item_silver_dagger
Neither armour nor wards can turn Ulrika's silver blade from its target, such are its innate magical properties.
◆Skar's Kraken-KillerUnique
- ✦ Skar's Kraken-Killer
- Active — 29s duration, 120s recharge
- Targets: self (caster)
- Fatigue gain ×-0.02
- Regenerates 1.6% max HP
- HP tick every 1s
This blade of scales with a sharkskin hilt was borne from the deeps by a Norscan reaver in an age long past. - Khorne corruption: +10
- Attribute: Unbreakable
- Armour-piercing weapon damage: +250
- Enables magical attacks
- Melee attack: +20
wh3_main_anc_weapon_skars_kraken_killer
This blade of scales with a sharkskin hilt was borne from the deeps by a Norscan reaver in an age long past.
◆Slaanesh’s BladeUnique
- Attribute: Unbreakable
- Armour-piercing weapon damage: +500
- Enables magical attacks
- Melee attack: +30
- Ward save: 20%
wh3_main_anc_weapon_slaaneshs_blade
The beatific sword of the Dark Prince, said to hold the sharpest edge in existence.
◆Sword of Khaine (Dominating)Unique
- ✦ Shadow of Khaine
- Active — 60s duration, 0.1s recharge
- Targets: self (caster)
- Splash attack power ×3
Hidden ability to house vfx and boost splash attack impacts - ✦ Sword of Khaine
- Active — 11s duration, 120s recharge
- Vortex spell
- Targets: enemies
Those who wield Widowmaker - those who bond with the enchanted blade - can summon forth Khaine's wrath. - Attribute: Unbreakable
- Armour-piercing weapon damage: +650
- Enables magical attacks
- Melee attack: +35
- Ward save: 30%
wh2_dlc10_anc_weapon_the_widowmaker_3
The wielder of the Sword of Khaine is the ultimate warrior whom none dare challenge, be they friend or foe. All will kneel!
◆Sword of Khaine (Thirsting)Unique
- ✦ Shadow of Khaine
- Active — 60s duration, 0.1s recharge
- Targets: self (caster)
- Splash attack power ×3
Hidden ability to house vfx and boost splash attack impacts - ✦ Sword of Khaine
- Active — 11s duration, 120s recharge
- Vortex spell
- Targets: enemies
Those who wield Widowmaker - those who bond with the enchanted blade - can summon forth Khaine's wrath. - Attribute: Unbreakable
- Armour-piercing weapon damage: +450
- Enables magical attacks
- Melee attack: +25
- Ward save: 20%
wh2_dlc10_anc_weapon_the_widowmaker_1
The mighty Sword of Khaine! A weapon of untold power - think of the greatness that can be achieved!
◆Sword of Khaine (Thriving)Unique
- ✦ Shadow of Khaine
- Active — 60s duration, 0.1s recharge
- Targets: self (caster)
- Splash attack power ×3
Hidden ability to house vfx and boost splash attack impacts - ✦ Sword of Khaine
- Active — 11s duration, 120s recharge
- Vortex spell
- Targets: enemies
Those who wield Widowmaker - those who bond with the enchanted blade - can summon forth Khaine's wrath. - Attribute: Unbreakable
- Armour-piercing weapon damage: +550
- Enables magical attacks
- Melee attack: +30
- Ward save: 25%
wh2_dlc10_anc_weapon_the_widowmaker_2
Khaine's sword has bonded with its owner; together they are one. Now, ambition turns to dominance…
◆The Anguish of L'AnguilleUnique
- Enables magical attacks
- Melee defence: +10
- Weapon strength: +12%
wh_dlc13_anc_weapon_anguish_of_languille
A lavish but deadly blade which once belonged to Rodrik’s highest-ranking bodyguard.
◆The Bane SpearUnique
- ✦ The Bane Spear
- Active — 21s duration, 120s recharge
- Targets: enemies
- HP tick every 1s
- Deals 10 damage
- affects up to 25 entities
Bartered for his tribesmen's souls by a chieftain who then double-crossed the Dark Gods, this spear, which can banish their servants, is all that remains. - Khorne corruption: +10
- Attribute: Unbreakable
- Armour-piercing weapon damage: +250
- Enables magical attacks
- Melee attack: +20
wh3_main_anc_weapon_the_bane_spear
Bartered by a chieftain for his tribesmen's souls who then double-crossed the Dark Gods, this spear, that can banish their servants, is all that remains.
◆The Baron's BladeUnique
- Enables sundering attacks
- ✦ Deathblow
- Targets: self (caster)
- Active only below 20% HP
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Such is the strength within this warrior that when they strike it is sure to be a deathblow! - Melee attack: +10
- Weapon strength: +20%
- Enables lightning strike battles when reinforcements are present
⊟ Set bonus — Pirate Treasures
- Increased plunder from encounters at sea
- Melee attack: +10 when fighting at sea
- Income from raiding: +100%
Set with: Armour of the Oceans, Sea Shanty Talisman
wh3_main_anc_weapon_pirate_sword
Said to belong to Barron von Heastie, the most infamous pirate to ever set sail.
◆The Brazier of GazulUnique
- Experience gain: +15% for Lords and Heroes
- ✦ Ancestral Vengeance
- Active — 10s duration, 120s recharge, 2 use(s)
- Summon: K'daai Fireborn
The Brazier of Gazul once helped the dead find their way, but now the power of the Ancestors can be twisted to summon the most vengeful Scions of Fire. - Evasion chance when using Tunnelling: +25%
wh3_dlc23_anc_weapon_lesser_relic_of_gazul
Within his white-hot brazier, the Lord of Underearth uncovered the signature runes that granted his fellow Ancestor Gods the power to control elemental forces.
◆The Hammer of SmednirUnique
- ✦ The Hammer of Smednir
- Active — 10s duration, 120s recharge, 3 use(s)
- Targets: enemies
- Charge speed ×0.4
- Speed ×0.4
This runic hammer wields the power to create or destroy. Handy, if you're strong enough to wield it. - Melee attack: +8
- Weapon strength: +20%
wh3_dlc23_anc_weapon_lesser_relic_of_smednir
Smednir was the first of the Ancestor Gods to craft the crushing rune-weapons – such as this ornately-carved hammer – for which the Dawi are rightly infamous.
◆Wyrmslayer SwordUnique
- Attribute: Charge Defence vs Large
- Removes all Bonus vs Infantry
- Armour-piercing weapon damage: +50
- Bonus vs Large: +60
- Melee defence: -20
wh3_main_anc_weapon_wyrmslayer_sword
This eminent sword has a long history of slaying monsters and beasts several times bigger than its wielder.
◆Aventurine DaggerCrafted
- ✦ Dark Venom
- Active — 40s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Melee damage (base) ×1.9
A victim of Dark Venom knows only a drawn-out and agonising death. - Enables poison attacks
- Melee attack: +5
- Weapon strength: +3%
wh2_main_anc_weapon_aventurine_dagger
A single green gem adorns the hilt and a terrible poison is smeared upon its blade.
◆Blade of Sea GoldCrafted
- Base weapon damage: -20
- Enables Armour Destruction attacks (reduced missile block chance and armour)
- Armour-piercing weapon damage: +120
- Charge bonus: +45
- Vigour loss reduction: -50%
wh2_main_anc_weapon_blade_of_sea_gold
This gleaming blade is found in the watery depths and honed by crashing waves. It strikes with the unstoppable power of the sea itself.
◆Mechanical ClawCrafted
- Armour-piercing weapon damage: +40
- Bonus vs Large: +16
wh2_main_anc_weapon_mechanical_claw
Woe to those who fall within its grasp, for the claw is strong enough to crush a Troll's skull.
◆Reaver BowCrafted
- ✦ Reaver Bow
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
These arrows shower their targets with dozens of razor-sharp shards; a percussive shot of death. - Ammunition: +20%
- Missile strength: +25%
- Reload time reduction: +8%
wh2_main_anc_weapon_reaver_bow
◆Righteous WrathCrafted
- Deadly Onslaught: -50s cooldown
- ✦ Deadly Onslaught
- Active — 31s duration, 90s recharge
- Targets: self (caster)
- Charge bonus ×1.6
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Bonus vs Infantry: +5
- Weapon strength: +6%
wh2_main_anc_weapon_righteous_wrath
Forged by fallen Priests of Vaul and fuelled by the blood of sacrificial victims.
◆Sea Gold Parrying BladeCrafted
- ✦ Naval Discipline
- Passive aura
- Targets: allies, self
- Melee defence +5
- Leadership +4
By the call of its mighty Sea Lords, the Asur fleet demonstrates why it is renowned as the greatest naval power in the world, its training superior to all others. - Melee defence: +12
- Weapon strength: +10%
wh2_main_anc_weapon_sea_gold_parrying_blade
An exquisite sword forged from minerals found in the sea; no matter its wielder, no enemy will get a clean blow.
◆Winged StaffCrafted
- ✦ Winged Staff
- Active — 7s duration, 60s recharge, 4 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 25 entities
With a mighty bellow, the Wizard invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes. - Base weapon damage: +50
- ✦ Kettle's Call
- Active — 1s duration, 120s recharge, 2 use(s)
- Summon: Great Hawks
- Targets: allies
Some ancient magic can call upon the wild, summoning nature's most natural predators to a Wizard's aid. - Missile resistance: -10%
wh2_main_anc_weapon_winged_staff
◆Wrath of KurnousCrafted
- ✦ Arrow of Kurnous
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power. - Missile strength: +10%
wh2_main_anc_weapon_wrath_of_kurnous
Whenever the God of the Savage Hunt's name is invoked blood shall flow, one way or another.
◆Executioner's AxeRare
- Enables sundering attacks
- Attribute: Executor
- Melee attack: -8
- Weapon strength: +20%
wh2_main_anc_weapon_executioners_axe
A large, bladed weapon bound with spells of dismemberment.
◆Obsidian BladeRare
- Armour-piercing weapon damage: +100
- Weapon strength: +8%
wh_main_anc_weapon_obsidian_blade
A blade made of darkest obsidian with an edge that is said to not exist in this mortal plane. No armour can stand against it.
◆Double Crescent of NeruUncommon
- Enables magical attacks
- Melee attack: +5
- Melee defence: +8
- Weapon strength: +5%
wh2_dlc09_anc_weapon_double_crescent_of_neru
This enchanted stave is blessed by Neru, Goddess of the Moon, who comes each night to protect the sons of the gods.
◆Fell-Axe of the DrakwaldUncommon
- Attribute: Causes Fear
- Melee attack: +10
- Weapon strength: +15%
wh2_dlc17_anc_weapon_fell_axe_of_the_drakwald
Following the slaughter of the Faulk-men, this weapon was infused with fell powers.
◆Fencer's BladesUncommon
- Melee attack: +10
- Melee defence: +10
wh_main_anc_weapon_fencers_blades
An enchanted duo of blades - one long and one short - give the wielder a dazzling array of skilful moves, to parry and deceive an opponent.
◆Giant BladeUncommon
- Bonus vs Infantry: +10
- Weapon strength: +15%
wh_main_anc_weapon_giant_blade
A massive sword that is still surprisingly versatile to use in combat. Nevertheless, when it strikes it can cleave a foe in twain.
◆Ogre BladeUncommon
- Weapon strength: +25%
wh_main_anc_weapon_ogre_blade
The Ogre Blade was used by Chaos Dwarfs to tame the kingdoms amongst the Mountains of Mourn. How it came to the Old World is a mystery.
◆Spear of PakthUncommon
- Bonus vs Large: +12
- Enables magical attacks
- Melee defence: +5
- Speed: +10%
wh2_dlc09_anc_weapon_spear_of_pakth
This spear imbues the bearer with the Sky-God's decisiveness when dispensing swift, brutal justice without haste.
◆Sword of Anti-HeroesUncommon
- ✦ Sword of Anti-Heroes
- Active — 40s duration, 90s recharge
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
This sword was said to be smelted in a cursed furnace and then quenched in the bloody body of a dying champion. - Enables magical attacks
- Melee attack: +8
wh_main_anc_weapon_sword_of_anti-heroes
◆Sword of BloodshedUncommon
- Charge bonus: +20
- Melee attack: +12
- Weapon strength: +6%
wh_main_anc_weapon_sword_of_bloodshed
A sword tinged red, for wherever it is swung bloodshed is guaranteed, with multiple foes falling in a single deadly arc.
◆Sword of StrifeUncommon
- Charge bonus: +25
- Melee attack: +7
- Weapon strength: +10%
wh_main_anc_weapon_sword_of_strife
The Sword of Strife never has an owner for long, for those who wield it will always find it in their hand when their temper rises.
◆The Brass CleaverUncommon
- ✦ The Brass Cleaver
- Passive aura
- Targets: allies, self
- Melee attack +8
The Brass Cleaver is said to be an artefact from another realm - ancient and terrible, it thirsts for blood. - Melee attack: +6
- Weapon strength: +10%
wh_dlc03_anc_weapon_the_brass_cleaver
The Brass Cleaver is said to be an artefact from another realm – ancient and terrible, it thirsts for blood.
◆Tormentor SwordUncommon
- Tormentor Sword: +50s duration
- ✦ Tormentor Sword
- Active — 9s duration, 90s recharge
- Targets: enemies
- Roots target (cannot move)
- Melee attack -24
Those that take a wound from the jagged blade of the Tormentor Sword will not only feel pain - their thoughts will be wracked with terrible omens. - Attribute: Causes Fear
- Enables magical attacks
wh_main_anc_weapon_tormentor_sword
◆Berserker SwordCommon
- Charge bonus: +25
- Weapon strength: +8%
wh_main_anc_weapon_berserker_sword
This blade constantly drips with blood as if only just pulled from a corpse - those that wield it scream with rage, demanding to feed the sword its next victim.
◆Biting BladeCommon
- Armour-piercing weapon damage: +50
wh_main_anc_weapon_biting_blade
The jagged edge of the biting blade ensures that even the strongest armour struggles to repel this weapon.
◆Enchanted Lapis MaceCommon
- Bonus vs Large: +10
- Enables magical attacks
- Weapon strength: +8%
wh2_dlc09_anc_weapon_enchanted_lapis_mace
A spell of enchantment gives this cudgel, gilded with precious stones, additional power - as if any were needed!
◆Fang of Qu'aphCommon
- Enables poison attacks
- Melee attack: +8
wh2_dlc09_anc_weapon_fang_of_quaph
Beware the venomous bite of the Cobra-God.
◆Gold DaggerCommon
- Armour-piercing weapon damage: +25
- Melee attack: +5
wh2_dlc09_anc_weapon_golden_dagger
This deceptive little blade has some nasty uses that belie its ceremonial origins.
◆Gold Sigil SwordCommon
- Melee attack: +6
- Speed: +10%
wh_main_anc_weapon_gold_sigil_sword
This golden sword gifts its user with a foresight and speed in combat that no mortal should ever have.
◆Inscribed KhopeshCommon
- Bonus vs Infantry: +15
- Melee defence: +5
wh2_dlc09_anc_weapon_inscribed_khopesh
Its curved blade, designed to hook shields, heads and tentacles, is balanced with one blunt edge to quickly batter the entrapped foe to death.
◆Relic SwordCommon
- Armour-piercing weapon damage: +15
- Enables magical attacks
- Weapon strength: +10%
wh_main_anc_weapon_relic_sword
The Relic Sword was discovered in an ancient barrow close to the swamps of Mourkain. There are not many beings that can shrug off a wound from this blade.
◆Shrieking BladeCommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Enables magical attacks
wh_main_anc_weapon_shrieking_blade
This blade was stolen from a Tomb Banshee while she sang a haunting nursery tale to a forgotten child. Now the blade sings too, and shrieks when it strikes a foe.
◆Sword of BattleCommon
- Melee attack: +6
- Melee defence: +6
wh_main_anc_weapon_sword_of_battle
The Sword of Battle is a battered weapon, yet its many owners always remark upon how easy it is to wield in a fight.
◆Sword of MightCommon
- Weapon strength: +12%
wh_main_anc_weapon_sword_of_might
The Sword of Might is a grand blade in a rich pommel that imbues its owners with a boon of strength in the heat of battle.
◆Sword of StrikingCommon
- Charge bonus: +20
- Melee attack: +6
wh_main_anc_weapon_sword_of_striking
Found in the hands of a long-dead guardian, this sword guides its user, making them a much better fighter.
◆Sword of Swift SlayingCommon
- Armour-piercing weapon damage: +25
- Melee attack: +6
wh_main_anc_weapon_sword_of_swift_slaying
A sword of silver that never dims. When used in anger, the sword arm of its owner darts forth before an opponent can even raise their guard.
◆Warrior BaneCommon
- ✦ Warrior Bane
- Passive aura
- Targets: enemies
- Melee damage (base) ×0.92
This unsettling weapon spreads a curse on all around, disabusing enemy Warriors of their martial skills. - Melee defence: +6
wh_main_anc_weapon_warrior_bane
Armour 42
◆Accursed ArmourUnique
- This Character will be wounded instead of killed in battle
- Attribute: Revealed
- Armour: +200
- Melee attack: -20
- Melee defence: +20
- Physical resistance: 10%
- Speed: -50%
wh3_main_anc_armour_accursed_armour
A dissonant cry for battle emanates from this war gear, betokening an eerie anomaly in the sorcery that empowered it.
◆Armour of the OceansUnique
- ✦ Tidecall
- Active — 2s duration, 60s recharge, 4 use(s)
- Wind spell
- Targets: enemies, self
The sea is summoned, and a great tide coalesces upon the battlefield to drench all those that oppose the caster. - ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Missile resistance: 10%
- Physical resistance: 20%
⊟ Set bonus — Pirate Treasures
- Increased plunder from encounters at sea
- Melee attack: +10 when fighting at sea
- Income from raiding: +100%
Set with: Sea Shanty Talisman, The Baron's Blade
wh3_main_anc_armour_pirate_armour
An armour piece once worn by the infamous pirate Dastan Coldeye.
◆BriarsheathUnique
- Attribute: Snipe
- Attribute: Woodsman
- Attribute: Unspottable
- Attribute: Stalk
- Physical resistance: 10%
wh3_main_anc_armour_briarsheath
The writhing thorns and brambles of this armour work their way into the bearer's surroundings, rendering them invisible to all but the most observant foe.
◆Chaos ArmourUnique
- ✦ Chaos Armour
- Targets: self (caster)
- Damage reflection +28
- Missile block chance +20
This finely-wrought suit of armour seems to have a mind of its own – appearing to revel in punishing foes in proportion to the mindlessness of their charge.
wh3_dlc27_anc_chaos_armour
◆Cloak of SkullsUnique
- ✦ Cloak of Skulls
- Targets: self (caster)
- Deactivates while: unit tier1 kills
- Armour +25
- Missile resistance +20%
A cavalcade of worthy foes reduced to grizzly adornments as they proved themselves, in the end, not worthy enough: an assessment with which they clatter in agreement.
wh3_dlc26_anc_cloak_of_skulls
A cavalcade of worthy foes reduced to grizzly adornments as they proved themselves, in the end, not worthy enough: an assessment with which they clatter in agreement.
◆Helm of DraescaUnique
- Attribute: Immune to Contact Effects
- This item cannot be removed the same turn it is equipped
- Curse of Draesca: 1% chance for this character to die upon ending turn
- Power of Draesca: 2% chance for this character to gain a powerful unique trait upon ending turn
- Attribute: Expert Charge Defence
- Attribute: Unbreakable
- Armour: +20
- Wound recovery time: +10 turns
wh3_main_anc_armour_helm_of_draesca
To those who don the Helm of Draesca comes untold power, yet a sorry fate also awaits…
◆Lucky Peg LegUnique
- Lucky: +100% Magic item drop chance from battle
- Speed: -5%
wh3_main_anc_armour_peg_leg_lucky
A simple Peg Leg, you're still not sure who this belonged to, but it does seem to bring you luck.
◆Scintillating ShieldUnique
- Attribute: Charge Reflection
- Barrier hit points: +1000
- Miscast base chance: +20% for all enemy spellcasters
wh3_main_anc_armour_scintillating_shield
A shield polished to such a degree that it reflects almost anything, be it a weapon’s blow or the metaphysical force of an enemy spell.
◆The Ever-Burning Helmet of GrungniUnique
- Enemy Hero action success chance: -25%
- ✦ Ever-Burning Light
- Passive aura
- Targets: allies, self
- Imbues attacks: flaming
- Imbues attacks: Blinded
- Melee attack +5
The light has never been extinguished and never will, such is the power that keeps it alight. For those ranged against the light, it is blinding, and so hampers their attacks considerably. - Upkeep: -10% for Artillery and War Machine units
- Ambush defence chance: +25%
- Melee attack: +5
wh3_dlc23_anc_armour_major_relic_of_grungni
Grungni's flaming helm enabled him to see his way when tunnelling the Dawi to safety, so they could regroup and face the Ruinous stranglehold gripping the world.
◆The Runic Braces of SkavorUnique
- ✦ Embrace of Skavor
- Targets: self (caster)
- Regenerates 0.3% max HP
- HP tick every 1s
The Runic Bracers twist and absorb any wasted flesh surrounding the user; as life leaves one body, it finds a way to enter theirs… - Physical resistance: 20%
- Casualty replenishment rate: +5%
wh3_dlc23_anc_armour_lesser_relic_of_skavor
Few Dawi dare to imagine what horrors the exile Skavor crafted with his restless hands while donning these very braces, and only the insane claim to know…
◆Vine Dragon ScaleUnique
- ✦ Vine Dragon Scale
- Active — 14s duration, 120s recharge
- Targets: enemies
- Roots target (cannot move)
- Melee defence -24
Shed from the Forest Dragon Bruwor himself, this Draconic scale has sentient vines that reach out like tentacles to ensnare nearby enemies. - Armour: +26
- Melee defence: +12
wh2_dlc15_anc_armour_forest_dragon_special
Shed from the Forest Dragon Bruwor himself, this Draconic scale has sentient vines that reach out like tentacles to ensnare nearby enemies.
◆Boots of BraccusCrafted
- Foe-Seeker: -50s cooldown
- ✦ Foe-Seeker
- Active — 25s duration, 60s recharge
- Targets: self (caster)
- Fatigue gain ×-0.01
- Charge speed ×1.25
- Speed ×1.25
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Armour: +2
- Melee defence: +5
- Missile resistance: 12%
wh2_main_anc_armour_boots_of_bracchus
These splendid armoured boots are encrusted with bone fragments belonging to a legendary steed.
◆Chromatic ArmourCrafted
- ✦ Glittering Scales
- Passive aura
- Targets: enemies
- Melee attack -5
Such is the shine upon every scale in this resplendent mail that the foe can't help but be dazzled. - Armour: +10
- Missile resistance: 10%
wh2_main_anc_armour_chromatic_armour
This chainmail is exceptionally shiny; that's impressive, considering it's Skaven-made!
◆Crown of AuthorityCrafted
- ✦ Lead by Example
- Passive aura
- Targets: allies, self
- Melee attack +5
- Leadership +4
Shoulder to shoulder – what better way to fight and die for your comrades? - Armour: +20
- Physical resistance: 10%
- Leadership: +6
- Control: +8
wh2_main_anc_armour_crown_of_authority
A grand helm of Elven origin, whose wearer is held in awe.
◆Enchanted Ithilmar BreastplateCrafted
- Attribute: Immune to Contact Effects
- Armour: +15
- Melee defence: +4
- Ward save: 12%
wh2_main_anc_armour_enchanted_ithilmar_breastplate
Ithilmar is the star metal of the Elves, fashioned in an ornate breastplate and then enchanted with wards.
◆Helm of KhaineCrafted
- Attribute: Causes Fear
- Attribute: Unbreakable
- Physical resistance: 8%
- Weapon strength: +15%
- Melee attack: +4
wh2_main_anc_armour_helm_of_khaine
An ornate helm of black steel that contains the tiniest fragments of Khaine's never-ending wrath.
◆Rocket BootsCrafted
- Foe-Seeker: -50s cooldown
- ✦ Foe-Seeker
- Active — 25s duration, 60s recharge
- Targets: self (caster)
- Fatigue gain ×-0.01
- Charge speed ×1.25
- Speed ×1.25
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Attribute: Causes Fear
- Armour: +5
- Melee defence: +5
wh2_main_anc_armour_rocket_boots
While these Skryre-crafted boots cannot lift the wearer off the ground, they surely make him fleeter of foot!
◆Shroud of DeathCrafted
- ✦ Slippery
- Active — 25s duration, 60s recharge
- Targets: self (caster)
- Speed ×1.25
- Melee defence +24
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away… - Attribute: Causes Fear
- Attribute: Stalk
- Melee defence: +8
- Physical resistance: 12%
wh2_main_anc_armour_shroud_of_death
The tormented soul of an assassin is eternally bound to this cold shroud.
◆Skull HelmetCrafted
- ✦ Hold the Line!
- Passive aura
- Targets: allies, self
- Melee defence +5
- Leadership +4
Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance. - Attribute: Causes Terror
- Armour: +4
- Physical resistance: 8%
wh2_main_anc_armour_skull_helmet
A truly dreadful helmet, adorned as it is with the skulls of children.
◆Winged BootsCrafted
- Attribute: Strider
- Melee defence: +8
- Missile resistance: 15%
- Speed: +10%
- Attrition: -25% casualties suffered from all attrition
wh2_main_anc_armour_winged_boots
Such boots grant the wearer a boost of speed; companions tacitly ignore the little wings on the sides.
◆Armour of DawnRare
- Armour: +12
- Melee attack: +5
- Physical resistance: 10%
- Weapon strength: +10%
wh2_dlc09_anc_armour_armour_armour_of_dawn
Those who don this enchanted plate armour gain Geheb's strength and favour, enabling them to parry a normally-lethal blow with a seemingly-lucky deflection.
◆Armour of DestinyRare
- Armour: +20
- Physical resistance: 5%
- Ward save: 10%
wh_main_anc_armour_armour_of_destiny
The Armour of Destiny is worn by a great Hero among every generation, their fate entwined with the ensorcelled suit.
◆Cloak of UnrealityRare
- ✦ Distorted Reality
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Charge speed ×0.9
- Speed ×0.9
- Melee attack -5
A palpable miasma of fell sorcery surrounds the Bray-Shaman, distorting and maiming reality. - Spell resistance: 15%
- Missile resistance: 15%
- Speed: +15%
wh2_dlc17_anc_armour_cloak_of_unreality
This matted pelt of an old and powerful Great Bray-Shaman still warps reality long after its owner’s death.
◆Mutated Ghorgon HideRare
- ✦ Blood Frenzy
- Active — 90s duration, 45s recharge
- Targets: self (caster)
- Melee damage (AP) ×1.1
- Fatigue gain ×-0.01
- Melee damage (AP) ×1.2
- Fatigue gain ×-0.02
- Melee damage (AP) ×1.25
The smell and taste of blood intensifies the rage of most wild creatures – especially Dragons! - Armour: +20
- Charge bonus: +30
- Melee defence: +5
wh2_dlc17_anc_armour_mutated_ghorgon_hide
The clawing hunger of the flayed bloodbrute remains, driving the wearer into a bloodthirsty frenzy.
◆Trickster's HelmRare
- Barrier hit points: +100
- Armour: +10
- Melee defence: +5
- Ward save: 10%
wh_main_anc_armour_tricksters_helm
A dingy, battered helmet that looks like any other – but this is the Trickster’s Helm, a powerful artefact that protects the wearer.
◆Armour of FortuneUncommon
- Armour: +10
- Physical resistance: 5%
- Ward save: 5%
wh_main_anc_armour_armour_of_fortune
Those who don the Armour of Fortune seem to have the favour of Ranald, able to parry the lethal blow with a lucky deflection.
◆Armour of Silvered SteelUncommon
- Armour: +40
wh_main_anc_armour_armour_of_silvered_steel
The gleaming, all-encasing suit of silver is light but still grants the wearer a heavy degree of protection - surely, the hallmarks of Elven artifice.
◆Armour of the AgesUncommon
- Armour: +5
- Melee defence: +5
- Physical resistance: 10%
wh2_dlc09_anc_armour_armour_of_the_ages
This armour imbues its wearer with the ability to continue fighting even when mortally wounded.
◆Gambler's ArmourUncommon
- Armour: +15
- Ward save: 10%
wh_main_anc_armour_gamblers_armour
Ranald, the God of Thieves, Tricksters and Gamblers has blessed the armour and those who are willing to take a chance.
◆Helm of DiscordUncommon
- ✦ Helm of Discord
- Active — 25s duration, 90s recharge
- Targets: enemies
- Melee attack -24
- Melee defence -24
The battered Helm of Discord is a bronze helmet covered in withering symbols that both distract and unsettle any attacker. - Armour: +20
wh_main_anc_armour_helm_of_discord
◆Helmet of KhsarUncommon
- Armour: +10
- Melee attack: +5
- Weapon strength: +10%
wh2_dlc09_anc_armour_armour_helmet_of_khsar
This helm, inscribed with an invocation to the malign Desert-God, so that his savage ferocity may overtake its wearer.
◆Mortuary RobesUncommon
- Winds of Magic power reserve capacity: +5
- Armour: +10
- Melee defence: +5
- Ward save: 5%
wh2_dlc09_anc_armour_armour_mortuary_robes
"…and their vestments shall contain a writing which no man knoweth."
◆Shield of PtraUncommon
- Armour: +20
- Melee defence: +6
- Missile resistance: 10%
wh2_dlc09_anc_armour_armour_shield_of_ptra
This mystical shield channels white-hot energy from the Sun-God, unleashing it in a blinding flash of light.
◆Charmed ShieldCommon
- ✦ Charmed Shield
- Active — 17s duration, 60s recharge
- Targets: self (caster)
- Missile block chance +25
- Resistance all +20%
The front of this shield depicts a warrior being blessed by a nameless lady. Its wielder gains protection from the sigil, especially against foes armed with missiles. - Melee defence: +7
wh_main_anc_armour_charmed_shield
◆DragonhelmCommon
- Armour: +15
- Fire resistance: 25%
wh_main_anc_armour_dragonhelm
An ornate helm fashioned in the style of dragon scales, allowing the wearer to shrug off burning flame and bolts of fire.
◆Enchanted ShieldCommon
- Armour: +15
- Melee defence: +5
wh_main_anc_armour_enchanted_shield
Such a shield has been enchanted by a Wizard or blessed by a Priest to give its wearer greater protection.
◆Engineer’s KnapsackCommon
- ✦ Restock!
- Active — 10s duration, 60s recharge, 4 use(s)
- Targets: allies
- Replenishes ammunition
Arrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield. - Ammunition: +20%
- Armour: +15
- Speed: -5%
wh3_main_anc_armour_robe_of_vast_pockets
Surprisingly lightweight considering its bulk, and somehow containing everything under the sun from which to fashion bolts, bullets, shells and more.
◆Glittering ScalesCommon
- ✦ Glittering Scales
- Passive aura
- Targets: enemies
- Melee attack -5
Such is the shine upon every scale in this resplendent mail that the foe can't help but be dazzled. - Armour: +4
- Melee defence: +5
wh_main_anc_armour_glittering_scales
◆Peg LegCommon
- Speed: -5%
wh3_main_anc_armour_peg_leg
A simple Peg Leg, you're not sure who this belonged to...
◆Shield of PtolosCommon
- Missile resistance: 15%
wh_main_anc_armour_shield_of_ptolos
First discovered in the far south by tomb raiders, the Shield of Ptolos grants the wielder a great defensive boon against missile attacks.
◆Skull Cap of the MoonCommon
- Armour: +20
- Spell resistance: 10%
wh2_dlc09_anc_armour_armour_skull_cap_of_the_moon
This small, blue cap is adorned with prayers to Neru, so she may have special care for its wearer's precious head.
◆SpellshieldCommon
- Spell resistance: 15%
- Melee defence: +6
wh_main_anc_armour_spellshield
This shield is branded with wards of arcane protection, it has had many owners in its storied past.
Talismans 26
◆Champion's EssenceUnique
- ✦ Rowdy
- Targets: self (caster)
- Inactive when morale wavers
- Leadership +4
These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best. - Melee attack: +10
- Ward save: 5%
wh2_dlc17_anc_talisman_champions_essence
All that remains of this lost champion of the herd is the essence of their savage and proud soul.
◆Key to the StadsraadUnique
- Income from all buildings: +10%
- Income from Ports: +20%
- Control: +5
wh2_dlc13_anc_talisman_stadsraad_key
Symbolically, the stadtholder holds both the key to Marienburg's parliament buildings and, not so symbolically, the real levers of power in the province.
◆Sea Shanty TalismanUnique
- Army ability: "Shanty: Third Verse"
- Post battle chance of stealing a magic item: +10%
- Spell resistance: 30%
- Income from sacking settlements: +5%
⊟ Set bonus — Pirate Treasures
- Increased plunder from encounters at sea
- Melee attack: +10 when fighting at sea
- Income from raiding: +100%
Set with: Armour of the Oceans, The Baron's Blade
wh3_main_anc_talisman_pirate_talisman
A fabled Sea Shanty of the Vampire Coast, though bottled in glass it's aura is still potent.
◆Sun ShardUnique
- Immune to Desert attrition
- ✦ Rage
- Targets: self (caster)
- Melee attack +5
- Leadership +8
- Physical resistance +10%
All it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage. - Fire resistance: 40%
wh2_dlc15_anc_talisman_sun_dragon_special
Even the smallest essence of the sun’s power is potent enough to push away the darkness and bring forth the light.
◆The Golden Bands of GrimnirUnique
- ✦ Slayer for Chaos
- Active — 24s duration, 120s recharge, 1 use(s)
- Targets: self (caster)
- Melee attack +12
"Ha! These 'trinkets' gave the Ancestor God Grimnir near immortality – I'm no lesser Dawi than him!" - Attribute: Vanguard Deployment
- Spell resistance: 40%
- Melee defence: +10
- Campaign movement range: +10%
wh3_dlc23_anc_talisman_major_relic_of_grimnir
Shaving his head and exposing his tattooed flesh to the world, Grimnir journeyed north to face Chaos armoured only with a few trinkets of gold.
◆The Runic Tablet of ThungniUnique
- Enables Warpflame attacks
- ✦ Rune of Thungni
- Active — 40s duration, 120s recharge
- Targets: allies, self
- affects up to -1 entities
- Imbues attacks: Sundered Armour
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
This tablet provides the means to crack through any substance. - Ward save: 5%
wh3_dlc23_anc_talisman_lesser_relic_of_thungni
Upon this tablet are faded runes etched by Thungni himself after he resurfaced from the Glittering Realm where he discovered the secrets of Rune Magic.
◆Amulet of ForesightCrafted
- Enemy Hero action success chance: -20%
- Missile resistance: 8%
- Ward save: 10%
- Ambush defence chance: +75%
wh2_main_anc_talisman_amulet_of_foresight
The bearer of this amethyst amulet knows things no mortal should.
◆Diamond Guardian PhoenixCrafted
- ✦ Diamond Guardian Phoenix
- Passive aura
- Targets: allies, self
- Resistance all +5%
This ornate diamond vessel houses a spark of the sacred flame from Asuryan's shrine; its bearer swells with unearthly resilience. - Ward save: 10%
- Wound recovery time: -5 turns
- Vigour loss reduction: -35%
wh2_main_anc_talisman_diamond_guardian_phoenix
◆Emerald CollarCrafted
- Enables Eroding Poison attacks
- ✦ Seed of Rebirth
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
Eating a seed from this small Troll-skin leather pouch will imbue the consumer with regenerative abilities. - Ward save: 14%
wh2_main_anc_talisman_emerald_collar
The Emerald Collar is a gold band encrusted with cursed stones.
◆Ruby Guardian PhoenixCrafted
- ✦ Ruby Guardian Phoenix
- Passive aura
- Targets: allies, self
- Imbues attacks: flaming
- Resistance flame +20%
This elaborate casket, encrusted with rubies, contains a spark from Asuryan's sacred flame; those nearby are granted magical resistance to fire. - Fire resistance: 45%
- Physical resistance: 10%
- Hit points: +10%
wh2_main_anc_talisman_ruby_guardian_phoenix
◆Sapphire Guardian PhoenixCrafted
- ✦ Sapphire Guardian Phoenix
- Passive aura
- Targets: allies, self
- Imbues attacks: magical
- Magic resistance +15%
This guardian phoenix, decorated with rare sapphires, holds a spark from Asuryan's sacred flame that affords its carriers magical protection from fire. - Winds of Magic power reserve capacity: +10
- Spell resistance: 45%
- Melee defence: +8
wh2_main_anc_talisman_sapphire_guardian_phoenix
◆Collar of ShakkharaRare
- Barrier hit points: +200
- Melee defence: +5
- Ward save: 10%
wh2_dlc09_anc_talisman_collar_of_shakkara
Crafted within the labyrinthine necropolis at Shakkhara, this elaborate piece gives the High Liche Priest additional protection against harm unseen.
◆Talisman of PreservationRare
- Ward save: 18%
wh_main_anc_talisman_talisman_of_preservation
The gleaming Talisman of Preservation gives its wearer the ability to shrug off mortal wounds.
◆Obsidian AmuletUncommon
- Armour: +20
- Spell resistance: 30%
wh_main_anc_talisman_obsidian_amulet
This jet-black amulet is said to contain a bound djinn, who will deflect enemy magic.
◆Obsidian LodestoneUncommon
- Barrier hit points: +350
- Spell resistance: 10%
wh_main_anc_talisman_obsidian_lodestone
The lodestone of pure obsidian contains many dark djinn, imprisoned by a sultan-sorcerer whose name is lost to time. It is a powerful anti-magic artefact.
◆Obsidian PendantUncommon
- Attacks cause the "Dampened" effect
- Barrier hit points: +200
- Spell resistance: 20%
wh2_dlc09_anc_talisman_obsidian_pendant
This powerful item contains just enough essence from a malevolent elemental spirit to weaken the foe's magical attack.
◆Talisman of EnduranceUncommon
- Battle healing cap: +25%
- Ward save: 8%
wh_main_anc_talisman_talisman_of_endurance
Those that wear the Talisman of Endurance can tolerate wounds and pain and suffering far in excess of mortal norms.
◆DawnstoneCommon
- Barrier hit points: +250
wh_main_anc_talisman_dawnstone
A precious stone that glows at the break of every dawn, its bearer is said to be protected by an invisible field.
◆Dragonbane GemCommon
- Fire resistance: 35%
wh_main_anc_talisman_dragonbane_gem
The Dragonbane Gem was found in the gullet of the legendary drake, Helorgondrax. The beast had choked on the stone in mid-flight and crashed into a Halfling feasting hall at supper time.
◆LuckstoneCommon
- Physical resistance: 10%
wh_main_anc_talisman_luckstone
Those that carry the Luckstone are said to cheat fate, for a time at any rate.
◆Obsidian TrinketCommon
- Spell resistance: 10%
- Missile block chance: +10%
wh_main_anc_talisman_obsidian_trinket
The barest essence of a djinn, captured within black obsidian, is enough to weaken enemy spells.
◆Opal AmuletCommon
- ✦ Opal Amulet
- Active — 22s duration, 60s recharge
- Targets: self (caster)
- Resistance all +20%
The Opal Amulet can grant its wearer a life-saving second chance, but suffers a hairline fracture in its previously perfect surface as a result. - Melee defence: +6
wh_main_anc_talisman_opal_amulet
◆Pigeon Plucker PendantCommon
- ✦ Pigeon Plucker Pendant
- Passive aura
- Targets: enemies
- Speed ×0.9
- Melee attack -5
The wearer of this bizarre pendant is supernaturally protected against attacks from flying creatures. - Armour: +10
- Melee defence: +4
wh_main_anc_talisman_pidgeon_plucker_pendant
◆Shardstone AmuletCommon
- Attribute: Stalk
- Attribute: Vanguard Deployment
- Charge bonus: +15%
wh2_dlc17_anc_talisman_shardstone_amulet
The Shard of a mighty Herdstone drives weak minds to distraction.
◆Sun ScarabCommon
- Fire resistance: 10%
- Physical resistance: 15%
wh2_dlc09_anc_talisman_sun_scarab
This precious stone glows with the rising of the sun, gifting its bearer with the Great Father's divine protection.
◆Talisman of ProtectionCommon
- Ward save: 5%
wh_main_anc_talisman_talisman_of_protection
This is a silver talismanic device worn on a chain that is said to deflect killing blows or sure-striking arrows on occasion.
Enchanted Items 44
◆Aldred's Casket of SorceryUnique
- Character experience gain: +5%
- Miscast base chance: +20% for all enemy spellcasters
- The Winds of Magic in this province will be set to the lowest level upon turn start
- Control: -2
wh3_main_anc_enchanted_item_aldreds_casket
The ability to trap the Winds of Magic provides immense opportunity, be it for good or bad.
◆Coin of RanaldUnique
- Enemy Hero action success chance: -30%
- Magic item drop chance from battle: +10%
- Post battle chance of stealing a magic item: +10%
- Ward save: 5%
- Improves the rarity of items gained from battle
- Income from post-battle loot: +5%
wh3_main_anc_enchanted_item_coin_of_ranald
A golden coin bearing the markings of Ranald, surely this will bring luck and good tidings.
◆Cothiquan AstrolabeUnique
- ✦ Enchanted Spyglass
- Passive aura
- Targets: allies
- Imbues attacks: magical
- Missile damage base ×1.15
This magical lens amplifies damage from missiles in the area upon which its strange, ethereal gaze is settled. - Range: +10% for Lothern Sea Guard units
- ✦ Spotter
- Passive aura
- Targets: allies, self
- Spotting forest ×2
- Spotting scrub ×2
Uncannily keen or just possessed of the right tools for the job, a true spotter is one that few can hide from. - Battle reinforcement time: -50%
- Campaign line of sight: +20%
- Ward save: 5%
wh3_dlc27_anc_enchanted_item_admirals_spyglass
This treasured tool of Asur admiralty command is an heirloom of past Sea Lords who have served Ulthuan with distinction.
◆Jug of DreamwineUnique
- This Lord will be wounded instead of killed in battle
- Character experience gain: +10%
- Attribute: Unbreakable
- Physical resistance: 20%
wh3_main_anc_enchanted_item_dreamwine
A dark, syrupy vintage truly unlike any other.
◆Maad's MapUnique
- This item cannot be removed the same turn it is equipped
- Uncharted Passes: 20% chance to appear in a random nearby region upon ending turn
- Campaign movement range: +50%
wh3_main_anc_enchanted_item_maads_map
A map detailing many lesser known pathways, that may or may not get you lost…
◆Shooting StarUnique
- ✦ Chain Lightning
- Active — 20s duration, 50s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm. - Ward save: 20%
wh2_dlc15_anc_enchanted_item_star_dragon_special
Said to have fallen from the stars, the otherworldly origins of this artefact are a mystery, but Ymwrath frequents such realms.
◆Stahlberg's LetterUnique
- Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- Corruption: -5
- Attribute: Immune to Psychology
wh2_dlc13_anc_talisman_sylvania_journal
The ill-fated Witch Hunter Gunther Stahlberg managed to write of his final encounter before Mannfred von Carstein's icy talons clawed him to a horrible death.
◆Statue of ZharrUnique
- All spells: -25s cooldown
- Chaos Undivided corruption: +2
wh3_main_anc_caravan_statue_of_zharr
The statues that line the great road into Zharr-Naggrund are said to be petrified Sorcerers.
◆The Focal Lense of MorgrimUnique
- Missile strength: +20% for Missile Infantry, War Machine and Artillery units
- ✦ Morgrim's Eye
- Active — 32s duration, 120s recharge
- Targets: allies, self
- Missile damage ap ×1.25
- Accuracy +60
Morgrim had an eye for ranged weapons. Through this lens, the bearer will gain his sight. - Range: +10%
wh3_dlc23_anc_enchanted_item_lesser_relic_of_morgrim
The revered tools of the first Dwarf Engineer grant the holder the means to replicate Morgrim's innovation and crafting techniques for machineries of war.
◆The Healing Salve of ValayaUnique
- ✦ Darkened Mist
- Active — 20s duration, 120s recharge, 3 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 7 damage
- affects up to 25 entities
- Spreads to nearby units
Once used as a healing mist, its essence has since been corrupted by Chaos to take life instead of giving it! - Enables replenishment in foreign territory
- Melee defence: +5
- Physical resistance: 10%
- Control: +5
wh3_dlc23_anc_enchanted_item_major_relic_of_valaya
Valaya's healing salve is a protective rune first used to shield the Dawi from the hostile magic to which they were exposed during the Ruinous Powers' incursions into reality.
◆Undeciphered ScrollsUnique
- Character experience gain: +50%
- Campaign movement range: -10%
wh3_main_anc_enchanted_item_myrmidia_scroll
The scrolls text is far too complex to decipher in its entirety, it would take lifetimes to fully understand its secrets. Though anyone willing to try would surely learn much simply from trying.
◆Under-Empire MapUnique
- Skaven corruption: +3
- Immediately discover any Skaven Under-Cities present in this region upon ending turn
wh3_main_anc_enchanted_item_skaven_map
A map showing certain pathways throughout the Under-Empire that will help locate Skaven Under-Cities.
◆Blessed TomeCrafted
- ✦ Blessed Tome
- Passive aura
- Targets: allies
- Inactive when morale is broken
- Leadership +8
Tales of ancient valour, glory, and self-sacrifice are bound to inspire those of noble heart to greater deeds. - Battle healing cap: +25%
- Attribute: Immune to Psychology
wh2_main_anc_enchanted_item_blessed_tome
◆Box of Eerie NoisesCrafted
- Attacks cause "Discouraged" effect, reducing leadership
- Attribute: Causes Fear
- Attribute: Causes Terror
wh2_main_anc_enchanted_item_box_of_eerie_noises
What is in the box? No-one knows, but the sounds it produces makes even the bravest flee in mortal terror!
◆Brass HornCrafted
- Stand or Die!: -35s cooldown
- ✦ Stand or Die!
- Active — 18s duration, 90s recharge
- Targets: allies, self
- Melee defence +24
- Leadership +16
Those whose word is law ensure their troops will not run by issuing this dread order. - Leadership aura size: +25%
wh2_main_anc_enchanted_item_brass_horn
Grim resolve fills the heart of those that hear this clarion.
◆Chest of SustenanceCrafted
- Wound recovery time: -3 turns
- Casualty replenishment rate: +5%
- Upkeep: -10%
- Attrition: -40% casualties suffered from all attrition
wh2_main_anc_enchanted_item_chest_of_sustenance
This wooden and bone chest contains great bounty.
◆Enchanted SpyglassCrafted
- ✦ Enchanted Spyglass
- Passive aura
- Targets: allies
- Imbues attacks: magical
- Missile damage base ×1.15
This magical lens amplifies damage from missiles in the area upon which its strange, ethereal gaze is settled. - Campaign line of sight: +50%
- Missile strength: +5%
wh2_main_anc_enchanted_item_enchanted_spyglass
◆Enriched Warpstone DustCrafted
- ✦ Apocalyptic Vision
- Active — 18s duration, 90s recharge
- Targets: allies, self
- Melee attack +24
- Leadership +16
In fitful dreams, he sees the end... The world collapsing in on itself, leaving nothing but ashes and aberration.
wh2_main_anc_enchanted_item_enriched_warpstone_dust
This highly mutagenic powder causes glorious visions of decay in those who inhale it.
◆Gilded Horn of Galon KonookCrafted
- Winds of Magic cost: -10% for Lore of Metal spells
- ✦ Gilded Horn of Galon Konook
- Active — 13s duration, 90s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey. - Armour-piercing weapon damage: +35
- Armour: +6
wh2_main_anc_enchanted_item_gilded_horn_of_galon_konook
◆Odd Powder KegCrafted
- ✦ Flash Bomb
- Active — 16s duration, 90s recharge
- Targets: enemies
- Charge speed ×0.4
- Speed ×0.4
- Melee defence -24
A bang, a flash - the foes stagger slowly and blindly whilst you take full advantage of their disarray.
wh2_main_anc_enchanted_item_odd_powder_keg
This keg is filled with Dwarfen gunpowder mixed with Warpstone and other volatile substances. Stand well back… and don't sneeze!
◆Ring of HukonCrafted
- Attribute: Glorious Charge
- Charge bonus: +20
- Income from post-battle loot: +30%
- Income from sacking settlements: +30%
- Charge bonus: +10%
wh2_main_anc_enchanted_item_ring_of_hukon
A ring of a wrathful god will make its bearer faster, and more aggressive in his outlook.
◆Rod of BriarsCrafted
- ✦ Lamentation of Despairs
- Active — 90s recharge
- Magic missile
- Targets: enemies
The Despairs are among the most feared Spites within Athel Loren, their arrival always foretelling imminent death.
wh2_main_anc_enchanted_item_rod_of_briars
With just a casual flick of the wrist, spiteful vines spring up and lash out at the foe.
◆Satchel of PotionsCrafted
- Potion of Toughness: +2 use(s)
- ✦ Potion of Toughness
- Active — 21s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
- Armour +30
- Melee defence +24
Those that consume a Potion of Toughness find their skin hardening as swords and arrows glance off their body, even on parts not covered by armour!
wh2_main_anc_enchanted_item_satchel_of_potions
"Try this, it was distilled from the blood of a famous Asur alchemist!"
◆ScrapCrafted
- High Salvage Value
- Armour: -2
- Leadership: -3
wh3_main_anc_enchanted_item_scrap
The remnants of two rare items that have failed to fuse together. Better luck next time!
◆Valuable ScrapCrafted
- Fusable Material
- High Salvage Value
- Armour: -1
- Leadership: -2
wh3_main_anc_enchanted_item_scrap_upgraded
By utilising the scrap from items that have previously failed to fuse we may eventually be able to create something unique.
◆OuroborosRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Battle healing cap: +45%
- Enables poison attacks
wh2_dlc09_anc_enchanted_item_ouroboros
The coils of the serpent wind around its prey, injecting its venom and granting its bearer regenerative abilities.
◆The Other Trickster's ShardRare
- Barrier hit points: +300
- ✦ The Other Trickster's Shard
- Passive aura
- Targets: enemies
- Resistance all -20%
- Resistance flame -20%
- Magic resistance -20%
- Missile resistance -20%
- Physical resistance -20%
A shard of blackest night said to be a prison for the partial essence of the Trickster himself. Any close to it may be undone by its troubling aura.
wh_main_anc_enchanted_item_the_other_tricksters_shard
A shard of blackest night said to be a prison for the partial essence of the Trickster himself. Any close to it may be undone by its troubling aura.
◆Ceithin-Har's ScaleUncommon
- Attribute: Causes Fear
- Armour: +15
- Melee defence: +8
wh2_dlc16_anc_enchanted_item_ceithin_har_scale
A single scale of Ceithin-Har’s near impervious hide symbolises the forest’s will to survive and repel that which seeks to cause it harm.
◆Crown of CommandUncommon
- ✦ Crown of Command
- Active — 30s duration, 90s recharge
- Targets: allies, self
The Crown of Command has been worn in countless battles. Its wearer is given great authority, instilling in his subjects an unbreakable courage. - Leadership aura size: +60%
wh_main_anc_enchanted_item_crown_of_command
◆Death Mask of KharnutUncommon
- Attacks cause "Discouraged" effect, reducing leadership
- Attribute: Causes Terror
- Melee defence: +5
- Ward save: 5%
wh2_dlc09_anc_enchanted_item_death_mask_of_kharnut
Having witnessed the doom of thousands over the course of the centuries, death's fell taint hangs heavy upon Prince Kharnut's expressionless mask, with terror forever close behind.
◆Potion of HealingUncommon
- Battle healing cap: +15%
- ✦ Potion of Healing
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
This potion knits bones, seals flesh and staunches the flow of blood from mortal wounds.
wh_main_anc_enchanted_item_healing_potion
◆Shroud of SokthUncommon
- ✦ Slippery
- Active — 25s duration, 60s recharge
- Targets: self (caster)
- Speed ×1.25
- Melee defence +24
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away… - Attribute: Stalk
- Attribute: Strider
- Charge bonus: +25%
wh2_dlc09_anc_enchanted_item_shroud_of_sokth
This dark, ragged shroud is imbued with Sokth's treacherous essence, enabling them to stalk their enemies unseen until the final moment.
◆Extinguished Phoenix PinionCommon
- Fire resistance: 20%
- Spell resistance: 20%
wh2_dlc10_anc_enchanted_item_extinguished_phoenix_pinion
The Phoenix is constantly ablaze with magical flames; when extinguished, this item confers the very same resistance to fire upon the bearer.
◆Featherfoe TorcCommon
- ✦ Featherfoe Torc
- Passive aura
- Targets: enemies
- Armour -15
- Melee defence -10
The feathers of many beasts dangle from this torc, its enchantments allowing the wearer to strike at flying creatures with savage fury. - Charge bonus: +10
- Speed: +5%
wh_main_anc_enchanted_item_featherfoe_torc
◆Icon of RulershipCommon
- ✦ Hold the Line!
- Passive aura
- Targets: allies, self
- Melee defence +5
- Leadership +4
Those in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance. - Leadership: +5
wh2_dlc09_anc_enchanted_item_icon_of_rulership
This Hero's victories are recorded on a mighty totemic pole that pulses with an aura of greatness.
◆Ironcurse IconCommon
- Missile resistance: 15%
wh_main_anc_enchanted_item_ironcurse_icon
This enchanted item - made from the cannonball that killed infamous Necromancer Gabriel Dumort - grants the wielder advantage when facing the missile attacks of war machines.
◆Potion of FarsightCommon
- ✦ Potion of Farsight
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Imbues attacks: Sundered Armour
- Missile range ×1.3
- Spotting forest ×2
- Spotting scrub ×2
A friend to marksmen of all creeds, this piercing cyan liquid allows its imbiber to pick out weak spots and guide their shots true. - Range: +10%
wh3_main_anc_enchanted_item_potion_of_farsight
A friend to marksmen of all creeds, this piercing cyan liquid allows its imbiber to pick out weak spots and guide their shots true.
◆Potion of FoolhardinessCommon
- ✦ Potion of Foolhardiness
- Active — 31s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Charge bonus ×1.4
Those that drink this tincture may well be fools, but they are bold fools at that! - Charge bonus: +20
wh_main_anc_enchanted_item_potion_of_foolhardiness
◆Potion of SpeedCommon
- ✦ Potion of Speed
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Fatigue gain ×-0.01
- Charge speed ×1.25
- Entity acceleration modifier ×1.18
- Speed ×1.25
The blue liquid in this small bottle blesses the imbiber with a boost of preternatural speed. - Speed: +10%
wh_main_anc_enchanted_item_potion_of_speed
◆Potion of StrengthCommon
- ✦ Potion of Strength
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
The sludgy black liquor in this stern glass flask is a Potion of Strength, allowing the drinker to cause devastating damage. - Weapon strength: +8%
wh_main_anc_enchanted_item_potion_of_strength
◆Potion of ToughnessCommon
- ✦ Potion of Toughness
- Active — 21s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
- Armour +30
- Melee defence +24
Those that consume a Potion of Toughness find their skin hardening as swords and arrows glance off their body, even on parts not covered by armour! - Armour: +10
wh_main_anc_enchanted_item_potion_of_toughness
◆Ruby Ring of RuinCommon
- Enables flaming attacks
- ✦ Fireball
- Active — 60s recharge, 4 use(s)
- Magic missile
- Targets: enemies
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe. - Armour-piercing weapon damage: +15
wh_main_anc_enchanted_item_ruby_ring_of_ruin
◆Spotter's SpyglassCommon
- ✦ Spotter
- Passive aura
- Targets: allies, self
- Spotting forest ×2
- Spotting scrub ×2
Uncannily keen or just possessed of the right tools for the job, a true spotter is one that few can hide from. - Ambush defence chance: +10%
wh3_main_anc_enchanted_item_spotters_spyglass
"I'm pretty sure that bush is a Greenskin actually."\\n"What makes you say that sir?"\\n"It's got big green legs..."
◆The Terrifying Mask of Eee!Common
- Attribute: Causes Fear
- Attribute: Causes Terror
wh_main_anc_enchanted_item_the_terrifying_mask_of_eee
Never look upon the Terrifying Mask of Eee, you don’t know what you might see!
Arcane Items 10
◆Blood ShardUnique
🔒 Only: Ulrika
- ✦ Blood Shard
- Targets: self (caster)
- Spell mastery ×1.6
The souls of this deadly dagger's victims are trapped within its onyx blade, where they must remain, subject to its wielder's magical whims.
⊟ Set bonus — Noble Accoutrements
- Corruption: -4
- Melee defence: +5
Set with: Silver Dagger
wh3_dlc23_anc_arcane_item_blood_shard
The souls of this deadly dagger's victims are trapped within its onyx blade, where they must remain, subject to its wielder's magical whims.
◆Chalice of MalfleurUnique
- This Character will be wounded instead of killed in battle
- Battle healing cap: +500%
- Character experience gain: +30%
- Miscast base chance: +100% for all enemy spellcasters
- Miscast base chance: +100%
wh3_main_anc_arcane_item_chalice_of_malfleur
A skull-shaped chalice that promises salvation, or death...
◆Fragment of AqshyUnique
- Glean Magic: disabled
- Infernal Gateway: disabled
- ✦ Flaming Sword of Rhuin
- Active — 28s duration, 44s recharge
- Targets: allies, self
- Imbues attacks: magical
- Imbues attacks: flaming
- Missile damage base ×1.25
- Melee damage (base) ×1.3
The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.
wh3_main_anc_arcane_item_kairos_fire
Fire feeds fire, two blazes together are stronger and hotter than two apart.
◆Fragment of AzyrUnique
- Treason of Tzeentch: disabled
- Tzeentch's Firestorm: disabled
- ✦ Comet of Casandora
- Active — 7s duration, 49s recharge
- Bombardment
- Targets: enemies
Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
wh3_main_anc_arcane_item_kairos_heavens
Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.
◆Fragment of ChamonUnique
- Glean Magic: disabled
- Infernal Gateway: disabled
- ✦ Final Transmutation
- Active — 8s duration, 54s recharge
- Targets: enemies
- HP tick every 1s
- Deals 133 damage
- affects up to 1 entities
The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.
wh3_main_anc_arcane_item_kairos_metal
Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.
◆Fragment of GhurUnique
- Glean Magic: disabled
- Infernal Gateway: disabled
- ✦ The Curse of Anraheir
- Active — 21s duration, 47s recharge
- Targets: enemies
- Speed ×0.75
- Accuracy -30
- Melee attack -24
- Melee defence -24
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
wh3_main_anc_arcane_item_kairos_beasts
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
◆Fragment of GhyranUnique
- Treason of Tzeentch: disabled
- Tzeentch's Firestorm: disabled
- ✦ Regrowth
- Active — 26s duration, 48s recharge
- Targets: allies, self
- Fatigue gain ×-0.01
- Regenerates 0.8% max HP
- HP tick every 1s
By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
wh3_main_anc_arcane_item_kairos_life
Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
◆Fragment of HyshUnique
- Treason of Tzeentch: disabled
- Tzeentch's Firestorm: disabled
- ✦ Birona's Timewarp
- Active — 50s duration, 47s recharge
- Targets: allies, self
- Charge speed ×1.25
- Speed ×1.25
- Melee attack +24
The Wizard infuses his allies with Light Magic, freeing them from the passage of time and speeding up their actions.
wh3_main_anc_arcane_item_kairos_light
Light Magic excels at the scourging of the supernatural, be they Daemons and creatures of Chaos, or the unquiet dead.
◆Fragment of ShyishUnique
- Treason of Tzeentch: disabled
- Tzeentch's Firestorm: disabled
- ✦ The Fate of Bjuna
- Active — 18s duration, 52s recharge
- Targets: enemies
- HP tick every 1s
- Deals 10 damage
- affects up to 25 entities
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
wh3_main_anc_arcane_item_kairos_death
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
◆Fragment of UlguUnique
- Glean Magic: disabled
- Infernal Gateway: disabled
- ✦ Okkam's Mindrazor
- Active — 32s duration, 46s recharge
- Targets: allies, self
- Imbues attacks: magical
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
The supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.
wh3_main_anc_arcane_item_kairos_shadows
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
Followers 5
◆Gabriella von NachthafenUnique
🔒 Only: Ulrika
- Character experience per turn: +15
- Winds of Magic power reserve: +5 per turn
wh3_dlc23_anc_follower_neu_gabriella
No portraits of the influential Lahmian Sister exist, for she changes her appearance frequently and drains the blood of any aspiring artists who attempt to capture her likeness.
◆Personal SycophantUnique
- Character experience gain: +200%
- Unit experience gain per turn: +100
- Campaign line of sight: +25%
- Campaign movement range: +20%
wh3_main_anc_follower_personal_sycophant
Direct from Slaanesh’s personal coterie of fawners, this Daemonic lickspittle will act as your Herald and devout flatterer. Whatever he says comes true.
◆The Dark Prince’s ParamourUnique
- Growth: +250
- Control: +25
- Control: -50
wh3_main_anc_follower_the_dark_princes_paramour
The ultimate servant – versed in six thousand techniques of desire – is ready to provide pleasure or agony upon you or your foe.
◆Battle-Scarred Ungor RaiderCommon
- Campaign line of sight: +10%
- Campaign movement range: +10%
wh2_dlc17_bst_anc_follower_battle_scarred_ungor_raider
With unsurpassed knowledge, these no-horns know the ways to bring death to those who think themselves safe.
◆Sacred Plaque LibrarianCommon
- Ancient Plaques from all buildings: +5%
- Research rate: +10
wh2_main_anc_follower_lzd_librarian
The sacred plaques carry the instructions and predictions of the Old Ones. It is his job to preserve their wisdom for future generations.
Banners 19
◆Banner of MadnessUnique
- ✦ Aura of Madness
- Passive aura
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 4 damage
- affects up to 4 entities
Those that look upon the Jabberslythe for too long will suffer insanity, even causing injury to themselves in desperation of escape. - Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 10%
wh2_dlc17_anc_banner_banner_of_madness
Held aloft, the voluminous, scathing hide of the Jabberslythe, purposed into a war standard, can induce madness within foes.
◆Jean Claude Sartre's BannerUnique
- Attribute: Immune to Psychology
- Missile strength: +25%
wh2_dlc14_anc_banner_jean_claude_sartre
The Banner of Jean Claude Sartre empowers our bowmen to strike fast and true, without hesitation or fear.
◆Pierre d'Arden's BannerUnique
- Attribute: Perfect Vigour
- Charge bonus: +40
wh2_dlc14_anc_banner_pierre_darden
The Banner of Pierre d'Arden channels the celebrated Knight of the Realm's vigour and determination into any who bear it.
◆Rene de Cartes' BannerUnique
- Attribute: Expert Charge Defence
- Melee defence: +12
wh2_dlc14_anc_banner_rene_de_cartes
The Banner of Rene de Cartes empowers our spearmen, giving them the strength to hold fast in battle, no matter the danger.
◆Banner of Unholy ExultationRare
- Physical resistance: 5%
- Speed: +15%
- Weapon strength: +5%
wh2_dlc17_anc_banner_banner_of_unholy_exultation
This once-glorious war banner was stolen and soiled with fell designs to drive the herd to greater feats.
◆BeastwardensRare
- Removes all Bonus vs Infantry
- Attribute: Immune to Psychology
- Bonus vs Large: +15
wh3_dlc24_anc_cth_magistrate_specialist_monster_hunter
No foolish thoughts of piercing the heart – aim for the meaty tissue at the joints!
◆DuellistsRare
- Removes all Bonus vs Large
- Bonus vs Infantry: +15
- Physical resistance: 20%
wh3_dlc24_anc_cth_magistrate_specialist_infantry_hunter
While a man lacks the terrifying claws and jaws of a Manticore, he is just as capable of running you through with a blade.
◆InfiltratorsRare
- Attribute: Stalk
- Enables poison attacks
- Speed: +40%
wh3_dlc24_anc_cth_magistrate_specialist_infiltrator
You must be as swift as a coursing river...
◆Rampager's StandardRare
- Charge bonus: +25
- Charge bonus: +7%
wh_main_anc_magic_standard_rampagers_standard
The Rampager’s Standard is so-called as those that wield it in battle are always the most desperate to cross the field and charge the enemy!
◆Ranger's StandardRare
- Attribute: Strider
- Speed: +10%
wh_main_anc_magic_standard_rangers_standard
The Ranger’s Standard grants beings under its banner the agility and the wherewithal to scout ahead of the enemy.
◆Wailing BannerRare
- Attribute: Causes Fear
- Attribute: Causes Terror
wh_main_anc_magic_standard_wailing_banner
Those who walk under the Wailing Banner know that their enemies will quiver in fear, for the dread face upon the banner wails and moans - instilling terror!
◆Razor StandardUncommon
- Armour-piercing weapon damage: +8
wh_main_anc_magic_standard_razor_standard
Regiments or mobs that fly the Razor Standard will slice through enemy armour and penetrate the their opponents' flesh far easier.
◆War BannerUncommon
- Leadership: +8
wh_main_anc_magic_standard_war_banner
The War Banner is an age-old standard that has been soaked in blood and battle - a testament to endless war.
◆Banner of Eternal FlameCommon
- ✦ Banner of Eternal Flame
- Passive aura
- Targets: allies, self
- Imbues attacks: flaming
- Melee damage (base) ×1.08
This banner burns with a fire that can never be quenched, imbuing its bearers with flaming weapons and fiery eyes.
wh_main_anc_magic_standard_banner_of_eternal_flame
◆Banner of SwiftnessCommon
- ✦ Wayfarer
- Targets: self (caster)
- Entity acceleration modifier ×3
- Entity deceleration modifier ×3
Whether by some esoteric or magical means, this unit has a heightened ability to rapidly relocate to where it is needed. - Attribute: Strider
- Speed: +30%
wh_main_anc_magic_standard_banner_of_swiftness
No matter the weather, the Banner of Swiftness always flaps as if in a gale. Those who march under it, traverse the elements at a much greater pace.
◆Gleaming PennantCommon
- ✦ Gleaming Pennant
- Targets: self (caster)
- Leadership +4
As the Gleaming Pennant flutters in the breeze it instils all that march under it the belief that they will be victorious.
wh_main_anc_magic_standard_gleaming_pennant
◆Lichbone PennantCommon
- Enables magical attacks
- Spell resistance: 25%
wh_main_anc_magic_standard_lichbone_pennant
The sigil on this banner is old, and hurts the eyes to gaze upon it – yet those who walk under it in battle are protected by an arcane shield.
◆Scarecrow BannerCommon
- ✦ Scarecrow Banner
- Passive aura
- Targets: enemies
- Leadership -8
The mangled form of a terrifying scarecrow has spent too long under Morrslieb's glow. It was taken from the fields and now is a banner to frighten anything with wings.
wh_main_anc_magic_standard_scarecrow_banner
◆Standard of DisciplineCommon
- Leadership: +7
wh_main_anc_magic_standard_standard_of_discipline
Those who go to war with the Standard of Discipline do so under the stern glare of the figure upon the banner and know that they should continue fighting rather than rout.
Beastmen
Weapons 13
◆Rune-Tortured AxesUnique
🔒 Only: Taurox
- ✦ Rune-Tortured Axes
- Active — 90s recharge
- Targets: self (caster)
- Melee attack +8
- Melee damage (AP) ×1.15
- Melee damage (base) ×1.15
The Brass Bull wields his rune-inscribed axes with savage pride, constantly clashing them together in the rare moments between his rampages. - Enables magical attacks
- Melee attack: +8
- Weapon strength: +10%
wh2_dlc17_anc_weapon_rune_tortured_axes
The Brass Bull wields his rune-inscribed axes with savage pride, constantly clashing them together in the rare moments between his rampages.
◆ScourgeUnique
🔒 Only: Khazrak
- Attacks cause "Discouraged" effect, reducing leadership
- Chaos Undivided corruption: +5
- ✦ Scourge
- Active — 35s duration, 120s recharge
- Targets: self (caster)
- Splash attack power ×1.5
- Bonus vs infantry +32
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Scourge is a lethal whip, thirsty for blood and wrapped in the bitter curses of many generations of Bray-Shamans. - Melee attack: +10
- Weapon strength: +10%
- Income from post-battle loot: +10%
⊟ Set bonus — Beastly Burden
- Chaos Undivided corruption: +3
- Income from raiding: +50%
- Control: -5
Set with: The Dark Mail
wh_dlc03_anc_weapon_scourge
Scourge is a lethal whip, thirsty for blood and wrapped in the bitter curses of many generations of Bray-Shamans.
◆Stave of Ruinous CorruptionUnique
🔒 Only: Morghur
- Unit capacity: +2\\nChaos Spawn
- Chaos Undivided corruption: +5
- ✦ Stave of Ruinous Corruption
- Active — 1s duration, 120s recharge, 1 use(s)
- Summon: Chaos Spawn
- Targets: enemies
Imbued with the quiddity of Ruin, Morghur's gnarled staff summons deadly Chaos Spawn to do his bidding on the battlefield. - Enables magical attacks
- Melee attack: +6
wh_main_anc_weapon_stave_of_ruinous_corruption
Imbued with the quiddity of Ruin, Morghur's gnarled staff summons deadly Chaos Spawn to do his bidding on the battlefield.
◆Axe of MenRare
- Enables sundering attacks
- ✦ Axe of Men
- Active — 46s duration, 120s recharge
- Targets: self (caster)
The Axe of Men is so-called because it hacks through men as easily as other, lesser axes, hew timber. - Armour-piercing weapon damage: +45
wh_dlc03_anc_weapon_axe_of_men
The Axe of Men is so-called because it hacks through men as easily as other, lesser axes, hew timber.
◆EverbleedRare
- Attacks cause "Disembowelled" effect, draining hit points
- Attribute: Causes Fear
- Attribute: Causes Terror
- Enables magical attacks
wh_dlc03_anc_weapon_everbleed
This infamous blade bears a potent blood magick - even a slight cut will erupt in a geyser of gore.
◆Axes of KhorgorUncommon
- Bonus vs Infantry: +16
- Charge bonus: +25
- Enables magical attacks
wh_dlc03_anc_weapon_axes_of_khorgor
When the Banebeast Khorgor was finally slain, his powerful, half-sentient axes went missing shortly after.
◆Filth MaceUncommon
- Base weapon damage: +75
- Nurgle corruption: +3
- ✦ Filth Mace
- Active — 30s duration, 90s recharge
- Targets: enemies, self
- Imbues attacks: Corroded Armour
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
This rusted mace drips with Nurgle's choicest plagues and bears an enchantment that ensnares the souls of those crushed beneath its filth-encrusted mass. - Enables magical attacks
wh_main_anc_weapon_filth_mace
◆Hellfire SwordUncommon
- Attacks cause "Flammable" effect, reducing fire resistance
- ✦ Hellfire Sword
- Active — 42s duration, 90s recharge
- Targets: self (caster)
- Imbues attacks: flaming
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
This blade was made from a single, searing flame that was hammered into material form and quenched in the body of a fire-djinn. - Enables magical attacks
wh_main_anc_weapon_hellfire_sword
◆Hunting SpearUncommon
- ✦ The Amber Spear
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy. - Bonus vs Large: +12
wh_dlc03_anc_weapon_hunting_spear
Made to fell the Mammuts of the far north, this spear bears enchantments that allow it to penetrate deep into flesh.
◆MangelderUncommon
- ✦ Mangelder
- Passive aura
- Targets: enemies
- Leadership -8
Mangelder saps the strength of mind as well as body. It is a weapon rightly feared across the Old World. - Bonus vs Infantry: +8
- Enables magical attacks
wh_dlc03_anc_weapon_mangelder
Mangelder saps the strength of mind as well as body. It is a weapon rightly feared across the Old World.
◆Primeval ClubUncommon
- Armour-piercing weapon damage: +30
- Enables magical attacks
- Weapon strength: +15%
wh_dlc03_anc_weapon_primeval_club
Draw your strength from the enemy’s courage; strike with equal power.
◆Stonecrusher MaceUncommon
- Armour-piercing weapon damage: +70
- Weapon strength: +12%
wh_dlc03_anc_weapon_stonecrusher_mace
A great, blunt weapon with an iron beast-head at its tip – a symbol of the Beastmen's desire to unmake all.
◆The Steel ClawsUncommon
- Armour: +20
- Melee attack: +7
- Weapon strength: +10%
wh_dlc03_anc_weapon_the_steel_claws
Made from the shards of Elven weapons, this set of splintered blades fits over the user's own talons.
Armour 6
◆The Dark MailUnique
🔒 Only: Khazrak
- ✦ The Dark Mail
- Targets: self (caster)
- Active only while in melee
- Armour +30
- Resistance all +20%
- Magic resistance +25%
This ancient suit of chainmail can counter the fanciful enchantments and magicks of enemy blades. - Enemy Hero action success chance: -10%
- Armour: +10
- Spell resistance: 20%
⊟ Set bonus — Beastly Burden
- Chaos Undivided corruption: +3
- Income from raiding: +50%
- Control: -5
Set with: Scourge
wh_dlc03_anc_armour_the_dark_mail
This ancient suit of chainmail can counter the fanciful enchantments and magicks of enemy blades.
◆TrollhideRare
- ✦ Trollhide
- Targets: self (caster)
- Regenerates 0.2% max HP
- HP tick every 1s
- Weakness flame -20
Trollhide confers some of the more gruesome abilities of its former occupant to the wearer! - Melee attack: +8
- Weapon strength: +10%
wh_dlc03_anc_armour_trollhide
Trollhide confers some of the more gruesome abilities of its former occupant to the wearer!
◆Helm of Many EyesUncommon
- ✦ Helm of Many Eyes
- Active — 22s duration, 90s recharge
- Targets: self (caster)
- Melee defence +54
This helm is covered with eyeballs that stare into the world as it was, as it is, and as it shall be. Those that can sift through the images are... changed. - Armour: +20
wh_main_anc_armour_helm_of_many_eyes
◆Pelt of the ShadowgaveUncommon
- Armour: +20
- Missile resistance: 15%
wh_dlc03_anc_armour_pelt_of_the_shadowgave
A rotting pelt, shrouded in dark tendrils of malice that only the bravest or foolish should wear.
◆Blackened PlateCommon
- ✦ Blackened Plate
- Passive aura
- Targets: allies, self
- Resistance flame +20%
This battered suit of ramshackle plate mail is covered with the soot from man's burned palaces and temples. - Armour: +15
wh_dlc03_anc_armour_blackened_plate
This battered suit of ramshackle plate mail is covered with the soot from man's burned palaces and temples.
◆Ramhorn HelmCommon
- Armour: +10
- Charge bonus: +25
- Melee attack: +3
wh_dlc03_anc_armour_ramhorn_helm
A headdress with two great ram horns that meld into the wearer's own, allowing him to deliver a devastating head-butt!
Talismans 1
◆Chalice of Dark RainUncommon
- ✦ Chalice of Dark Rain
- Active — 89s duration, 90s recharge
- Targets: enemies
- Accuracy -30
Made from the skull of a geomancer - when filled with soil, the chalice can summon a deluge of blood-soaked mud. - Missile resistance: 10%
- Hit points: +5%
wh_dlc03_anc_talisman_chalice_of_dark_rain
Made from the skull of a geomancer - when filled with soil, the chalice can summon a deluge of blood-soaked mud.
Enchanted Items 5
◆Icons of VilificationUnique
🔒 Only: Malagor
- ✦ Icons of Vilification
- Passive aura
- Targets: allies, self
- Leadership +12
These cursed items are all manner of blasphemy, from skulls of dead priests to hallowed, torn branches of Loren. - Hero capacity: +1 for Bray-Shamans
- Hero recruit rank: +1 for Bray-Shamans
- Horde building construction cost: -25%
- Horde growth: +5
wh_dlc03_anc_enchanted_item_icons_of_vilification
These cursed items are all manner of blasphemy, from skulls of dead priests to hallowed, torn branches of Loren.
◆Horn of the First BeastRare
- ✦ Horn of the First Beast
- Active — 35s duration, 120s recharge
- Targets: allies, self
- Charge bonus ×1.2
- Melee attack +24
- Leadership +8
When this ancient, fossilised horn is sounded a cloud of disarray falls upon the enemy but emboldens the Gors. - Leadership aura size: +30%
- Melee defence: +10
wh_dlc03_anc_enchanted_item_horn_of_the_first_beast
When this ancient, fossilised horn is sounded a cloud of disarray falls upon the enemy but emboldens the Gors.
◆Chalice of ChaosUncommon
- ✦ Daemonic Strength
- Active — 22s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
To have the strength of a raging Daemon is to slay in one swipe. - ✦ Dark Fortune
- Active — 57s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Resistance all +20%
Asavar Kul, the Butcher of Praag, demanded his Champions sup boiled Daemon blood from the Chalice of Chaos, imbuing them with strength and vigour. - ✦ Regenerating Flesh
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
Regenerating flesh is a gift from the gods, allowing the affected to heal their wounds.
wh_main_anc_enchanted_item_chalice_of_chaos
◆Pendant of SlaaneshUncommon
- Enables Soporific Musk attacks
- Slaanesh corruption: +3
- ✦ Pendant of Slaanesh
- Active — 25s duration, 90s recharge
- Targets: self (caster)
- Speed ×1.25
- Melee attack +40
This pendant was crafted from the crystallised soul of the very first man to have been seduced by Slaanesh.
wh_main_anc_enchanted_item_pendant_of_slaanesh
◆Shard of the HerdstoneUncommon
- ✦ Shard of the Herdstone
- Targets: self (caster)
- Winds of Magic recharge rate ×0.6
A sliver of strangely glowing stone that when cast to the ground will generate a tremendous gust of magical wind. - Miscast base chance: -15%
wh_dlc03_anc_enchanted_item_shard_of_the_herdstone
A sliver of strangely glowing stone that when cast to the ground will generate a tremendous gust of magical wind.
Arcane Items 6
◆Blind Eye of SeeingRare
- ✦ Savage Dominion
- Active — 1s duration, 120s recharge, 2 use(s)
- Summon: Cygor
- Targets: allies, self
The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield. - Winds of Magic power reserve capacity: +20
wh2_dlc17_anc_enchanted_item_blind_eye_of_seeing
It is a cruel twist of fate that those cursed with blindness can truly see the madness-inducing Winds of the wild.
◆Skull of RarkosRare
- ✦ Skull of Rarkos
- Active — 34s duration, 120s recharge, 3 use(s)
- Targets: self (caster)
- Winds of Magic reserve — depletion ×0.4 (larger pool)
The bleached skull of the long-dead Great Bray-Shaman, Rarkos, is mounted upon the bearer's staff. - Spell resistance: -20%
wh_dlc03_anc_arcane_item_skull_of_rarkos
The bleached skull of the long-dead Great Bray-Shaman, Rarkos, is mounted upon the bearer's staff.
◆Staff of DarkothRare
- ✦ Viletide
- Active — 3s duration, 60s recharge, 4 use(s)
- Targets: enemies
This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes, and slug-beetles onto the foe. - Spell resistance: -20%
wh_dlc03_anc_arcane_item_staff_of_darkoth
This staff, and wielder, are crawling with bugs and other nasties that can be sent forth on a whim.
◆Hagtree FetishCommon
- ✦ Hagtree Fetish
- Active — 29s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Miscast chance ×0.25
A crude effigy and shamanic heirloom from one of the hag trees that grow deep in the forest.
wh_dlc03_anc_arcane_item_hagtree_fetish
A crude effigy and shamanic heirloom from one of the hag trees that grow deep in the forest.
◆Jagged DaggerCommon
- ✦ Jagged Dagger
- Active — 31s duration, 60s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
A potent sacrificial tool that radiates the wrath of a thousand different offerings to the Dark Gods. - Armour-piercing weapon damage: +30
wh_dlc03_anc_arcane_item_jagged_dagger
A potent sacrificial tool that radiates the wrath of a thousand different offerings to the Dark Gods.
◆Skull of KatamCommon
- Enemy Winds of Magic power reserve: -5 per turn
- ✦ Skull of Katam
- Active — 13s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- HP tick every 1s
- Deals 66 damage to self
- Spell mastery ×1.6
The skull of the late Daemonologist, Katam, continues to jibber in secrets that could drive the listener insane. It knows how to suck the Winds from the enemy.
wh_main_anc_arcane_item_skull_of_katam
Followers 22
◆BarbarianCommon
- Income from post-battle loot: +6%
wh_dlc01_anc_follower_chaos_barbarian
Some Marauders walk openly within the lands of other races, not seen as a threat but a northern foreigner - a barbarian. But they are wrong, he is a threat.
◆Beast TamerCommon
- Casualty replenishment rate: +10% for Warhounds units
wh_dlc01_anc_follower_chaos_beast_tamer
There are many monsters in the northern wastes - creatures that will eat a man no matter which god he worships. A tribe's Beast Tamer can bring such monsters to heel… if he has the talent.
◆Bray-Shaman’s FamiliarCommon
- Winds of Magic power reserve capacity: +10
wh_dlc03_anc_follower_beastmen_bray_shamans_familiar
As a speaker of spells and caster of magicks, a Bray-Shaman can summon a magical servant to aid him in his darkling duties.
◆Chieftain’s PetCommon
- Enemy Hero action success chance: -3%
wh_dlc03_anc_follower_beastmen_chieftains_pet
This hound doesn't reside with the others, it remains close to the Chieftain, a dangerous pet desperate to please its master.
◆CollectorCommon
- Income from sacking settlements: +6%
wh_dlc01_anc_follower_chaos_collector
Some nobles of the mortal nations - the rich ones - take to buying antiquities and cursed items. Their ignorance in unearthing such relics is our ally.
◆CultistCommon
- Chaos Undivided corruption: +1
wh_dlc01_anc_follower_chaos_cultist
The servants of Chaos are more than the barbarous Northmen - throughout the mortal realms secret cults worship the true Gods, and so our plans advance.
◆DarksoulCommon
- Chaos Undivided corruption: +2
wh_dlc01_anc_follower_chaos_darksoul
Said to have come from the ruins of Mordheim, Darksouls do not age and await the return of the Daemons that once possessed them.
◆DoeCommon
- Horde growth: +2
wh_dlc03_anc_follower_beastmen_doe
Female Beastmen are rare. Oft-timid beasts, they carry the true-horn's seed and mother the next generation.
◆FlayerCommon
- Post battle chance of stealing a magic item: +12%
wh_dlc03_anc_follower_beastmen_flayer
This Gor is skilled with flint knife able to separate skin from flesh, whether the subject is dead or still breathing.
◆Flying SpyCommon
- Campaign line of sight: +8%
wh_dlc03_anc_follower_beastmen_flying_spy
This harpy is loyal to the Chieftain, and will break through the tree canopy to fly high and spy out the land.
◆Herdstone KeeperCommon
- Chaos Undivided corruption: +1
wh_dlc03_anc_follower_beastmen_herdstone_keeper
Some Gors are tasked to look after the herdstones, their reward oft-being sacrifice at the stone they kept in life.
◆HuscarlCommon
- Campaign movement range: +5%
wh_dlc01_anc_follower_chaos_huscarl
Huscarls are Norse tribesmen that honourably serve their Chieftain - a manservant and shieldbearer both.
◆Kurgan ChieftainCommon
- Income from sacking settlements: +10%
wh_dlc01_anc_follower_chaos_kurgan_chieftain
The Kurgan are a tribe that could end all others - such are their numbers. Best keep this Chieftain as an ally.
◆Mannish ThrallCommon
- Leadership: +4 when fighting against Humans
wh_dlc03_anc_follower_beastmen_mannish_thrall
Some Beastmen are mongrels with minor mutations. Though they live their pathetic lives amongst men, their true loyalty is to the herd.
◆MutantCommon
- Enemy leadership: -4
wh_dlc01_anc_follower_chaos_mutant
Mutants are shunned by so-called civilised societies but welcomed by the tribes of the north... and their omnipotent patrons.
◆Oar SlaveCommon
- Melee attack: +8 when attacking at sea
wh_dlc01_anc_follower_chaos_oar_slave
"Stroke, stroke - keep up or I'll feed yer to the Blood God's hounds!"
◆PossessedCommon
- Research rate: +10
wh_dlc01_anc_follower_chaos_possessed
There are souls that have been truly blessed by the Gods - not quite Spawn - but have received many gifts nonetheless.
◆Pox-CarrierCommon
- Enables poison attacks
wh_dlc03_anc_follower_beastmen_pox_carrier
Pestigors are diseased Beastmen with rotting horns and blemished skin, oft-shunned by the herd and sent to bring Ruin.
◆Slave MasterCommon
- Recruitment cost: -2%
wh_dlc01_anc_follower_chaos_slave_master
The Slave Master takes the thralls taken on the raids and prepares them for bloody sacrifice or, even worse, a grisly life of servitude.
◆Spawn-WranglerCommon
- Unit capacity: +2\\nChaos Spawn
wh_dlc03_anc_follower_beastmen_spawn_wrangler
Chaos Spawn are not easy to control and corral, but some Gors are deft at doing just that.
◆Ungor WhelpCommon
- Bestial rage: +1
wh_dlc03_anc_follower_beastmen_ungor_whelp
This scrawny Ungor is kept collared and close to the Chieftain - attending his needs, carrying his food, getting kicked and beaten.
◆ZealotCommon
- Chaos Undivided corruption: +1
wh_dlc01_anc_follower_chaos_zealot
"I am my master's tool - my God's vessel. Use me!"
Banners 8
◆Banner of the Fallen KingsUnique
- ✦ Banner of the Fallen Kings
- Targets: self (caster)
- Active only below 50% HP
- Melee damage (AP) ×1.12
- Melee damage (base) ×1.12
Once a proud standard of one of mankind’s petty nations; it is now a wretched trophy blessed with all the Dark Gods’ malice and vainglory. - Attribute: Causes Terror
- Attribute: Unbreakable
wh_dlc03_anc_magic_standard_banner_of_the_fallen_kings
Once a proud standard of one of mankind’s petty nations; it is now a wretched trophy blessed with all the Dark Gods’ malice and vainglory.
◆Banner of GhorokRare
- Armour: -30\\n(assigned Minotaurs unit)
- Melee attack: +40\\n(assigned Minotaurs unit)
- Weapon strength: +50%\\n(assigned Minotaurs unit)
- Armour: -30
- Melee attack: +40
- Weapon strength: +50%
wh2_dlc17_anc_banner_bst_banner_of_ghorok
Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.
◆Manbane StandardRare
- ✦ Manbane Standard
- Passive aura
- Targets: enemies
- Leadership -4
This standard - an ever-rotting corpse beset by carrion birds - is a gross mockery of a scarecrow.
wh_dlc03_anc_magic_standard_manbane_standard
This standard - an ever-rotting corpse beset by carrion birds - is a gross mockery of a scarecrow.
◆The Beast BannerRare
- Missile strength: +10%
- Weapon strength: +10%
wh_dlc03_anc_magic_standard_the_beast_banner
This ancient banner is stitched together with sinew from the skins of defeated enemies.
◆Totem of RustRare
- ✦ Totem of Rust
- Passive aura
- Targets: enemies
- Armour -7
A jagged spike with the corroded remains of armoured warriors impaled; this totem spreads an aura of entropy.
wh_dlc03_anc_magic_standard_totem_of_rust
A jagged spike with the corroded remains of armoured warriors impaled upon it; this totem spreads an aura of entropy.
◆Banner of RageCommon
- ✦ Banner of Rage
- Targets: self (caster)
- Charge bonus ×1.1
- Melee attack +8
- Melee damage (base) ×1.15
The Banner of Rage flutters and growls in the wind. This standard imbues those who walk under it with an anger that can only be sated with enemy deaths!
wh_main_anc_magic_standard_banner_of_rage
◆Blasted StandardCommon
- ✦ Blasted Standard
- Passive aura
- Targets: allies, self
- Missile block chance +12
Woven from threads of pure magic, this standard is inscribed with runes that constantly writhe, while surrounded by coruscating fires of change. - Missile resistance: 5%
wh_main_anc_magic_standard_blasted_standard
◆The Banner of OutrageCommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Melee attack: +4
wh_dlc03_anc_magic_standard_banner_of_outrage
This banner takes the form of a legendary standard torn from the grip of its dying owner and desecrated.
Bretonnia
Weapons 7
◆The Sword of CouronneUnique
🔒 Only: Louen Leoncouer
- Enables flaming attacks
- ✦ The Sword of Couronne
- Active — 38s duration, 120s recharge
- Targets: enemies
- Armour -30
- Melee defence -24
This powerful heirloom was forged from the finest Bretonnian silverline. It catches the suns rays and magnifies them, dazzling Louen's enemies as he makes the death stroke. - Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Recruitment cost: -10%
- Upkeep: -5%
⊟ Set bonus — Royal Privilege
- Allegiance points gained: +50% for alliances with Bretonnia
- Control: +1
Set with: Armour of Brilliance
wh_main_anc_weapon_the_sword_of_couronne
◆The Sword of LyonesseUnique
🔒 Only: Repanse
- ✦ The Sword of Lyonesse
- Active — 24s duration, 120s recharge
- Targets: self (caster)
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
When first she faced Chaos, Repanse broke open the reliquary of the village Grail Chapel and took up the ancient sword she found there. - Spell resistance: -15%
wh2_dlc14_anc_weapon_sword_of_lyonesse
When first she faced Chaos, Repanse broke open the reliquary of the village Grail Chapel and took up the ancient sword she found there.
◆Trident of ManannUnique
🔒 Only: Alberic
- ✦ Wrath of Manann
- Active — 5s duration, 120s recharge, 2 use(s)
- Wind spell
- Targets: enemies
Those struck by the Sea God’s trident are swept away by a crushing tide of furious wrath. - Melee attack: +6
- Weapon strength: +10%
- Melee attack: +12 when attacking at sea
⊟ Set bonus — Gifts of Manann
- Melee attack: +8 when fighting at sea
- Control: +1
Set with: Braid of Bordeleaux
wh_dlc07_anc_weapon_trident_of_manann
The Sea God’s rage is channelled through the trident’s prongs, smashing his enemies like waves against the rocks.
◆Sword of the Lady's ChampionRare
- Enables magical attacks
- Melee attack: +8
- Melee defence: +8
- Weapon strength: +15%
wh_dlc07_anc_weapon_sword_of_the_ladys_champion
The Knight who prays beside water before battle may see the Lady’s hand emerge, offering a perfect blade to her noble champion.
◆The Silver Lance of the BlessedRare
- Attacks cause "Flammable" effect, reducing fire resistance
- Enables flaming attacks
- Charge bonus: +20
- Melee attack: +12
wh_dlc07_anc_weapon_the_silver_lance_of_the_blessed
Forged by Gilles the Uniter himself, this lance instantly turns all but the purest, bravest souls to fire.
◆The WyrmlanceUncommon
- Enables flaming attacks
- ✦ Fireball
- Active — 60s recharge, 4 use(s)
- Magic missile
- Targets: enemies
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe. - Bonus vs Large: +15
- Enables magical attacks
wh_dlc07_anc_weapon_the_wyrmlance
Fearnought’s lance allows its bearer to breath fire upon enemies whenever the name of the slain Dragon, Malifex, is uttered.
◆Sword of the QuestCommon
- Weapon strength: +16%
wh_dlc07_anc_weapon_sword_of_the_quest
Passed down from Knight to Knight, this hefty blade requires a hand-and-a-half to wield it correctly.
Armour 6
◆Armour of BrillianceUnique
🔒 Only: Louen Leoncouer
- Armour: +30
- Ward save: 10%
⊟ Set bonus — Royal Privilege
- Allegiance points gained: +50% for alliances with Bretonnia
- Control: +1
Set with: The Sword of Couronne
wh2_dlc12_anc_armour_brt_armour_of_brilliance
The smallest crack of light is reflected into the foe's eyes, so the merest glance of their opponent is so painful they dare not look at them directly.
◆The Lion's ShieldUnique
🔒 Only: Louen Leoncouer
- Enemy Hero action success chance: -10%
- Armour: +10
- Spell resistance: 20%
- Melee defence: +8
- Wound recovery time: -1 turns
wh_main_anc_armour_the_lions_shield
King Louen carries the shield that has been worked on by Bretonnia’s greatest artisans and enchanted by Prophetesses to become a mighty artefact.
◆Gilded CuirassRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Armour: +20
- Melee defence: +8
wh_dlc07_anc_armour_gilded_cuirass
This breastplate, inscribed with the Grail Vow, knits otherwise mortal wounds together so its wearer can fight another day.
◆The Grail ShieldRare
- Armour: +15
- Melee defence: +10
- Ward save: 8%
wh_dlc07_anc_armour_the_grail_shield
Blessed by each of the Grail Companions, this shield ensures its bearer does not age whilst carrying it to war and quest.
◆Armour of the Midsummer SunUncommon
- Armour: +20
- Melee defence: +8
wh_dlc07_anc_armour_armour_of_the_midsummer_sun
These enchanted plates channel sunlight, so beams of light burst forth to blind the foe as the wearer approaches.
◆Cuirass of FortuneCommon
- Magic item drop chance from battle: +5%
- Armour: +15
- Weapon strength: +5%
wh_dlc07_anc_armour_cuirass_of_fortune
Although madder than a bag of exceptionally angry wasps, Gurdilloue forged this breastplate to instil luck and accuracy in its wearer.
Talismans 3
◆Seed of RebirthUncommon
- Battle healing cap: +20%
- ✦ Seed of Rebirth
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
Eating a seed from this small Troll-skin leather pouch will imbue the consumer with regenerative abilities. - Fire resistance: -10%
wh_main_anc_talisman_seed_of_rebirth
◆Sirienne's LocketUncommon
- Physical resistance: 15%
wh_dlc07_anc_talisman_siriennes_locket
When worn directly above the heart, this locket gifts the Damsel Sirienne’s suitors with the protection of the Lady.
◆Dragon's ClawCommon
- Bonus vs Large: +8
- Fire resistance: 15%
wh_dlc07_anc_talisman_dragons_claw
Malgrimace’s claw has been enchanted by Damsels, enabling its bearer to walk through fire and emerge entirely unharmed.
Enchanted Items 6
◆Braid of BordeleauxUnique
🔒 Only: Alberic
- ✦ Braid of Bordeleaux
- Passive aura
- Targets: allies, self
- Bonus vs large +12
- Leadership +4
Said to be a braid cut from the hair of the Sea-God Manann, this sacred artefact has been held by Bordeleaux since the reign of the very first duke. - Melee attack: +10
- Enemy leadership: -10
⊟ Set bonus — Gifts of Manann
- Melee attack: +8 when fighting at sea
- Control: +1
Set with: Trident of Manann
wh2_dlc12_anc_enchanted_item_brt_braid_of_bordeleaux
The bearer may channel Manann's power and energy by cradling this lock of his hair, entwined with kelp and shells, in their hand whilst invoking the Sea-God's terrible name.
◆Fleur de Lys BannerUnique
🔒 Only: Repanse
- ✦ Fleur de Lys Banner
- Passive aura
- Targets: allies, self
- Active only while in melee
- Melee attack +8
- Melee defence +10
A symbol of ancient, holy significance, the magical lily only grows where the Lady appears, and is carried to war as sign of Her warriors' devotion.
wh2_dlc14_anc_enchanted_item_fleur_de_lys_banner
A symbol of ancient, holy significance, the magical lily only grows where the Lady appears, and is carried to war as sign of Her warriors' devotion.
◆Morgiana's MirrorUnique
🔒 Only: Fay Enchantress
- Winds of Magic cost: -15% for Lore of Life spells
- Spell resistance: 30%
⊟ Set bonus — Will of the Lady
- Favour of the Fay: +66s duration
- Peasant Economy: +5 peasants available to the faction
- Armour: +25 for Lords and embedded Heroes
- Control: +1
Set with: The Chalice of Potions
wh2_dlc12_anc_enchanted_item_brt_morgianas_mirror
Through which the Lady's worldly representative peers directly into the hearts and minds of enemy Wizards, so she might prepare her defence.
◆The Crown of BretonniaUnique
🔒 Only: Louen Leoncouer
- Corruption: -5
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Melee attack: +3
- Melee defence: +3
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Control: +3
wh_main_anc_enchanted_item_the_crown_of_bretonnia
Blessed by a kiss from the Lady, this crown has been an ancient symbol of leadership since the coronation of King Louis the Rash.
◆Mane of the PurebreedRare
- Charge bonus: +25% for Cavalry units
- Speed: +10% for Cavalry units
- Weapon strength: +12% for Cavalry units
wh_dlc07_anc_enchanted_item_mane_of_the_purebreed
When woven within a living horse’s mane, hair from Gille’s steed confers strength and resilience into mounts of the same noble bloodline.
◆Holy IconUncommon
- Spell resistance: 50%
wh_dlc07_anc_enchanted_item_holy_icon
A priceless artefact, this triptych of the Lady ingrains the faith to defeat most magical attacks ranged against its bearer.
Arcane Items 3
◆The Chalice of PotionsUnique
🔒 Only: Fay Enchantress
- ✦ Chalice of Potions
- Active — 7s duration, 120s recharge, 2 use(s)
- Bombardment
- Targets: enemies
Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield. - Hero recruit rank: +5 for Damsels
⊟ Set bonus — Will of the Lady
- Favour of the Fay: +66s duration
- Peasant Economy: +5 peasants available to the faction
- Armour: +25 for Lords and embedded Heroes
- Control: +1
Set with: Morgiana's Mirror
wh_dlc07_anc_arcane_item_the_chalice_of_potions
The pellet with the poison is in the vessel with the pestle; the chalice from the palace has the brew that is true…
◆Sacrament of the LadyCommon
- Winds of Magic power reserve capacity: +10
- Attribute: Immune to Psychology
wh_dlc07_anc_arcane_item_sacrament_of_the_lady
These wafers are blessed by the Lady, causing throes of ecstasy and religious visions to flood the mind when eaten.
◆Scroll of AmberCommon
- ✦ The Amber Trance
- Active — 25s duration, 60s recharge, 1 use(s)
- Targets: enemies, self
- Leadership -16
- Leadership +16
Upon this scroll is written the 'Amber Trance'; as the foes slowly turn to amber their morale is sapped away! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_the_amber_trance
Followers 27
◆AntagonistCommon
- Post battle chance of stealing a magic item: +12%
wh_main_anc_follower_all_men_protagonist
"Professional bully wanted. Fair prices paid for beating the right people up."
◆BailiffCommon
- Control: +1
wh_main_anc_follower_all_men_bailiff
The hated face of Lordly imposition.
◆BoatmanCommon
- Income from trade tariffs: +6%
wh_main_anc_follower_all_men_boatman
The rivers of the Empire are vital arteries of communication and commerce.
◆BodyguardCommon
- Enemy Hero action success chance: -10%
wh_main_anc_follower_all_men_bodyguard
In a major metropolis, it's all too easy to end up with a knife in your back.
◆Bounty HunterCommon
- Magic item drop chance from battle: +6%
wh_main_anc_follower_all_men_bounty_hunter
The lone Bounty Hunter can go places that ungainly military units cannot.
◆Court JesterCommon
- Corruption: -3
wh_main_anc_follower_bretonnia_court_jester
The fool dressed in motley - a symbol of Bretonnia as much as the Grail.
◆Grave RobberCommon
- Leadership: +4 when fighting against Vampire Counts
wh_main_anc_follower_all_men_grave_robber
Obtaining corpses legally is quite difficult, you know…
◆Hedge WizardCommon
- Winds of Magic power reserve capacity: +8
wh_main_anc_follower_all_hedge_wizard
Instinct, luck, and no magical training whatsoever. What could go wrong?
◆InitiateCommon
- Corruption: -3
wh_main_anc_follower_all_men_initiate
There are still many young men and women willing to devote their lives to the gods.
◆Kislevite KossarCommon
- Campaign movement range: +7%
wh_main_anc_follower_all_men_kislevite_kossar
Many Kossars leave the constant wars of their homeland to become mercenaries and adventurers elsewhere.
◆MercenaryCommon
- Casualty replenishment rate: +3%
wh_main_anc_follower_all_men_mercenary
When the war never ends, there is always a need for fighting men.
◆MilitiamanCommon
- Recruitment cost: -5% for Infantry units
wh_main_anc_follower_all_men_militiaman
Even a small amount of training can be the difference between life and death on the blood-soaked battlefields of the Old World.
◆OutlawCommon
- Income from raiding: +12%
wh_main_anc_follower_all_men_outlaw
"Rob from the rich and give to the poor. That's the theory, anyway."
◆Pit FighterCommon
- Casualties captured post-battle: +10%
wh_main_anc_follower_all_men_ogres_pit_fighter
Men fight better when their livelihood, not just their lives, is at stake.
◆RogueCommon
- Assassinate action: Additional 8% success chance
wh_main_anc_follower_all_men_rogue
Never do an honest day's work if you can avoid it.
◆ServantCommon
- Enemy Hero action success chance: -10%
wh_main_anc_follower_all_men_servant
For the scullion, stable boy, and serving wench, escape from their hard lives often seems impossible - because generally it is.
◆Sir Man DelourCommon
- Leadership: +4 when fighting against Skaven
- Control: +2
wh2_dlc15_anc_follower_mandelour
A strange knight who claims he hails from Pigbarter. He appears to be writing a treatise on the relative merits of entertainment available across the old world.
◆SmugglerCommon
- Income from trade tariffs: +6%
wh_main_anc_follower_all_men_smuggler
Although illegal, most folks don't think much of cutting a few corners in the name of good business.
◆SoldierCommon
- Attrition: -10% when under siege
wh_main_anc_follower_all_men_soldier
Full-time, paid professionals to man the fortresses, patrol the borders, and repel invaders.
◆SquireCommon
- Magic item drop chance from battle: +4%
wh_main_anc_follower_bretonnia_squire
As Knights in training, squires assist their masters on and off the field of battle.
◆StudentCommon
- Research rate: +5
wh_main_anc_follower_all_student
From history to anatomy to science to nothing more than the bottom of a bottle…
◆ThugCommon
- Assassinate action: Additional 10% success chance
wh_main_anc_follower_all_men_thug
In the criminal underworld, strength and viciousness are highly-prized virtues.
◆TollkeeperCommon
- Income from all buildings: +12%
wh_main_anc_follower_all_men_tollkeeper
Collecting money for the government is a thankless job. Doing so in the midst of the wilderness is practically a death sentence…
◆Tomb RobberCommon
- Leadership: +4 when fighting against Vampire Counts
wh_main_anc_follower_all_men_tomb_robber
Bodies are two-a-penny; the valuables buried with them are worth much, much more.
◆VagabondCommon
- Campaign line of sight: +7%
wh_main_anc_follower_all_men_vagabond
Who wants to wake up in the same village or city every day, doing the same thing as yesterday? No? Thought not.
◆ValetCommon
- Magic item drop chance from battle: +8%
wh_main_anc_follower_all_men_valet
Responsible for the grooming, wardrobe, and presentation of their charges, a valet is indispensable for the style-conscious noble.
◆ZealotCommon
- Corruption: -3
wh_main_anc_follower_all_men_zealot
Whatever their case, nothing is left for these men and women but religion - and the swift dispatch of the minions of evil and Chaos.
Banners 4
◆Banner of DefenceRare
- Missile resistance: 20%
wh_dlc07_anc_magic_standard_banner_of_defence
The interlocking pattern adorning this banner has the power to stop almost anything in its tracks, even a cannonball.
◆Valorous StandardRare
- Leadership: +14
wh_dlc07_anc_magic_standard_valorous_standard
Glorious thoughts consume Knights who ride ‘neath this enchanted banner, enabling them to take on much larger forces than their own.
◆Errantry BannerCommon
- Charge bonus: +25
- Charge bonus: +10%
wh_dlc07_anc_magic_standard_errantry_banner
Great zeal and god-like strength are infused within those who bear this well-travelled banner, ensuring they fight like heroes of yore.
◆Twilight BannerCommon
- Attribute: Strider
- Physical resistance: 5%
wh_dlc07_anc_magic_standard_twilight_banner
This banner, embroidered with nymphs’ hair, enables the unit beneath to blend with its surroundings and pass through solid objects.
Chaos Dwarfs
Weapons 8
◆Dagger of MaliceUnique
🔒 Only: Gorduz Backstabber
- ✦ Dagger of Malice
- Active — 17s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Poison
- Melee attack +40
- Melee damage (base) ×2
This blade whispers thoughts of murder and violence to any that grasp its hilt, and remains gleaming, no matter how much bloody work it has done. - Chaos Undivided corruption: +1
- Weapon strength: +15%
wh3_dlc23_anc_weapon_chd_dagger_of_malice
This blade whispers thoughts of murder and violence to any that grasp its hilt, and remains gleaming, no matter how much bloody work it has done.
◆Everchanging BladeUnique
- Armour-piercing weapon damage: +15
- Enables magical attacks
- Melee attack: +10
wh3_dlc23_anc_convoy_mirror_blade
One moment, it's a fine sword made from steel folded thousands of times; the next, it's a pen, for signing away one's soul… or sanity!
◆Spiked WhipUnique
- Enables sundering attacks
- Armour-piercing weapon damage: +10
- Weapon strength: +10%
- Control: +4
wh3_dlc23_anc_convoy_spiked_whip
This powerful whip pierces through even the toughest armour and ensures everyone listens to you.
◆The Black Hammer of HashutUnique
🔒 Only: Astragoth
- ✦ Black Hammer of Hashut
- Active — 32s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Flammable
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
This black-shafted hammer bears the horned rune of Hashut, Father of Darkness, and has been carried into battle for centuries by the champions of Zharr-Naggrund. - Weapon strength: +15%
- Control: +1
⊟ Set bonus — Might & Magic
- Black Hammer of Hashut: -33s cooldown
- Armour: +10
Set with: Stone Mantle
wh3_dlc23_anc_weapon_black_hammer_of_hashut
This black-shafted hammer bears the horned rune of Hashut, Father of Darkness, and has been carried into battle for centuries by the champions of Zharr-Naggrund.
◆The Graven SceptreUnique
🔒 Only: Drazhoath
- ✦ The Graven Sceptre
- Active — 24s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: magical
- Melee attack +24
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
A badge of rank and high office, this iron staff-mace, which carries the runic names of every past master of the Black Fortress, is bound with baleful prayers to Hashut. - Melee attack: +5
- Control: +3
⊟ Set bonus — Master of the Black Fortress
- Melee attack: +5 for embedded Infernal Castellan Heroes
- Enemy leadership: -5
Set with: Daemonspite Crucible, Hellshard Amulet
wh3_dlc23_anc_weapon_the_graven_sceptre
A badge of rank and high office, this iron staff-mace, which carries the runic names of every past master of the Black Fortress, is bound with baleful prayers to Hashut.
◆The Obsidian AxeUnique
🔒 Only: Zhatan
- Enables sundering attacks
- ✦ The Obsidian Axe
- Targets: self (caster)
- Active only while in melee
- Melee attack +40
- Melee damage (AP) ×1.5
This fearsome tempered axe can split apart armour with great ease, rendering even the most well-forged plate useless. - Armour-piercing weapon damage: +100
- Weapon strength: +25%
⊟ Set bonus — Zhatan's Malice
- Campaign movement range: +5%
- Character's aura leadership effect: +10
- Leadership aura size: +50%
Set with: Armour of Gazrakh, Chaos Runeshield
wh3_dlc23_anc_weapon_chd_the_obsidian_axe
This fearsome tempered axe can split apart armour with great ease, rendering even the most well-forged plate useless.
◆Life Bane BladeRare
- ✦ Life Bane Blade
- Targets: self (caster)
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
One blow from this Darkforged axe-blade is equivalent to several from an ordinary, unenchanted blade. - Enables "Inevitable End" contact effect (prevents incoming Healing)
- Charge bonus: +10
- Melee attack: +8
wh3_dlc23_anc_weapon_life_bane_blade
One blow from this Darkforged sword is equivalent to several from an ordinary, unenchanted blade.
◆Dark MaceUncommon
- ✦ Dark Mace
- Active — 30s duration, 90s recharge
- Targets: enemies, self
- Fatigue gain ×0.01
- affects up to -1 entities
- Armour -30
This nasty spiked club smoulders with a dark power that seems to eat the light around it and devours its victims' body heat, leaving them nought but withered husks. - Attribute: Causes Fear
- Weapon strength: +10%
wh3_dlc23_anc_weapon_dark_mace
This nasty spiked club smoulders with a dark power that seems to eat the light around it and devours its victims' body heat, leaving them nought but withered husks.
Armour 5
◆Armour of GazrakhUnique
🔒 Only: Zhatan
- ✦ Armour of Gazrakh
- Active — 48s duration, 120s recharge
- Targets: self (caster)
- Resistance all +30%
The sheer quality of this fine armour makes it able to withstand blows of any power, regardless of who is making them. - Armour: +20
- Melee defence: +10
⊟ Set bonus — Zhatan's Malice
- Campaign movement range: +5%
- Character's aura leadership effect: +10
- Leadership aura size: +50%
Set with: Chaos Runeshield, The Obsidian Axe
wh3_dlc23_anc_armour_chd_armour_of_gazrakh
The sheer quality of this fine armour makes it able to withstand blows of any power, regardless of who is making them.
◆Mirror ShieldUnique
- Barrier hit points: +400
- Spell resistance: 25%
wh3_dlc23_anc_convoy_everchanging_shield
This beautifully-wrought shield will be most useful on the battlefield... Just don't stare too long into its highly-burnished surface, lest you become too enamoured of your own beard!
◆Armour of Bazherak the CruelUncommon
- Armour: +40
- Spell resistance: 25%
- Speed: -5%
⊟ Set bonus — Bazherak's Doom
- Unit mass: +10%
- Melee defence: +5
Set with: Gauntlets of Bazherak the Cruel
wh3_dlc23_anc_armour_armour_of_bazherak_the_cruel
The infamous castellan-commander of the Tower of Gorgoth was a general without peer, whose armour was so fashioned as to shield him from his rivals.
◆Armour of the ForgeUncommon
- Armour: +15
- Fire resistance: 20%
- Ward save: 5%
wh3_dlc23_anc_armour_armour_of_the_forge
Though the Black Dwarfs forge the very best armour, such things are not necessary if you know the correct enchantments.
◆Blackshard ArmourUncommon
- Armour: +15
- Fire resistance: 20%
- Ward save: 5%
wh3_dlc23_anc_armour_blackshard_armour
Dawi-Zharr armour is forged not simply from iron and fire, but blood, souls and the hell-stuff of Chaos itself. As such, it protects its wearer from the strongest blows, as well as fire and heat.
Talismans 7
◆Bones of the MawUnique
- ✦ Fire Breath
- Active — 60s recharge, 3 use(s)
- Magic missile
- Targets: enemies
When you've had just the right cocktail of incendiary ingredients for lunch, nothing with an ounce of sense will stand in your way… - Armour: +15
wh3_dlc23_anc_convoy_bones_of_the_maw
It's only right and proper that one should get some sort of reward for avoiding the Ogres' cook-pot!
◆Hellshard AmuletUnique
🔒 Only: Drazhoath
- ✦ Hellshard Amulet
- Targets: self (caster)
- Active only while in melee
- Damage reflection +20
- Resistance all +10%
The icy hate of Drazhoath's malice is amplified a thousandfold within its black crystal depths, and unleashed on any who would dare spill his blood. - Winds of Magic power reserve capacity: +5
- Ward save: 5%
⊟ Set bonus — Master of the Black Fortress
- Melee attack: +5 for embedded Infernal Castellan Heroes
- Enemy leadership: -5
Set with: Daemonspite Crucible, The Graven Sceptre
wh3_dlc23_anc_talisman_hellshard_amulet
The icy hate of Drazhoath's malice is amplified a thousandfold within its black crystal depths, and unleashed on any who would dare spill his blood.
◆Stone MantleUnique
🔒 Only: Astragoth
- ✦ Stone Mantle
- Targets: self (caster)
- Active only below 75% HP
- Speed ×0.8
- Physical resistance +30%
Created from the flayed, greying flesh of apprentice Sorcerers who failed Astragoth, the Mantle both preserves Ironhand's chosen and reminds them of the price of failure. - Miscast base chance: -10%
- Ward save: 10%
⊟ Set bonus — Might & Magic
- Black Hammer of Hashut: -33s cooldown
- Armour: +10
Set with: The Black Hammer of Hashut
wh3_dlc23_anc_talisman_stone_mantle
Created from the flayed, greying flesh of apprentice Sorcerers who failed Astragoth, the Mantle both preserves Ironhand's chosen and reminds them of the price of failure.
◆Malignant TotemUncommon
- ✦ Breath of Hatred
- Active — 31s duration, 90s recharge, 3 use(s)
- Targets: allies, self
- Imbues attacks: flaming
- Imbues attacks: Sundered Armour
- Melee attack +24
Allies are infected with his malice and imbued with an even greater capacity for savage cruelty, for those choice moments when only even greater evil and destruction will do. - Enemy leadership: -6
wh3_dlc23_anc_talisman_malignant_totem
For some, hatred softens and eventually passes with the passage of time. Not so the Chaos Dwarfs, whose seething rancour, once felt, will last forever and a day at the very least.
◆Talisman of ObsidianUncommon
- ✦ Talisman of Obsidian
- Passive aura
- Targets: enemies, self
- Removes magical attacks
Weapons imbued with arcane strength will fall quiet when near to this blacker-than-black periapt. - Chaos Undivided corruption: +3
- Winds of Magic power reserve: +2 per turn
wh3_dlc23_anc_talisman_talisman_of_obsidian
Weapons suffused with arcane strength will fall quiet when near to this blacker-than-black periapt.
◆The Black Gem of GnarUncommon
- ✦ The Black Gem of Gnar
- Active — 13s duration, 90s recharge, 3 use(s)
- Targets: self (caster)
- Melee attack ×0
A double-edged sword, so to speak, for although this jewel protects its owner from attack, they cannot attack anyone while wearing it either. - Physical resistance: 10%
wh3_dlc23_anc_talisman_black_gem_of_gnar
A double-edged sword, so to speak, for although this jewel protects its owner from attack, they cannot attack anyone while wearing it either.
◆Possessed AmuletCommon
- Melee attack: +5
- Armour-piercing weapon damage: +15%
wh3_dlc23_anc_talisman_possessed_amulet
The bearer of this charm finds themselves possessed by a long-dead servant of Ruin, whose warrior prowess flows through their veins to strike at the foe with even greater violence.
Enchanted Items 9
◆Banner of SlaveryUnique
🔒 Only: Gorduz Backstabber
- Attribute: Immune to Psychology for Hobgoblin and Hobgoblin Wolf Raider units
- Physical resistance: 10% for Hobgoblin units
- Casualty replenishment rate: +10% for Hobgoblin units
wh3_dlc23_anc_enchanted_item_chd_banner_of_slavery
Those under its influence have no choice but to acknowledge their subjugation to their dark masters and take heart in the promise of their inevitable victory.
◆Chaos RuneshieldUnique
🔒 Only: Zhatan
- ✦ Chaos Runeshield
- Passive aura
- Targets: allies, self
- affects up to -1 entities
The runic carvings on this enchanted shield appear to writhe and twist when observed closely, and hold the power to destroy any enemy magicks ranged against it. - Missile resistance: 15%
- Ward save: 10%
- Casualty replenishment rate: +15%
⊟ Set bonus — Zhatan's Malice
- Campaign movement range: +5%
- Character's aura leadership effect: +10
- Leadership aura size: +50%
Set with: Armour of Gazrakh, The Obsidian Axe
wh3_dlc23_anc_enchanted_item_chd_chaos_runeshield
The runic carvings on this enchanted shield appear to writhe and twist when observed closely, and hold the power to destroy any enemy magicks ranged against it.
◆Radiating SpikeUnique
- Attribute: Perfect Vigour
wh3_dlc23_anc_convoy_radiating_spike
Watch out for this one and, whatever you do, don't put your hand on the end!
◆Ring of ThornsUnique
- ✦ Shield of Thorns
- Active — 30s duration, 90s recharge, 2 use(s)
- Targets: allies, self
- Damage reflection +20
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
wh3_dlc23_anc_convoy_ring_of_thorns
"Oo! Ow! Ouch! Whose idea was this? Wazzock!"
◆Daemon Flask of AshakUncommon
- ✦ Daemon Flask of Ashak
- Active — 5s duration, 120s recharge, 1 use(s)
- Vortex spell
- Targets: enemies, self
- HP tick every 1s
Contained within this infamous iron vessel is a raging daemonic entity of phenomenal power, ready to be unleashed. - Miscast base chance: -25%
wh3_dlc23_anc_enchanted_item_daemon_flask_of_ashak
What dark forces will be released when this vessel is smashed? Believe me, you really don't want to find out!
◆Furnace Blast GemUncommon
- Immediately causes wall breaches when besieging
- ✦ Hell Hammer
- Active — 4s duration, 50s recharge, 1 use(s)
- Wind spell
- Targets: enemies
The power of Hashut manifests as a colossal, burning black hammer or bull's head. Needless to say, anyone in its path is going to be flattened and reduced to ash. - Attribute: Wallbreaker
wh3_dlc23_anc_enchanted_item_furnace_blast_gem
Imagine the foe's (albeit brief) surprise when the heat of a thousand molten furnaces blasts forth and melts them to the spot.
◆Gauntlets of Bazherak the CruelUncommon
- Attribute: Expert Charge Defence
- Melee defence: +5
- Physical resistance: 10%
⊟ Set bonus — Bazherak's Doom
- Unit mass: +10%
- Melee defence: +5
Set with: Armour of Bazherak the Cruel
wh3_dlc23_anc_enchanted_item_gauntlets_of_bazherak_the_cruel
These armoured gloves increase both the strength and stamina of their wearer, meaning they can stay in the fray far longer, and fight far harder, than would otherwise be possible.
◆The Mask of the FurnaceUncommon
- Barrier hit points: +100
- Attribute: Causes Fear
- Armour: +15
- Fire resistance: 15%
wh3_dlc23_anc_enchanted_item_the_mask_of_the_furnace
Bound within this brazen, Daemon-faced mask is the essence and agonies of all those who have perished before its snarling visage in the forge-fires of sacrifice.
◆The Vial of HashutUncommon
- ✦ The Vial of Hashut
- Active — 60s duration, 120s recharge, 1 use(s)
- Targets: enemies
- Armour -60
- Weakness flame -20
Within this ampoule is contained the "Blood of Hashut"; though highly unlikely to be true, it is nevertheless a powerful alchemical substance that ignites metal on contact. - Melee defence: +5
wh3_dlc23_anc_enchanted_item_the_vial_of_hashut
Within this ampoule is contained the "Blood of Hashut"; though highly unlikely to be true, it is nevertheless a powerful alchemical substance that ignites metal on contact.
Arcane Items 6
◆Crown of SkullsUnique
- ✦ The Hunger
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Ward save: 15%
wh3_dlc23_anc_convoy_crown_of_skulls
The one thing the Vampire Counts have in abundance is spent corpses and skeletons, which can be acquired as souvenirs by the Dawi-Zharr Convoy riders.
◆Daemonspite CrucibleUnique
🔒 Only: Drazhoath
- ✦ Daemonspite Crucible
- Targets: self (caster)
- Spell mastery ×1.6
Forged from meteoric iron and blighted gold, quenched in innocent blood and bound with slain, hell-bound souls, the Crucible is said to have been the handiwork of the ancient Chaos Dwarf Sorcerer Azgorh himself. - All spells: +10 intercept range
- Leadership: +5
- Spell resistance: 15%
⊟ Set bonus — Master of the Black Fortress
- Melee attack: +5 for embedded Infernal Castellan Heroes
- Enemy leadership: -5
Set with: Hellshard Amulet, The Graven Sceptre
wh3_dlc23_anc_arcane_item_daemonspite_crucible
Forged from meteoric iron and blighted gold, quenched in innocent blood and bound with slain, hell-bound souls, the Crucible is said to have been the handiwork of the ancient Chaos Dwarf Sorcerer Azgorh himself.
◆Everlasting GlacierUnique
- Enables frostbite attacks
- Physical resistance: 20%
wh3_dlc23_anc_convoy_everlasting_glacier
This shard of unmeltable ice is a symbol of the Norscan tribes, and their boundless loyalty to the Ruinous Ones…
◆Chalice of Blood & DarknessRare
- ✦ Chalice of Blood & Darkness
- Active — 13s duration, 90s recharge
- Targets: enemies, self
- Deactivates while: no enemy spells active
- Regenerates 0.8% max HP
- HP tick every 1s
Filled with boiling blood and cinder ash, this gem-encrusted chalice contains a powerful curse which can be unleashed to destabilise the Winds of Magic across the battlefield. - Miscast base chance: +20% for all enemy spellcasters
- Winds of Magic power reserve: +1 per turn
wh3_dlc23_anc_arcane_item_chalice_of_blood_and_darkness
Filled with boiling blood and cinder ash, this gem-encrusted chalice contains a powerful curse which can be unleashed to destabilise the Winds of Magic across the battlefield.
◆Dweomer Leach OrbUncommon
- ✦ Dweomer Leach Orb
- Active — 22s duration, 90s recharge
- Targets: enemies, self
- Winds of Magic recharge rate ×-0.6
- Winds of Magic reserve — depletion ×-0.1 (larger pool)
- affects up to -1 entities
- Winds of Magic recharge rate ×1
- Winds of Magic reserve — depletion ×0.2 (larger pool)
This orb increases the Winds of Magic reserves available to the Sorcerer, enabling him to heal himself with power drawn from enemy magic-users. - Miscast base chance: +15% for all enemy spellcasters
- Winds of Magic power reserve capacity: +10
wh3_dlc23_anc_arcane_item_dweomer_leach_orb
This orb increases the Winds of Magic reserves available to the Sorcerer, enabling him to heal himself with power drawn from enemy magic-users.
◆Spell-Wrought SceptreCommon
- ✦ Spell-Wrought Sceptre
- Active — 50s duration, 90s recharge
- Targets: allies, self
- Ability recharge -30
- affects up to -1 entities
This Dark Magic-imbued staff focuses the Sorcerer’s twisted mind, allowing them to act with supernatural haste. - Miscast base chance: -15%
wh3_dlc23_anc_arcane_item_spell_wrought_sceptre
This Dark Magic-imbued staff focuses the Sorcerer’s twisted mind, allowing them to act with supernatural haste.
Followers 24
◆Eternal ServitudeUnique
- Campaign line of sight: +15%
- Campaign movement range: +10%
wh3_dlc23_anc_convoy_eternal_servant
This servant will never perish and will always do as commanded.
◆Obedient MutantUnique
- Construction time: -1 for all buildings (minimum of 1 turn)
wh3_dlc23_anc_convoy_obedient_mutant
This be-tentacled… thing will surely come in handy at some point. Maybe for terrifying the labourers into some harder graft?
◆Orc ShamanUnique
- Cooldown: -15% to all spells
- Winds of Magic power reserve: +1 per turn
wh3_dlc23_anc_convoy_orc_shaman
"We didn't mean to bring him with us. No idea what use he will be, though. Perhaps the labourers will be inspired by all that waving and muttering?"
◆Arms MerchantCommon
- Income from trade tariffs: +10%
wh3_dlc23_anc_follower_chd_arms_merchant
One thing is certain in this terrible, terrible world: weapons of all shapes and sizes will always be needed.
◆ArtificerCommon
- Armaments output: +8%
wh3_dlc23_anc_follower_chd_artificer
If you can't buy it in cheaply, make it yourself. What you don't need can be sold – at a substantial profit, of course.
◆Bull Centaur GuardianCommon
- Recruitment cost: -10% for Bull Centaur units
- Unit experience gain: +10% for Bull Centaurs
wh3_dlc23_anc_follower_chd_taur'ruk_guardian
The Guardian passes on his extensive combat experience to the less experienced Bull Centaurs.
◆Castellan DrillmasterCommon
- Unit experience gain: +10% for Chaos Dwarf Warriors units
wh3_dlc23_anc_follower_chd_castellan_drillmaster
This captain of the Infernal Guard is especially cruel, being obsessed with drilling his recruits until they are exhausted, and sometimes even death for those not up to the job.
◆Convoy EnforcerCommon
- Casualties captured post-battle: +10%
wh3_dlc23_anc_follower_chd_convoy_enforcer
Someone to make sure captives stay in line and cannot escape to freedom.
◆Dark ProphetCommon
- Research rate: +10
wh3_dlc23_anc_follower_chd_dark_prophet
The secrets of the God of Fire, Greed and Tyranny are revealed only to his most faithful servants, who, in turn, interprets them for mass consumption.
◆Devoted of HashutCommon
- Chaos Undivided corruption: +1
- Character's aura leadership effect: +5
wh3_dlc23_anc_follower_chd_devoted_of_hashut
The most devoted acolytes of the Father of Darkness know best how to spread his word, and his will, to those under his thrall.
◆Hobgoblin ScoutCommon
- Campaign line of sight: +15%
- Ambush defence chance: +10%
wh3_dlc23_anc_follower_chd_hobgoblin_scout
Believe it or not, Greenskins have a use besides yelling and throwing dung around.
◆Infernal EngineerCommon
- Recruitment cost: -10% for Artillery and War Machine units
wh3_dlc23_anc_follower_chd_infernal_engineer
There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are adjusted and tweaked to perfection.
◆Infernal GuardCommon
- Seduce Units budget: -15%
- Enemy Hero action success chance: -15%
wh3_dlc23_anc_follower_chd_infernal_deathmask
The leaders of the Infernal Guard are clearly identifiable from their lavishly-decorated suits of armour …and the deafening roar of their voices when giving orders.
◆Infernal MusicianCommon
- Leadership: +5
wh3_dlc23_anc_follower_chd_infernal_musician
This one ensures the Infernal Legion marches to a set rhythm and cadence on its way to the massacre.
◆K'daai HellsmithCommon
- Recruitment cost: -10% for K'daai units
- Unit experience gain: +10% for K'daai
wh3_dlc23_anc_follower_chd_k'daai_hellsmith
The Chaos Dwarfs' "dark tongue" requires special handling if the Daemon trapped inside its armoured carapace is to be bound there, and to their controlling Daemonsmith's will.
◆Khanate RaiderCommon
- Immune to Desert attrition
wh3_dlc23_anc_follower_chd_khanate_raider
This experienced scout is immune to the privations of the deep desert, and can pass on his expertise to others of his ilk.
◆Khanate ScoutCommon
- Ambush success chance: +10%
wh3_dlc23_anc_follower_chd_khanate_scout
Knowing exactly where to strike, under which conditions, and when, is essential if you wish to launch successful ambushes in the desert.
◆Khanate AssassinCommon
- Hero action success chance: +10%
wh3_dlc23_anc_follower_chd_khanate_assassin
The Eastern Steppe tribes produce Hobgoblins of rather better quality than the usual dung-flinging, shouty rabble, some of whom can even be trusted with clandestine operations.
◆NavigatorCommon
- Immune to High Seas, Reef and Storm attrition
wh3_dlc23_anc_follower_chd_navigator
When the Dawi-Zharr take to the waves, this one ensures that the fleet remains on course and reaches its destination.
◆Sorcerer PriestCommon
- Winds of Magic power reserve capacity: +10
wh3_dlc23_anc_follower_chd_sorcerer_priest
This adept provides the necessary sigils and incantations to keep the Winds of Magic flowing and in the Daemonsmith's favour.
◆StudentCommon
- Research rate: +5
wh_main_anc_follower_all_student
From history to anatomy to science to nothing more than the bottom of a bottle…
◆Train OperatorCommon
- Campaign movement range: +5%
wh3_dlc23_anc_follower_chd_train_operator
It's a dirty job, with terrible conditions and worse pay, but someone has to do it.
◆Veteran OverseerCommon
- Control: +2
wh3_dlc23_anc_follower_chd_veteran_overseer
Labourers may well cease their labour if left unwatched, and knowing how hard you can beat a Greenskin without killing it outright is clearly really important!
◆WarsmithCommon
- Recruitment cost: -10% for Infernal Guard units
- Unit experience gain: +10% for Infernal Guard
wh3_dlc23_anc_follower_chd_warsmith
Having someone on staff who knows the science behind everything, can craft useful things, and has a talent for organised production, is essential, because war is an industry.
Banners 6
◆Banner of the KhanateRare
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Melee attack: +4
wh3_dlc23_anc_banner_chd_banner_of_the_khanate
Some unfortunate Hobgoblin is probably being disembowelled for letting this out of his sight, even as we speak…
◆Eye of HashutRare
- Armour-piercing weapon damage: +10%
- Base weapon damage: +10
- Attribute: Causes Terror
wh3_dlc23_anc_banner_chd_eye_of_hashut
Hashut sees all. Never forget.
◆Hellbound StandardRare
- Melee attack: +5
- Weapon strength: +10%
wh3_dlc23_anc_banner_chd_hellbound_standard
Believe it or not, it is possible to make furious Daemons even more, er, furious. This banner, inscribed with the symbols of Chaos and imbued with the darkest of sorceries, ought to do the trick!
◆Hobgoblin StandardRare
- Leadership: +10
- Melee defence: +5
wh3_dlc23_anc_banner_chd_hobgoblin_standard
This should ensure that the mercenary contingent keep to their part of the battlefield and not get *too* out of order.
◆Oath of ContemptRare
- ✦ Oath of Contempt
- Passive aura
- Targets: allies, self
- affects up to -1 entities
- Physical resistance +10%
The disdain the Chaos Dwarfs feel for their adversaries, weaponised so attacks against this mortal servant of Hashut can be further resisted.
wh3_dlc23_anc_banner_chd_oath_of_contempt
The disdain the Chaos Dwarfs feel for their adversaries, weaponised so attacks against this mortal servant of Hashut can be further resisted.
◆Standard of ZharrRare
- ✦ Standard of Zharr
- Passive aura
- Targets: allies, self
- affects up to -1 entities
- Melee defence +4
They who stand behind this Chaos Dwarf symbol find their defensive capabilities improved and their will to fight on unshakeable, even in the face of likely defeat and destruction. - Attribute: Unbreakable
wh3_dlc23_anc_banner_chd_standard_of_zharr
They who stand behind this Chaos Dwarf symbol find their defensive capabilities improved and their will to fight on unshakeable, even in the face of likely defeat and destruction.
Daemons of Chaos
Weapons 13
◆Blade of ShadowUnique
🔒 Only: Belakor
- Undivided Authority: +2
- ✦ Blade of Shadow
- Targets: self (caster)
- Melee attack +20
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
As more and more hapless opponents fall to Be'lakor's Daemonic blade, so its hunger increases and its bite becomes ever more savage. - Melee attack: +8
- Weapon strength: +15%
- Income from post-battle loot: +25%
wh3_main_anc_weapon_blade_of_shadow
A shadow made manifest; a blade as cruel as its owner.
◆BaleswordRare
- Attacks cause "Slow Death" effect, draining hit points
- Melee attack: +5
- Weapon strength: +10%
wh3_main_anc_weapon_bale_sword
The merest touch of this massive befouled blade is fatal to all creatures, Daemon, mortal and Undead.
◆HellbladeRare
- ✦ Hungering Blades
- Targets: self (caster)
- Deactivates while: unit tier1 kills
- Melee attack +5
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Quench the soil in blood; every drop is but murderous motivation! - Charge bonus: +20
- Melee attack: +10
- Weapon strength: +10%
wh3_main_anc_weapon_hellblade
Razor-edged and honed on souls who have fallen in battle to the Blood God's own, this blade is consecrated to Khorne and the bloody task of slaughtering his enemies.
◆Staff of ChangeRare
- ✦ Staff of Change
- Active — 10s duration, 120s recharge, 1 use(s)
- Targets: enemies
- affects up to 100 entities
The mere presence of this staff causes all natural things to cry out in pain as it reshapes the world according to the Daemon's whim. - Tzeentch corruption: +5
- Chance of Winds of Magic increasing in strength when changing: +50%
⊟ Set bonus — Raiment of Change
- Tzeentch corruption: +5
Set with: Icon of Sorcery
wh3_main_anc_weapon_staff_of_change
The mere presence of this staff causes all natural things to cry out in pain as it reshapes the world according to the Daemon's whim.
◆The Eternal BladeRare
- ✦ The Eternal Blade
- Active — 21s duration, 120s recharge
- Targets: allies, self
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will. - Melee attack: +10
- Melee defence: +5
wh3_main_anc_weapon_the_eternal_blade
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will.
◆Axe of KhorneUncommon
- ✦ Axe of Khorne
- Targets: self (caster)
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
All the foe feels is a light tickling, as if touched by a feather. The reality is they've been brutally slashed to death, of course. - Melee attack: +8
- Weapon strength: +10%
⊟ Set bonus — Trappings of Blood
- Khorne corruption: +5
Set with: Armour of Khorne
wh3_main_anc_weapon_axe_of_khorne
This unholy blade screams with the power of the Daemon bound inside it – one eternally thirsty for the blood of mortals.
◆Blade of BloodUncommon
- Attribute: Unyielding Assault
- Bonus vs Infantry: +10
- Weapon strength: +12%
wh3_main_anc_weapon_blade_of_blood
This weighty blade trembles with a portion of Khorne's boundless rage; its strike crushes not only flesh and armour, but the victim's very soul as well.
◆EtherbladeUncommon
- Base weapon damage: -200
- Armour-piercing weapon damage: +200
- Enables magical attacks
wh3_main_anc_weapon_etherblade
This weapon flickers in and out of reality at the Daemon's merest command, allowing it to bypass a foe's defences and cut into the soft flesh beneath.
◆Firestorm BladeUncommon
- Enables flaming attacks
- ✦ Flame Storm
- Active — 27s duration, 50s recharge, 1 use(s)
- Vortex spell
- Targets: enemies
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction! - Weapon strength: +10%
wh3_main_anc_weapon_firestorm_blade
The runes upon this brazen axe still glow from the heat of its forging upon Khorne's anvil.
◆Lash of DespairUncommon
- ✦ Lash of Slaanesh
- Active — 6s duration, 30s recharge, 2 use(s)
- Wind spell
- Targets: enemies
The exquisite kiss of the Dark Prince's three-tailed whip strikes the enemy with a delicious fury. - Charge bonus: +30
- Melee defence: +10
⊟ Set bonus — Accoutrements of Desire
- Slaanesh corruption: +5
Set with: Banner of Ecstasy
wh3_main_anc_weapon_lash_of_despair
The cords of this whip are spun from soul-stuff, hungry for escape. When the lash cracks forward, the soul-streamers splay outward, striking wildly at all nearby.
◆Plague FlailUncommon
- ✦ Plague Flail
- Passive aura
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
This flail's heads are the shrunken skulls of plague victims, its chain crafted from knotted and desiccated entrails. Pestilence hangs heavy about it still, ever seeking to escape. - Weapon strength: +10%
wh3_main_anc_weapon_plague_flail
This flail's heads are the shrunken skulls of plague victims, its chain crafted from knotted and desiccated entrails. Pestilence hangs heavy about it still, ever seeking to escape.
◆Staff of NurgleUncommon
- Enables contaminating attacks
- ✦ Rancid Visitations
- Active — 10s duration, 90s recharge, 2 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 133 damage
- affects up to 1 entities
The enemy is gifted the Plague Lord's nightmarish necrosis, causing their skin to blacken and their internal organs to mulch.
⊟ Set bonus — Impedimenta of Plague
- Nurgle corruption: +5
Set with: Standard of Seeping Decay
wh3_main_anc_weapon_staff_of_nurgle
Within this rod is bound the essence of a particularly loathsome Plague Daemon, who chortles with horrible delight when his pox-ridden power is unleashed upon a deserving foe.
◆Torment BladeUncommon
- ✦ Torment Blade
- Active — 14s duration, 60s recharge
- Targets: enemies
- Melee attack -24
- Melee damage (AP) ×0.75
- Melee damage (base) ×0.75
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile. - Enables poison attacks
- Melee attack: +10
wh3_main_anc_weapon_torment_blade
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile.
Armour 6
◆Armour of KhorneRare
- Armour: +75
⊟ Set bonus — Trappings of Blood
- Khorne corruption: +5
Set with: Axe of Khorne
wh3_main_anc_armour_armour_of_khorne
Clad in bale-forged armour laden with runes of slaughter and carnage, the Daemon's hide is all but immune to the blows of mortal men.
◆Fused ArmourRare
- Attribute: Perfect Vigour
- Armour: +10
- Speed: +10%
wh3_main_anc_armour_fused_armour
With no obvious joints this armour makes no apparent sense, but when did the powers of Chaos care for such details?
◆Null PlateRare
- Barrier hit points: +400
- Spell resistance: 25%
- Melee defence: +6
wh3_main_anc_armour_null_plate
Blows aimed at this armour's wearer are not blocked by it. Somehow, they never even connect…
◆Void ArmourUncommon
- Barrier hit points: +125
- Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 10%
wh3_main_anc_armour_void_armour
There can be few things as unnerving as watching your weapon pass through your opponent without any obvious effect.
◆Weird PlateUncommon
- Ward save: 15%
wh3_main_anc_armour_weird_plate
Its surface alive with coruscating patterns, many attacks against the wearer of this harness somehow never happen.
◆Obsidian ArmourCommon
- Armour: +15
- Spell resistance: 15%
wh3_main_anc_armour_obsidian_armour
The baleful enchantments of this ebony armour rob all nearby magical artifacts of their power.
Talismans 11
◆Collar of KhorneRare
- Spell resistance: 25%
- Ward save: 14%
wh3_main_anc_talisman_collar_of_khorne
Forged from the heat of Khorne's rage at the very foot of the Blood God's throne, this collar's contains a splinter of his fury against the sorcerous.
◆Crystal PendantRare
- Magic item drop chance from battle: +15%
- Ward save: 14%
wh3_main_anc_talisman_crystal_pendant
Captured within the depths of this necklace is the power to change destiny.
◆Vile SeedRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Battle healing cap: +30%
wh3_main_anc_talisman_vile_seed
Pulsing like a malign heart, its taproot questing for purchase, this disgusting object seeks to root itself in flesh.
◆Fractured ClaspUncommon
- Attacks cause "Discouraged" effect, reducing leadership
- ✦ Fractured Clasp
- Passive aura
- Targets: enemies
- Melee attack -5
The cohesion of the foe's attack is broken, greatly reducing its impact.
wh3_main_anc_talisman_fractured_clasp
Fault lines run through the stone of this eery bracelet and extend on into the surrounding world.
◆Jewel of DenialUncommon
- Slaanesh corruption: +2
- Ward save: 14%
wh3_main_anc_talisman_jewel_of_denial
Sometimes the greatest sensation can be derived from the denial of the same in another.
◆Ring of SensationUncommon
- Spell resistance: 20%
- Speed: +10%
- Hit points: +15%
wh3_main_anc_talisman_ring_of_sensation
In the presence of hostile magics, the mauve stone of this ring flashes and sends a delicious tingle to the wearer's very core.
◆Spore CenserUncommon
- Melee defence: +10
- Missile resistance: 10%
wh3_main_anc_talisman_spore_censer
Swung on tarnished chains, the ominous clouds belching from this obscene censer are of deadly fungal spores rather than smoke, clouding the stinging eyes of would-be assailants.
◆Tarnished TorqueUncommon
- Spell resistance: 20%
- Physical resistance: 15%
wh3_main_anc_talisman_tarnished_torque
Bestowed by Grandfather Nurgle to his favoured champions, this green-rimmed necklace of bronze is a promise of his protection.
◆The Bloody ShackleUncommon
- Battle healing cap: +15%
- ✦ The Bloody Shackle
- Lasts 30s
- Targets: self (caster)
- Regenerates 1.6% max HP
- HP tick every 1s
This implement of enslavement enables the bearer to heal themselves, once only, through the blood stained upon its iron.
wh3_main_anc_talisman_the_bloody_shackle
What is unmaking but a shackle to bind a Daemon from following his rage?
◆The Golden Eye of TzeentchUncommon
- ✦ The Golden Eye of Tzeentch
- Active — 33s duration, 120s recharge
- Targets: self (caster)
- Restores 0.008 barrier
- HP tick every 1s
- Missile resistance +40%
This potent talisman consists of a filigree of witch-hair cradling the fossilised eye of a Lord of Change; its bearer develops a sixth-sense that warns him of threats from afar. - Barrier hit points: +150
wh3_dlc24_anc_talisman_the_golden_eye_of_tzeentch
◆Warp MirrorCommon
- Attribute: Charge Reflection
- Attribute: Expert Charge Defence
wh3_main_anc_talisman_warp_mirror
Mirrors have the power to reflect and reverse. Mix in something of the Warp, and that which is reflected can encompass all manner of things.
Enchanted Items 9
◆BloodstoneRare
- Vigour loss reduction: -13% for Bloodletters of Khorne units
- ✦ Bloodstone
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Bloodletters of Khorne
- Targets: self (caster)
A fragment of Khorne's blood-soaked realm, this dark, red-veined rock bulges and pulses with Daemon blood until Bloodletters burst forth to do his vicious bidding.
wh3_main_anc_enchanted_item_bloodstone
A fragment of Khorne's blood-soaked realm, this dark, red-veined rock bulges and pulses with Daemon blood until Bloodletters burst forth to do his vicious bidding.
◆Book of SecretsRare
- Winds of Magic cost: -10% for all spells
- ✦ Book of Secrets
- Active — 20s duration, 90s recharge, 3 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 10 damage
- affects up to 25 entities
- Speed ×0.75
- Weakness flame -20
- Melee attack -24
- Melee defence -24
Fire, Death and Shadow; all parts of a balanced, nutritious breakfast. Mmmm…
wh3_dlc24_anc_enchanted_item_book_of_secrets
◆The Chromatic TomeRare
- ✦ The Chromatic Tome
- Active — 27s duration, 60s recharge
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.1 (larger pool)
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation. - Winds of Magic power reserve capacity: +15
wh3_main_anc_enchanted_item_the_chromatic_tome
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation.
◆The PortalglyphRare
- ✦ The Portalglyph
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Chaos Furies
- Targets: enemies
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished… - Reinforcements supporting this army can have their arrival point adjusted by +400 metres without incurring any time penalty
- Reinforcement range: +15%
wh3_main_anc_enchanted_item_the_portalglyph
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished…
◆The Rock of InevitabilityRare
- ✦ The Rock of Inevitability
- Active — 22s duration, 90s recharge
- Targets: enemies
- Charge speed ×0.75
- Speed ×0.75
- Melee defence -26
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself. - Melee defence: +8
- Growth: +15
wh3_main_anc_enchanted_item_the_rock_of_inevitability
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself.
◆Death's HeadUncommon
- ✦ Blight Boil
- Active — 1s duration, 120s recharge, 2 use(s)
- Targets: enemies
This filthy, pulsating blister rapidly grows before suddenly bursting, showering the enemy with its disgusting fluid and all the maladies contained within. - Armour-piercing weapon damage: +10
wh3_main_anc_enchanted_item_deaths_head
This skull, filled with Nurgle's most virulent poxes and sealed with blood-laced wax, explodes when thrown at the enemy, showering them in filthy pus and rot.
◆Enthralling MuskUncommon
- ✦ Enthralling Musk
- Passive aura
- Targets: enemies
- Speed ×0.9
- Charge bonus ×0.85
The strongest, most captivating scent distracts the foe from the bloody business at hand, slowing them and weakening their attack. - Reinforcement range: +20%
wh3_main_anc_enchanted_item_enthralling_musk
The strongest, most captivating scent distracts the foe from the bloody business at hand, slowing them and weakening their attack.
◆Sentient StormcloudUncommon
- ✦ Sentient Stormcloud
- Active — 10s duration, 60s recharge
- Bombardment
- Targets: self (caster)
"Buzzapp! That's right – just like lightning! At my behest!" - Enables magical attacks
- Splash attack power: +50%
wh3_dlc24_anc_arcane_item_sentient_stormcloud
◆Mirror of KnowledgeCommon
- ✦ Mirror of Knowledge
- Active — 40s duration, 37s recharge
- Targets: enemies, self
- Speed ×0.75
"The mind is quicker than the eye. Your thoughts... are mine now."
wh3_dlc24_anc_enchanted_item_mirror_of_knowledge
Arcane Items 6
◆Prismatic AmplifierRare
- ✦ Prismatic Amplifier
- Active — 36s duration, 90s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat. - Spell intensity: +5%
- Winds of Magic power reserve capacity: +15
wh3_main_anc_arcane_item_prismatic_amplifier
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat.
◆Sceptre of EntropyRare
- Melee attack: +10
- Melee defence: +10
- Weapon strength: +15%
wh3_main_anc_arcane_item_sceptre_of_entropy
This crystal shaft can transform a feeble wielder of magic into a brawny hero for a time, but with Tzeentch there is always a price to be paid...
◆Void PendulumUncommon
- ✦ Void Pendulum
- Active — 25s duration, 90s recharge, 3 use(s)
- Targets: enemies, self
- Winds of Magic recharge rate ×-0.4
- Winds of Magic reserve — depletion ×-0.1 (larger pool)
When the pendulum swings, the foe's spellcasters find themselves powerless and magically impotent. - Miscast base chance: +50% for all enemy spellcasters
wh3_main_anc_arcane_item_void_pendulum
When the pendulum swings, the foe's spellcasters find themselves powerless and magically impotent.
◆Abhorrent LodestoneCommon
- Chance of Winds of Magic increasing in strength when changing: +25%
- Miscast base chance: -10%
wh3_main_anc_arcane_item_abhorrent_lodestone
A gnawing sense of wrongness emanates from this stone, a constant when the Winds of Magic threaten to carry all away.
◆Rod of CommandCommon
- ✦ Rod of Command
- Passive aura
- Targets: enemies, allies, self
- Speed ×0.85
- Speed ×1.15
A big stick is a useful implement, especially when it can command the obedience of the enemy as well as your own troops.
wh3_main_anc_arcane_item_rod_of_command
A big stick is a useful implement, especially when it can command the obedience of the enemy as well as your own troops.
◆Wand of WhimsyCommon
- ✦ Wand of Whimsy
- Lasts 12s
- Targets: allies, self
- Deactivates while: other abilities just activated after wind up
- Melee attack +12
- Melee damage (base) ×1.12
Krysothos is gone now, bound to a feathered grimoire, but his bones linger still and steal magic whenever they can – magic that their wielder can harness to his own ends.
wh3_main_anc_arcane_item_wand_of_whimsey
Krysothos is gone now, bound to a feathered grimoire, but his bones linger still and steal magic whenever they can – magic that their wielder can harness to his own ends.
Followers 52
◆AgitatorRare
- Allegiance points gained: +25%
wh3_main_anc_follower_nur_agitator
Although war is not something that Nurgle feels strongly about for its own sake, as a tool for spreading infection and disease there is nothing better.
◆ParamourRare
- Allegiance points gained: +25%
wh3_main_anc_follower_sla_paramour
What matter vows and promises, unless they are made to the Perfect Prince by way of pact?
◆Stoker of FiresRare
- Allegiance points gained: +25%
wh3_main_anc_follower_kho_stoker_of_fires
Khorne cares not for anything but the burning hatred that leads to a frenzy of violence and bloodletting, for it is from this that he draws his power.
◆WeaverRare
- Allegiance points gained: +25%
wh3_main_anc_follower_tze_weaver
The web they weave is no ordinary tapestry, but instead a map of mortal minds and immortal strategies.
◆Agent of ChangeUncommon
- Magic item drop chance from battle: +10%
wh3_main_anc_follower_tze_agent_of_change
Who really pulls the strings in the courts of the mighty? It is the Changer of Ways, of course…
◆EntomologistUncommon
- Growth: +5
wh3_main_anc_follower_nur_entomologist
This insect enthusiast has great love for the tiny creatures that multiply and swarm across the world, spreading sickness and plague wherever they go.
◆GourmandUncommon
- Growth: +5
wh3_main_anc_follower_sla_gourmand
"Another slice of swan, my friend? Do please indulge, for it really is the finest bird, and roasted beyond perfection!"
◆Khornate MutantUncommon
- Diplomatic relations: +15 with Khornate factions
wh3_main_anc_follower_kho_khornate_mutant
With every passing year they become more beast than man, meaning every evil and twisted attribute grows exponentially.
◆Masked DilettanteUncommon
- Growth: +5
wh3_main_anc_follower_tze_masked_dilettante
The boredom of many young nobles' lives can lead them to test their boundaries – a word here, a suggestion there; planting seeds of doubt. The Conspirator is exultant.
◆Master MusicianUncommon
- Campaign movement range: +7%
wh3_main_anc_follower_sla_master_musician
"The adagio will tear your heart out."
◆Norscan SageUncommon
- Diplomatic relations: +15 with Norsca
wh3_main_anc_follower_kho_norscan_sage
When Arkhar and the Hound join as one, there is no bloody prize that cannot be obtained.
◆Nurglish MutantUncommon
- Diplomatic relations: +15 with Nurglish factions
wh3_main_anc_follower_nur_nurglish_mutant
What it once was, who can say? Now, however, this festering pile of pus and rot has been gifted many boons by the Lord of Pestilence.
◆Plagueship CaptainUncommon
- Campaign movement range: +7%
wh3_main_anc_follower_nur_plagueship_captain
Nurgle's rotten, mildew-covered hulks must be steered to new shores, that his glorious gifts be delivered to new lands and populations.
◆PoisonerUncommon
- Attrition: -10% casualties suffered from all attrition
wh3_main_anc_follower_nur_poisoner
This one is skilled in the art of making and administering preparations to envenom, debase and deform, according to the Urfather's myriad wonts.
◆Slaaneshi MutantUncommon
- Diplomatic relations: +15 with Slaaneshi factions
wh3_main_anc_follower_sla_slaaneshi_mutant
"A third breast, adorned with a dozen golden nipples? Well, I am sure we can find a use for them in time…"
◆Tzeentchian MutantUncommon
- Diplomatic relations: +15 with Tzeentchian factions
wh3_main_anc_follower_tze_tzeentchian_mutant
If you look closely, this one's blue and yellow whiskers are actually a fine beard of feathers.
◆Agent of BloodCommon
- Replenishes 7% campaign movement range after razing a settlement
wh3_main_anc_follower_kho_agent_of_blood
Who is it that ensures conflict, war and destruction are only ever a breath away? Naturally, it is the Blood God.
◆Agent of DecayCommon
- Hero action success chance: +10%
wh3_main_anc_follower_nur_agent_of_decay
Who ensures that noble-born mortals fall to corrupt decay and Ruin? Why, it is their loving Grandfather…
◆Agent of TemptationCommon
- Post battle chance of stealing a magic item: +12%
wh3_main_anc_follower_sla_agent_of_temptation
Who ensures that the great and the good fall to depravity and lust? Who else but the Lord of Excess…
◆Blood CollectorCommon
- Income from sacking settlements: +10%
wh3_main_anc_follower_kho_blood_collector
Fortunately, as long as there are mortals, there will be flesh and blood for the God of Murder.
◆Bruntos BowelpurgeCommon
- Recruitment cost: -20% for Nurglings units
- Upkeep: -20% for Nurglings units
wh3_main_anc_follower_nur_bruntos_bowelpurge
Elevated even among his yucky and repellent kin, this particularly vile Nurgling is especially beloved of Grandfather for his bubo-bursting talents.
◆ComptrollerCommon
- Recruitment cost: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
wh3_main_anc_follower_nur_comptroller
How many Plaguebearers? How many plagues? How many hosts? How many boils and weeping pustules? The Urfather must know…
◆Conspiracy TheoristCommon
- Income from sacking settlements: +10%
wh3_main_anc_follower_tze_conspiracy_theorist
"Karl Franz! He's not the real Karl Franz, you know – they've replaced him with a doppelganger!"
◆CourtesanCommon
- Control: +1
wh3_main_anc_follower_sla_courtesan
A most beautiful and desirable lady of distinction, whose clients are among society's noblest men and women.
◆Cult Book KeeperCommon
- Hero action success chance: +10%
wh3_main_anc_follower_kho_cult_book_keeper
Every skull and tooth must be accounted for.
◆Cult NeophyteCommon
- Hero action success chance: +10%
wh3_main_anc_follower_sla_cult_neophyte
The serpent writhes in knowledge for rebellion and heresy.
◆Cult ScribeCommon
- Hero action success chance: +10%
wh3_main_anc_follower_tze_cult_scribe
No-one can hold all of the Raven's plans in their weak mind, but this one is an expert in code that obscures the details from the wrong kind of reader.
◆Cult TreasurerCommon
- Income from all buildings: +10%
wh3_main_anc_follower_sla_cult_treasurer
Every society, and especially the most secret, requires a careful hand to count subs and guard its secrets from discovery.
◆Dark ApothecaryCommon
- Hero action success chance: +10%
wh3_main_anc_follower_nur_dark_apothecary
This skilled pharmacist mixes potions and preparations to ensure the Plague Lord's disgusting agenda is fulfilled.
◆DrillmasterCommon
- Character experience gain: +7%
wh3_main_anc_follower_kho_drillmaster
"Again! Blood for the Blood God! Feel his wrath eternal!"
◆Fire StarterCommon
- Income from raiding: +15%
wh3_main_anc_follower_kho_fire_starter
Danger, illustrated.
◆Flesh Hound HandlerCommon
- Recruitment cost: -20% for Flesh Hounds of Khorne units
wh3_main_anc_follower_kho_flesh_hound_handler
This disciple of Khorne wears a substantial armour carapace – as much to protect themselves from their charges as from the foe.
◆Khornate FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_kho_khornate_familiar
"Remember you must kill… and kill and kill and KILL!"
◆Khornate ZealotCommon
- Khorne corruption: +2
- Seduce Units budget: -15%
wh3_main_anc_follower_kho_khornate_zealot
You can never have too much slaughter, for Kharneth's rage and bloodlust never ends.
◆Leper LordCommon
- Upkeep: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
wh3_main_anc_follower_nur_leper_lord
Although a pariah to the healthy, this one is blessed with the most putrid lesions and membranes imaginable, marking him out as a leader among his kind.
◆Master PainterCommon
- Upkeep: -15% for Marauders and Marauder Horsemen of Slaanesh units
wh3_main_anc_follower_sla_master_painter
Their brushstrokes are so delicate they can make a mortal weep tears of ecstatic joy.
◆Master PoetCommon
- Income from sacking settlements: +10%
wh3_main_anc_follower_sla_master_poet
The subtlest temptations can be found within the lyrical beauty of verse.
◆MythomaniacCommon
- Casualties captured post-battle: +12%
wh3_main_anc_follower_tze_mythomaniac
Whatever you think this one is, they are not. Whatever they speak of, the opposite will be true.
◆Norscan MarauderCommon
- Income from post-battle loot: +10%
wh3_main_anc_follower_kho_norscan_marauder
Life, death… what else is there? Plunder, that's what. And the promise of divine reward.
◆Nurglish FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_nur_nurglish_familiar
It might look like a common toad, but if you listen carefully, you may hear the words of the Fly Lord himself, uttering whispers of corrupt decay.
◆Nurglish JesterCommon
- Enemy Hero action success chance: -8%
wh3_main_anc_follower_nur_nurglish_jester
"Cut a caper, man, your bladder – yes, of course I mean your own bladder, and intestines too!"
◆Nurglish ZealotCommon
- Nurgle corruption: +2
- Seduce Units budget: -15%
wh3_main_anc_follower_nur_nurglish_zealot
"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."
◆Player of GamesCommon
- Control: +1
wh3_main_anc_follower_tze_player_of_games
"I learned this one in Skeggi – take a seat, I'll teach you how to play. You won't want it to end, trust me."
◆Preacher of DecayCommon
- Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
wh3_main_anc_follower_nur_preacher_of_decay
"All mankind, be they the richest noble or the poorest peasant, are susceptible to Grandfather's maladious caresses, and he loves each and every one with equal measure."
◆ScepticCommon
- Income from all buildings: +10%
wh3_main_anc_follower_nur_sceptic
"Medicines are for the birds, they only make you worse. The physic must line his purse first and foremost, remember. That's what it's all about really…"
◆SchemerCommon
- Ambush success chance: +10%
wh3_main_anc_follower_tze_schemer
Where there's a wind, there's very definitely a way.
◆Slaaneshi FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_sla_slaaneshi_familiar
"Let no pleasure go untasted…"
◆Slaaneshi ZealotCommon
- Slaanesh corruption: +2
wh3_main_anc_follower_sla_slaaneshi_zealot
Indulgence and desire are the only things that matter in this world. Without pleasure, why live at all?
◆SlaughtermanCommon
- Construction cost: -7% for all buildings
wh3_main_anc_follower_kho_slaughterman
This one enjoyed his job so much that he took it home with him, attracting the attention of the Hunter of Souls in the process.
◆TricksterCommon
- Post battle chance of stealing a magic item: +12%
wh3_main_anc_follower_tze_trickster
"There's a trap behind this trap that would be a joy to spring!"
◆Tzeentchian FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_tze_tzeentchian_familiar
Not every bird of fancy is simply that; some enable the Changer to converse with his servants.
◆Tzeentchian ZealotCommon
- Tzeentch corruption: +2
- Seduce Units budget: -15%
wh3_main_anc_follower_tze_tzeentchian_zealot
"Change is inevitable. It is foolish to fight it! Embrace the Conspirator's knowledge and grow strong!"
Banners 13
◆Banner of ChangeUncommon
- ✦ Banner of Change
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Chaos Spawn
- Targets: enemies
- HP tick every 1s
- Deals 2660 damage
- affects up to 100 entities
So saturated is this banner with the power of change that it distorts the world around it, turning man and beast to revolting, degenerative spawn.
wh3_main_anc_magic_standard_banner_of_change
So saturated is this banner with the power of Change that it distorts the world around it, turning man and beast to revolting, degenerative spawn.
◆Banner of EcstasyUncommon
- ✦ Banner of Ecstacy
- Targets: allies, self
- Active only while in melee
This standard fills Slaaneshi Daemons with such euphoria that they care not whether the battle is won or lost provided there are still bodies to caress.
⊟ Set bonus — Accoutrements of Desire
- Slaanesh corruption: +5
Set with: Lash of Despair
wh3_main_anc_magic_standard_banner_of_ecstacy
This standard fills Slaaneshi Daemons with such euphoria that they care not whether the battle is won or lost, provided there are still bodies to caress.
◆Banner of HellfireUncommon
- ✦ Banner of Hellfire
- Active — 17s duration, 120s recharge
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
wh3_main_anc_magic_standard_banner_of_hellfire
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
◆Banner of Unholy VictoryUncommon
- ✦ Banner of Unholy Victory
- Targets: allies, self
- Inactive while losing the melee
- Melee damage (base) ×1.12
- Leadership +10
Rays of dark light shimmer about this standard, scouring scenes from a thousand-thousand Ruinous victories upon the flesh of its bearer's opponents.
wh3_main_anc_magic_standard_banner_of_unholy_victory
Rays of dark light shimmer about this standard, scoring scenes from a thousand-thousand of Ruinous victories upon the flesh of its bearer's opponents.
◆Great Icon of DespairUncommon
- ✦ Great Icon of Despair
- Passive aura
- Targets: enemies
- Leadership -10
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
wh3_main_anc_magic_standard_great_icon_of_despair
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
◆Great Standard of SunderingUncommon
- ✦ Great Standard of Sundering
- Passive aura
- Targets: enemies
- Winds of Magic recharge rate ×-0.2
- Miscast chance ×1.5
This standard's focused runes of warding deny enemy Wizards access to the Winds of Magic and the spells that cause Daemons most harm.
wh3_main_anc_magic_standard_great_standard_of_sundering
This standard's focused runes of warding deny enemy Wizards access to the Winds of Magic and the spells that cause Daemons most harm.
◆Icon of Endless WarUncommon
- ✦ Icon of Endless War
- Targets: allies, self
- Active only while in melee
- Fatigue gain ×-0.01
- Leadership +8
The war will never end, yet its warriors shall ever fight as if they have just stepped onto the battlefield, fresh and primed to kill.
wh3_main_anc_magic_standard_icon_of_endless_war
This brass standard constantly drips blood, the smell of which quickly drives all of Khorne's followers mad with battle-lust.
◆Icon of Eternal VirulenceUncommon
- ✦ Icon of Eternal Virulence
- Passive aura
- Targets: enemies
- Active only while in melee
- Missile damage ap ×0.9
- Missile damage base ×0.9
- Speed ×0.9
- Melee damage (AP) ×0.9
- Melee damage (base) ×0.9
- Missile damage ap ×0.85
- Missile damage base ×0.85
- Speed ×0.85
- Melee damage (AP) ×0.85
- Melee damage (base) ×0.85
- Missile damage ap ×0.8
- Missile damage base ×0.8
- Speed ×0.8
- Melee damage (AP) ×0.8
- Melee damage (base) ×0.8
This enchanted mark enables the spellcaster to spread Nurgle's foul pestilence more easily, and has a progressively stronger effect on those caught within its aura.
wh3_main_anc_magic_standard_icon_of_eternal_virulence
Each drop of blood spilt beneath this dank shroud is immediately infected with every affliction known to Nurgle. As the unleashed diseases run rampant, the foe becomes ever more dismayed.
◆Icon of SorceryUncommon
- ✦ Icon of Sorcery
- Passive aura
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
This symbol of enchantment enables swifter harnessing of the Winds of Magic following the casting of a spell.
⊟ Set bonus — Raiment of Change
- Tzeentch corruption: +5
Set with: Staff of Change
wh3_main_anc_magic_standard_icon_of_sorcery
The runes upon this banner seem to swirl and distort with each passing second, constantly seeking the ideal configuration to capture magical energies.
◆Siren StandardUncommon
- ✦ Siren Standard
- Passive aura
- Targets: enemies
- Speed ×0.9
- Melee defence -5
A Daemonic Siren is imprisoned in this banner, its seductive song dulling the senses of the foes that hear it.
wh3_main_anc_magic_standard_siren_standard
A Daemonic Siren is imprisoned in this banner, its seductive song dulling the senses of the foes that hear it.
◆Skull TotemUncommon
- Attribute: Perfect Vigour
- Charge bonus: +10%
- Speed: +10%
wh3_main_anc_magic_standard_skull_totem
The pole of this banner is thick-set with the captured skulls of Khorne's victims, each marked with a brass-etched rune of slaughter.
◆Standard of Chaos GloryUncommon
- ✦ Standard of Chaos Glory
- Passive aura
- Targets: allies, self
- Leadership +10
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
wh3_main_anc_magic_standard_standard_of_chaos_glory
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
◆Standard of Seeping DecayUncommon
- Weapon strength: +10%
⊟ Set bonus — Impedimenta of Plague
- Nurgle corruption: +5
Set with: Staff of Nurgle
wh3_main_anc_magic_standard_standard_of_seeping_decay
A pervasive aura of pestilence surrounds this motheaten banner, sapping the health of all around it.
Dark Elves
Weapons 20
◆Deathsword & The Cursed BladeUnique
🔒 Only: Crone Hellebron
- ✦ The Cursed Blade
- Active — 10s duration, 1s recharge
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 27 damage
- affects up to 1 entities
The Deathsword glistens with murder and the Cursed Blade moves with a life of its own. - Enables magical attacks
- Melee attack: +3
- Melee defence: +5
- Weapon strength: +10%
⊟ Set bonus — Dark Curios
- Rite cost: -50%
- Control: +1
Set with: Amulet of Dark Fire
wh2_dlc10_anc_weapon_deathsword_and_the_cursed_blade
◆DestroyerUnique
🔒 Only: Malekith
- ✦ Destroyer
- Active — 15s duration, 45s recharge
- Targets: enemies
- Ability recharge +15
- Magic resistance -20%
Forged by the Witch King, the blade’s merest touch can unmake enchantments and wither minds. - Attacks cause "Discouraged" effect, reducing leadership
- Post battle chance of stealing a magic item: +50%
- Melee attack: +12
- Weapon strength: +12%
⊟ Set bonus — Wargear of Naggaroth
- Allegiance points gained: +50% for alliances with Dark Elves
- Winds of Magic power reserve capacity: +10
Set with: Circlet of Iron, Armour of Midnight, Supreme Spellshield
wh2_main_anc_weapon_destroyer
◆Heartrender & the DarkswordUnique
🔒 Only: Morathi
- ✦ Heartrender & the Darksword
- Passive aura
- Targets: enemies
- Active only while in melee
- Melee attack -5
- Melee defence -5
The paired weapons of Morathi make the Hag Sorceress extremely deadly in combat. - Slaanesh corruption: +5
- Charge bonus: +30
- Enables magical attacks
- Melee attack: +10
- Melee defence: +5
- Weapon strength: +15%
- Control: +5
⊟ Set bonus — Symbols of the Sorceress
- Allegiance points gained: +50% for alliances and vassalage with Slaanesh
- Slaanesh corruption: +2
Set with: Wand of the Kharaidon, Amber Amulet
wh2_main_anc_weapon_heartrender_and_the_darksword
◆Red BladesUnique
🔒 Only: Lokhir
- Enables sundering attacks
- Melee attack: +10
- Weapon strength: +15%
- Income from sacking settlements: +20%
⊟ Set bonus — Sailor's Dread
- Melee attack: +6 when fighting at sea
- Control: +1
Set with: Helm of the Kraken
wh2_dlc11_anc_weapon_red_blades
These blades gain their red hue from both the Indan Bloodsteel from which they are forged and the viscera which so often covers them.
◆The Dagger of SoulsUnique
- Attacks cause "Spirit Leech" effect, draining hit points
wh2_dlc14_anc_weapon_malus_dagger_of_souls
Like the Dagger of Torxus, this blade is similar in that it can weaken and wound even the strongest of creatures in single combat.
◆The Warpsword of BloodUnique
- Enables magical attacks
- Weapon strength: +25%
wh2_dlc14_anc_weapon_malus_blood_warpsword
This lesser, but by no means less deadly, Warpsword hungers for blood and yearns to gorge itself upon bested flesh.
◆The Warpsword of DeathUnique
- Bonus vs Large: +20
- Weapon strength: +15%
wh2_dlc14_anc_weapon_malus_death_warpsword
Though it may be less powerful than the Warpsword of Khaine, this enchanted blade hungers for death itself – a ravenous urge that can never be fully sated!
◆The Warpsword of KhaineUnique
🔒 Only: Malus Darkblade
- ✦ The Warpsword of Khaine
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.18% max HP
- HP tick every 1s
- Resistance all +5%
"The Time of Blood is at hand!" - Melee attack: +10
- Weapon strength: +15%
- Ambush defence chance: +40%
wh2_dlc14_anc_weapon_warpsword_of_khaine
"The Time of Blood is at hand!"
◆The Warpsword of SlaughterUnique
- Bonus vs Infantry: +20
- Weapon strength: +15%
wh2_dlc14_anc_weapon_malus_slaugher_warpsword
This dread blade, though lesser in power and stature than the Warpsword of Khaine, revels in the endless slaughter it unleashes upon the battlefield.
◆Whip of AgonyUnique
🔒 Only: Rakarth
- Attacks cause "Discouraged" effect, reducing leadership
- ✦ Whip of Agony
- Active — 29s duration, 120s recharge
- Targets: enemies
- affects up to -1 entities
- Melee defence -24
Pain nourishes courage in the hearts of the wild and fear in the hearts of the weak. - Melee attack: +8
- Weapon strength: +12%
- Campaign movement range: +10%
⊟ Set bonus — Aid of the Beastmaster
- Recruit rank: +4 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
- Control: +1
Set with: Beast Armour of Karond Kar
wh2_twa03_anc_weapon_whip_of_agony
◆Blade of RuinRare
- Enables sundering attacks
- Armour-piercing weapon damage: +70
- Melee attack: +5
wh2_main_anc_weapon_blade_of_ruin
The Blade of Ruin is not one to be wielded lightly; its owner stands to lose as much as its victim.
◆ChillbladeRare
- ✦ Chillblade
- Passive aura
- Targets: enemies
- Speed ×0.9
- Melee attack -5
From the scattered shards of Har Kaldra was the Chillblade forged. Its touch can freeze body and the soul within. - Enables frostbite attacks
- Bonus vs Large: +4
- Enables magical attacks
- Weapon strength: +5%
wh2_main_anc_weapon_chillblade
◆Caledor's BaneUncommon
- Bonus vs Large: +16
- Charge bonus: +25
wh2_main_anc_weapon_caledors_bane
A dire lance, etched with the fiery blood of Dragons. It is much feared by High Elf Princes from the realm of Caledor.
◆Crimson DeathUncommon
- Attribute: Causes Fear
- Enables magical attacks
- Weapon strength: +20%
wh2_main_anc_weapon_crimson_death
This halberd was carried by Lord Khalak of Ghrond, the first Captain of the Black Guard. It has been passed down to every successor since.
◆Dagger of HotekUncommon
- Armour-piercing weapon damage: +40
- Enables magical attacks
- Melee attack: +8
wh2_main_anc_weapon_dagger_of_hotek
Created by Hotek, a renegade priest of Vaul, this blade of obsidian allows the wielder to strike with blinding speed.
◆Hydra BladeUncommon
- ✦ Hydra Blade
- Active — 38s duration, 120s recharge
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
The Hydra Blade was carved from a single fang of Akholrak, first and greatest of the War Hydras broken by Malekith. - Melee attack: +7
wh2_main_anc_weapon_hydra_blade
◆Venom SwordUncommon
- Attacks cause "Slow Death" effect, draining hit points
- Bonus vs Infantry: +6
- Weapon strength: +6%
wh2_main_anc_weapon_venom_sword
Quenched in the poison of a thousand malicious serpents; when it strikes, poison flows into the veins of its victims.
◆DeathpiercerCommon
- Bonus vs Infantry: +10
- Charge bonus: +20
wh2_main_anc_weapon_deathpiercer
A terrible weapon - a lance tipped with a blade carved from Cold One teeth, that leaves ragged wounds ensuring victims bleed painfully to death.
◆HeartseekerCommon
- Enables "Inevitable End" contact effect (prevents incoming Healing)
- Enables magical attacks
- Melee attack: +6
wh2_main_anc_weapon_heartseeker
Heartseeker has an uncanny ability to find the heart of a living thing. Dark Elves delight in its ability to destroy the lifeforce of their victims.
◆Web of ShadowsCommon
- ✦ Web of Shadows
- Active — 17s duration, 60s recharge, 1 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 67 damage
- affects up to 1 entities
- Speed ×0.75
Woven from the hair of Witch Elves and studded with Harpy fangs; a victim caught in the Web will be ripped apart. - Enables magical attacks
wh2_main_anc_weapon_web_of_shadows
Armour 8
◆Armour of MidnightUnique
🔒 Only: Malekith
- Armour: +12
- Melee defence: +6
- Physical resistance: 20%
- Wound recovery time: -2 turns
⊟ Set bonus — Wargear of Naggaroth
- Allegiance points gained: +50% for alliances with Dark Elves
- Winds of Magic power reserve capacity: +10
Set with: Circlet of Iron, Supreme Spellshield, Destroyer
wh2_main_anc_armour_armour_of_midnight
Malekith's rune-armour is forged from the hardest meteoric iron and protects against any mortal weapon.
◆Beast Armour of Karond KarUnique
🔒 Only: Rakarth
- Whiplash!: -25s cooldown
- ✦ Beast Armour of Karond Kar
- Targets: self (caster)
- Deactivates while: no enemies in intercept range large
- Melee defence +10
- Resistance all +11%
This jet-black armour has been worked into the most cruelly delicate forms by the hand of a master far superior to any mortal artificer. - Armour: +15
- Leadership aura size: +25%
⊟ Set bonus — Aid of the Beastmaster
- Recruit rank: +4 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units
- Control: +1
Set with: Whip of Agony
wh2_twa03_anc_armour_beast_armour_of_karond_kar
◆Helm of the KrakenUnique
🔒 Only: Lokhir
- ✦ Helm of the Kraken
- Targets: self (caster)
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
- Melee defence +10
Bow down before the true Lord of the Sea. - Attribute: Causes Terror
- Armour: +15
⊟ Set bonus — Sailor's Dread
- Melee attack: +6 when fighting at sea
- Control: +1
Set with: Red Blades
wh2_main_anc_armour_helm_of_the_kraken
◆Armour of Eternal ServitudeRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Battle healing cap: +10%
- Armour: +15
- Ward save: 10%
wh2_main_anc_armour_armour_of_eternal_servitude
◆Armour of Living DeathRare
- ✦ The Hunger
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Armour: +15
- Leadership: -7
- Melee defence: +6
- Ward save: 10%
wh2_main_anc_armour_armour_of_living_death
It is claimed that anyone wearing this armour cannot die. Unfortunately, they cannot remove it either and will be slowly driven insane.
◆Armour of DarknessUncommon
- Attribute: 360 Missile Block
- Armour: +20
- Missile block chance: +20%
wh2_main_anc_armour_armour_of_darkness
Forged from meteoric steel, this suit is all but impossible to dent or pierce.
◆Shield of GhrondUncommon
- ✦ Shield of Ghrond
- Passive aura
- Targets: enemies
- Active only while in melee
- Melee damage (base) ×0.88
Shaped into the leering face of an Ice Daemon, this shield is imbued with the north wind, robbing attacks of their force. - Armour: +15
- Melee defence: +6
wh2_main_anc_armour_shield_of_ghrond
◆Cloak of Hag GraefCommon
- Armour: +10
- Missile resistance: 10%
wh2_main_anc_armour_cloak_of_hag_graef
Made from the scales of Aggraunir, the first sea Dragon captured, the cloak can withstand the harshest blows.
Talismans 10
◆Amber AmuletUnique
🔒 Only: Morathi
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Enemy Hero action success chance: -10%
- Ward save: 20%
- Wound recovery time: -3 turns
- Casualty replenishment rate: +3%
⊟ Set bonus — Symbols of the Sorceress
- Allegiance points gained: +50% for alliances and vassalage with Slaanesh
- Slaanesh corruption: +2
Set with: Wand of the Kharaidon, Heartrender & the Darksword
wh2_main_anc_talisman_amber_amulet
This enchanted talisman is carved from the heart of the largest black tree in the Petrified Forest.
◆Amulet of Dark FireUnique
🔒 Only: Crone Hellebron
- ✦ Amulet of Dark Fire
- Passive aura
- Targets: allies, self
- Magic resistance +20%
This amulet wreathes its wearer in a mystical flame that burns magic instead of flesh. - Enemy Hero action success chance: -10%
- Ward save: 15%
⊟ Set bonus — Dark Curios
- Rite cost: -50%
- Control: +1
Set with: Deathsword & The Cursed Blade
wh2_dlc10_anc_talisman_amulet_of_dark_fire
◆Amulet of DefianceUnique
- Physical resistance: 25%
wh2_dlc14_anc_talisman_malus_amulet_of_defiance
Just like the Amulet of Vaurog, used by a Chaos Champion to survive his duel with Malus, this enchanted piece makes the wielder almost invulnerable to wounding by a lesser weapon.
◆Idol of DarknessUnique
- ✦ Idol of Darkness
- Passive aura
- Targets: enemies
- Speed ×0.55
- Melee defence -5
Time runs slower around the wearer, almost as if it acknowledges the idol's immense power. - Speed: +20%
wh2_dlc14_anc_talisman_malus_idol_of_darkness
Although not as powerful as the fabled Idol of Kolkuth, this lesser piece still gives the wielder control over the fabrics of time, though for a limited time only.
◆Crown of Black IronUncommon
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Spell resistance: 10%
- Ward save: 5%
wh2_main_anc_talisman_crown_of_black_iron
A dark crown, that will ensorcel the heart of those that bear it.
◆DeathmaskUncommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 10%
wh2_main_anc_talisman_deathmask
Made from gold of the Blackspine Mountains, the Deathmask depicts Khaine in his aspect of the Deathbringer.
◆Pearl of Infinite BleaknessUncommon
- ✦ Pearl of Infinite Bleakness
- Active — 44s duration, 60s recharge
- Targets: allies, self
- Leadership +8
This pearl of blackest jet soaks up dread, fear and self-doubt, leaving its wearer stronger within. - Attribute: Contempt
- Character's aura leadership effect: +5
wh2_main_anc_talisman_pearl_of_infinite_blackness
◆Ring of DarknessUncommon
- Melee defence: +7
- Missile resistance: 15%
wh2_main_anc_talisman_ring_of_darkness
Billowing black smoke emerges from the opal set into this ring, obscuring the wearer's position.
◆Ring of HotekUncommon
- ✦ Ring of Hotek
- Targets: enemies
- Miscast chance ×1.5
It was Hotek who forged the Witch King’s armour. His ring - a trinket of obsidian and black diamond - is just as powerful. - Spell resistance: 30%
wh2_main_anc_talisman_ring_of_hotek
◆The Black AmuletUncommon
- Melee attack: +8
- Physical resistance: 5%
- Ward save: 5%
wh2_main_anc_talisman_the_black_amulet
The amulet is a lustrous polished stone with a midnight hue, engraved with a single spiteful rune.
Enchanted Items 8
◆Octagonal MedallionUnique
- Spell resistance: 20%
- Ward save: 10%
wh2_dlc14_anc_enchanted_item_malus_octagon_medallion
This brass medallion, covered in runes, has the power to dampen the potency of the Winds of Magic.
◆Supreme SpellshieldUnique
🔒 Only: Malekith
- ✦ Supreme Spellshield
- Passive aura
- Targets: enemies, allies, self
- Winds of Magic recharge rate ×-0.2
- Winds of Magic reserve — depletion ×-0.05 (larger pool)
- Magic resistance +20%
This shield has a reflection so dark that it absorbs hostile magic and reflects it back at the foe. - Doombolt: -2 Winds of Magic cost
- Doombolt Upgraded: -2 Winds of Magic cost
- Enemy Hero action success chance: -10%
- Spell resistance: 20%
- Melee defence: +8
⊟ Set bonus — Wargear of Naggaroth
- Allegiance points gained: +50% for alliances with Dark Elves
- Winds of Magic power reserve capacity: +10
Set with: Circlet of Iron, Armour of Midnight, Destroyer
wh2_main_anc_enchanted_item_supreme_spellshield
◆Warp-GemUnique
- All spells: -20s cooldown
- Miscast base chance: -25%
wh2_dlc14_anc_enchanted_item_malus_warp_gem
Just like Elgol's Warp-Gem, this lesser version gives the wielder limited control over the unpredictable Winds of Magic.
◆Black Dragon EggRare
- ✦ Black Dragon Egg
- Active — 16s duration, 90s recharge, 3 use(s)
- Wind spell
- Targets: enemies
In Naggaroth, Black Dragon eggs are often consumed so that their devourers might take a portion of Dragon-strength. - Melee attack: +7
- Weapon strength: +15%
wh2_main_anc_enchanted_item_black_dragon_egg
◆Cloak of TwilightRare
- Attribute: Stalk
- Bonus vs Infantry: +10
- Charge bonus: +20
- Spell resistance: 15%
- Missile resistance: 15%
wh2_main_anc_enchanted_item_cloak_of_twilight
Woven from the hair of innocents, and dyed with the blood of Sorcerers, it is all but invisible to the mortal eye.
◆Rubric of Dark DimensionsUncommon
- ✦ Rubric of Dark Dimensions
- Active — 13s duration, 90s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever. - Physical resistance: 5%
wh2_main_anc_enchanted_item_rubric_of_dark_dimensions
◆The Guiding EyeCommon
- ✦ The Guiding Eye
- Active — 18s duration, 60s recharge
- Targets: allies, self
- Missile damage ap ×1.2
Wrought in black iron with an oval ruby at its centre, the Guiding Eye grants mystical sight to its wearer. - Ambush success chance: +10%
wh2_main_anc_enchanted_item_the_guiding_eye
◆Whip of MiseryCommon
- ✦ Whip of Misery
- Active — 31s duration, 90s recharge, 3 use(s)
- Targets: enemies
- Accuracy -30
- Melee attack -24
As the caster utters a forbidden name, her enemies are wracked with waves of misery. - Melee attack: +5
wh2_main_anc_enchanted_item_whip_of_agony
Arcane Items 7
◆Circlet of IronUnique
🔒 Only: Malekith
- ✦ Circlet of Iron
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
- Miscast chance ×0.5
The Circlet of Iron, said to be older than the Elven race, is a potent source of arcane power. - Power of Darkness: +2 use(s)
- Power of Darkness: -2 Winds of Magic cost
- Corruption: -5
- Magic item drop chance from battle: +5%
- Armour: +5
⊟ Set bonus — Wargear of Naggaroth
- Allegiance points gained: +50% for alliances with Dark Elves
- Winds of Magic power reserve capacity: +10
Set with: Armour of Midnight, Supreme Spellshield, Destroyer
wh2_main_anc_arcane_item_circlet_of_iron
◆Wand of the KharaidonUnique
🔒 Only: Morathi
- All spells: -15s cooldown
- ✦ Wand of the Kharaidon
- Active — 7s duration, 120s recharge, 2 use(s)
- Bombardment
- Targets: enemies
The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe. - Soul Stealer: -2 Winds of Magic cost
- Winds of Magic power reserve capacity: +10
- Magic item drop chance from battle: +5%
⊟ Set bonus — Symbols of the Sorceress
- Allegiance points gained: +50% for alliances and vassalage with Slaanesh
- Slaanesh corruption: +2
Set with: Amber Amulet, Heartrender & the Darksword
wh2_main_anc_arcane_item_wand_of_the_kharaidon
A powerful item of dark sorcery, this wand unleashes the power of the fell Daemon Kharaidon on command.
◆Black StaffUncommon
- ✦ Black Staff
- Active — 20s duration, 90s recharge, 3 use(s)
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.7 (larger pool)
- HP tick every 1s
- Deals 33 damage
- affects up to 1 entities
The caster draws on unstable power from the Realm of Chaos to charge their spells. - Spell intensity: +10%
wh2_main_anc_arcane_item_black_staff
◆Scroll of Black HorrorUncommon
- ✦ Arnzipal's Black Horror
- Active — 16s duration, 120s recharge, 1 use(s)
- Wind spell
- Targets: enemies
Reading the dark scrawl etched upon the scroll will summon Arnzipal's Black Horror. - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_arnizipals_black_horror
◆Darkstar CloakCommon
- ✦ Darkstar Cloak
- Targets: self (caster)
- Winds of Magic recharge rate ×0.4
Woven into the fabric of this cloak is the essence of a star stolen from the night sky of Nagarythe. - Attribute: Stalk
wh2_main_anc_arcane_item_darkstar_cloak
◆Scroll of LykosCommon
- ✦ Speed of Lykos
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Speed ×1.25
The words upon this scroll, when read aloud, allow an ally to move at such a speed as to be unseen. - Speed: +10%
wh2_dlc10_anc_arcane_item_scroll_of_speed_of_lykos
◆Tome of FurionCommon
- ✦ Tome of Furion
- Active — 7s duration, 60s recharge, 4 use(s)
- Bombardment
- Targets: enemies
The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe. - Targeting range: +10% for spells
wh2_main_anc_arcane_item_tome_of_furion
Followers 22
◆Assassin's ApprenticeCommon
- Assassinate action: Additional 8% success chance
wh2_main_anc_follower_def_apprentice_assassin
An assassin's services will always be in demand, assuming they survive the training…
◆BodyguardCommon
- Enemy Hero action success chance: -10%
wh2_main_anc_follower_def_bodyguard
There are always those in need of protection from the machinations of their enemies… or indeed their friends.
◆Daemon WhispererCommon
- Hero action success chance: +10% for Sorceresses
- Slaanesh corruption: +5
wh2_main_anc_follower_def_daemon_whisperer
"What's that? Pleasure and pain… indivisible? I see the truth of it..."
◆Dark Prince's EnvoyCommon
- Chaos Undivided corruption: +5
- Campaign line of sight: +15%
wh2_main_anc_follower_def_diplomat_slaanesh
Slaanesh offers great power to those who have the resolve to grasp it.
◆Degenerate Kettle DrummerCommon
- Control: +2
wh2_main_anc_follower_def_musician_drum
Cruelty and excess have a certain rhythm.
◆Deviant FlautistCommon
- Control: +4
wh2_main_anc_follower_def_musician_flute
Depravity's melody is the sweetest of tunes to Dark Elf ears.
◆ElfservantCommon
- On turn start, Lords in this character's region have a chance to gain 1 loyalty
wh2_main_anc_follower_def_servant
"He's the very likeness of Khaine himself! I should know - slaving and doing for him all these years."
◆EnvoyCommon
- Diplomatic relations: +10 with all factions
wh2_main_anc_follower_def_diplomat
It is sometimes necessary to employ silver-tongued diplomacy to achieve one's desired ends.
◆EunuchCommon
- On turn start, Lords in this character's region have a chance to gain 1 loyalty
wh2_main_anc_follower_def_harem_attendant
You should never trust a wolf with your livestock.
◆Evil ChoirmasterCommon
- Control: +6
wh2_main_anc_follower_def_musician_choirmaster
"The adagio will, quite literally, tear your heart out…"
◆FactorCommon
- Income from trade tariffs: +5%
wh2_main_anc_follower_def_merchant
When your rulers consider themselves above such low professions, there is money to be made for the wily merchant.
◆Fimir BalefiendCommon
- Hero action success chance: +10% for Sorceresses
- Post battle chance of stealing a magic item: +10%
wh2_main_anc_follower_def_fimir_balefiend
The Balefiend's sorceries may seem crude and ritualistic compared to others, but they are no less potent.
◆GravediggerCommon
- Income from post-battle loot: +10%
wh2_main_anc_follower_def_gravedigger
Nothing reinforces a Dark Elf's sense of superiority (and security) quite so much as knowing not only that his enemy has perished, but also where the body is buried.
◆Harem KeeperCommon
- Control: +4
wh2_main_anc_follower_def_harem_keeper
"What's your pleasure, sir?"
◆High Elf SlaveCommon
- Weapon strength: +10% when fighting against High Elves
- Income from all buildings: +10%
wh2_main_anc_follower_def_slave
Beaten by lash and scourge, brutally driven forth into servitude and torment. There is no release, not even death.
◆Organ MerchantCommon
- Income from trade tariffs: +5%
wh2_main_anc_follower_def_organ_merchant
The profits of murder go beyond merely removing one's rivals from the field of play.
◆OverseerCommon
- Income from all buildings: +10%
- Casualties captured post-battle: +15%
wh2_main_anc_follower_def_overseer
Someone needs to ensure that enslaved captives do not - cannot - run away, and occasionally feed them just enough to remain productive.
◆Pleasure CultistCommon
- Character's aura leadership effect: +5
wh2_main_anc_follower_def_cultist
The favour of the Pleasure Prince is much coveted amongst his acolytes.
◆RhetoricianCommon
- Control: +1
wh2_main_anc_follower_def_propagandist
When the deeds of old can be erased by a cleverly-spoken word, what need is there for integrity and law?
◆SlaverCommon
- Slaves: 10 per turn
- Casualties captured post-battle: +15%
wh2_main_anc_follower_def_slave_trader
A captured High Elf is the most valuable of prizes; a wealthy slaver will trade much to bring such a sweetmeat before his patron.
◆WyrmhunterCommon
- Recruit rank: +1 for war beast units
wh2_main_anc_follower_def_beastmaster
Anath Raema's savage children can break enemy lines with tooth and claw. This one ensures their obedience in battle.
◆ZealotCommon
- Attribute: Causes Fear when fighting against High Elves
wh2_main_anc_follower_def_fanatic
This one lives for the day when the last High-Elf dies screaming in agony upon Khaine's altar.
Banners 10
◆BruglirUnique
- Bonus vs Infantry: +20
- Missile resistance: 15%
wh2_dlc14_anc_follower_malus_bruglir
Malus' eldest brother, a renowned captain and Corsair in his own right, is conducting an incestuous relationship with his own sister, Yasmir.
◆SilarUnique
- Base weapon damage: -30
- Armour-piercing weapon damage: +30
wh2_dlc14_anc_follower_malus_silar
Malus' captain of guards is as close as a Dark Elf can possibly get to being honourable and dutiful, and so remains one of an extremely small group whom the tyrant feels he can trust.
◆Spirit of Hathan GulUnique
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Physical resistance: 25%
wh2_dlc14_anc_follower_malus_hathan_gul
In a failed assassination attempt, Hathan Gul was the captain of the Manticore tasked with killing Malus on his father Lurhan's orders.
◆Spirit of LhunaraUnique
- Attribute: Snipe
- Attribute: Unspottable
- Attribute: Stalk
wh2_dlc14_anc_follower_malus_lhunara
Though she remains the nearest Malus has ever come to a true love, Lhunara died by his hand, and having pledged devotion to Chaos, was resurrected by the Ruinous Powers that she might take her revenge.
◆Dread BannerRare
- Attribute: Causes Fear
- Attribute: Causes Terror
wh2_main_anc_magic_standard_dread_banner
Such is the supernatural fear instilled by the visage of the Bloody-handed God upon this standard that few dare to even look at it.
◆Hydra BannerRare
- Charge bonus: +20
- Charge bonus: +18%
wh2_main_anc_magic_standard_hydra_banner
Imbued with the magic of Hekarti the Hydra Queen, this banner quickens the reflexes so that those nearby strike with her own speed and savagery.
◆Banner of MurderUncommon
- Charge bonus: +10
- Charge bonus: +10%
- Speed: +15%
wh2_main_anc_magic_standard_banner_of_murder
This banner is steeped in the blood of sacrificial victims, its murderous aura instilling a thirst for death and carnage in its bearers.
◆Standard of Hag GraefUncommon
- Melee attack: +10
wh2_main_anc_magic_standard_standard_of_hag_graef
A banner depicting the dread city. Under the mystical influence of this serpentine banner, warriors strike with astounding speed.
◆Sea Serpent StandardCommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
wh2_main_anc_magic_standard_sea_serpent_standard
◆The Blood BannerCommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Leadership: +5
wh2_main_anc_magic_standard_the_blood_banner
Dwarfs
Weapons 23
◆Axe of DargoUnique
🔒 Only: Ungrim Ironfist
- ✦ Axe of Dargo
- Active — 29s duration, 120s recharge
- Targets: self (caster)
- Bonus vs large +32
- Melee damage (AP) ×1.5
The Axe of Dargo, a runic weapon of monstrous size, is tempered with dragon's blood and iron-oaths of vengeance. - Bonus vs Large: +6
- Enables magical attacks
- Melee attack: +6
- Income from post-battle loot: +10%
- Recruitment cost: -10%
- Upkeep: -5%
⊟ Set bonus — Arsenal of the Slayer
- Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- Control: +3
- Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
Set with: The Slayer Crown, Dragon Cloak of Fyrskar
wh_main_anc_weapon_axe_of_dargo
◆Axes of KadrinUnique
🔒 Only: Garagrim Ironfist
- ✦ Axes of Kadrin
- Active — 21s duration, 120s recharge
- Targets: self (caster)
- Bonus vs infantry +16
- Melee damage (AP) ×1.75
- Melee damage (base) ×1.75
Chained to Garagrim's wrists so he will never lose them, these twin axes are inscribed with powerful runes, augmenting their wielder's natural strength. - Armour-piercing weapon damage: +50
- Charge bonus: +15
- Melee attack: +5
wh3_dlc25_anc_weapon_axes_of_kadrin
The finest blades forged within the Slayer's Keep, designed to bring down the largest and most ferocious monsters on the battlefields of the Old World.
◆ElfbaneUnique
- Weapon strength: +25% when fighting against Elves
- Melee attack: +10 when fighting against Elves
- Melee attack: +5 when fighting against Elves
- Enables magical attacks
wh2_dlc10_dwf_anc_weapon_elfbane
Rightly feared by the elgi, Elfbane's runes have been fashioned to cleave through Elven flesh with ease.
◆Glaive GunUnique
🔒 Only: Malakai Makaisson, Master Engineer Ghost
- Armour-piercing missile damage: +50%
- Bonus vs Large: +15
- Range: +10%
wh3_dlc25_anc_weapon_glaive_gun
That which is not taboo of Chaos Dwarf weapon manufacturing can be learned from, resulting in a Dawi-made weapon far superior in every way.
◆Klad BrakakUnique
🔒 Only: Thorek
- Enables sundering attacks
- ✦ Klad Brakak
- Active — 4s duration, 30s recharge
- Bombardment
- Targets: enemies
The runic energy within Thorek's mighty hammer builds and crackles, erupting in an earth-shattering thunderbolt. - ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
⊟ Set bonus — Runic Armaments
- Oathgold cost for crafting Runes: -25%
- Control: +1
Set with: Thorek's Rune Armour
wh2_dlc17_anc_weapon_klad_brakak
The runic energy within Thorek's mighty hammer builds and crackles, erupting in an earth-shattering thunderbolt.
◆Makaisson's PersuaderUnique
🔒 Only: Malakai Makaisson
- ✦ Makaisson's Persuader
- Active — 17s duration, 120s recharge, 3 use(s)
- Targets: allies, self
- Regenerates 1% max HP
- HP tick every 1s
- affects up to -1 entities
- Replenishes ammunition
With enough practiced tinkering, a damaged War Machine can be returned to working order in no time. - Casualty replenishment rate: +8% for Artillery and War Machine units
- Melee attack: +5
- Weapon strength: +20%
⊟ Set bonus — Tools of the Trade
- Upkeep: -5% for Artillery and Flying War Machine units
- Missile strength: +10%
- Research rate: +10
Set with: The Eyes of Grungni
wh3_dlc25_anc_weapon_makaissons_persuader
With enough practiced tinkering, a damaged War Machine can be returned to working order in no time.
◆Rune Axe of GrombrindalUnique
🔒 Only: Grombrindal
- Armour-piercing weapon damage: +13
- Melee attack: +10
- Income from post-battle loot: +10%
- Recruitment cost: -10%
- Upkeep: -5%
- ✦ Rune Axe of Grombrindal
- Active — 32s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Discouraged
- Melee damage (AP) ×1.5
Mentioned in several sagas and legends, could the White Dwarf's mighty weapon be the fabled rune axe wielded by Grimnir at the dawn of history?
⊟ Set bonus — Accoutrements of Ages
- Control: +1
- Diplomatic relations: +30 with Dwarfs
Set with: Armour of Glimril Scales, Rune Helm of Zhufbar, Cloak of Valaya
wh_pro01_anc_weapon_the_rune_axe_of_grombrindal
Mentioned in several sagas and legends, could the White Dwarf's mighty weapon be the fabled rune axe wielded by Grimnir at the dawn of history?
◆StarbreakerUnique
- Attacks cause "Discouraged" effect, reducing leadership
- ✦ Heroic Killing Blow
- Active — 25s duration, 90s recharge
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike. - Melee attack: +6
- Weapon strength: +20%
wh2_dlc10_dwf_anc_weapon_starbreaker
Created by Grungni himself, Starbreaker is among the most powerful of all Dawi weapons.
◆The Axe of GrimnirUnique
🔒 Only: Thorgrim Grudgebearer
- Armour-piercing weapon damage: +12
- Bonus vs Large: +4
- Melee attack: +6
- Income from post-battle loot: +10%
- Recruitment cost: -10%
- Upkeep: -5%
⊟ Set bonus — High-King's Regalia
- Allegiance points gained: +50% for alliances with Dwarfs
- Control: +1
Set with: The Armour of Skaldour, The Great Book of Grudges, The Dragon Crown of Karaz
wh_main_anc_weapon_the_axe_of_grimnir
Before Grimnir disappeared into the north, he gifted his son Morgrim one of his legendary axes. It has been passed down to each High King ever since.
◆The Hammer of AngrundUnique
🔒 Only: Belegar
- ✦ Hammer of Angrund
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.15
- Melee attack +8
- Melee damage (AP) ×1.18
- Melee damage (base) ×1.18
Soaked in centuries of Greenskin blood, the Ironhammer has been handed down to every rightful Angrund ruler of the Eight Peaks. - Enables magical attacks
- Melee attack: +8
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Control: +3
⊟ Set bonus — Armoury of the Defiant
- Recruit rank: +1 for all units
- Control: +1
Set with: Shield of Defiance
wh_dlc06_anc_weapon_the_hammer_of_angrund
Soaked in centuries of Greenskin blood, the Ironhammer has been handed down to every rightful Angrund ruler of the Eight Peaks.
◆Dragon Slayer's AxeRare
- ✦ Dragon Slayer's Axe
- Targets: self (caster)
- Active only below 50% HP
- Melee attack +5
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Those who wield such an axe come under a grim resolve to fight no matter their wounds. - Bonus vs Large: +15
- Weapon strength: +15%
wh2_dlc10_dwf_anc_weapon_dragon_slayers_axe
Forged in the breath of a captured ice drake; a chosen axe of any Dragon Slayer.
◆Gatekeeper's HammerRare
- ✦ The Chilling Aura
- Passive aura
- Targets: enemies
- Speed ×0.7
As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill. - Enables frostbite attacks
- Melee defence: +10
wh2_dlc10_dwf_anc_weapon_gate_keepers_hammer
Anyone who wields such a hammer acquires a grim resolve to fight on, regardless of their wounds.
◆Ironwarden's HammerRare
- ✦ Ironwarden's Hammer
- Targets: self (caster)
- Inactive when morale drops below half
All Dawi that witness the Ironwarden wielding this mighty hammer in action will be roused to war. - Bonus vs Infantry: +15
- Weapon strength: +15%
wh2_dlc10_dwf_anc_weapon_ironwardens_hammer
All Dawi that witness the Ironwarden wielding this mighty hammer in action are roused to war.
◆Red Axe of Karak Eight PeaksRare
- Enables magical attacks
- Melee attack: +10
- Weapon strength: +20%
- Weapon strength: +20% when fighting against Greenskins
wh_main_anc_weapon_red_axe_of_karak_eight_peaks
The Red Axe was forged in Karak Eight Peaks, its vengeful runes made to destroy all Greenskins and vermin.
◆Ironbeard's AxeUncommon
- Enables flaming attacks
- Melee defence: +8
- Weapon strength: +16%
wh2_dlc10_dwf_anc_weapon_ironbeards_axe
The axe of an Ironbreaker veteran is often imbued with runes of flaming fury.
◆Old Guard's HammerUncommon
- Ward save: 5% when fighting against Greenskins, Ogres and Skaven
- Melee attack: +12 when fighting against Greenskins, Ogres and Skaven
- Weapon strength: +12% when fighting against Greenskins, Ogres and Skaven
wh2_dlc10_dwf_anc_weapon_old_guards_hammer
This weapon is forged with a certain hammerhead that is excellent for cracking open the worthless heads of Skaven and Greenskins.
◆Prospector's PickaxeUncommon
- Enables sundering attacks
- Armour-piercing weapon damage: +80
wh2_dlc10_dwf_anc_weapon_prospectors_pickaxe
A hardened gromril spike ensures this pick can prize out any gem or eye, no matter how deeply embedded.
◆Ranger's CrossbowUncommon
- Base missile damage: +50
- Range: +10%
- Reload time reduction: +15%
wh2_dlc10_dwf_anc_weapon_rangers_hammer
This weapon has been augmented for improved range and reload time, making it ideal for dealing swiftly with threats of an existential nature!
◆Slayer's AxeUncommon
- Charge bonus: +20
- Melee attack: +8
- Speed: +10%
wh2_dlc10_dwf_anc_weapon_slayers_axe
A mighty axe covered in vengeful runes that's as desperate to fulfil the Slayer Oath as its owner.
◆The Hammer of Karak DrazhUncommon
- ✦ The Hammer of Karak Drazh
- Active — 50s duration, 90s recharge
- Targets: enemies
- Melee attack -40
- Melee damage (base) ×0.7
The Hammer of Karak Drazh was struck with such powerful runes it can be swung with preternatural ease. - Enables magical attacks
- Melee attack: +5
- Melee defence: +5
wh_main_anc_weapon_the_hammer_of_karak_drazh
◆Troll Slayer's AxeUncommon
- Enables flaming attacks
- Bonus vs Large: +20
wh2_dlc10_dwf_anc_weapon_trollslayer_axe
An axe worthy a great Slayer, tempered to break through tough Troll skin.
◆Miner's PickaxeCommon
- Armour-piercing weapon damage: +32
- Bonus vs Infantry: +6
wh2_dlc10_dwf_anc_weapon_miners_pickaxe
They say a miner's pick can shatter anything it strikes! A grand claim, but one that has not yet proven false…
◆Veteran's HammerCommon
- Attribute: Expert Charge Defence
- Melee defence: +6
wh2_dlc10_dwf_anc_weapon_veterans_hammer
Veterans have honed their weapons to within a whisker of perfection; they know a hammer's heft, making them perfectly balanced.
Armour 19
◆Alaric's ArmourUnique
- Unit mass: +20%
- Attribute: Expert Charge Defence
- Armour: +35
- Ward save: 20%
wh2_dlc10_dwf_anc_armour_alriks_armour
The lost forging techniques of Alaric the Mad have been rediscovered, enabling the creation of this wonderous armour.
◆Armour of Glimril ScalesUnique
🔒 Only: Grombrindal
- Enemy Hero action success chance: -10%
- Armour: +8
- Melee defence: +6
- Physical resistance: 10%
- Ward save: 10%
- Wound recovery time: -1 turns
⊟ Set bonus — Accoutrements of Ages
- Control: +1
- Diplomatic relations: +30 with Dwarfs
Set with: Rune Helm of Zhufbar, Cloak of Valaya, Rune Axe of Grombrindal
wh_pro01_anc_armour_armour_of_glimril_scales
Replicated by Runesmiths from a single scale wedged between the teeth of a slain Chaos Lord at the pivotal Battle of Thraag, the White Dwarf's armour is able to deflect even the hardest blows.
◆Shield of DefianceUnique
🔒 Only: Belegar
- Armour: +8
- Melee defence: +6
- Ward save: 15%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Control: +5
⊟ Set bonus — Armoury of the Defiant
- Recruit rank: +1 for all units
- Control: +1
Set with: The Hammer of Angrund
wh_dlc06_anc_armour_shield_of_defiance
This shield is inscribed with powerful runes of protection that turn away even the most rending of blows.
◆Starmetal PlateUnique
- ✦ Starmetal Plate
- Passive aura
- Targets: enemies
- Inactive when morale drops below half
- Melee attack -8
Using a rarefied ore of Gromril, and the finest forging techniques, crafting such mail will make the wearer all but impervious. - Armour: +10
- Melee defence: +15
- Missile resistance: 10%
wh2_dlc10_dwf_anc_armour_starmetal_plate
Using a rarefied ore of Gromril, and the finest forging techniques, crafting such mail will make the wearer all but impervious to attack.
◆The Armour of SkaldourUnique
🔒 Only: Thorgrim Grudgebearer
- Enemy Hero action success chance: -10%
- Armour: +12
- Melee defence: +6
- Ward save: 10%
- Wound recovery time: -1 turns
⊟ Set bonus — High-King's Regalia
- Allegiance points gained: +50% for alliances with Dwarfs
- Control: +1
Set with: The Great Book of Grudges, The Dragon Crown of Karaz, The Axe of Grimnir
wh_main_anc_armour_the_armour_of_skaldour
Protected by powerful runes, the Armour of Skaldour has turned countless blades away from the High King in both battle and during assassination attempts.
◆The Slayer CrownUnique
🔒 Only: Ungrim Ironfist
- Corruption: -5
- Armour: +8
- Melee attack: +3
- Melee defence: +10
- Ward save: 10%
- Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Control: +5
⊟ Set bonus — Arsenal of the Slayer
- Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- Control: +3
- Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
Set with: Dragon Cloak of Fyrskar, Axe of Dargo
wh_main_anc_armour_the_slayer_crown
This majestic, horned helmet has been worn by every Slayer King since the time of King Baragor.
◆Thorek's Rune ArmourUnique
🔒 Only: Thorek
- ✦ Thorek's Rune Armour
- Passive aura
- Targets: allies, self
- affects up to -1 entities
- Armour +15
- Resistance flame +10%
Thorek’s self-crafted armour can turn a Giant’s club, allowing the Runelord to walk unscathed through the flames of the Wyrm Drakamol. - Armour: +15
- Fire resistance: 15%
- Spell resistance: 15%
⊟ Set bonus — Runic Armaments
- Oathgold cost for crafting Runes: -25%
- Control: +1
Set with: Klad Brakak
wh2_dlc17_anc_armour_thoreks_rune_armour
Thorek’s self-crafted armour can turn a Giant’s club, allowing the Runelord to walk unscathed through the flames of the Wyrm Drakamol.
◆Dragon Slayer's ScalesRare
- Attribute: Causes Terror
- Physical resistance: 15%
- Speed: +10%
wh2_dlc10_dwf_anc_armour_dragon_slayers_scales
Eschewing armour, Dragon Slayers will instead take the scales of slain Drakes for a modicum of protection.
◆Gatekeeper's HelmRare
- ✦ Gatekeeper's Helm
- Passive aura
- Targets: allies, self
- Magic resistance +20%
- Missile resistance +10%
The Gatekeepers are rightly seen as living bastions; those that wear this helm are talismans of sanctuary. - Armour: +20
- Character's aura leadership effect: +4
- Leadership aura size: +30%
wh2_dlc10_dwf_anc_armour_gate_keepers_helm
The Gatekeepers are rightly seen as living bastions; those that wear this helm are talismans of sanctuary.
◆Ironwarden's ShieldRare
- ✦ Ironwarden's Shield
- Targets: allies, self
- Active only below 50% HP
- Resistance all +10%
A massive tower-shield usually taken into battle by Iron Wardens. Its bulk is worth the protection it provides. - Melee defence: +10
- Missile block chance: +20%
wh2_dlc10_dwf_anc_armour_ironwardens_shield
A massive tower-shield usually taken into battle by Iron Wardens. Its bulk is worth the protection it provides.
◆Magnificent Armour of Borek BeetlebrowRare
- Armour: +30
- Melee defence: +4
- Ward save: 10%
wh_main_anc_armour_magnificent_armour_of_borek_beetlebrow
To rid Karak Hirn of two despicable giants, Borek fashioned this suit of exquisite Gromril armour that glows with several master runes.
◆Ironbeard's ArmourUncommon
- Armour: +40
- Fire resistance: 20%
wh2_dlc10_dwf_anc_armour_ironbeards_armour
Expensive and coveted Gromril plate, forged by Master Runesmiths and worth a kingly price.
◆Old Guard's ArmourUncommon
- Ward save: 15% when fighting against Greenskins, Ogres and Skaven
- Armour: +15
wh2_dlc10_dwf_anc_armour_old_guards_armour
Heavy plate-mail warn by the dedicated guardians and Kingsguard who serve the most ancient Karaks.
◆Prospector's MailUncommon
- Attribute: Snipe
- Attribute: Stalk
- Attribute: Strider
- Speed: +5%
wh2_dlc10_dwf_anc_armour_prospectors_mail
The preferred mail of scouts and prospectors alike, this armour is wrought with unique runes of stealth.
◆Ranger's CloakUncommon
- Attribute: Vanguard Deployment
- Missile resistance: 10%
- Physical resistance: 8%
wh2_dlc10_dwf_anc_armour_rangers_cloak
Rangers' cloaks are entwined with runes of concealment and warding.
◆Troll Slayer's HideUncommon
- Armour: +15
- Bonus vs Large: +5
- Spell resistance: 25%
wh2_dlc10_dwf_anc_armour_troll_slayers_hide
The hide of felled beast, now inscribed with tattoos of protection.
◆Veteran's ArmourUncommon
- Armour: +35
- Melee defence: +5
wh2_dlc10_dwf_anc_armour_veterans_armour
Fine Dwarfen plate-mail, crafted from iron and precious gromril ore.
◆Miner's HelmCommon
- Attribute: Immune to Psychology
- Armour: +25
wh2_dlc10_dwf_anc_armour_miners_helm
A helmet of older design that is said to imbue its wearer with the courage of the Grungni.
◆Slayer's BracersCommon
- Charge bonus: +10
- Speed: +10%
wh2_dlc10_dwf_anc_armour_slayers_gauntlets
Gold-plated bracelets inscribed with runes that mirror the tattoos of the greatest Slayers to ensure a swift killing blow.
Talismans 18
◆Cloak of ValayaUnique
🔒 Only: Grombrindal
- Corruption: -5
- Enemy Hero action success chance: -10%
- Spell resistance: 25%
- Melee defence: +6
- Physical resistance: 5%
⊟ Set bonus — Accoutrements of Ages
- Control: +1
- Diplomatic relations: +30 with Dwarfs
Set with: Armour of Glimril Scales, Rune Helm of Zhufbar, Rune Axe of Grombrindal
wh_pro01_anc_talisman_cloak_of_valaya
Grombrindal's cloak was woven by Valaya herself as a token of the love she felt for the White Dwarf, as proven by the skill in needlework displayed.
◆Crimson GemstoneUnique
- ✦ Dark Protection
- Active — 30s duration, 90s recharge
- Targets: self (caster)
- Melee defence +24
- Resistance all +20%
"If you need the strength, then turn to me…" - ✦ The Hunger
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Weapon strength: +25%
wh3_dlc25_anc_talisman_crimson_gemstone
A ruby-red jewel imbued with a swirling energy; attaching it to a weapon grants it strange powers…
◆Dragon Cloak of FyrskarUnique
🔒 Only: Ungrim Ironfist
- Enemy Hero action success chance: -10%
- Fire resistance: 20%
- Melee defence: +5
- Ward save: 20%
- Wound recovery time: -1 turns
⊟ Set bonus — Arsenal of the Slayer
- Recruit rank: +1 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
- Control: +3
- Recruitment cost: -25% for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units
Set with: The Slayer Crown, Axe of Dargo
wh_main_anc_talisman_dragon_cloak_of_fyrskar
This cloak is made from the skin of the fierce dragon Fyrskar - now an heirloom of Karak Kadrin and a symbol of vows already fulfilled.
◆Ring of GrimnirUnique
- ✦ Ring of Grimnir
- Passive aura
- Targets: allies, self
- Inactive when morale drops below half
- Melee attack +5
- Leadership +12
A thick ring of oathgold, created using words of fury once spoken by Grimnir himself. - Melee attack: +10
- Weapon strength: +10%
wh2_dlc10_dwf_anc_talisman_ring_of_grimnir
A thick ring of Oathgold, created using words of fury once spoken by Grimnir himself.
◆The Ankor ChainUnique
- Attribute: Immune to Psychology
- Melee defence: +6
- Physical resistance: 15%
wh2_dlc10_dwf_anc_talisman_the_ankor_chain
A talisman worn upon a thick chain that imbues its wearer with the courage of every High King of Everpeak.
◆The Dragon Crown of KarazUnique
🔒 Only: Thorgrim Grudgebearer
- Attribute: Immune to Psychology
- Melee attack: +3
- Melee defence: +3
- Physical resistance: 10%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Control: +3
- Recruit rank: +1 for Longbeards units
⊟ Set bonus — High-King's Regalia
- Allegiance points gained: +50% for alliances with Dwarfs
- Control: +1
Set with: The Armour of Skaldour, The Great Book of Grudges, The Axe of Grimnir
wh_main_anc_talisman_the_dragon_crown_of_karaz
The Dragon Crown has been worn by the High King since the founding of Karaz-a-Karak.
◆Dragon Slayer's FangRare
- ✦ Dragon Slayer's Fang
- Targets: self (caster)
- Active only below 50% HP
- Melee defence +10
- Resistance all +10%
An amulet made of a Dragon's fang is a reminder that no matter how vicious the beast, it *will* fall. - Ward save: 10%
wh2_dlc10_dwf_anc_talisman_dragon_slayers_fang
An amulet made of a Dragon's fang is a reminder that no matter how vicious the beast, it *will* fall.
◆Ironbeard's RingRare
- ✦ Ironbeard's Ring
- Passive aura
- Targets: enemies
- Weakness flame -20
Such a ring is wrought in runes of cooling, allowing its bearer a certain immunity from fire. - Fire resistance: 50%
wh2_dlc10_dwf_anc_talisman_ironbeards_ring
Such a ring is wrought in runes of cooling, allowing its bearer a certain immunity from fire.
◆Ironwarden's WardstoneRare
- Ward save: 15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- Weapon strength: +10% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- Corruption: -5
wh2_dlc10_dwf_anc_talisman_ironwardens_wardstone
A Wardstone, like an Oathstone, is a great, revered rock. This one is inscribed with runes of warding.
◆Old Guard's TankardRare
- ✦ Old Guard's Tankard
- Targets: self (caster)
- Active only when out of melee
- Regenerates 0.1% max HP
- HP tick every 1s
This tankard is large and deep; when filled, only the eldest of Longbeards can sup from it. - Vigour loss reduction: -33%
wh2_dlc10_dwf_anc_talisman_old_guards_tankard
This tankard is large and deep; when filled, only the eldest of Longbeards can sup from it.
◆Gatekeeper's Rat CatcherUncommon
- Enables "Dazed" contact effect (reduced Speed and Melee Defence)
- Weapon strength: +10% when fighting against Skaven
- Bonus vs Infantry: +10
wh2_dlc10_dwf_anc_talisman_gate_keepers_rat_catcher
An amulet awarded to the Chief Rat-Catcher - not as mundane a task as it sounds when Skaven are the foe.
◆Miner's LanternUncommon
- ✦ Spotter
- Passive aura
- Targets: allies, self
- Spotting forest ×2
- Spotting scrub ×2
Uncannily keen or just possessed of the right tools for the job, a true spotter is one that few can hide from. - Attribute: Vanguard Deployment
- Armour-piercing weapon damage: +50
wh2_dlc10_dwf_anc_talisman_miners_lattern
Great jewels can be found in the deeps, as long as there is light to illuminate the seams.
◆Prospector's ChargeUncommon
- Enables flaming attacks
- Base weapon damage: +60
- Attribute: Wallbreaker
wh2_dlc10_dwf_anc_talisman_prospectors_charge
This charge is created with the driest, and most potent, of black powders.
◆Ranger's PouchUncommon
- Casualty replenishment rate: +15% for this Character
- Ammunition: +15%
- Physical resistance: 10%
wh2_dlc10_dwf_anc_talisman_rangers_pouch
What mysteries are found inside the Ranger's Pouch? Not everyone is brave enough to find out…
◆Seed of RebirthUncommon
- Battle healing cap: +20%
- ✦ Seed of Rebirth
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
Eating a seed from this small Troll-skin leather pouch will imbue the consumer with regenerative abilities. - Fire resistance: -10%
wh_main_anc_talisman_seed_of_rebirth
◆Troll Slayer's AmuletUncommon
- Attribute: Charge Defence vs Large
- Attribute: Causes Fear
- Charge bonus: +25
- Speed: +10%
wh2_dlc10_dwf_anc_talisman_troll_slayers_amulet
A trinket of the Slayers that feeds into their anger, hate and suffering.
◆Slayer's RingCommon
- Bonus vs Large: +5
- Ward save: 5%
wh2_dlc10_dwf_anc_talisman_slayers_ring
This freshly-smelted ring has the words of the Slayer Oath in Klinkarhun along its diameter.
◆Veteran's FlaskCommon
- Melee attack: +3
- Melee defence: +3
- Vigour loss reduction: -10%
wh2_dlc10_dwf_anc_talisman_veterans_flask
A flask that contains a spicy, salty brew blessed by Valaya herself.
Enchanted Items 19
◆Heart of MalevolenceUnique
- ✦ Muster of Malevolents
- Active — 15s duration, 90s recharge, 3 use(s)
- Targets: enemies
- Fatigue gain ×1
- HP tick every 2s
- Deals 144 damage
- affects up to 1 entities
Unleashed upon a foe, these aggressive manifestations of the forest are utilised for their needle-like arrows that inflict painful wounds from afar. - Melee defence: +8
- Missile resistance: 15%
wh3_dlc25_anc_enchanted_item_heart_of_malevolence
In the deepest, darkest forests stand enormous, ancient trees that've grown ever more malignant as the centuries have flown by. Their evil bark offers protection from attack.
◆Horn of the AncestorsUnique
- ✦ Horn of the Ancestors
- Active — 1s duration, 120s recharge, 1 use(s)
- Summon: Ancestor Spirit
- Targets: allies, self
Blowing on this ancient horn will summon a legendary Ancestor back from Valaya's bosom to aid in the fight. - Physical resistance: 15%
wh2_dlc10_dwf_anc_enchanted_item_horn_of_the_ancestors
Blowing on this ancient horn will summon a legendary Ancestor back from Valaya's bosom to aid in the fight.
◆Rune Helm of ZhufbarUnique
🔒 Only: Grombrindal
- Armour: +10
- Physical resistance: 10%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- ✦ Rune Helm of Zhufbar
- Passive aura
- Targets: allies, self
- Leadership +12
Long thought lost to time and conflict, Grombrindal's awesome helm inspires already-courageous Dwarfen hearts to even greater acts of bravery.
⊟ Set bonus — Accoutrements of Ages
- Control: +1
- Diplomatic relations: +30 with Dwarfs
Set with: Armour of Glimril Scales, Cloak of Valaya, Rune Axe of Grombrindal
wh_pro01_anc_enchanted_item_rune_helm_of_zhufbar
Long thought lost to time and conflict, Grombrindal's awesome helm inspires already-courageous Dwarfen hearts to even greater acts of bravery.
◆Sceptre of StoneUnique
- ✦ Sceptre of Stone
- Active — 9s duration, 90s recharge, 2 use(s)
- Bombardment
- Targets: enemies
Bound within this mighty sceptre is the power to move the mountain peaks themselves. - Melee attack: +15
wh2_dlc10_dwf_anc_enchanted_item_sceptre_of_stone
Bound within this mighty sceptre is the power to move the mountain peaks themselves.
◆The Eyes of GrungniUnique
🔒 Only: Malakai Makaisson
- ✦ The Eyes of Grungni
- Passive aura
- Targets: allies, self
- Missile damage ap ×1.1
- Missile damage base ×1.1
- Missile range ×1.1
When enemies think they are safe at range, wise Grungni ensures their confidence is misplaced. - Reload time reduction: +10%
- Income from post-battle loot: +15%
- Ambush defence chance: +15%
⊟ Set bonus — Tools of the Trade
- Upkeep: -5% for Artillery and Flying War Machine units
- Missile strength: +10%
- Research rate: +10
Set with: Makaisson's Persuader
wh3_dlc25_anc_enchanted_item_the_eyes_of_grungni
When enemies think they are safe at range, wise Grungni ensures their confidence is misplaced.
◆The Great Book of GrudgesUnique
🔒 Only: Thorgrim Grudgebearer
- Corruption: -5
- ✦ The Great Book of Grudges
- Passive aura
- Targets: allies, self
- Melee attack +8
The Dammaz Kron recounts every deed of infamy perpetuated against the Dwarfs, scribed in the blood of kings and infused with vows of vengeance. - Melee attack: +3
- Melee defence: +3
- Upkeep: -5%
⊟ Set bonus — High-King's Regalia
- Allegiance points gained: +50% for alliances with Dwarfs
- Control: +1
Set with: The Armour of Skaldour, The Dragon Crown of Karaz, The Axe of Grimnir
wh_main_anc_enchanted_item_the_great_book_of_grudges
The Dammaz Kron recounts every deed of infamy perpetuated against the Dwarfs, scribed in the blood of kings and infused with vows of vengeance.
◆Dragon Slayer's BootsRare
- Armour: +20
- Charge bonus: +25
- Fire resistance: 30%
- Speed: +10%
wh2_dlc10_dwf_anc_enchanted_item_dragon_slayers_boots
These boots are made for walking… and fighting and slaying!
◆Gatekeeper's BeltRare
- ✦ Gatekeeper's Belt
- Targets: allies, self
- Active only below 25% HP
- Resistance all +40%
A strong, thick belt; perfect for beard-tuckers and flask-holders everywhere. - Attribute: Unbreakable
- Armour: +20
wh2_dlc10_dwf_anc_enchanted_item_gate_keepers_belt
A strong, thick belt; perfect for beard-tuckers and flask-holders everywhere.
◆Ironwarden's TankardRare
- ✦ Liquid Fortification
- Targets: self (caster)
- Inactive when morale wavers
- Regenerates 0.1% max HP
- HP tick every 1s
A touch of Bugman's Courage can keep a Dawi standing and fighting, a touch unsteadily, on their feet. - Attribute: Immune to Psychology
- Vigour loss reduction: -20%
wh2_dlc10_dwf_anc_enchanted_item_ironwardens_tankard
Said to contain a bottomless mug of Bugman's XXXXXX; not so much a yard of ale, as a league!
◆Fiery Ring of ThoriUncommon
- ✦ Fiery Ring of Thori
- Active — 7s duration, 90s recharge, 3 use(s)
- Wind spell
- Targets: enemies
When the rune within the dark ruby of the ring is activated a roiling ball of magic flame is hurled toward a nearby foe. - Fire resistance: 30%
wh_main_anc_enchanted_item_fiery_ring_of_thori
◆Ironbeard's BracersUncommon
- ✦ Ironbeard's Bracers
- Targets: allies, self
- Inactive while winning the melee
- Speed ×1.1
- Physical resistance +20%
Large iron bands wrapped around the Ironbeard's wrist to deflect enemy strikes. - Armour: +15
- Melee defence: +4
wh2_dlc10_dwf_anc_enchanted_item_ironbeards_bracers
Large iron bands wrapped around the Ironbeard's wrist to deflect enemy strikes.
◆Old Guard's KegUncommon
- Character's aura leadership effect: +10
- Leadership aura size: +25%
- Vigour loss reduction: -15%
wh2_dlc10_dwf_anc_enchanted_item_old_guards_keg
A Dawi with a few beers in him is even braver than your average guard!
◆Prospector's SpyglassUncommon
- ✦ Prospector's Spyglass
- Passive aura
- Targets: allies, self
- Accuracy +15
Dwarfs excel at crafting lenses, making their spy-glasses the envy of all umgi, except Elves, the gits. - Missile strength: +20%
wh2_dlc10_dwf_anc_enchanted_item_prospectors_spyglass
Dwarfs excel at crafting lenses, making their spy-glasses the envy of all umgi, except Elves, the gits.
◆Ranger's BroachUncommon
- Attribute: Stalk
- Attribute: Strider
- Physical resistance: 5%
- Speed: +10%
wh2_dlc10_dwf_anc_enchanted_item_rangers_brooch
This piece of jewellery is a small ornamentation that often carries a beneficial ward or fortune.
◆Troll Slayer's GauntletsUncommon
- Attribute: Strider
- Bonus vs Large: +10
- Melee attack: +5
wh2_dlc10_dwf_anc_enchanted_item_troll_slayers_gauntlets
Massive mittens, banded in iron and laced with runes of swiftness; they are perfect for getting in that early kill which Slayer's crave.
◆Miner's Drinking HornCommon
- Vigour loss reduction: -20%
wh2_dlc10_dwf_anc_enchanted_item_miners_drinking_horn
Miners come up from the deeps very thirsty, so appreciate a nice, large horn.
◆Silver Horn of VengeanceCommon
- ✦ Silver Horn of Vengeance
- Active — 22s duration, 60s recharge
- Targets: allies, self
- Charge bonus +12
When winded, the Silver Horn sounds a clear note that brings hope to Dwarfs and foreboding doom to the enemy. - Character's aura leadership effect: +4
- Leadership aura size: +25%
wh_main_anc_enchanted_item_silver_horn_of_vengeance
◆Slayer's BeltCommon
- ✦ Determined Deathblow
- Targets: self (caster)
- Active only below 20% HP
- Melee attack +10
- Melee damage (AP) ×1.3
- Melee damage (base) ×1.3
The weight of every single insult, grievance, umbrage and ill-feeling, channelled into a single, crushing swing of the axe.
wh2_dlc10_dwf_anc_enchanted_item_slayers_belt
Not only useful for holding up pantaloons and for tucking your beard in, but great for carrying your axe in too.
◆Veteran's GauntletsCommon
- Armour: +20
- Melee defence: +3
wh2_dlc10_dwf_anc_enchanted_item_veterans_bracers
The gloves of a veteran are made to fit those thick, dextrous hands that are the mark of a true Dawi warrior.
Runes 37
◆Ancestor Rune of GrimnirUnique
- Army ability: "Ancestral Rune of Grimnir"
wh2_dlc17_anc_rune_personal_ancestor_rune_of_grimnir
Grimnir's rune calls on the power of the Ancestor himself, smiting foes with heavy molten rock.
◆Ancestor Rune of GrungniUnique
- Army ability: "Ancestral Rune of Grungni"
wh2_dlc17_anc_rune_personal_ancestor_rune_of_grungni
The natural strength of the Dwarfs is imbued in this rune, amplifying their power in battle.
◆Ancestor Rune of ValayaUnique
- Army ability: "Ancestral Rune of Valaya"
wh2_dlc17_anc_rune_personal_ancestor_rune_of_valaya
The blessing of Valaya is bestowed by this rune, mending broken bones and knitting the rended flesh of wearied warriors.
◆Master Rune of AdamantUnique
- Melee defence: +12
wh2_dlc17_anc_rune_personal_master_rune_of_adamant
The bearer of this rune will stand as an impenetrable wall of steel, unflinching in the face of injury.
◆Master Rune of Alaric the MadUnique
- Base weapon damage: -75
- Armour-piercing weapon damage: +75
wh2_dlc17_anc_rune_personal_master_rune_alaric_the_mad
The Master Rune of Alaric the Mad augments every cut and thrust of the weapon it adorns.
◆Master Rune of CleansingUnique
- Weapon strength: +15% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- Corruption: -3
wh3_dlc21_anc_rune_personal_master_rune_of_cleansing
Forged by the Master Runesmiths of Slayers Keep, this rune forces back the corruption of the Undead and other Forces of Destruction.
◆Master Rune of DisguiseUnique
- Attribute: Snipe
- Attribute: Stalk
- Missile resistance: 20%
wh2_dlc17_anc_rune_engineering_master_rune_of_disguise
The magic of this rune distorts the air around Dwarfen war machines, hiding them from the enemy's view.
◆Master Rune of FlightUnique
- ✦ Master Rune of Flight
- Active — 120s recharge
- Magic missile
- Targets: enemies
This rune has been used to surprise the Dwarfs’ foes with armour-shattering power since the world was young.
wh2_dlc17_anc_rune_personal_master_rune_of_flight
Few foes can withstand the impact of a thrown hammer, nor conquer their fear when the hammer magically returns to its bearer.
◆Master Rune of GromrilUnique
- Armour: +50
- Physical resistance: 10%
wh2_dlc17_anc_rune_personal_master_rune_of_gromril
This rune grants the protective embrace of the toughest metal in the known world.
◆Master Rune of ImmolationUnique
- ✦ Master Rune of Immolation
- Active — 30s recharge
- Bombardment
Invoked only in desperate circumstances, this rune has been devised to keep prized war machines from falling into enemy hands. - Missile strength: +20%
wh2_dlc17_anc_rune_engineering_master_rune_of_immolation
This rune ensures the prized war machines of the Dwarfs will never fall into enemy hands.
◆Master Rune of PassageUnique
- Attribute: Strider
- Speed: +25%
wh2_dlc17_anc_rune_personal_master_rune_of_passage
Through dense vegetation and rugged terrain, this rune clears the way with ease.
◆Master Rune of Skalf BlackhammerUnique
- Armour-piercing weapon damage: +10
- Weapon strength: +30%
wh2_dlc17_anc_rune_personal_master_rune_of_skalf_blackhammer
Like the hammers forged by the Runesmith Skalf, any weapon bearing this rune will deal catastrophic damage with every strike.
◆Master Rune of Snorri SpangelhelmUnique
- Melee attack: +25
wh2_dlc17_anc_rune_personal_master_rune_of_snorri_spangelhelm
As Runesmith to the High King, Snorri knew well that no weapon is as dependable as a weapon that strikes true.
◆Master Rune of SpiteUnique
- ✦ Master Rune of Spite
- Passive aura
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 4 damage
- affects up to 4 entities
First embedded in the gates of Karaz-a-Karak, the damaging aura permeating from this rune is enough to turn most enemies away.
wh2_dlc17_anc_rune_personal_master_rune_of_spite
First embedded in the gates of Karaz-a-Karak, the damaging aura permeating from this rune is enough to turn most enemies away.
◆Rune of ThungniUnique
- ✦ Rune of Thungni
- Active — 40s duration, 120s recharge
- Targets: allies, self
- affects up to -1 entities
- Imbues attacks: Sundered Armour
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
This tablet provides the means to crack through any substance. - Physical resistance: 20%
wh3_dlc25_anc_rune_personal_rune_of_thungni
The rune of the Ancestor God of Runesmiths hardens both the axe and armour of the Dwarf who bears it.
◆Rune of LuckUncommon
- Ward save: 10%
wh2_dlc17_anc_rune_personal_rune_of_luck
When the odds are stacked in the enemies' favour, it helps to have luck on one's side.
◆Flakkson's Rune of SeekingCommon
- Increases Bonus vs. Large and enables projectiles to home in on targets
wh2_dlc17_anc_rune_engineering_flakksons_rune_of_seeking
With this rune, artillery fires with a devastating range once used to shoot Dragons Riders from the sky.
◆Rune of BurningCommon
- Adds explosive damage that reduces enemy leadership
wh2_dlc17_anc_rune_engineering_rune_of_burning
War machines bearing this rune will rain fire down on the enemy, setting them ablaze with volatile flame.
◆Rune of CleavingCommon
- Armour-piercing weapon damage: +50
wh2_dlc17_anc_rune_personal_rune_of_cleaving
This rune was originally designed for Dwarfen Miners, allowing them to cleave through even the hardest rock.
◆Rune of FearCommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Enemy leadership: -3
wh2_dlc17_anc_rune_personal_rune_of_fear
An aura of almighty power stems from this rune, causing all foes nearby to tremble with terror.
◆Rune of FireCommon
- Enables flaming attacks
- Base weapon damage: +70
wh2_dlc17_anc_rune_personal_rune_of_fire
An unbearable heat radiates from this rune, making each attack from its bearer strike with searing flame.
◆Rune of FuryCommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Melee attack: +5
wh_dlc06_anc_rune_rune_of_fury
Bright and angry glow the Runes of Fury, the weapons that hold them almost jumping out of their wielders' hands in desperation to strike the foe.
◆Rune of FuryCommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Melee attack: +5
wh_main_anc_rune_rune_of_fury
Bright and angry glow the Runes of Fury, the weapons that hold them almost jumping out of their wielders' hands in desperation to strike the foe.
◆Rune of FuryCommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Melee attack: +5
wh_pro01_anc_rune_rune_of_fury
Bright and angry glow the Runes of Fury, the weapons that hold them almost jumping out of their wielders' hands in desperation to strike the foe.
◆Rune of ImpactCommon
- Enables "Dazed" contact effect (reduced Speed and Melee Defence)
- Charge bonus: +25
wh2_dlc17_anc_rune_personal_rune_of_impact
With this rune struck onto a warrior's armour, none could stand against the thunderous impact of their charge.
◆Rune of IronCommon
- Armour: +20
- Physical resistance: 5%
wh2_dlc17_anc_rune_personal_rune_of_iron
The magic of this rune weaves over itself in protective layers, increasing its potency and shielding its wearer from harm.
◆Rune of MightCommon
- Bonus vs Large: +15
wh_dlc06_anc_rune_rune_of_might
A Dwarf wielding a weapon bearing the Runes of Might can fell a Giant in a flurry of axe blows.
◆Rune of MightCommon
- Bonus vs Large: +15
wh_main_anc_rune_rune_of_might
A Dwarf wielding a weapon bearing the Runes of Might can fell a Giant in a flurry of axe blows.
◆Rune of MightCommon
- Bonus vs Large: +15
wh_pro01_anc_rune_rune_of_might
A Dwarf wielding a weapon bearing the Runes of Might can fell a Giant in a flurry of axe blows.
◆Rune of ParryingCommon
- Melee defence: +7
wh_dlc06_anc_rune_rune_of_parrying
A weapon with this rune moves to block incoming attacks, making its wielder extremely hard to hit.
◆Rune of ParryingCommon
- Melee defence: +8
wh_main_anc_rune_rune_of_parrying
A weapon with this rune moves to block incoming attacks, making its wielder extremely hard to hit.
◆Rune of ParryingCommon
- Melee defence: +7
wh_pro01_anc_rune_rune_of_parrying
A weapon with this rune moves to block incoming attacks, making its wielder extremely hard to hit.
◆Rune of PenetrationCommon
- Increases armour-piercing missile damage and penetration
wh2_dlc17_anc_rune_engineering_rune_of_penetration
Artillery soars from the war machines bearing this rune, piercing through armour into tender, vulnerable flesh.
◆Rune of ShieldingCommon
- Missile resistance: 15%
wh2_dlc17_anc_rune_personal_rune_of_shielding
First struck during the War of Vengeance, a shield bearing this rune would protect against the most relentless of missile fire.
◆Rune of StrikingCommon
- Weapon strength: +20%
wh_dlc06_anc_rune_rune_of_striking
The Rune of Striking causes the weapon to hit the foe’s most vulnerable area with an uncanny precision.
◆Rune of StrikingCommon
- Weapon strength: +20%
wh_main_anc_rune_rune_of_striking
The Rune of Striking causes the weapon to hit the foe’s most vulnerable area with an uncanny precision.
◆Rune of StrikingCommon
- Weapon strength: +20%
wh_pro01_anc_rune_rune_of_striking
The Rune of Striking causes the weapon to hit the foe’s most vulnerable area with an uncanny precision.
Followers 27
◆Kraggi, Assistant at the ForgeUnique
🔒 Only: Thorek
- Miscast base chance: -15%
wh2_dlc17_anc_follower_dwf_kraggi
When Thorek’s long-suffering assistant pays sufficient attention to his master’s gruff commands, few can match the Master Runelord’s prowess on the Anvil of Doom.
◆ArchivistCommon
- Research rate: +10
wh_main_anc_follower_dwarfs_archivist
The keepers of the archive know the location of any account, history or lore held within the Dwarfhold's dusty archives.
◆BrewmasterCommon
- Income from Gem Cutters and Obsidian Quarries: +6%
wh_main_anc_follower_dwarfs_brewmaster
"The king be damned - every Dawi knows there is no more important a personage in this Hold than the Brewmaster!"
◆Candle MakerCommon
- Campaign line of sight: +8%
wh_main_anc_follower_dwarfs_candle_maker
Dwarf candle makers are always in demand. If you live underground you'll need light no matter the time of day - even if your eyes are suited to darkness.
◆Choir MasterCommon
- Corruption: -2
- Control: +1
wh_main_anc_follower_dwarfs_choir_master
A typical choirmaster's conundrum is how many verses of "She was Only a Halfling's Daughter" to regale the Elven ambassador with? The full 260? Or the shorter 180 stanza version?
◆CooperCommon
- Income from Gem Cutters and Obsidian Quarries: +6%
wh_main_anc_follower_dwarfs_cooper
"What do you mean the Coopers' Guild isn't important? Tell me, lad, without our casks what would you store the black powder and beer in?"
◆Daughter of ValayaCommon
- Income from all buildings: +7%
wh_main_anc_follower_dwarfs_daughter_of_valaya
Although rarely seen on the battlefield, the Kvinn - Khazalid for lady - also known as Valaya's Daughters, are often the real power behind a Hold's throne.
◆Dwarf BrideCommon
- Income from all buildings: +9%
wh_main_anc_follower_dwarfs_dwarf_bride
A Dwarf bride often comes with a hefty dowry - by tradition her weight in gold. Which probably explains why hot-blooded Dwarfs take to curvier maids!
◆Dwarfen TattooistCommon
- Corruption: -3
wh_main_anc_follower_dwarfs_dwarfen_tattooist
The ability to etch runes into Dwarf flesh will keep the spirit of the Karaz Ankor alive and well.
◆GoldsmithCommon
- Income from Iron Mines, Gold Mines and Stone Quarries: +8%
wh_main_anc_follower_dwarfs_goldsmith
Dwarfs can manipulate and shape gold as easy as wet clay, and Goldsmiths are masters of this craft.
◆GrudgekeeperCommon
- Leadership: +4 when fighting against Greenskins
wh_main_anc_follower_dwarfs_grudgekeeper
It is the Grudgekeeper's hallowed duty to keep the Hold's Book of Grudges up to date, expunging old grudges while adding new entries.
◆GuildmasterCommon
- Income from trade tariffs: +5%
wh_main_anc_follower_dwarfs_guildmaster
The Guilds are as powerful as the Clans in Dwarf society - a Guildmaster can control or break a Hold's trade, should he be of a mind.
◆JewelsmithCommon
- Income from Gem Cutters and Obsidian Quarries: +6%
wh_main_anc_follower_dwarfs_jewelsmith
A Dwarf jeweller can weigh up, appraise and rate the clarity of a stone from across a room. An eyepiece is what umgi pretenders have to use.
◆MinerCommon
- Income from Iron Mines, Gold Mines and Stone Quarries: +15%
wh_main_anc_follower_dwarfs_miner
Miners brave horrendous subterranean conditions, and horrors, in search of iron, silver, gold, gems, and other valuables.
◆PowdermakerCommon
- Recruitment cost: -7% for Artillery units
wh_main_anc_follower_dwarfs_powder_mixer
"What in Grungni's matted beard are you doing? Never - I mean never - bring a lit candle in here again!"
◆ProspectorCommon
- Income from sacking settlements: +9%
wh_main_anc_follower_dwarfs_prospector
"You can wave your pitchfork at me all you like, umgi, but I say there's gold under this farm and I mean to have it!"
◆ReckonerCommon
- Character's aura leadership effect: +4
wh_main_anc_follower_dwarfs_reckoner
The High King's Reckoners travel the Karaz Ankor inspecting a Hold's assets, making sure every stipend is paid and coin accounted for.
◆RunebearerCommon
- Campaign movement range: +10%
wh_main_anc_follower_dwarfs_runebearer
Communication between Dwarfholds is important. As such, these young Dwarfs risk life and limb to carry messages from one to another.
◆Runesmith ApprenticeCommon
- Hero recruitment cost: -10% for Runesmiths
wh_main_anc_follower_dwarfs_runesmith_apprentice
Even for Dwarfs, Runesmiths are a grim sort; they very rarely take on aspirants, as worthy apprentices are hard to find.
◆SapperCommon
- Attrition: +10% when under siege
wh_main_anc_follower_dwarfs_sapper
Dwarfs excel at digging - not the crude tunnels of Skaven and Goblins - but masterful underground passages. They can also use such skills when besieging the enemy.
◆ShieldbreakerCommon
- Leadership: +4 during subterranean siege battles
- Leadership: +4 during subterranean intercept battles
wh_main_anc_follower_dwarfs_shieldbreaker
Elite soldiers who specialise in fighting deep underground, seeking to stem the tide of evil and safeguard their people.
◆ShipwrightCommon
- Attrition: -60% casualties suffered from high seas, reef and storm attrition
wh_main_anc_follower_dwarfs_shipwright
A Dwarf shipwright has mastered the art of floating huge vessels of metal on water - a mystery to other races.
◆Slayer WardCommon
- Upkeep: -20% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units
wh_main_anc_follower_dwarfs_slayer_ward
Those beardlings who slight their masters or fail in their apprenticeships may take the Slayer Oath in shame.
◆StonemasonCommon
- Income from Iron Mines, Gold Mines and Stone Quarries: +8%
wh_main_anc_follower_dwarfs_stonemason
It was the stonemasons who discovered runic number-magic, allowing them to craft perfectly square stones. Manling scholars call such art "calculus".
◆Teller of TalesCommon
- Corruption: -2
- Control: +1
wh_main_anc_follower_dwarfs_teller_of_tales
Not an official title, but there is always one Longbeard in the feasting hall that can engross an audience with a fine tale - if offered a tankard of ale!
◆Treasure HunterCommon
- Income from post-battle loot: +7%
wh_main_anc_follower_dwarfs_treasure_hunter
"There's lost treasure down here, alright. Gold or gems, one or t'other. My beard can sense it. Just gotta mind those booby traps…"
◆Troll SlayerCommon
- Bonus vs Large: +14
wh_main_anc_follower_dwarfs_troll_slayer
Dwarfs who have been disgraced, crossed in love, or otherwise humiliated abandon traditional society and seek the sweet release of death. Fair enough, really.
Banners 15
◆Arachnarok TrophyUnique
- Attribute: Stalk
- Enables poison attacks
wh3_dlc25_anc_banner_arachnarok_trophy
To have defeated, and then decapitated, such a colossal, and deadly predator as an Arachnarok Spider is the sign of a warrior of significant prowess, and growing legend.
◆Dragonhide CloaksUnique
- ✦ Glittering Scales
- Passive aura
- Targets: enemies
- Melee attack -5
Such is the shine upon every scale in this resplendent mail that the foe can't help but be dazzled. - Fire resistance: 20%
wh3_dlc25_anc_banner_dragon_hide_cloaks
Dragonhide cloaks are worn more for the prestige of being thought a Dragon-killer than for any protection they offer.
◆Rune of the FurnaceUnique
- ✦ Forgefire
- Passive aura
- Targets: enemies
- Armour -15
The fires of a Runesmith’s forge burn brighter and hotter, its blessing upon an ally’s weapons increasing their potency. - Melee attack: +10
wh3_dlc25_anc_banner_rune_of_the_furnace
First designed to aid Dwarfs working white-hot forges, this rune has been adapted for use in battle.
◆Master Rune of Stromni RedbeardRare
- ✦ Master Rune of Stromni Redbeard
- Passive aura
- Targets: allies, self
- Melee attack +5
- Leadership +4
Stromni Redbeard made this rune in the days of Bael, Lord of Karak Azul - it was used by Durgin, grandsire of Grimnir, the Ancestor God of Warriors. - Melee attack: +8
wh_main_anc_rune_master_rune_of_stromni_redbeard
◆Master Rune of ValayaRare
- Attribute: Perfect Vigour
- Spell resistance: 50%
wh_main_anc_rune_master_rune_of_valaya
This ancient rune of protection was first fashioned by the Ancestor Goddess Valaya herself.
◆Rune of BattleRare
- Bonus vs Infantry: +8
- Leadership: +4
- Melee attack: +6
wh_main_anc_rune_master_rune_of_battle
During the Golden Age, a Rune of Battle would be seen on Dwarf Banners from many Holds, for the Clans were always thirsty for war.
◆Rune of DismayRare
- ✦ Rune of Dismay
- Passive aura
- Targets: enemies
- Charge speed ×0.9
- Speed ×0.9
- Charge bonus ×0.9
The uncanny glow of this rune is an awe-inspiring sight, apt to fill foes with debilitating dread. - Attribute: Causes Terror
wh_main_anc_rune_master_rune_of_dismay
◆Banner of Lost HoldsUncommon
- ✦ Banner of Lost Holds
- Passive aura
- Targets: allies, self
- Melee attack +5
- Melee damage (base) ×1.08
Created by Runelords who hailed from lost holds - to fight beneath this storied banner is to recall the fury of so many wrongs.
wh_main_anc_magic_standard_banner_of_lost_holds
◆Master Rune of Groth One-EyeUncommon
- Attribute: Causes Fear when fighting against Greenskins
- Attacks cause "Discouraged" effect, reducing leadership
- ✦ Master Rune of Groth One-Eye
- Passive aura
- Targets: allies, self
- Leadership +8
Groth One-Eye first struck this rune in the time of Kurgan Ironbeard, when the Greenskins were driven from the Badlands and the Dwarfs prospered. - Attribute: Causes Terror
wh_main_anc_rune_master_rune_of_groth_one-eye
Groth One-Eye first struck this rune in the time of Kurgan Ironbeard, when the Greenskins were driven from the Badlands and the Dwarfs prospered.
◆Master Rune of GrungniUncommon
- ✦ Master Rune of Grungni
- Passive aura
- Targets: allies, self
- Missile resistance +20%
This rune stirs up the Winds of Magic, using their swirling arcane force to protect its bearer and shield nearby Dwarfs from missile fire. - Ward save: 10%
wh_main_anc_rune_master_rune_of_grungni
◆Rune of SanctuaryUncommon
- Spell resistance: 30%
- Physical resistance: 15%
wh_main_anc_rune_master_rune_of_sanctuary
This rune magnifies the natural anti-magic aura already residing inside each and every Dwarf.
◆Rune of StoicismUncommon
- ✦ Rune of Stoicism
- Passive aura
- Targets: allies, self
Dwarfs are stubborn. The Rune of Stoicism amplifies this, reminding them never to back down no matter who they face. - Attribute: Expert Charge Defence
- Bonus vs Large: +8
wh_main_anc_rune_master_rune_of_stoicism
Dwarfs are stubborn. The Rune of Stoicism amplifies this, reminding them never to back down no matter who they face.
◆Strollaz' RuneUncommon
- Attribute: Vanguard Deployment
- Speed: +20%
wh_main_anc_rune_strollaz_rune
Troops that bear this rune are not restricted by the bounds of their army's deployment zone.
◆Ancestor RuneCommon
- ✦ Ancestor Rune
- Passive aura
- Targets: allies, self
- Fatigue gain ×-0.1
In adversity, Dwarfs look to the runes of the Ancestors - remembering the duty that is now their own to bear - and refuse to break. - Vigour loss reduction: -25%
wh_main_anc_rune_ancestor_rune
◆Rune of CourageCommon
- Charge bonus: +15
- ✦ Rune of Courage
- Passive aura
- Targets: allies, self
Those that have the Rune of Courage will never fear the horrors they face.
wh_main_anc_rune_master_rune_of_courage
Those that have the Rune of Courage will never fear the horrors they face.
Grand Cathay
Weapons 19
◆Blades of Shang-YangUnique
🔒 Only: Bhashiva
- ✦ Blades of Shang-Yang
- Active — 32s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Flammable
- Melee attack +24
- Melee damage (AP) ×1.3
- Melee damage (base) ×1.3
Instilled with a measure of the Iron Dragon's own power, the White Tiger's katara burn eternally with strange alchemical fire. - Fire resistance: 30%
- Melee attack: +10
- Weapon strength: +15%
wh3_cp1_anc_weapon_blades_of_shang_yang
This ornate set of katara was crafted for the first White Tiger on the order of the Iron Dragon himself, in gratitude for services to Shang-Yang.
◆Fulminant BladeUnique
- Enables "Blinded" contact effect
- Bonus vs Infantry: +15
- Enables magical attacks
⊟ Set bonus — Shang-Yang's Prizes
- Replenishes 10% campaign movement range after winning a battle
- Attribute: Causes Terror
- Enemy leadership: -5
- Control: +3
Set with: Claw-Etched Plate, Tzeentchbane Teeth
wh3_cp1_anc_weapon_cth_desert_sun_claw
The glare of the Iron Dragon’s alchemical fury is blinding to behold. Yet should you look away, the blade which ignited it awaits.
◆Gryphon Legion LanceUnique
- Charge bonus: +20
- Charge bonus: +15% for Cavalry units
wh3_main_anc_caravan_gryphon_legion_lance
A gift from the Gryphon Legion, famed for selling their might around the world.
◆The Dragon's FangUnique
🔒 Only: Yuan Bo
- ✦ The Dragon's Fang
- Active — 20s duration, 120s recharge
- Targets: self (caster)
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Exquisitely crafted from one of the Celestial Dragon’s own teeth is the weapon of his executioner, wielded by the Jade Dragon with strength and authority. - Weapon strength: +8%
- Control: +4
- Control: +1
⊟ Set bonus — Celestial Adornments
- Cooldown: -10% to "Dragon's Fang"
- Corruption: -3
- Leadership: +3 when in foreign territory
Set with: Armour of the Dragon's Gaze
wh3_dlc24_anc_weapon_the_dragons_fang
Exquisitely crafted from one of the Celestial Dragon’s own teeth is the weapon of his executioner, wielded by the Jade Dragon with strength and authority.
◆Tyrant's TalonUnique
🔒 Only: Cha Taoyan
- ✦ Tyrant's Talon
- Active — 27s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Brutal Wounds
- Melee attack +24
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Horrendous wounds inflicted with brutal intentions display the hate delivered in triplicate by the sharpened prongs of Taoyan’s great trident. - Hero action success chance: +10%
- Bonus vs Large: +5
- Melee attack: +8
- Weapon strength: +25%
wh3_cp1_anc_weapon_tyrants_talon
◆Von Carstein BladeUnique
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Vampiric corruption: +4
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Melee attack: +8
wh3_main_anc_caravan_von_carstein_blade
An heirloom of the infamous Von Carstein family, it holds unholy power.
◆Wind BowUnique
🔒 Only: Saytang The Watcher
- ✦ Wind Bow
- Active — 120s recharge, 3 use(s)
- Magic missile
- Targets: enemies
A single, enchanted shot is all that Saytang needs. - Ammunition: +10%
- Missile strength: +12%
- Range: +10%
wh3_dlc24_anc_weapon_wind_bow
A single, enchanted shot is all that Saytang needs.
◆Dawn GlaiveRare
- ✦ Dawn Glaive
- Passive aura
- Targets: enemies
- Active only while in melee
- Speed ×0.9
- Melee attack -5
- Melee defence -5
Apparently forged from a reflection of the dawning sun, its blade is highly reflective, making light dance and flash to the rhythm of its deadly pattern. - Melee attack: +10
- Melee defence: +10
wh3_main_anc_weapon_dawn_glaive
Apparently forged from a reflection of the dawning sun, its blade is highly reflective, making the light dance and flash to the rhythm of its deadly pattern.
◆Dragon-Forged BladeRare
- ✦ Balefire
- Passive aura
- Targets: allies, self
- Imbues attacks: magical
- Imbues attacks: flaming
- Resistance flame +20%
Balefire contains trace elements of Warpstone, so the burning braziers slowly drive mortal men to madness. - Armour-piercing weapon damage: +25
- Weapon strength: +10%
wh3_cp1_anc_weapon_cth_dragon_forged_blade
The results of the Iron Dragon’s Warpstone weaponsmithing experiments are not plentiful – yet like this blade they are spectacular, potent, and battle-ready.
◆Jade Blade of the Great FleetRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Campaign movement range: +5%
- Attribute: Strider
- Weapon strength: +10%
wh3_main_anc_weapon_jade_blade_of_the_great_fleet
The Jade Blade is an ancient weapon fashioned from the fang of a Lumbrian sea monster. Imbued with the monsters regenerative powers, it continually heals its wielder.
◆Silver Moon BowRare
- ✦ Volley of High Arrows
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
By which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch! - Missile strength: +20%
- Range: +15%
wh3_main_anc_weapon_silver_moon_bow
Every line and motion of this bow speaks to the grace of the Moon Empress who inspired its creation.
◆Spirit Qilin SpearRare
- Enables sundering attacks
- Armour-piercing weapon damage: +60
- Charge bonus: +30
- Enables magical attacks
wh3_main_anc_weapon_spirit_qilin_spear
This spear, able to pierce any armour, was made from the horn of the Great Spirit Qilin Tian Wu. Able to pierce any armour, heroes of Cathay carry it into battle with pride.
◆Sword of the TempestRare
- ✦ Charge of the Tempest
- Active — 22s duration, 20s recharge, 1 use(s)
- Targets: self (caster)
- Active only while charging
- Charge speed ×1.45
- Charge bonus +26
The final surge to glory must be as unstoppable as the storm that moves unopposed over immovable mountains – and just as deadly. - Attribute: Strider
- Melee attack: +6
- Speed: +8%
wh3_cp1_anc_weapon_cth_tempest_wind
This blade is instilled with the rage of an unrelenting storm, driving its wielder forth to overwhelm the foe with the first deadly strike.
◆Ascendant Celestial BladeUncommon
- Armour-piercing weapon damage: +30
- Enables magical attacks
- Melee attack: +5
- Weapon strength: +15%
⊟ Set bonus — The Celestial Champion
- Attribute: Causes Fear
- Melee attack: +8
- Melee defence: +8
Set with: Ascendant Celestial Armour, Celestial Silk Robe
wh3_main_anc_weapon_ascendant_celestial_blade
The final work of an ancient master-craftsman, this sword draws reverence from those lucky enough to see it even once. Its wielder is destined to be a legend who brings singing death in battle.
◆Blade of Xen WuUncommon
- Chaos Undivided corruption: +5
- Enables magical attacks
- Melee attack: +12
- Weapon strength: +15%
wh3_main_anc_weapon_blade_of_xen_wu
The hero Xen Wu is a controversial figure in the mythology of Grand Cathay. His exploits were legendary, but his methods were questionable.
◆Nuku Cho's CrossbowUncommon
- ✦ Bolt Storm
- Active — 90s recharge
- Magic missile
- Targets: enemies
The legendary hero Nuku Cho was a woman of few words. Her weapon had much to say, however, spitting flurries of furious bolts faster than thoughts. - Reload time reduction: +20%
wh3_main_anc_weapon_nuku_chos_crossbow
The legendary hero Nuku Cho was a woman of few words. Her weapon had much to say, however, spitting flurries of furious bolts faster than thought.
◆Vorpal ShardUncommon
- Attribute: Stalk
- Melee attack: +8
- Weapon strength: +15%
wh3_main_anc_weapon_vorpal_shard
This sword's tempered ceramic blade has been fired to a brilliant white, intensifying the cutting edge to an incandescence which seems to shear the very light itself.
◆Serpent FangCommon
- Armour-piercing weapon damage: +30
- Enables poison attacks
wh3_main_anc_weapon_serpent_fang
The metal of this blade is alloyed with a powerful venom; its merest touch is sufficient to lock a man's sinews rigid and stop his heart in the blink of an eye.
◆Vermillion BladeCommon
- Enables flaming attacks
- Enables magical attacks
- Weapon strength: +12%
wh3_main_anc_weapon_vermillion_blade
A fine sword adorned with feathers from Cathay's Vermillion War Birds.
Armour 14
◆Armour of the Dragon's GazeUnique
🔒 Only: Yuan Bo
- ✦ Armour of the Dragons Gaze
- Passive aura
- Targets: allies, self
- Resistance all +10%
- Leadership +4
Through the many jade eyes adorning Yuan Bo’s armour, the Moon Empress can see all and exert her will upon her subjects. - Diplomatic relations: +20 with Grand Cathay
- Enemy Hero action success chance: -10%
- Armour: +10
- Wound recovery time: -1 turns
⊟ Set bonus — Celestial Adornments
- Cooldown: -10% to "Dragon's Fang"
- Corruption: -3
- Leadership: +3 when in foreign territory
Set with: The Dragon's Fang
wh3_dlc24_anc_armour_armour_of_the_dragons_gaze
Through the many jade eyes adorning Yuan Bo’s armour, the Moon Empress can see all and exert her will through his regentship.
◆Claw-Etched PlateUnique
- ✦ Thousand Claws
- Targets: self (caster)
- Damage reflection +10
- Missile block chance +12
This claw-covered war-plate absorbs violence, echoing every blow received in pernicious retaliation. - Attribute: Unbreakable
- Armour: +10
⊟ Set bonus — Shang-Yang's Prizes
- Replenishes 10% campaign movement range after winning a battle
- Attribute: Causes Terror
- Enemy leadership: -5
- Control: +3
Set with: Tzeentchbane Teeth, Fulminant Blade
wh3_cp1_anc_armour_cth_claw_plate
Claw-shaped armour plates tear away the doubt and fear from the wearer’s mind, rending anew the hands that dare to strike them.
◆Frost Wyrm SkullUnique
- Attribute: Vanguard Deployment
- Missile resistance: 4%
wh3_main_anc_caravan_frost_wyrm_skull
The skull seeps a constant icy mist concealing those that hold it.
◆Horns of Shang-YangUnique
🔒 Only: Zhao Ming
- Winds of Magic power reserve capacity: +10
- Enemy Hero action success chance: -10%
- Armour: +10
- Spell resistance: 20%
- Wound recovery time: -1 turns
⊟ Set bonus — Iron Bulwark
- Diplomatic relations: +30 with Grand Cathay
- Armour-piercing weapon damage: +20
Set with: The Burning Vambraces
wh3_dlc24_anc_armour_horns_of_shang_yang
Given to him by the Moon Empress, legend has it this imposing headdress allows Ming to control the Iron Winds.
◆Starmetal PlateUnique
- ✦ Starmetal Plate
- Passive aura
- Targets: enemies
- Inactive when morale drops below half
- Melee attack -8
Using a rarefied ore of Gromril, and the finest forging techniques, crafting such mail will make the wearer all but impervious. - Armour: +10
- Melee defence: +15
- Missile resistance: 10%
wh2_dlc10_dwf_anc_armour_starmetal_plate_caravan
Using a rarefied ore of Gromril, and the finest forging techniques, crafting such mail will make the wearer all but impervious to attack.
◆Storm Wind CoronalUnique
🔒 Only: Miao Ying
- Winds of Magic power reserve capacity: +10
- Enemy Hero action success chance: -10%
- Armour: +12
- Melee defence: +6
- Wound recovery time: -1 turns
⊟ Set bonus — Favoured Gifts
- Allegiance points gained: +50% for alliances with Cathay
- Character's aura leadership effect: +10
- Ward save: 5%
Set with: Vambraces of Yin
wh3_dlc24_anc_armour_storm_wind_coronal
A gift from her father, the Coronal is said to be a locus, allowing Miao to wield the Storm Winds with ease.
◆Armour of the Dragon's ScornRare
- Attribute: Immune to Contact Effects
- Missile resistance: 15%
- Physical resistance: 15%
wh3_cp1_anc_armour_cth_serpent_scales
Not an arrow, a blade, a tooth, or a claw can measure up against a Dragon's piercing contempt for such paltry means of murder.
◆Ascendant Celestial ArmourRare
- Attribute: Perfect Vigour
- Armour: +15
⊟ Set bonus — The Celestial Champion
- Attribute: Causes Fear
- Melee attack: +8
- Melee defence: +8
Set with: Celestial Silk Robe, Ascendant Celestial Blade
wh3_main_anc_armour_ascendant_celestial_armour
This harness' scales and plates have been wrought to the delicacy and gossamer weight of silk, yet are somehow the stronger for it.
◆Indish CuirassRare
- ✦ Guardian
- Passive aura
- Targets: allies
- Physical resistance +15%
In the midst of a bloodbath it's good to know that someone has your back. - Charge bonus: +15
- Speed: +10%
wh3_cp1_anc_armour_cth_ascendant_tiger
An armour crafted for those wild at heart, who clash with the enemy first – and often.
◆Scales of the Celestial CourtRare
- ✦ Scales of the Celestial Court
- Active — 21s duration, 120s recharge
- Targets: self (caster)
- Physical resistance +75%
Fashioned from scales of the Celestial Dragon himself, this armour is worn only by the greatest Cathayan heroes, that they may resist blows and traverse terrain without impediment. - Campaign movement range: +5%
- Armour: +15
wh3_main_anc_armour_scales_of_the_celestial_court
Fashioned from scales of the Celestial Dragon himself, this armour is worn only by the greatest Cathayan heroes, that they may resist blows and traverse terrain without impediment.
◆Laminate ShieldUncommon
- Armour: +10
- Melee attack: +5
- Melee defence: +10
wh3_main_anc_armour_laminate_shield
Blows struck against its infinitely fine ceramic layers dislodge the uppermost one, leaving the assailant off-balance and wide open for a counter-thrust.
◆Quicksilver ArmourUncommon
- Armour: +15
- Speed: +20%
wh3_main_anc_armour_quicksilver_armour
Its iridescent alloy plates flow fluidly over one another, lending power and grace to the wearer, yet hardening instantaneously at the point of contact.
◆Robes of Shang-YangUncommon
- ✦ Wall of Wind & Fire
- Active — 25s duration, 90s recharge, 2 use(s)
- Wind spell
- Targets: enemies
A vortex of fire and wind distorts everything seen through it and sows disorder and confusion among the enemy, leaving them vulnerable. - Missile resistance: 15%
⊟ Set bonus — Shang-Yang Elementalist
- Chance of Winds of Magic increasing in strength when changing: +50%
- Winds of Magic power reserve capacity: +10
Set with: Standard of Shang-Yang
wh3_main_anc_armour_robes_of_shang_yang
Laced with Warpstone dust, this robe's black silk is constantly in motion, as if worried by a ceaseless furnace wind, so it is often difficult to make out what is robe and what is wearer.
◆Shield of the Nan GauUncommon
- Attribute: 360 Missile Block
- ✦ Shield of the Nan Gau
- Active — 15s recharge
- Targets: self (caster)
- Active only while stationary
- Armour +5
- Missile block chance +10
- Armour +10
- Missile block chance +20
- Armour +15
- Missile block chance +30
This mighty shield, carved from a section of the Great Bastion, offers unequalled protection. - Armour: +10
⊟ Set bonus — Nan-Gau Sentinel
- Armour: +10
- Physical resistance: 7%
Set with: Standard of Nan Gau
wh3_main_anc_armour_shield_of_the_nan_gau
Carved from a section of the Great Bastion, this massive stone and iron shield is enchanted so a hero might carry it into battle. When planted in the ground it offers unequalled protection.
Talismans 10
◆Frozen PendantUnique
- ✦ Wind Blast
- Active — 2s duration, 60s recharge, 4 use(s)
- Wind spell
- Targets: enemies
The Astromancer seizes the Winds on the battlefield, directing them against the foe to batter targets with unhallowed gales.
wh3_main_anc_caravan_frozen_pendant
A rare necklace fashioned by the Ice Court, imbued with its magic.
◆Mantle of Damsel ElenaUnique
- Attribute: Immune to Contact Effects
- Corruption: -2
- Armour: +5
wh3_main_anc_caravan_mantle_of_damsel_elena
This mantle is said to retain the heat of Elena’s fiery passion and her indomitable will to succeed despite the most grievous of injuries.
◆The Ankor ChainUnique
- Attribute: Immune to Psychology
- Melee defence: +6
- Physical resistance: 15%
wh2_dlc10_dwf_anc_talisman_the_ankor_chain_caravan
A talisman worn upon a thick chain that imbues its wearer with the courage of every High King of Everpeak.
◆Tzeentchbane TeethUnique
- ✦ Unstable Alchemy
- Passive aura
- Targets: enemies, self
- Active only above 50% HP
- Removes magical attacks
In his experiments, the Iron Dragon serendipitously discovered that the more magic he infused into the Teeth, the more his other enchanted weapons wilted! - Spell resistance: 15%
- Physical resistance: 10%
- Ward save: 5%
⊟ Set bonus — Shang-Yang's Prizes
- Replenishes 10% campaign movement range after winning a battle
- Attribute: Causes Terror
- Enemy leadership: -5
- Control: +3
Set with: Claw-Etched Plate, Fulminant Blade
wh3_cp1_anc_talisman_cth_tzeentchbane_teeth
They shift and clatter in tune with the Deceiver’s devious magic, biting off its malevolent sting.
◆Arcane TrinketRare
- ✦ Arcane Trinket
- Passive aura
- Targets: allies, self
- Active only above 75% HP
- Melee attack +8
- Melee damage (AP) ×1.15
- Melee damage (base) ×1.1
An inconspicuous piece of jewellery which makes the bearer’s weaponry that much more conspicuously lethal. - Weapon strength: +10%
wh3_cp1_anc_talisman_cth_arcane_trinket
An inconspicuous piece of jewellery which makes the bearer’s weaponry that much more conspicuously lethal.
◆Clawspeaker's GiftRare
- Campaign movement range: -25% for enemy armies starting their turn in this region
- Vigour in battle for enemy armies: Winded
- Attribute: Unspottable
- Attribute: Stalk
wh3_cp1_anc_talisman_cth_celestial_spirit_snare
Less the embodiment of a literal trap, but rather the confusion and weariness of the unfortunate prey that has unknowingly walked into the Tiger Warriors' purview.
◆Jade AmuletRare
- ✦ Jade Amulet
- Lasts 25s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Winds of Magic recharge rate ×1.6
- Winds of Magic reserve — depletion ×0.1 (larger pool)
This enchanted amulet gives the Wizard more control over the Winds of Magic, increasing their reserves and improving their rate of recharge. - Targeting range: +20% for spells
wh3_main_anc_talisman_jade_amulet
When magic is in the air, this amulet glows with a steady and reassuring yellow-green light, lending strength and fortitude to its wearer's mind.
◆Crystal of KunlanUncommon
- ✦ Crystal of Kunlan
- Active — 1s duration, 60s recharge
- Targets: enemies
- Active only while in melee
These rare crystals from the peaks of Kunlan protect their bearer but can also unleash a deadly blast of sorcerous energy when struck in battle. - Barrier hit points: +150
- Ward save: 5%
wh3_main_anc_talisman_crystal_of_kunlan
Having soaked up the celestial energy left by the birth of the Dragon Emperor, this stone protect its bearer but can also unleash sorcerous energy when struck.
◆Jade Blood PendantUncommon
- Vampiric corruption: +2
- ✦ The Hunger
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Hit points: +10%
wh3_main_anc_talisman_jade_blood_pendant
Though fashioned from a flawless piece of jade, most who gaze upon this pendant soon find themselves looking away in discomfort.
◆Jet AmuletCommon
- Barrier hit points: +150
- Spell resistance: 20%
wh3_main_anc_talisman_jet_amulet
Light fails to reflect normally from this amulet, and when struck by magic it remains undamaged, even as the arcane energies dissipate.
Enchanted Items 19
◆Heaven's GateUnique
🔒 Only: Bhashiva
- ✦ Heaven's Gate
- Active — 120s recharge
The mysterious and potent Heaven’s Gate broach allows its wearer to vanish before their foes’ eyes, before reappearing to inflict a devastating blow. - Replenishes 5% campaign movement range after winning a battle
- Enemy Hero action success chance: -10%
- Ward save: 10%
wh3_cp1_anc_enchanted_item_heavens_gate
This magical broach was brought to Shang-Yang by traders many centuries ago from an unknown land, its great power destined for warriors of great cause.
◆Heaven's GateUnique
- ✦ Heaven's Gate
- Active — 120s recharge
The mysterious and potent Heaven’s Gate broach allows its wearer to vanish before their foes’ eyes, before reappearing to inflict a devastating blow.
wh3_cp1_enchanted_item_heavens_gate
◆Luminark LensUnique
- Weakness to Fire Damage: -40%
- ✦ Fireball
- Active — 60s recharge, 4 use(s)
- Magic missile
- Targets: enemies
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.
wh3_main_anc_caravan_luminark_lens
This lens is fashioned and enchanted by the acolytes of Altdorf’s Light College.
◆The Burning VambracesUnique
🔒 Only: Zhao Ming
- ✦ The Burning Vambraces
- Lasts 24s
- Targets: self (caster)
- Deactivates while: ground unit
- Active only below 25% HP
- Regenerates 8% max HP
- HP tick every 1s
- Resistance all +40%
As a capable smith, these vambraces are thought to be Zhao’s own creations, allowing him to channel the power of Yang. - Corruption: -5
- Melee attack: +3
- Melee defence: +3
- Upkeep: -5%
⊟ Set bonus — Iron Bulwark
- Diplomatic relations: +30 with Grand Cathay
- Armour-piercing weapon damage: +20
Set with: Horns of Shang-Yang
wh3_dlc24_anc_enchanted_item_the_burning_vambraces
As a capable smith, these vambraces are thought to be Zhao’s own creations, allowing him to channel the power of Yang.
◆Vambraces of YinUnique
🔒 Only: Miao Ying
- ✦ Vambraces of Yin
- Passive aura
- Targets: enemies
- Deactivates while: flying unit
- Melee attack -8
- Melee damage (AP) ×0.95
- Melee damage (base) ×0.95
Created by artisans of Nan-Gau and imbued with dark Yin magic, they grant the Dragon Emperor’s daughter formidable arcane protection. - Corruption: -5
- Melee attack: +3
- Melee defence: +3
- Upkeep: -5%
⊟ Set bonus — Favoured Gifts
- Allegiance points gained: +50% for alliances with Cathay
- Character's aura leadership effect: +10
- Ward save: 5%
Set with: Storm Wind Coronal
wh3_dlc24_anc_enchanted_item_vambraces_of_yin
Created by artisans of Nan-Gau and imbued with dark Yin magic, they grant the Dragon Emperor’s daughter formidable arcane protection.
◆Astromancer's SpyglassRare
- Battle reinforcement time: -40%
- Winds of Magic power reserve capacity: +15
⊟ Set bonus — Tools of Astromancy
- All spells: -25s cooldown
- Miscast base chance: -10%
Set with: Scrolls of Astromancy
wh3_main_anc_enchanted_item_astromancers_spyglass
Most men spend their allotted days barely looking beyond the end of their noses. This instrument gives one an enlightening glimpse of infinity.
◆Catalytic KilnRare
- ✦ Catalytic Kiln
- Passive aura
- Targets: enemies
- HP tick every 1s
- Deals 8 damage
- affects up to 2 entities
- Weakness flame -22
Those caught in the kiln's ambit find themselves not only seared and scorched, but any resistance to fire they may have is weakened considerably. - Armour: +20 for Terracotta Sentinel units
wh3_main_anc_enchanted_item_catalytic_kiln
Those caught in the kiln's ambit find themselves not only seared and scorched, but any resistance to fire they may have is weakened considerably.
◆Cleansing WaterRare
- Charge bonus: +25
- Casualty replenishment rate: +3%
- Attrition: -10% casualties suffered from all attrition
wh3_main_anc_enchanted_item_cleansing_water
The Moon Empress watches the Dragon River and her power infuses its waters.
◆Cloak of the Moon WindRare
- Attribute: Unspottable
- Attribute: Stalk
wh3_main_anc_enchanted_item_cloak_of_the_moon_wind
Its loose folds perfectly mimic the play of moonlight and shadow, and the soft whisper of its lining is as the wind across the paddy field.
◆Fan of the MagisterRare
- Battle reinforcement time: -25%
- Reinforcements supporting this army can have their arrival point adjusted by +500 metres without incurring any time penalty
- Leadership aura size: +40%
wh3_main_anc_enchanted_item_fan_of_the_magister
A Magister can issue complex orders with a wave of his fan. This enchanted example can also send false signals to the enemy, sowing confusion.
◆Alchemist's Elixir of Iron SkinUncommon
- ✦ Alchemist's Elixir of Iron Skin
- Active — 25s duration, 90s recharge, 2 use(s)
- Targets: allies, self
- Armour +90
To be a Cathayan alchemist afore the disapproving masses takes a thick skin, but the reddish liquid within this phial goes far beyond that. - Armour: +20
- Vigour loss reduction: -10%
wh3_main_anc_enchanted_item_alchemists_elixir_of_iron_skin
To be a Cathayan alchemist afore the disapproving masses takes a thick skin, but the reddish liquid within this phial goes far beyond that.
◆Alchemist's Elixir of VenomUncommon
- Attribute: Immune to Contact Effects
- ✦ Alchemist's Elixir of Venom
- Active — 36s duration, 90s recharge, 1 use(s)
- Targets: allies, self
- Imbues attacks: Slow Death
This concoction enables the taker to not just wound their opponent, but set deadly poison in the lacerated flesh as well.
wh3_main_anc_enchanted_item_alchemists_elixir_of_venom
This concoction enables the taker to not just wound their opponent, but set deadly poison in the lacerated flesh as well.
◆Alchemist's MaskUncommon
- ✦ Transmutation of Lead
- Active — 50s duration, 120s recharge, 2 use(s)
- Targets: enemies
- Melee attack -24
- Melee damage (base) ×0.7
Transformed into lead, the foe’s weapons become heavy, cumbersome, and almost impossible to wield in battle, let alone use effectively. - Research rate: +5
wh3_main_anc_enchanted_item_alchemists_mask
A sorcerous object created in the House of Secrets of Shang-Yang, it gifts the wearer with knowledge of Iron Dragon's alchemical secrets.
◆Celestial Silk RobeUncommon
- ✦ Celestial Silk Robe
- Passive aura
- Targets: allies, self
- Melee defence +5
- Magic resistance +8%
Sight of the robe reminds those close to it that they fight for the forces of harmony and order. - Physical resistance: 10%
⊟ Set bonus — The Celestial Champion
- Attribute: Causes Fear
- Melee attack: +8
- Melee defence: +8
Set with: Ascendant Celestial Armour, Ascendant Celestial Blade
wh3_main_anc_enchanted_item_celestial_silk_robe
Sight of the robe reminds those close to it that they fight for the forces of harmony and order.
◆Icon of the Spirit DragonUncommon
- ✦ Ancestral Warriors
- Active — 10s duration, 120s recharge, 2 use(s)
- Summon: Ancestral Warriors
- Targets: allies
The warriors' ancestors are summoned from the underworld, rising up to strike at the enemy with a furious assault before vanishing into the earth once more. - Leadership aura size: +33%
wh3_main_anc_enchanted_item_icon_of_the_spirit_dragon
The Spirit Dragon is a mysterious entity, never seen yet capable of lending aid in many subtle ways.
◆Jar of All SoulsUncommon
- This Lord will be wounded instead of killed in battle
- Casualty replenishment rate: +20% for this Character
wh3_main_anc_enchanted_item_jar_of_all_souls
Fashioned from a single block of jade, this flask can capture the essence of the bearer's soul in the event of it being separated from their corporeal body.
◆Kite of the Uttermost AirsUncommon
- ✦ Kite of the Uttermost Airs
- Passive aura
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 10 entities
Made from a section of the actual hide of the Luan bird familiar of the founding Master of the Celestial Temple, this kite deals with airborne enemies most effectively. - Speed: +20%
wh3_main_anc_enchanted_item_kite_of_the_uttermost_airs
Made from a section of the actual hide of the Luan bird familiar of the founding Master of the Celestial Temple, this kite deals with airborne enemies most effectively.
◆Alchemist's Elixir of PuissanceCommon
- ✦ Alchemist's Elixir of Puissance
- Active — 29s duration, 90s recharge, 2 use(s)
- Targets: allies, self
- Melee attack +40
The fighting prowess of Cathay's greatest can be taken in draught form when a further burst of aggression is needed to tip the balance in the Celestial Emperor's favour. - Melee attack: +5
wh3_main_anc_enchanted_item_alchemists_elixir_of_puissance
The fighting prowess of Cathay's greatest can be taken in draught form when a further burst of aggression is needed to tip the balance in the Celestial Emperor's favour.
◆CrackleblazeCommon
- Enables flaming attacks
- ✦ Crackleblaze
- Active — 1s duration, 90s recharge, 3 use(s)
- Targets: enemies, allies
When thrown at the foe, the sputtering, unquenchable fluid within this porcelain ball sticks to their skin, quickly burning through it with a savage intensity. - Attribute: Wallbreaker
wh3_main_anc_enchanted_item_crackleblaze
When thrown at the foe, the sputtering, unquenchable fluid within this porcelain ball sticks to their skin, quickly burning through it with a savage intensity.
Arcane Items 6
◆Bejewelled DaggerUnique
- ✦ Rebirth
- Targets: self (caster)
- Active only below 10% HP
- Regenerates 25% max HP
- HP tick every 1s
With strange aeons even death may die... - Ward save: 25%
wh3_main_anc_caravan_bejewelled_dagger
While the blade is short, the jewels embedded in its hilt are said to be worth a thousand Caravans.
◆Sky Titan RelicUnique
- Research rate: +20
wh3_main_anc_caravan_sky_titan_relic
This is some kind of relic-cypher, a key to understanding the ancient lore of the Sky Titans.
◆Cloak of Po MeiRare
- Cooldown: +10% to all spells
- ✦ Cloak of Po Mei
- Targets: allies, self
- Active only when out of melee
- Winds of Magic recharge rate ×0.6
A relic of the great Astromancer Po Mei, this enchanted cloak grants its wearer exceptional magical strength and mastery over one of the Elemental Winds. - Winds of Magic power reserve capacity: +5
wh3_main_anc_arcane_item_cloak_of_po_mei
A relic of the great Astromancer Po Mei, this enchanted cloak grants its wearer exceptional magical strength and mastery over one of the Elemental Winds.
◆Scrolls of AstromancyUncommon
- Winds of Magic cost: -10% for overcast spells
- Miscast base chance: -15%
⊟ Set bonus — Tools of Astromancy
- All spells: -25s cooldown
- Miscast base chance: -10%
Set with: Astromancer's Spyglass
wh3_main_anc_arcane_item_scrolls_of_astromancy
These ancient relics chart the stars over Cathay for centuries to come and are able to help their users predict the future.
◆Staff of Wu XingUncommon
- ✦ Staff of Wu Xing
- Active — 30s duration, 120s recharge, 1 use(s)
- Targets: self (caster)
- Winds of Magic recharge rate ×2.4
- Winds of Magic reserve — depletion ×0.3 (larger pool)
Created by the Jade Dragon Yuan Bo, this enchanted staff has the power to manipulate the Elemental Winds themselves, causing them to blow stronger or weaker on command. - Chance of Winds of Magic increasing in strength when changing: +30%
wh3_main_anc_arcane_item_staff_of_wu_xing
Created by the Jade Dragon Yuan Bo, this enchanted staff has the power to manipulate the Elemental Winds themselves, causing them to blow stronger or weaker on command.
◆Maw ShardCommon
- ✦ Maw Shard
- Active — 22s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Spell mastery ×1.6
When activated, this strange, extra-worldly artefact from the broken lands around the Great Maw greatly increases the power of friendly Wizards' spells. - Winds of Magic power reserve: +2 per turn
wh3_main_anc_arcane_item_maw_shard
When activated, this strange, extra-worldly artefact from the broken lands around the Great Maw greatly increases the power of friendly Wizards' spells.
Followers 20
◆Grant of LandUnique
- Income from all buildings: +5%
wh3_main_anc_caravan_grant_of_land
One of the princes has granted ownership and tithes from a patch of Tilean land.
◆Spy in CourtUnique
- Allegiance points gained: +33% for alliances with Dwarfs
- Allegiance points gained: +33% for alliances with the Empire
- Allegiance points gained: +33% for alliances with Kislev
- Enemy Hero action success chance: -20%
wh3_main_anc_caravan_spy_in_court
A spy of the Magritta courts will furnish the Caravan Master with intelligence when possible.
◆Warrant of TradeUnique
- Sale value of cargo: +15%
- Income from trade tariffs: +20%
wh3_main_anc_caravan_warrant_of_trade
The greedy burgomeisters of Marienburg are keen to establish a trade relationship.
◆MessengerRare
- Allegiance points gained: +25%
wh3_main_anc_follower_cth_messenger
Delivering information to major players means the conveyor will know what is going on and may also be in the right place at the right time, which could advance their career.
◆City AdministratorUncommon
- Growth: +5
wh3_main_anc_follower_cth_city_administrator
In many ways, the holder of true power is the one who has the keys to the kingdom literally within their hands.
◆Jade Lion WhispererUncommon
- Campaign movement range: +7%
wh3_main_anc_follower_cth_jade_lion_whisperer
There are calming words that can turn unbridled rage to placid compliance. This one knows them all.
◆MercantilistUncommon
- Diplomatic relations: +15 with Empire
wh3_main_anc_follower_cth_mercantilist
The finest cloth and spice, but only for those of high status of course.
◆Silk WeaverUncommon
- Attrition: -10% casualties suffered from all attrition
wh3_main_anc_follower_cth_silk_weaver
This one's fingers move as delicately as worms who make the silk with which they work.
◆Aged SageCommon
- Enemy Hero action success chance: -8%
wh3_main_anc_follower_cth_aged_sage
"Listen closely, little brother, for here is wisdom plain."
◆Assassin's ApprenticeCommon
- Assassinate action: Additional 8% success chance
wh3_main_anc_follower_cth_assassins_apprentice
Expert murder by surprise and stealth ensures the foe will never know what hit them, or why.
◆Fu-Hung MonkCommon
- Corruption: -2
- Seduce Units budget: -15%
wh3_main_anc_follower_cth_fu_hung_monk
This disciplined brother is devoted to his order's ways of meditation and chant, so that harmony may be felt across the Dragon Empire.
◆Horse HusbandCommon
- Recruitment cost: -15% for Cavalry units
wh3_main_anc_follower_cth_horse_husband
This loving steward is from the north of Cathay, where the finest steeds can be found and tamed.
◆Jade SculptorCommon
- Recruit rank: +3 for Jade Warriors and Jade Warriors (Halberds) units
wh3_main_anc_follower_cth_jade_sculptor
The likeness of the Guardian Lion, perfectly graven from this most desirable of materials, and imbued with its rage and power.
◆Ogre MercenaryCommon
- Recruitment cost: -20% for Ogre mercenary units
wh3_main_anc_follower_cth_ogre_mercenary
"No problem, boss. Just point me at 'em and give da word... 'Kill!' is a good one, now I fink of it."
◆ScrivenerCommon
- Research rate: +10
wh3_main_anc_follower_cth_scrivener
Humble they may be, but such work is essential to the running of a great empire such as Cathay.
◆Sentinel TechnicianCommon
- Upkeep: -10% for Terracotta Sentinel units
wh3_main_anc_follower_cth_sentinel_technician
This one has been trained the incantations needed to unlock the secrets of the Terracotta Sentinels, that they may always be primed and ready to strike.
◆Sword MasterCommon
- Upkeep: -8% for Jade Warriors and Jade Warriors (Halberds) units
wh3_main_anc_follower_cth_sword_master
More than a skill, sword mastery is an art that must be practiced to perfection if the foe is to be rended.
◆Tax CollectorCommon
- Income from all buildings: +10%
wh3_main_anc_follower_cth_tax_collector
Unpopular they may be, but the Dragon Empire's greatness and stature is paid for through the fruits of citizens' labour.
◆Tea MasterCommon
- Control: +1
wh3_main_anc_follower_cth_tea_master
"Come, sit a while upon the carpet and partake of this ceremony."
◆Water-Snake BreederCommon
- Character experience gain: +7%
wh3_main_anc_follower_cth_water_snake_breeder
The deadly water-snakes are bred for their size, speed and poisonous venom that can fell a Giant in an instant.
Banners 11
◆Bastion StandardRare
- Armour: +10
- Missile resistance: 15%
wh3_main_anc_magic_standard_bastion_standard
This banner has flown atop the Great Bastion for centuries, defying numberless assaults by the Dark Gods. Its every fibre is infused with steadfast defiance.
◆Flag of Grand CathayRare
- Attribute: Immune to Psychology
wh3_main_anc_magic_standard_flag_of_grand_cathay
A flag is made of many threads, an army of many regiments, and a nation of all people and one purpose.
◆Revered Banner of the AncestorsRare
- Melee attack: +7
- Leadership: +10
- Melee attack: +6
wh3_main_anc_magic_standard_revered_banner_of_the_ancestors
Knowing where one has come from can make the road ahead more obvious.
◆Standard of Shang-YangRare
- Armour: +20
⊟ Set bonus — Shang-Yang Elementalist
- Chance of Winds of Magic increasing in strength when changing: +50%
- Winds of Magic power reserve capacity: +10
Set with: Robes of Shang-Yang
wh3_main_anc_magic_standard_standard_of_shang_yang
A standard woven with threads of spun metal from the workshops of Shang-Yang may be viewed with trepidation by the men who march beneath it, for alchemy is viewed with suspicion in Cathay.
◆Serene Cloud Prayer FlagUncommon
- Leadership: +20
wh3_main_anc_magic_standard_serene_cloud_prayer_flag
Simple contemplation can move mountains.
◆Standard of Nan GauUncommon
- Range: +20%
⊟ Set bonus — Nan-Gau Sentinel
- Armour: +10
- Physical resistance: 7%
Set with: Shield of the Nan Gau
wh3_main_anc_magic_standard_standard_of_nan_gau
A firelock, cannon, arrow or bolt marked with the seal of the forge of Nan Gau can be relied upon to shoot straight and true, and to resist the wear of repeated use.
◆Standard of Wei-JinUncommon
- ✦ Standard of Wei-Jin
- Passive aura
- Targets: enemies, allies, self
- Leadership -4
- Leadership +6
The Dragon Emperor's banner inspires those warriors fighting in sight of it, while seeding disorder and panic in their disharmonious opponents.
wh3_main_anc_magic_standard_standard_of_wei_jin
The Dragon Emperor's banner inspires those of his warriors fighting in sight of it, while seeding disorder and panic in their disharmonious opponents.
◆Banner of Feng ShiCommon
- Attribute: Encourage
- Attribute: Immune to Psychology
wh3_main_anc_magic_standard_banner_of_feng_shi
An ancient banner doused in the sorcerous power of the Dragon Emperor himself, granting strength and protection.
◆Banner of the Empress’ EyeCommon
- Range: +20%
- Reload time reduction: +20%
wh3_main_anc_magic_standard_banner_of_the_empress_eye
Those that loose their arrows under this banner blessed by the Empress gain unerring accuracy.
◆Banner of the Moon EmpressCommon
- Attribute: Snipe
- Attribute: Stalk
wh3_main_anc_magic_standard_banner_of_the_moon_empress
The Moon Empress sets her own conventions. Chief amongst these is the ability to pass without being noticed whenever she chooses…
◆The Great Celestial BannerCommon
- Ward save: 20%
wh3_main_anc_magic_standard_the_great_celestial_banner
Blessed by his Celestial Majesty Xen Yang, this banner is imbued with great power.
Greenskins
Weapons 9
◆Axe of GromUnique
🔒 Only: Grom The Paunch
- ✦ Axe of Grom
- Active — 29s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Sundered Armour
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Grom’s axe doubles as a can-opener of sorts, prying open a foe’s armour to make mince meat of 'em! - Growth: +5
- Armour-piercing weapon damage: +40
- Bonus vs Infantry: +15
⊟ Set bonus — Da Killin' Kit
- Weapon strength: +15%
- Control: +1
Set with: Lucky Banner
wh2_dlc15_anc_weapon_axe_of_grom
Like a butcher’s cleaver, Grom uses the fabled ‘Elf-Biter’ to make tasty cuts of meat out of his rivals!
◆Bonewood StaffUnique
- ✦ Bonewood Staff
- Passive aura
- Targets: allies, self
- Deactivates while: other abilities just activated after wind up
- Charge bonus ×1.2
- Melee attack +12
Covered in magical glyphs, this staff protects Wurrzag from the many magical machinations ranged against him. - Magic item drop chance from battle: +5%
- Enables magical attacks
- Spell resistance: 15%
- Melee attack: +6
- Miscast base chance: -20%
- Income from post-battle loot: +10%
⊟ Set bonus — Shaman Gimcrack
- Winds of Magic power reserve capacity: +20
Set with: Squiggly Beast, Baleful Mask
wh_dlc06_anc_weapon_bonewood_staff
Covered in magical glyphs, this staff protects Wurrzag from the many magical machinations ranged against him.
◆FangspikeUnique
🔒 Only: Snagla Grobpsit
- ✦ Fangspike
- Active — 29s duration, 120s recharge
- Targets: self (caster)
- Charge bonus ×1.4
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
It is a fang that is a spike, made into a spear. As weaponcraft goes, it follows Goblin guidelines: quick and dirty; used likewise. - Attribute: Stalk
- Armour-piercing weapon damage: +30
- Melee attack: +5
⊟ Set bonus — Spider God's Gifts
- Attribute: Causes Terror
- Enemy leadership: -5
Set with: Sting of Snagla
wh3_dlc26_anc_weapon_fangspike
It is a fang that is a spike, made into a spear. As weaponcraft goes, it follows Goblin guidelines: quick and dirty; used likewise.
◆GitsnikUnique
🔒 Only: Grimgor Ironhide
- Corruption: -5
- ✦ Gitsnik
- Active — 33s duration, 120s recharge
- Targets: self (caster)
- Melee attack +24
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Shaped in the Daemon-forges of Zharr-Naggrund, Grimgor's mighty axe, Gitsnik, has never grown dull despite its constant use. - Bonus vs Large: +12
- Enables magical attacks
- Melee attack: +6
- Income from post-battle loot: +10%
- Recruitment cost: -10%
⊟ Set bonus — Blood-Forged Steel
- Allegiance points gained: +50% for alliances with Greenskins
- Control: +1
Set with: Blood-Forged Armour
wh_main_anc_weapon_gitsnik
◆Morglor the ManglerUnique
🔒 Only: Gorbad Ironclaw
- ✦ Morglor the Mangler
- Active — 23s duration, 120s recharge
- Targets: self (caster)
- Charge speed ×1.25
- Charge bonus ×1.2
- Melee damage (AP) ×1.75
- Melee damage (base) ×1.75
There's nothing that mangles matter more than Morglor the Mangler! - Attribute: Causes Fear
- Enables magical attacks
- Melee attack: +10
wh3_dlc26_anc_weapon_morglor_the_mangler
There's nothing that mangles matter more than Morglor the Mangler!
◆Skarsnik's ProdderUnique
🔒 Only: Skarsnik
- ✦ Skarsnik's Prodder
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
Skarsnik's pointed staff, pulsating with magical energy, channels the might of Gork (or Mork) to lance out with weird, terrifying power. - Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Control: +3
wh_dlc06_anc_weapon_skarsniks_prodder
Skarsnik's pointed staff, pulsating with magical energy, channels the might of Gork (or Mork) to lance out with weird, terrifying power.
◆Slagga's SlashasUnique
🔒 Only: Azhag The Slaughterer
- ✦ Slagga's Slashas
- Passive aura
- Targets: allies, self
- Melee attack +8
- Leadership +4
Slagga’s crude twin blades don’t just enable Azhag to enthusiastically slash up anyone who gets close, but also motivate da boyz to follow suit. - Melee attack: +8
- Weapon strength: +15%
- Income from post-battle loot: +25%
- Recruitment cost: -10%
⊟ Set bonus — Slaughter Gear
- Winds of Magic power reserve capacity: +20
- Control: +1
Set with: Azhag's 'Ard Armour, The Crown of Sorcery
wh_main_anc_weapon_slaggas_slashas
The crude twin blades wielded by Azhag the Slaughterer are known as Slagga’s Slashas, but just who is Slagga?
◆Battleaxe of the Last Waaagh!Rare
- Enables magical attacks
- Melee attack: +15
- Melee defence: -10
- Weapon strength: +35%
wh_main_anc_weapon_battleaxe_of_the_last_waaagh
The infamous event known as Ragnarork will see the world destroyed in an orgy of fire and slaughter at the hands of the Greenskins. This is rumoured to be the axe that will kick it all off. Best swing it with caution… or not!
◆Basha's Axe of Stunty Smashin'Uncommon
- Armour-piercing weapon damage: +30
- Melee attack: +10
- Weapon strength: +10%
wh_main_anc_weapon_bashas_axe_of_stunty_smashin
A massive axe bathed in the spiteful magicks of the Night Goblins, it is a weapon to bring home all their curses upon the stunties.
Armour 3
◆Azhag's 'Ard ArmourUnique
🔒 Only: Azhag The Slaughterer
- ✦ Azhag's 'Ard Armour
- Active — 38s duration, 120s recharge
- Targets: allies, self
- Armour +30
- Melee defence +24
By the grace of Gork (or Mork), Azhag’s magical armour is so ‘ard, it can even protect those around him. - Armour: +15
- Melee defence: +6
- Physical resistance: 15%
- Ward save: 15%
- Wound recovery time: -1 turns
⊟ Set bonus — Slaughter Gear
- Winds of Magic power reserve capacity: +20
- Control: +1
Set with: The Crown of Sorcery, Slagga's Slashas
wh_main_anc_armour_azhags_ard_armour
No ordinary armour would suit a Warboss such as Azhag, it had to be ‘ard - really, really ‘ard.
◆Blood-Forged ArmourUnique
🔒 Only: Grimgor Ironhide
- ✦ Blood-Forged Armour
- Active — 12s duration, 30s recharge
- Targets: self (caster)
- Armour +30
The cooling of this armour in the blood of Dwarf Runesmiths has imbued it with great powers – some explosive in nature! - Enemy Hero action success chance: -10%
- Armour: +10
- Melee defence: +6
- Ward save: 15%
- Wound recovery time: -1 turns
⊟ Set bonus — Blood-Forged Steel
- Allegiance points gained: +50% for alliances with Greenskins
- Control: +1
Set with: Gitsnik
wh_main_anc_armour_blood-forged_armour
After being forged under Red Eye Mountain, this armour was cooled with the blood of Dwarf Runesmiths.
◆Armour of GorkUncommon
- Armour: +5
- Charge bonus: +20
- Melee defence: +5
- Ward save: 5%
wh_main_anc_armour_armour_of_gork
Bashed out of the blackest metals of the underground together with the reforged suits of slain stunties, this armour is thick, heavy and said to be blessed by Gork. Well… he spat on it anyway.
Talismans 1
◆Seed of RebirthUncommon
- Battle healing cap: +20%
- ✦ Seed of Rebirth
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
Eating a seed from this small Troll-skin leather pouch will imbue the consumer with regenerative abilities. - Fire resistance: -10%
wh_main_anc_talisman_seed_of_rebirth
Enchanted Items 6
◆Baleful MaskUnique
- ✦ Vindictive Glare
- Active — 60s recharge, 4 use(s)
- Magic missile
- Targets: enemies
Green bolts of purest spite burst forth from the Shaman and streak towards the enemy. - Enemy Hero action success chance: -20%
- Melee defence: +8
- Upkeep: -10%
⊟ Set bonus — Shaman Gimcrack
- Winds of Magic power reserve capacity: +20
Set with: Squiggly Beast, Bonewood Staff
wh_dlc06_anc_enchanted_item_baleful_mask
This gnarled and fearsome visor is riddled with eerie power which emanates from its bored-out eye sockets.
◆Idol of Zak-AloooogUnique
- ✦ Wake Da Idol
- Active — 1s duration, 300s recharge, 1 use(s)
- Summon: Rogue Idol
- Targets: allies, self
Thrumming with the magic of Wazwhoompa, Shaman of the 'Eadhuntaz, the Idol of Zak-Aloooog unleashes the might of the Greenskin gods themselves. - Winds of Magic power reserve capacity: +20
- Enables magical attacks
- Campaign movement range: -20%
wh3_main_anc_enchanted_item_idol_zak_aloooog
If not for its potent magics, only the most superstitious would bother dragging such a monumentally large stone idol around with them.
◆Lucky BannerUnique
🔒 Only: Grom The Paunch
- ✦ Lucky Banner
- Active — 25s duration, 120s recharge
- Targets: self (caster)
- Melee attack +24
- Resistance all +40%
Along with his serendipitous standard-bearer, Niblet, who once somehow survived being sat on by him, the Goblin King’s banner brings inexplicable luck. - Melee defence: +1 (how lucky!)
- Magic item drop chance from battle: +20%
- Post battle chance of stealing a magic item: +10%
- Ward save: 10%
⊟ Set bonus — Da Killin' Kit
- Weapon strength: +15%
- Control: +1
Set with: Axe of Grom
wh2_dlc15_anc_enchanted_item_lucky_banner
Along with his serendipitous standard-bearer, Niblet, who once somehow survived being sat on by him, the Goblin King’s banner brings inexplicable luck.
◆Sting of SnaglaUnique
🔒 Only: Snagla Grobpsit
- Assassinate action: Additional 10% success chance
- ✦ Sting of Snagla
- Active — 120s recharge, 3 use(s)
- Magic missile
- Targets: enemies
- Melee attack -24
- Melee defence -40
A mercifully swift attack, should the victim happen to die at once; otherwise, it's unmercifully debilitating, exposing one to Snagla's wails at ear-shattering range to boot. - Hero self-defence: +20% chance of wounding aggressors
- Ambush success chance: +10%
⊟ Set bonus — Spider God's Gifts
- Attribute: Causes Terror
- Enemy leadership: -5
Set with: Fangspike
wh3_dlc26_anc_enchanted_item_sting_of_snagla
A mercifully swift attack, should the victim happen to die at once; otherwise, it's unmercifully debilitating, exposing one to Snagla's wails at ear-shattering range to boot.
◆The Crown of SorceryUnique
🔒 Only: Azhag The Slaughterer
- ✦ Gaze of Nagash
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath. - Attribute: Immune to Flanking
- Miscast base chance: -25%
- Control: +5
⊟ Set bonus — Slaughter Gear
- Winds of Magic power reserve capacity: +20
- Control: +1
Set with: Azhag's 'Ard Armour, Slagga's Slashas
wh_main_anc_enchanted_item_the_crown_of_sorcery
A magical crown that speaks to Azhag with a voice as dry as the grave and old as the southern deserts, augmenting his Orcish brutality with ancient guile and dark sorcery.
◆Skull Wand of KalothRare
- ✦ Skull Wand of Kaloth
- Active — 27s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Discouraged
- Melee attack +24
- Melee damage (base) ×1.6
Originally captured from the Necromancer Kaloth by the gobbo Shaman Kazgi, the Skull Wand talks in a forgotten dread language and any who hear its words are doomed. - Attribute: Causes Fear
- Attribute: Causes Terror
- Enemy leadership: -4
wh_main_anc_enchanted_item_skull_wand_of_kaloth
Arcane Items 3
◆Blacktoof's Head in a JarUnique
- ✦ Blacktoof's Conjuration
- Active — 1s duration, 300s recharge, 1 use(s)
- Summon: Rogue Idol
- Targets: allies, self
Fuelled by pure insanity and the arcane magic hoarded in Blacktoof’s lifetime, a stone totem akin to the Greenskin gods themselves is manifested.
wh2_dlc15_anc_arcane_item_blacktoofs_head_in_a_jar
Power-saturated and incredibly annoying, Blacktoof’s blabbering head enables frightening manifestations when in the hands of a spellcaster. Time will tell whether his words will lead Grom to his ultimate prize or are simply the ramblings of a lunatic.
◆Squiggly BeastUnique
- Corruption: -5
- ✦ Squiggly Beast
- Targets: self (caster)
- Winds of Magic recharge rate ×0.6
Once a Shaman, now a beast transformed by Wurrzag and retained as an example of Da Great Green Prophet's might. - Hero capacity: +1 for Shamans
- Hero recruit rank: +5 for Shamans
- Physical resistance: 5%
⊟ Set bonus — Shaman Gimcrack
- Winds of Magic power reserve capacity: +20
Set with: Baleful Mask, Bonewood Staff
wh_dlc06_anc_arcane_item_squiggly_beast
Once a Shaman, now a beast transformed by Wurrzag and retained as an example of Da Great Green Prophet's might.
◆Lucky Shrunken HeadUncommon
- Melee defence: +5
- Ward save: 10%
wh_main_anc_arcane_item_lucky_shrunken_head
There are few charms as potent as the grisly shrunken head of some forgotten enemy. The poor git!
Followers 18
◆'Shroom GatheraCommon
- Corruption: -2
- Leadership: +4 for Night Goblin units
wh_main_anc_follower_greenskins_shroom_gathera
It's not just Night Goblins that like fungus, all Greenskins do. 'Shroom gatheras go and get 'em - those that survive Squig attacks, that is.
◆BackstabbaCommon
- Post battle chance of stealing a magic item: +8%
wh_main_anc_follower_greenskins_backstabba
Don't like some git? Then send in a backstabba, they're like nasty skulkers, but even meaner.
◆Bat-Winged LoonyCommon
- Income from raiding: +7%
wh_main_anc_follower_greenskins_bat-winged_loony
"I'm gonna fly! Do da loop-de-loop! Watch me goooo!"
◆BoggartCommon
- Upkeep: -20% for Goblin units
wh_main_anc_follower_greenskins_boggart
Marsh-gobbos, or "boggarts", know all the "secret ways" in marshy, swampy areas. However, they're still "smelly gits" according to the Orcs.
◆BullyCommon
- Income from sacking settlements: +6%
wh_main_anc_follower_greenskins_bully
Orc bullies are irascible, infirm and often incontinent old warriors who boss the war machine crews around.
◆Dog Boy ScoutCommon
- Campaign line of sight: +10%
wh_main_anc_follower_greenskins_dog_boy_scout
Mounted on a giant shaggy wolf, this Goblin is a grizzled veteran, having run away from countless enemies in his time.
◆Dung ShovelaCommon
- Income from all buildings: +4%
wh_main_anc_follower_greenskins_dung_collector
Greenskin encampments are often dominated by piles of poo. It's a useful material for daubing and throwing. The dung shovela has the "top job" of pilling it all up.
◆Gobbo RantaCommon
- Corruption: -3
wh_main_anc_follower_greenskins_gobbo_ranta
Greenskins don't have clergy in the normal sense, but some gobbos like to "preach" the will of da godz.
◆Idol CarvaCommon
- Corruption: -2
- Control: +1
wh_main_anc_follower_greenskins_idol_carva
Those idols of Gork 'n' Mork that appear around Greenskin camps? Someone 'as to carve 'em!
◆Pit BossCommon
- Casualties captured post-battle: +15%
wh_main_anc_follower_greenskins_pit_boss
Orcs like a good scrap in the local fighting pit. The pit boss sets up the fights and "keeps it all within da rulez".
◆Savage Orc ProddaCommon
- Recruitment cost: -15% for Savage Orc units
wh_main_anc_follower_greenskins_savage_orc_prodda
"Grrrr, we gonna get da zoggin gits! Get me prodda!"
◆Serial LootaCommon
- Income from looting settlements: +5%
wh_main_anc_follower_greenskins_serial_loota
All gobbos are sneak-thieves, but this one has elevated stripping the dead of their valuables into an art form.
◆Shaman's LackeyCommon
- Hero recruitment cost: -8% for Shamans
wh_main_anc_follower_greenskins_shamans_lacky
Orc Shamans rarely mix with others, unless when dancin' around the campfire. A lackey is there to fetch and carry for the Shaman and keep his interactions with the boyz to a minimum.
◆Snotling ScavengersCommon
- Income from sacking settlements: +10%
wh_main_anc_follower_greenskins_snotling_scavengers
Last in the queue behind the Orcs and Goblins when it comes to lootin', Snotlings will steal whatever they get their grubby little hands upon, ensuring nothing of value remains.
◆Spider-God PriestCommon
- Corruption: -2
- Leadership: +4 for Spider Riders units
wh_main_anc_follower_greenskins_spider-god_priest
The many-faceted eyes of the Feaster From Beyond demand worship, or He will not send his broodlings to serve.
◆Squig MascotCommon
- Leadership: +4 for Goblin units
wh_main_anc_follower_greenskins_squig_mascot
A spheroid body with beady eyes and gaping, many-toothed maw, this Squig has doubtful merits as a pet but works wonders intimidating gobbos into obedience (or just eating them).
◆SwindlaCommon
- Income from post-battle loot: +7%
wh_main_anc_follower_greenskins_swindla
"See dis? I'm gonna nick it, cos I'm a bit weeeey!"
◆Troll HerderCommon
- Recruitment cost: -15% for Trolls, River Trolls and Stone Trolls units
wh_main_anc_follower_greenskins_troll_herder
Trolls are stupid, that is a fact. So Orc troll herderz are employed to get the dumb gits where they're meant to be.
Banners 5
◆Da ImmortulzUnique
🔒 Only: Grimgor Ironhide
- ✦ Da Immortulz
- Targets: allies, self
- Inactive when morale drops below half
The basic requirement for fighting under the banner of Grimgor’s hard-as-nails Black Orc retinue is, quite simply, to survive his incessant warmongering. - Armour: +5
- Leadership: +10
- Melee defence: +6
wh_main_anc_magic_standard_da_immortulz
Grimgor's loyal mob of mates, Da Immortulz, accompany the notorious Black Orc into battle.
◆Skarsnik's Bad Moon BannerUnique
🔒 Only: Skarsnik
- Attribute: Causes Fear
- Attribute: Unbreakable
- Melee attack: +5
- Melee defence: +5
wh_dlc06_anc_magic_standard_skarsniks_boyz
When the leering yellow face of the Bad Moon Banner rises, all Night Goblins swell with an insane blend of daring and battle-madness!
◆Mork's War BannerRare
- Base weapon damage: +10
- Spell resistance: 35%
wh_main_anc_magic_standard_morks_war_banner
After powerful rituals and plenty of Shaman mumbo-jumbo, this banner was left leaning against an Idol of Mork - under the Green God's stony gaze it has been imbued with great power.
◆Spider BannerRare
🔒 Only: Goblin Great Shaman Raknik, Night Goblin Warboss, Skarsnik, Goblin Great Shaman
- ✦ Spider Banner
- Targets: self (caster)
- Imbues attacks: Poison
Covered in the dried husks of many offerings, this banner oozes menace. From out of the webbed void in its centre multiple eyes gaze down imbuing those with venomous attacks.
wh_main_anc_magic_standard_spider_banner
◆The Bad Moon BannerRare
🔒 Only: Night Goblin Warboss, Skarsnik, Night Goblin Shaman
- Leadership: +6
- Melee defence: +6
wh_main_anc_magic_standard_the_bad_moon_banner
When the leering yellow face of the Bad Moon Banner rises, all Night Goblins swell with an insane blend of daring and battle-madness!
High Elves
Weapons 12
◆Fangsword of EltharionUnique
🔒 Only: Eltharion
- ✦ Fangsword of Eltharion
- Active — 31s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: magical
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
- Physical resistance +40%
This rune-encrusted longsword has been passed down through Eltharion’s family for generations, bestowing unto him the zeal of his forefathers. - Bonus vs Infantry: +10
- Speed: +15%
- Leadership: +8 when laying siege or encircling
⊟ Set bonus — Warden's Inheritance
- Global recruitment capacity: +1
- Control: +1
Set with: Helm of Yvresse, Talisman of Hoeth
wh2_dlc15_anc_weapon_fangsword_of_eltharion
This rune-encrusted longsword has been passed down through Eltharion’s family for generations, bestowing unto him the zeal of his forefathers.
◆MoonbowUnique
🔒 Only: Alith Anar
- ✦ The Moonbow
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
The deadly Moonbow was handed to Alith Anar by the goddess Lileath herself. - Ammunition: +15%
- Enables magical attacks
- Missile strength: +10%
- Range: +15%
⊟ Set bonus — Shadow of Nagarythe
- Replenishes 8% campaign movement range after winning a battle
- Control: +1
Set with: The Shadow Crown, Stone of Midnight
wh2_dlc10_anc_weapon_moonbow
◆Star LanceUnique
🔒 Only: Imrik
- ✦ Star Lance
- Active — 29s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: flaming
- Imbues attacks: Flammable
- Charge speed ×1.2
- Charge bonus ×1.6
- Melee damage (AP) ×1.25
Legend has it that the Star Lance strikes with the wrath of a Star Dragon, and cannot be unmade while the drakes still live upon Ulthuan. - Bonus vs Large: +10
- Speed: +15%
- Charge bonus: +5%
⊟ Set bonus — Dragon Prince's Effects
- Melee defence: +3
- Control: +1
Set with: Armour of Caledor
wh2_dlc15_anc_weapon_star_lance
Legend has it that the Star Lance strikes with the wrath of a Star Dragon, and cannot be unmade while the Drakes still live upon Ulthuan.
◆SunfangUnique
🔒 Only: Tyrion
- ✦ Sunfang
- Active — 17s duration, 120s recharge
- Wind spell
- Targets: enemies
This ancient sword, forged to slay Daemons in the earliest days of Aenarion’s rule, burns with the captured fire of the sun. - Armour-piercing weapon damage: +30
- Weapon strength: +10%
- Control: +3
⊟ Set bonus — Heirlooms of Ulthuan
- Allegiance points gained: +50% for alliances with High Elves
- Control: +1
Set with: Dragon Armour of Aenarion, Heart of Avelorn
wh2_main_anc_weapon_sunfang
◆Sword of TeclisUnique
🔒 Only: Teclis
- ✦ Sword of Teclis
- Active — 23s duration, 120s recharge
- Targets: self (caster)
- Winds of Magic reserve — depletion ×0.2 (larger pool)
- Spell mastery ×1.3
This sword, created by Teclis, is charged with crackling energy that rends apart those struck by its shining blade. - Chain Lightning: -3 Winds of Magic cost
- Armour-piercing weapon damage: +40
- Enables magical attacks
- Melee defence: +10
- Missile resistance: 20%
- Upkeep: -5%
⊟ Set bonus — White Tower Trove
- Winds of Magic power reserve capacity: +20
- Control: +1
Set with: Moon Staff of Lileath, War Crown of Saphery, Scroll of Hoeth
wh2_main_anc_weapon_sword_of_teclis
◆The Phoenix BladeUnique
🔒 Only: Caradryan
- Enables flaming attacks
- ✦ The Phoenix Blade
- Active — 21s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Flammable
- Bonus vs large +16
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
This ancient, flame-wreathed armament was enchanted for the first Captain of the Phoenix Guard as a fiery symbol of divine station. - Bonus vs Large: +10
- Weapon strength: +10%
wh3_dlc27_anc_weapon_the_phoenix_blade
This ancient, flame-wreathed armament was enchanted for the first Captain of the Phoenix Guard as a fiery symbol of divine station.
◆Blade of Bel-KorhadrisUncommon
- ✦ Blade of Bel-Korhadris
- Active — 38s duration, 90s recharge
- Targets: self (caster)
- Melee attack +24
- Melee damage (AP) ×1.25
The sword of the beloved Scholar-King is a renowned wyrm-slayer. - Bonus vs Large: +10
- Enables magical attacks
- Weapon strength: +8%
wh2_main_anc_weapon_blade_of_bel_korhadris
◆Blade of Darting SteelUncommon
- Melee attack: +12
- Speed: +15%
wh2_main_anc_weapon_blade_of_darting_steel
Bright blue steel can be enchanted to hold spells of great speed and deadly accuracy; the Elves of Ulthuan are masters of such magic.
◆Blade of Leaping GoldUncommon
- Armour-piercing weapon damage: +35
- Melee attack: +10
- Speed: +10%
wh2_main_anc_weapon_blade_of_leaping_gold
To the valiant, this blade lends supernatural speed and vigour; to the craven and corrupt, it brings only swift death.
◆Bow of the SeafarerUncommon
- ✦ Bow of the Seafarer
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
Gifted to Ulanor of the seaguard by King Finubar, this bow was created from a single piece of rare silverwood. - Campaign movement range: +5%
- Missile strength: +10%
wh2_main_anc_weapon_bow_of_the_seafarer
◆The White SwordUncommon
- Bonus vs Infantry: +10
- Weapon strength: +15%
wh2_main_anc_weapon_the_white_sword
A legendary blade forged by Aren, one of the first Swordmasters of Hoeth. It is as tall as an Elf and as light as a willow switch.
◆Foe BaneCommon
- Attribute: Immune to Psychology
- Bonus vs Large: +12
wh2_main_anc_weapon_foe_bane
This twisted blade was taken from the body of a Chaos Champion. Why he should have carried it not known, along with the name of his Elven slayer.
Armour 13
◆Armour of CaledorUnique
🔒 Only: Imrik
- ✦ Armour of Caledor
- Active — 20s duration, 180s recharge, 3 use(s)
- Targets: self (caster)
- Ability recharge -120
- Fatigue gain ×-0.1
- Regenerates 1.6% max HP
- HP tick every 1s
- Roots target (cannot move)
Donned by the masters of the House of Caledor, this ensorcelled armour has endured over four thousand years of battles. - Armour: +20
- Character's aura leadership effect: +10
- Ward save: 10%
- Vigour loss reduction: -33%
⊟ Set bonus — Dragon Prince's Effects
- Melee defence: +3
- Control: +1
Set with: Star Lance
wh2_dlc15_anc_armour_armour_of_caledor
Donned by the masters of the House of Caledor, this ensorcelled armour has endured over four thousand years of battles.
◆Dragon Armour of AenarionUnique
🔒 Only: Tyrion
- Enemy Hero action success chance: -10%
- Armour: +15
- Fire resistance: 25%
- Physical resistance: 10%
- Ward save: 10%
- Wound recovery time: -1 turns
⊟ Set bonus — Heirlooms of Ulthuan
- Allegiance points gained: +50% for alliances with High Elves
- Control: +1
Set with: Heart of Avelorn, Sunfang
wh2_main_anc_armour_dragon_armour_of_aenarion
Forged in Vaul's Anvil, worn by Aenarion until his death, and only a few of Ulthuan's gloried heroes since.
◆Helm of YvresseUnique
🔒 Only: Eltharion
- ✦ Helm of Yvresse
- Active — 17s duration, 120s recharge
- Targets: allies, self
The ceremonial crown of he who protects Yvresse’s ancient metropolis is an inspirational symbol of dogged determination. - Armour: +25
- Leadership: +5
- Control: +5
⊟ Set bonus — Warden's Inheritance
- Global recruitment capacity: +1
- Control: +1
Set with: Talisman of Hoeth, Fangsword of Eltharion
wh2_dlc15_anc_armour_helm_of_yvresse
The ceremonial crown of he who protects Yvresse’s ancient metropolis is an inspirational symbol of dogged determination.
◆Lion's PeltUnique
🔒 Only: Prince Alastar
- Armour: +10
- Ward save: 15%
wh2_main_anc_armour_lions_pelt
A pelt of pure white fur blessed by the Everqueen and harvested by the great Elven hero, Alastar the Hunter.
◆War Crown of SapheryUnique
🔒 Only: Teclis
- All spells: -30s cooldown
- Hero capacity: +1 for Mages
- Unlocks Hero recruitment: Mage
- Hero recruit rank: +2 for Mages
- Winds of Magic power reserve capacity: +15
- Ward save: 10%
⊟ Set bonus — White Tower Trove
- Winds of Magic power reserve capacity: +20
- Control: +1
Set with: Moon Staff of Lileath, Scroll of Hoeth, Sword of Teclis
wh2_main_anc_armour_war_crown_of_saphery
Seldom seen outside the walls of the White Tower, the War Crown was given to Teclis by the former High Loremaster and holds great power.
◆Armour of CaledorRare
- Armour: +30
- Fire resistance: 10%
- Physical resistance: 10%
- Ward save: 5%
wh2_main_anc_armour_armour_of_caledor
When a Noble of Caledor dons this ornate, ancient armour, his resolve and fortune are redoubled.
◆Armour of the StarsUncommon
- ✦ Armour of the Stars
- Active — 73s duration, 90s recharge
- Targets: self (caster)
The Armour of the Stars is a wonder, mage-forged plate decorated with gems over a deep-blue lacquer. - Armour: +15
- Missile resistance: 5%
wh2_main_anc_armour_armour_of_the_stars
◆Dragonscale ShieldUncommon
- Fire resistance: 15%
- Melee defence: +8
- Ward save: 5%
wh2_main_anc_armour_dragonscale_shield
Although battered and scarred, the shield is a treasured heirloom from the days Dragons freely roamed the skies.
◆Golden ShieldUncommon
🔒 Only: Sea Helm
- ✦ Golden Shield
- Passive aura
- Targets: enemies
- Melee attack -5
A highly polished shield of blessed legend, inlaid with swirling patterns in many types of gold, its glory dazzling and confusing the foe.
wh3_dlc27_anc_armour_golden_shield
A highly polished shield of blessed legend, inlaid with swirling patterns in many types of gold, its glory dazzling and confusing the foe.
◆Shield of the MerwyrmUncommon
- Attribute: Strider
- Armour: +10
- Melee defence: +6
- Physical resistance: 5%
wh2_main_anc_armour_shield_of_the_merwyrm
A single scale from the mighty Amanar, the protector of Lothern.
◆Helm of FortuneCommon
- Armour: +4
- Melee defence: +4
- Physical resistance: 5%
wh2_main_anc_armour_helm_of_fortune
A helm of ithilmar and sea gold, bordered with intertwining runic script that form a prayer to invoke Asuryan's protection.
◆Shadow ArmourCommon
- Attribute: Vanguard Deployment
- Armour: +10
- Speed: +10%
wh2_main_anc_armour_shadow_armour
This shimmering armour weighs almost nothing and exists somewhere between the real and shadow worlds.
◆The Bane ShieldCommon
- ✦ The Bane Shield
- Passive aura
- Targets: allies, self
- Armour +30
- Missile block chance +24
A magnificent shield emblazoned with a coiled serpent, allowing its wielder to benefit from even greater protection. - Melee defence: +5
- Missile block chance: +10%
wh2_main_anc_armour_the_bane_shield
Talismans 9
◆Shieldstone of IshaUnique
🔒 Only: Alarielle
- ✦ Shieldstone of Isha
- Passive aura
- Targets: allies, self
- Physical resistance +10%
As old as Ulthuan itself, the Shieldstone pulses with warding and protective energies. - Melee defence: +10
- Ward save: 5%
⊟ Set bonus — Divine Jewellery
- Ward save: 5%
- Control: +1
Set with: Stave of Avelorn, Star of Avelorn
wh2_dlc10_anc_talisman_shieldstone_of_isha
◆Stone of MidnightUnique
🔒 Only: Alith Anar
- ✦ Stone of Midnight
- Passive aura
- Targets: allies, self
- Missile resistance +20%
This jewel was originally gifted to Morathi by Aenarion, before it was stolen by Anar; it cloaks the wearer in shadow. - Ward save: 17%
⊟ Set bonus — Shadow of Nagarythe
- Replenishes 8% campaign movement range after winning a battle
- Control: +1
Set with: The Shadow Crown, Moonbow
wh2_dlc10_anc_talisman_stone_of_midnight
◆Talisman of HoethUnique
🔒 Only: Eltharion
- Enables advanced High Magic
- Hand of Glory: -2 Winds of Magic cost
- Hand of Glory Upgraded: -2 Winds of Magic cost
- Miscast base chance: -20%
⊟ Set bonus — Warden's Inheritance
- Global recruitment capacity: +1
- Control: +1
Set with: Helm of Yvresse, Fangsword of Eltharion
wh2_dlc15_anc_talisman_talisman_of_hoeth
This finely wrought medallion allows its wearer a measure of the original Warden's magical knowledge to aid in the guardianship of Yvresse.
◆Golden Crown of AtrazarRare
- Armour: +25
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Ward save: 8%
wh2_main_anc_talisman_golden_crown_of_atrazar
Few wear the Golden Crown for long; the souls of the dead hang heavy about its brow, despite considerable arcane protections.
◆Vambraces of DefenceRare
- Armour: +8
- Melee defence: +8
- Ward save: 15%
wh2_main_anc_talisman_vambraces_of_defence
These golden bracers are fabled to have been found on the shores of distant Lustria and are inscribed with unusual glyphs.
◆Loremaster's CloakUncommon
- ✦ Loremaster's Cloak
- Passive aura
- Targets: allies, self
- Magic resistance +20%
Wrapped in a cloak of grey, the wearer becomes insubstantial and highly-protected against magical attacks. - Winds of Magic power reserve capacity: +10
- Spell resistance: 10%
- Melee defence: +5
wh2_main_anc_talisman_loremasters_cloak
◆Sacred IncenseUncommon
- ✦ Sacred Incense
- Passive aura
- Targets: allies, self
- Missile resistance +10%
This bundle of incense sticks is blessed by the wardens of Asuryan, wreathing the bearers in scented smoke when lit. - Character's aura leadership effect: +8
- Speed: +15%
wh2_main_anc_talisman_sacred_incense
◆Talisman of SapheryUncommon
- Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
- Barrier hit points: +150
- Spell resistance: 10%
- Melee defence: +5
wh2_main_anc_talisman_talisman_of_saphery
The size of the artefact known as the Talisman of Saphery belies its power, negating the effects of enchanted weapons against the bearer.
◆Amulet of FireCommon
- Fire resistance: 15%
- Spell resistance: 15%
wh2_main_anc_talisman_amulet_of_fire
Though the Amulet of Fire constantly flickers with pale flames, the wearer is never burned, and is more resistant to magic.
Enchanted Items 15
◆Heart of AvelornUnique
🔒 Only: Tyrion
- ✦ Heart of Avelorn
- Active — 1.1s duration, 120s recharge
- Targets: self (caster)
- Active only below 25% HP
- Regenerates 25% max HP
- HP tick every 1.1s
Though seemingly fragile, this well-worn heirloom has seen a thousand battles and will see many more. - Character's aura leadership effect: +5
- Leadership aura size: +25%
- Spell resistance: 18%
- Melee defence: +5
⊟ Set bonus — Heirlooms of Ulthuan
- Allegiance points gained: +50% for alliances with High Elves
- Control: +1
Set with: Dragon Armour of Aenarion, Sunfang
wh2_main_anc_enchanted_item_heart_of_avelorn
◆Mask of the MerlordUnique
🔒 Only: Aislinn
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - ✦ Mask of the Merlord
- Active — 3s duration, 120s recharge, 1 use(s)
- Summon: Merwyrm
They say the quiet strength of the ocean is contained within this ancient relic of the deeps, along with a touch of its raging sentience… - Attribute: Unbreakable for Oceanids and Sea Elemental units
- Physical resistance: 5%
- Wound recovery time: -2 turns
wh3_dlc27_anc_enchanted_item_mask_of_the_merlord
They say the quiet strength of the ocean is contained within this ancient relic of the deeps, along with a touch of its raging sentience…
◆Scroll of HoethUnique
🔒 Only: Teclis
- All spells: -20s cooldown
- ✦ Scroll of Hoeth
- Active — 32s duration, 90s recharge
- Targets: enemies
- Winds of Magic recharge rate ×-0.4
- Ability recharge +30
Though seemingly fragile, this well-worn heirloom has seen a thousand battles and will see many more. - Spell resistance: 15%
⊟ Set bonus — White Tower Trove
- Winds of Magic power reserve capacity: +20
- Control: +1
Set with: Moon Staff of Lileath, War Crown of Saphery, Sword of Teclis
wh2_main_anc_enchanted_item_scroll_of_hoeth
◆Star of AvelornUnique
🔒 Only: Alarielle
- ✦ Star of Avelorn
- Active — 27s duration, 120s recharge, 2 use(s)
- Targets: allies, self
- Regenerates 0.8% max HP
- HP tick every 1s
A diadem of ithilmar with a radiant gem set within it, said to be a star plucked from the heavens. - Character's aura leadership effect: +10
- Leadership aura size: +35%
- Casualty replenishment rate: +3%
⊟ Set bonus — Divine Jewellery
- Ward save: 5%
- Control: +1
Set with: Stave of Avelorn, Shieldstone of Isha
wh2_dlc10_anc_enchanted_item_star_of_avelorn
◆The Shadow CrownUnique
🔒 Only: Alith Anar
- ✦ The Shadow Crown
- Passive aura
- Targets: allies, self
- Speed ×1.15
- Melee defence +5
Symbol of the true ruler of Nagarythe, the Shadow Crown is a simple silver circlet set with a single diamond. - Ambush success chance: +10%
- Control: +5
⊟ Set bonus — Shadow of Nagarythe
- Replenishes 8% campaign movement range after winning a battle
- Control: +1
Set with: Stone of Midnight, Moonbow
wh2_dlc10_anc_enchanted_item_the_shadow_crown
◆Folariath's RobeRare
- Physical resistance: 60%
- Weapon strength: -50%
wh2_main_anc_enchanted_item_folariaths_robe
An ancient vestment enchanted by the eccentric Mage, Folariath.
◆Moranion's WayshardRare
- Attribute: Vanguard Deployment for Archers and Spearmen units
- Campaign movement range: +7%
- Attribute: Stalk
- Attribute: Vanguard Deployment
wh2_main_anc_enchanted_item_moranions_wayshard
Few could tread the fog-wreathed paths so surely as he, for he bore a wayshard attuned to the great watchstone at the realm's heart.
◆Ring of CorinRare
- ✦ Ring of Corin
- Active — 22s duration, 90s recharge, 2 use(s)
- Targets: enemies
- Ability recharge +30
- HP tick every 1s
- Deals 67 damage
- affects up to 1 entities
Fingers of light seep into enemy armour, attacking its wearers. - Armour-piercing weapon damage: +100
wh2_main_anc_enchanted_item_ring_of_corin
◆Temakador's GauntletsRare
🔒 Only: Sea Helm
- ✦ Temakador's Gauntlets
- Targets: self (caster)
- Deactivates while: no enemies in intercept range large
- Armour +15
- Bonus vs large +8
- Resistance all +5%
Prince Temakador disliked harming fellow nobles in a duel, but hated even more to be harmed himself.
wh3_dlc27_anc_enchanted_item_temakadors_gauntlets
Prince Temakador disliked harming fellow nobles in a duel, but hated even more to be harmed himself.
◆Cloak of BeardsUncommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Leadership: +4 when fighting against Dwarfs
- Enemy leadership: -4
wh2_main_anc_enchanted_item_cloak_of_beards
The Asur take beards from defeated Dwarfs. The hair has been woven into a cloak guaranteed to enrage any Dwarf that sees it.
◆Khaine's Ring of FuryUncommon
- ✦ Bound Fiery Convocation
- Active — 10s duration, 120s recharge, 2 use(s)
- Wind spell
- Targets: enemies
The caster utters words of power and a phoenix of pure fire manifests to swoop upon the enemy, bathing them in cleansing flame. - Enables flaming attacks
wh2_main_anc_enchanted_item_khaines_ring_of_fury
The most feared of all Elven magical rings is the black iron Ring of Fury, belonging to Khaine, the Bloody-handed God of Murder.
◆The Book of the PhoenixUncommon
- ✦ Embers of the Phoenix
- Active — 28s duration, 90s recharge, 3 use(s)
- Targets: allies, self
- Imbues attacks: magical
- Imbues attacks: flaming
- Missile damage base ×1.25
- Melee damage (base) ×1.3
The Wizard ensorcels allied weapons, making them burn with a savage fire. Friendly targets are augmented with superior flaming blades. - ✦ The Book of the Phoenix
- Targets: self (caster)
- Active only below 10% HP
- Regenerates 12% max HP
- HP tick every 1s
The burning pages bound together in the Book of the Phoenix will never burn their reader… unless his heart is dark. - Hit points: +10%
wh2_main_anc_enchanted_item_the_book_of_the_phoenix
◆Horn of VaulCommon
- ✦ Horn of Vaul
- Passive aura
- Targets: allies, self
- Missile damage base ×1.25
- Melee damage (base) ×1.3
Crafted by the Elven God of Smiths himself, the Horn of Vaul bolsters all in earshot of its clarion call. - Leadership aura size: +35%
wh2_main_anc_enchanted_item_dragonhorn
◆Radiant Gem of HoethCommon
- ✦ Radiant Gem of Hoeth
- Active — 10s duration, 60s recharge, 4 use(s)
- Targets: allies, self
- Regenerates 0.8% max HP
- HP tick every 1s
Waves of pure High Magic infuse the target, radiating within the body, returning vigour and life. - Hit points: +5%
wh2_main_anc_enchanted_item_radiant_gem_of_hoeth
◆Talisman of LoecCommon
- ✦ Talisman of Loec
- Lasts 67s
- Targets: self (caster)
- Melee attack +24
- Melee damage (base) ×1.3
Loec the Trickster‘s aid comes at a price. His talisman is strange - a bracelet of two interlocking halves. - Attribute: Stalk
- Speed: +8%
wh2_main_anc_enchanted_item_talisman_of_loec
Arcane Items 16
◆Moon Staff of LileathUnique
🔒 Only: Teclis
- Regrowth: -3 Winds of Magic cost
- Regrowth Upgraded: -3 Winds of Magic cost
- Winds of Magic power reserve capacity: +15
- Miscast base chance: -20%
⊟ Set bonus — White Tower Trove
- Winds of Magic power reserve capacity: +20
- Control: +1
Set with: War Crown of Saphery, Scroll of Hoeth, Sword of Teclis
wh2_main_anc_arcane_item_moon_staff_of_lileath
The Moon Staff is imbued with the immortal power of the Goddess Lileath, eternally youthful daughter of Isha.
◆Stave of AvelornUnique
🔒 Only: Alarielle
- ✦ Stave of Avelorn
- Active — 40s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Winds of Magic recharge rate ×1.6
- Miscast chance ×0
The symbol of Alarielle's rule of Avelorn is an ancient heirloom passed from one Everqueen to the next.
⊟ Set bonus — Divine Jewellery
- Ward save: 5%
- Control: +1
Set with: Star of Avelorn, Shieldstone of Isha
wh2_dlc10_anc_arcane_item_stave_of_avelorn
◆Jewel of the DuskCrafted
- ✦ The Writhing Mist
- Active — 24s duration, 56s recharge, 1 use(s)
- Targets: enemies, allies, self
- Missile block chance +30
- Melee defence -24
- Leadership -8
A salt-scented mist rolls in across the battlefield, corroding the enemy's resolve and shrouding the Asur with ethereal caress. - Spell intensity: +10%
- Winds of Magic power reserve capacity: +25
- Ambush success chance: +10%
wh2_main_anc_arcane_item_jewel_of_the_dusk
This fine ruby glows blood-red with a sorcerous energy that even the least magically adept can clearly see.
◆Staff of SolidityCrafted
- Barrier hit points: +1000
- Enemy Hero action success chance: -20%
- Miscast base chance: -50%
wh2_main_anc_arcane_item_staff_of_solidity
Those that bear the staff gain the discipline of the Asur.
◆Book of HoethRare
- Winds of Magic cost: -10% for all spells
- ✦ Book of Hoeth
- Active — 36s duration, 90s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
This tome has been studied throughout the ages, yet its covers remain as blue and pristine as the day it was bound.
wh2_main_anc_arcane_item_book_of_hoeth
◆Null StoneRare
- ✦ Null Stone
- Active — 35s duration, 120s recharge, 3 use(s)
- Targets: enemies, allies
- Removes magical attacks
Those with the witch-sight see this as a dark void, an unsettling patch of nothingness in the world of magic.
wh3_dlc27_anc_arcane_item_null_stone
Those with the witch-sight see this as a dark void, an unsettling patch of nothingness in the world of magic.
◆The Gem of SunfireRare
- ✦ The Gem of Sunfire
- Active — 26s duration, 90s recharge, 1 use(s)
- Vortex spell
- Targets: enemies
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction! - Fire resistance: 30%
wh2_main_anc_arcane_item_the_gem_of_sunfire
◆Scroll of AramarUncommon
- ✦ Fear of Aramar
- Active — 47s duration, 120s recharge, 1 use(s)
- Targets: enemies
- Fatigue gain ×0.01
- Leadership -24
A scroll describing a dread spell that fills the foes' minds with images from their own worst nightmares! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_fear_of_aramar
◆Scroll of StoneUncommon
- ✦ Assault of Stone
- Active — 9s duration, 90s recharge, 1 use(s)
- Bombardment
- Targets: enemies
Many Mages remember a spell from long ago that could move mountains: the Assault of Stone. - Immediately causes wall breaches when besieging
- Attribute: Wallbreaker
wh2_dlc10_anc_arcane_item_scroll_of_assault_of_stone
◆Starwood StaffUncommon
- ✦ Starwood Staff
- Active — 23s duration, 90s recharge, 3 use(s)
- Targets: self (caster)
- Winds of Magic reserve — depletion ×0.4 (larger pool)
This gnarled staff looks out of place among the refined possession of the Elves. However, looks are oft deceiving… - Targeting range: +10% for spells
- Miscast base chance: -25%
wh2_main_anc_arcane_item_starwood_staff
◆The Seerstaff of SapheryUncommon
- ✦ The Seerstaff of Saphery
- Active — 22s duration, 60s recharge, 4 use(s)
- Targets: allies, self
- Melee attack +24
- Reloading +40
The spirits of ancient warriors are summoned and lend their might to allies in the present. - Melee attack: +7
- Melee defence: +7
wh2_main_anc_arcane_item_the_seerstaff_of_saphery
◆The Trickster's PendantUncommon
- ✦ The Trickster's Pendant
- Active — 16s duration, 60s recharge
- Targets: enemies
- Miscast chance ×2
All those who seek the favour of Loec wear a simple-looking pendant of silver that actually conceals great power. - Spell intensity: +5%
- Attribute: Stalk
- Attribute: Vanguard Deployment
wh2_main_anc_arcane_item_the_tricksters_pendant
◆Annulian CrystalCommon
- ✦ Annulian Crystal
- Targets: enemies
- Winds of Magic recharge rate ×-0.1
Dug from beneath the Annuli mountains, this crystal has been shaped by the magical vortex that swathes Ulthuan, drawing magical energy towards it.
wh3_dlc27_anc_arcane_item_annulian_crystal
Dug from beneath the Annuli mountains, this crystal has been shaped by the magical vortex that swathes Ulthuan, drawing magical energy towards it.
◆Scroll of AmberCommon
- ✦ The Amber Trance
- Active — 25s duration, 60s recharge, 1 use(s)
- Targets: enemies, self
- Leadership -16
- Leadership +16
Upon this scroll is written the 'Amber Trance'; as the foes slowly turn to amber their morale is sapped away! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_the_amber_trance
◆Scroll of LykosCommon
- ✦ Speed of Lykos
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Speed ×1.25
The words upon this scroll, when read aloud, allow an ally to move at such a speed as to be unseen. - Speed: +10%
wh2_dlc10_anc_arcane_item_scroll_of_speed_of_lykos
◆The Vortex ShardCommon
- ✦ The Vortex Shard
- Active — 31s duration, 60s recharge, 1 use(s)
- Targets: enemies
- Winds of Magic recharge rate ×-0.8
Hewn from the same rock that forms the Waystones, the Vortex Shard has the power to becalm the Winds of Magic. - Miscast base chance: -25%
wh2_main_anc_arcane_item_the_vortex_shard
Followers 20
◆Advisor to the KingCommon
- Enemy Hero action success chance: -10%
- Income from all buildings: +12%
wh2_main_anc_follower_hef_counsellor
"I feel it would be prudent, your majesty, and admirably demonstrate your divine wisdom to all."
◆BardCommon
- Control: +4
wh2_main_anc_follower_hef_bard
The history of the High Elves of Ulthuan, handily converted to rhyming couplets for ease of consumption.
◆Beard WeaverCommon
- Hero action success chance: +10%
- Leadership: +4 when fighting against Dwarfs
wh2_main_anc_follower_hef_beard_weaver
Someone has to ensure that the Cloak of Beards is maintained, lest its power over Dwarfen runes slacken.
◆Caledorian Dragon RouserCommon
- Melee defence: +10 for Dragon and Dragon Prince units
- Recruitment cost: -10% for Dragon units
wh2_main_anc_follower_hef_dragon_tamer
Like his illustrious ancestor, this one can wake mighty Dragons and bind them to his will with harnesses of truesteel.
◆Chracian ScoutCommon
- Campaign line of sight: +15%
- Ambush defence chance: +30%
wh2_main_anc_follower_hef_scout
He watches and waits, constantly alert and ready for Druchii incursions through the passes of his homeland.
◆Court AttendantCommon
- Hero action success chance: +10%
- Ambush success chance: +10%
wh2_main_anc_follower_hef_assassin
So stealthy is the wolf that the sheep do not notice his presence until it is far, far too late.
◆Disciple of the PhoenixCommon
- Winds of Magic power reserve capacity: +10
- Research rate: +10
wh2_main_anc_follower_hef_trappist
This one aspires to mastery of fire magic, so it may be harnessed at will.
◆Dragon ArmourerCommon
- Enemy Hero action success chance: -10%
- Bonus vs Large: +14
wh2_main_anc_follower_hef_dragon_armourer
His wares are forged at the volcano's molten heart, and enchanted to resist almost any blow.
◆Druchii HunterCommon
- Enemy Hero action success chance: -10%
wh2_main_anc_follower_hef_counterspy
The agents of Hoeth seek out those Dark Elves who dare infiltrate Asur society.
◆Eatainean VintnerCommon
- Control: +4
wh2_main_anc_follower_hef_wine_merchant
"I want the finest wines available to the Asur! I want them here and I want them now!"
◆Ellyrian HorsemasterCommon
- Speed: +5% for Ellyrian Reavers, Silver Helms and Dragon Princes units
wh2_main_anc_follower_hef_horsemaster
Ellyrion's horses are not broken with harsh treatment. Instead, the enchanted beasts serve willingly when called.
◆Food TasterCommon
- Enemy Hero action success chance: -10%
wh2_main_anc_follower_hef_food_taster
Unless the poison is slow-acting, his employer's life will be preserved by the forfeit of his own; according to Asuryan's will.
◆Herald of MathlannCommon
- Attrition: -10% casualties suffered from storm attrition
wh2_main_anc_follower_hef_admiral
An Elf whose time at sea exceeds that on land is well versed in the Storm-God's ways, and knows his will.
◆HerbalistCommon
- Enables poison attacks
- Wound recovery time: +3 turns
wh2_main_anc_follower_hef_poisoner
Joranor's in the lower vault, mixing up the medicine.
◆MinstrelCommon
- Control: +2
wh2_main_anc_follower_hef_minstrel
"I sing in praise of Total War…"
◆Priest of VaulCommon
- Campaign movement range: -10%
- Immune to attrition
wh2_main_anc_follower_hef_priest_vaul
"Like the Maker, we labour eternally in readiness for the great darkness that surely comes to consume the world."
◆Priestess of IshaCommon
- Campaign movement range: -10%
- Immune to attrition
wh2_main_anc_follower_hef_priestess_isha
Their origins shrouded in the mists of time, Isha's priestesses officiate her mysterious rites on the Island of Rebirth.
◆Raven KeeperCommon
- Campaign line of sight: +25%
wh2_main_anc_follower_hef_raven_keeper
A relationship with the Crone protects one from harm and can even forestall the seemingly inevitable.
◆Sapherian BibliothecaryCommon
- Winds of Magic power reserve capacity: +10
- Hero action success chance: +10%
wh2_main_anc_follower_hef_librarian
The greatest repository of magical knowledge in the world is maintained by the finest mages and scholars.
◆Shrine AttendantCommon
- Control: +6
wh2_main_anc_follower_hef_shrine_keeper
"Silence, please, when entering the sacred space. And take off your shoes."
Banners 6
◆Banner of AvelornUnique
- ✦ Banner of Avelorn
- Targets: self (caster)
- Winds of Magic recharge rate ×0.2
Crafted anew when an Everqueen ascends to the throne, the banner is a beacon of life and light.
wh2_dlc10_anc_magic_standard_banner_of_avelorn
◆Banner of the World DragonRare
- Spell resistance: 25%
wh2_main_anc_magic_standard_banner_of_the_world_dragon
This magnificent standard is emblazoned with the glittering image of the World Dragon - a symbol of mighty Ulthuan.
◆Battle BannerRare
- ✦ Battle Banner
- Passive aura
- Targets: enemies
- Leadership -4
This heavily-woven banner is embroidered with detailed scenes of Elven victories and shines with the light of a thousand gems.
wh2_main_anc_magic_standard_battle_banner
◆Horn of IshaRare
- ✦ Horn of Isha
- Passive aura
- Targets: allies, self
- Melee attack +5
- Reloading +5
The horn is fashioned from a single pearl-white seashell. When winded, it can split the veil between worlds and grant a blessing.
wh2_main_anc_magic_standard_horn_of_isha
◆Banner of EllyrionCommon
- ✦ Wayfarer
- Targets: self (caster)
- Entity acceleration modifier ×3
- Entity deceleration modifier ×3
Whether by some esoteric or magical means, this unit has a heightened ability to rapidly relocate to where it is needed. - Speed: +15%
wh2_main_anc_magic_standard_banner_of_ellyrion
This small pennant of Korhandir, the father of all horses, imbues steeds with tireless energy to traverse the densest terrain.
◆Lion StandardCommon
- Attribute: Immune to Psychology
wh2_main_anc_magic_standard_lion_standard
An aura of courage fills the hearts of those who serve under this banner, making them each as fierce as a lion!
Khorne
Weapons 11
◆Bloodstorm BladesUnique
🔒 Only: Skarr Bloodwrath
- ✦ Bloodstorm Blades
- Active — 35s duration, 120s recharge
- Targets: self (caster)
- Bonus vs infantry +16
- Melee damage (AP) ×1.75
- Melee damage (base) ×1.75
Only the strong have a chance of withstanding Skarr's Bloodstorm Blades. From his blood-dimmed point of view, none fall under that category. - Bonus vs Infantry: +15
- Missile block chance: +35%
- Weapon strength: +10%
wh3_dlc26_anc_weapon_bloodstorm_blades
Only the strong have a chance of withstanding Skarr's Bloodstorm Blades. From his blood-dimmed point of view, none fall under that category.
◆Destroyer of KhorneUnique
🔒 Only: Arbaal The Undefeated
- Attribute: Perfect Vigour
- ✦ Destroyer of Khorne
- Targets: self (caster)
- Charge bonus ×1.2
- Melee attack +20
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Where Arbaal ends and the Destroyer begins is a false question. They both begin with Khorne's immortal wrath, and so neither will ever end. - Skulls gained from kills: +10%
- Armour-piercing weapon damage: +40
- Melee attack: +8
wh3_dlc26_anc_weapon_destroyer_of_khorne
Where Arbaal ends and the Destroyer begins is a false question. They both begin with Khorne's immortal wrath, and so neither will ever end.
◆Slaughter & CarnageUnique
🔒 Only: Skarbrand
- ✦ Slaughter & Carnage
- Targets: self (caster)
- Melee damage (AP) ×2
- Melee damage (base) ×2
These twin Daemonic axes, imbued with a Bloodthirster's savage spirit, enable Skarbrand to strike with even greater fury than even he could muster before. - Khorne corruption: +5
- Armour-piercing weapon damage: +100
- Melee attack: +5
- Income from post-battle loot: +10%
- Recruitment cost: -10%
wh3_main_anc_weapon_slaughter_and_carnage
Each of these Daemonic axes contains a Bloodthirster's savage spirit, lending fury to Skarbrand's strikes.
◆The Slayer SwordUnique
🔒 Only: Skulltaker
- ✦ The Slayer Sword
- Active — 22s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Weakened
- Melee attack +24
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
A shard of Khorne's wrath made manifest. A foe's very soul speaks to it, begging for release, even as the flesh recoils, then gives way and parts without resistance. - Skulls gained from kills: +15%
- Melee attack: +8
- Weapon strength: +15%
wh3_dlc26_anc_weapon_the_slayer_sword
A shard of Khorne's wrath made manifest. A foe's very soul speaks to it, begging for release, even as the flesh recoils, then gives way and parts without resistance.
◆HellbladeRare
- ✦ Hungering Blades
- Targets: self (caster)
- Deactivates while: unit tier1 kills
- Melee attack +5
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Quench the soil in blood; every drop is but murderous motivation! - Charge bonus: +20
- Melee attack: +10
- Weapon strength: +10%
wh3_main_anc_weapon_hellblade
Razor-edged and honed on souls who have fallen in battle to the Blood God's own, this blade is consecrated to Khorne and the bloody task of slaughtering his enemies.
◆The Eternal BladeRare
- ✦ The Eternal Blade
- Active — 21s duration, 120s recharge
- Targets: allies, self
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will. - Melee attack: +10
- Melee defence: +5
wh3_main_anc_weapon_the_eternal_blade
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will.
◆Axe of KhorneUncommon
- ✦ Axe of Khorne
- Targets: self (caster)
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
All the foe feels is a light tickling, as if touched by a feather. The reality is they've been brutally slashed to death, of course. - Melee attack: +8
- Weapon strength: +10%
⊟ Set bonus — Trappings of Blood
- Khorne corruption: +5
Set with: Armour of Khorne
wh3_main_anc_weapon_axe_of_khorne
This unholy blade screams with the power of the Daemon bound inside it – one eternally thirsty for the blood of mortals.
◆Blade of BloodUncommon
- Attribute: Unyielding Assault
- Bonus vs Infantry: +10
- Weapon strength: +12%
wh3_main_anc_weapon_blade_of_blood
This weighty blade trembles with a portion of Khorne's boundless rage; its strike crushes not only flesh and armour, but the victim's very soul as well.
◆EtherbladeUncommon
- Base weapon damage: -200
- Armour-piercing weapon damage: +200
- Enables magical attacks
wh3_main_anc_weapon_etherblade
This weapon flickers in and out of reality at the Daemon's merest command, allowing it to bypass a foe's defences and cut into the soft flesh beneath.
◆Firestorm BladeUncommon
- Enables flaming attacks
- ✦ Flame Storm
- Active — 27s duration, 50s recharge, 1 use(s)
- Vortex spell
- Targets: enemies
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction! - Weapon strength: +10%
wh3_main_anc_weapon_firestorm_blade
The runes upon this brazen axe still glow from the heat of its forging upon Khorne's anvil.
◆Torment BladeUncommon
- ✦ Torment Blade
- Active — 14s duration, 60s recharge
- Targets: enemies
- Melee attack -24
- Melee damage (AP) ×0.75
- Melee damage (base) ×0.75
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile. - Enables poison attacks
- Melee attack: +10
wh3_main_anc_weapon_torment_blade
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile.
Armour 7
◆Cloak of SkullsUnique
- no stat effects
wh3_dlc26_anc_armour_cloak_of_skulls
A cavalcade of worthy foes reduced to grizzly adornments as they proved themselves, in the end, not worthy enough: an assessment with which they clatter in agreement.
◆Armour of KhorneRare
- Armour: +75
⊟ Set bonus — Trappings of Blood
- Khorne corruption: +5
Set with: Axe of Khorne
wh3_main_anc_armour_armour_of_khorne
Clad in bale-forged armour laden with runes of slaughter and carnage, the Daemon's hide is all but immune to the blows of mortal men.
◆Fused ArmourRare
- Attribute: Perfect Vigour
- Armour: +10
- Speed: +10%
wh3_main_anc_armour_fused_armour
With no obvious joints this armour makes no apparent sense, but when did the powers of Chaos care for such details?
◆Null PlateRare
- Barrier hit points: +400
- Spell resistance: 25%
- Melee defence: +6
wh3_main_anc_armour_null_plate
Blows aimed at this armour's wearer are not blocked by it. Somehow, they never even connect…
◆Void ArmourUncommon
- Barrier hit points: +125
- Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 10%
wh3_main_anc_armour_void_armour
There can be few things as unnerving as watching your weapon pass through your opponent without any obvious effect.
◆Weird PlateUncommon
- Ward save: 15%
wh3_main_anc_armour_weird_plate
Its surface alive with coruscating patterns, many attacks against the wearer of this harness somehow never happen.
◆Obsidian ArmourCommon
- Armour: +15
- Spell resistance: 15%
wh3_main_anc_armour_obsidian_armour
The baleful enchantments of this ebony armour rob all nearby magical artifacts of their power.
Talismans 4
◆Brass Collar of Bloody VengeanceUnique
🔒 Only: Cha Karanak
- ✦ Brass Collar of Bloody Vengeance
- Passive aura
- Targets: enemies, self
- Removes magical attacks
Thicker and heavier than those of his pack, Karanak’s Collar of Khorne is enchanted with spite and abjuration, immunising the hound against callow sorcery. - Leadership aura size: +25%
- Spell resistance: 25%
wh3_pro12_anc_talisman_brass_collar_of_bloody_vengeance
Thicker and heavier than those of his pack, Karanak’s Collar of Khorne is enchanted with spite and abjuration, immunising the hound against callow sorcery.
◆Brass Collar of KhorneUnique
🔒 Only: Scyla Anfingrimm
- ✦ Brass Collar of Khorne
- Targets: self (caster)
- Resistance all +20%
- Magic resistance +15%
A brazen collar emerged from the corded muscle of Scyla’s neck during his final transformation to protect the Blood God’s favoured spawn from cowardly wizardry. - Armour: +15
- Spell resistance: 10%
- Missile resistance: 10%
wh3_dlc26_anc_talisman_brass_collar_of_khorne
A brazen collar emerged from the corded muscle of Scyla’s neck during his final transformation to protect the Blood God’s favoured spawn from cowardly wizardry.
◆Collar of KhorneRare
- Spell resistance: 25%
- Ward save: 14%
wh3_main_anc_talisman_collar_of_khorne
Forged from the heat of Khorne's rage at the very foot of the Blood God's throne, this collar's contains a splinter of his fury against the sorcerous.
◆The Bloody ShackleUncommon
- Battle healing cap: +15%
- ✦ The Bloody Shackle
- Lasts 30s
- Targets: self (caster)
- Regenerates 1.6% max HP
- HP tick every 1s
This implement of enslavement enables the bearer to heal themselves, once only, through the blood stained upon its iron.
wh3_main_anc_talisman_the_bloody_shackle
What is unmaking but a shackle to bind a Daemon from following his rage?
Enchanted Items 3
◆BloodstoneRare
- Vigour loss reduction: -13% for Bloodletters of Khorne units
- ✦ Bloodstone
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Bloodletters of Khorne
- Targets: self (caster)
A fragment of Khorne's blood-soaked realm, this dark, red-veined rock bulges and pulses with Daemon blood until Bloodletters burst forth to do his vicious bidding.
wh3_main_anc_enchanted_item_bloodstone
A fragment of Khorne's blood-soaked realm, this dark, red-veined rock bulges and pulses with Daemon blood until Bloodletters burst forth to do his vicious bidding.
◆The PortalglyphRare
- ✦ The Portalglyph
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Chaos Furies
- Targets: enemies
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished… - Reinforcements supporting this army can have their arrival point adjusted by +400 metres without incurring any time penalty
- Reinforcement range: +15%
wh3_main_anc_enchanted_item_the_portalglyph
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished…
◆The Rock of InevitabilityRare
- ✦ The Rock of Inevitability
- Active — 22s duration, 90s recharge
- Targets: enemies
- Charge speed ×0.75
- Speed ×0.75
- Melee defence -26
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself. - Melee defence: +8
- Growth: +15
wh3_main_anc_enchanted_item_the_rock_of_inevitability
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself.
Followers 14
◆Stoker of FiresRare
- Allegiance points gained: +25%
wh3_main_anc_follower_kho_stoker_of_fires
Khorne cares not for anything but the burning hatred that leads to a frenzy of violence and bloodletting, for it is from this that he draws his power.
◆Khornate MutantUncommon
- Diplomatic relations: +15 with Khornate factions
wh3_main_anc_follower_kho_khornate_mutant
With every passing year they become more beast than man, meaning every evil and twisted attribute grows exponentially.
◆Norscan SageUncommon
- Diplomatic relations: +15 with Norsca
wh3_main_anc_follower_kho_norscan_sage
When Arkhar and the Hound join as one, there is no bloody prize that cannot be obtained.
◆Agent of BloodCommon
- Replenishes 7% campaign movement range after razing a settlement
wh3_main_anc_follower_kho_agent_of_blood
Who is it that ensures conflict, war and destruction are only ever a breath away? Naturally, it is the Blood God.
◆Arena FighterCommon
- Skulls gained from kills: +10%
wh3_main_anc_follower_kho_arena_fighter
This one's thirst for violence is so great that he need not rest or sup between bouts to the gory death.
◆Blood CollectorCommon
- Income from sacking settlements: +10%
wh3_main_anc_follower_kho_blood_collector
Fortunately, as long as there are mortals, there will be flesh and blood for the God of Murder.
◆Cult Book KeeperCommon
- Hero action success chance: +10%
wh3_main_anc_follower_kho_cult_book_keeper
Every skull and tooth must be accounted for.
◆DrillmasterCommon
- Character experience gain: +7%
wh3_main_anc_follower_kho_drillmaster
"Again! Blood for the Blood God! Feel his wrath eternal!"
◆Fire StarterCommon
- Income from raiding: +15%
wh3_main_anc_follower_kho_fire_starter
Danger, illustrated.
◆Flesh Hound HandlerCommon
- Recruitment cost: -20% for Flesh Hounds of Khorne units
wh3_main_anc_follower_kho_flesh_hound_handler
This disciple of Khorne wears a substantial armour carapace – as much to protect themselves from their charges as from the foe.
◆Khornate FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_kho_khornate_familiar
"Remember you must kill… and kill and kill and KILL!"
◆Khornate ZealotCommon
- Khorne corruption: +2
- Seduce Units budget: -15%
wh3_main_anc_follower_kho_khornate_zealot
You can never have too much slaughter, for Kharneth's rage and bloodlust never ends.
◆Norscan MarauderCommon
- Income from post-battle loot: +10%
wh3_main_anc_follower_kho_norscan_marauder
Life, death… what else is there? Plunder, that's what. And the promise of divine reward.
◆SlaughtermanCommon
- Construction cost: -7% for all buildings
wh3_main_anc_follower_kho_slaughterman
This one enjoyed his job so much that he took it home with him, attracting the attention of the Hunter of Souls in the process.
Banners 10
◆Banner of HellfireUncommon
- ✦ Banner of Hellfire
- Active — 17s duration, 120s recharge
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
wh3_main_anc_magic_standard_banner_of_hellfire
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
◆Banner of Unholy VictoryUncommon
- ✦ Banner of Unholy Victory
- Targets: allies, self
- Inactive while losing the melee
- Melee damage (base) ×1.12
- Leadership +10
Rays of dark light shimmer about this standard, scouring scenes from a thousand-thousand Ruinous victories upon the flesh of its bearer's opponents.
wh3_main_anc_magic_standard_banner_of_unholy_victory
Rays of dark light shimmer about this standard, scoring scenes from a thousand-thousand of Ruinous victories upon the flesh of its bearer's opponents.
◆Great Icon of DespairUncommon
- ✦ Great Icon of Despair
- Passive aura
- Targets: enemies
- Leadership -10
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
wh3_main_anc_magic_standard_great_icon_of_despair
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
◆Icon of Endless WarUncommon
- ✦ Icon of Endless War
- Targets: allies, self
- Active only while in melee
- Fatigue gain ×-0.01
- Leadership +8
The war will never end, yet its warriors shall ever fight as if they have just stepped onto the battlefield, fresh and primed to kill.
wh3_main_anc_magic_standard_icon_of_endless_war
This brass standard constantly drips blood, the smell of which quickly drives all of Khorne's followers mad with battle-lust.
◆Skull TotemUncommon
- Attribute: Perfect Vigour
- Charge bonus: +10%
- Speed: +10%
wh3_main_anc_magic_standard_skull_totem
The pole of this banner is thick-set with the captured skulls of Khorne's victims, each marked with a brass-etched rune of slaughter.
◆Standard of Chaos GloryUncommon
- ✦ Standard of Chaos Glory
- Passive aura
- Targets: allies, self
- Leadership +10
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
wh3_main_anc_magic_standard_standard_of_chaos_glory
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
◆Blood Feasters’ BannerCommon
- ✦ Strength from Flesh
- Targets: self (caster)
- Active only while in melee
- Regenerates 0.15% max HP
- HP tick every 1s
A frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves.
wh3_main_anc_magic_standard_blood_feasters_banner
The hungry servants who feast under this banner are blessed with an eternal craving.
◆Khorne’s GiftCommon
- Melee attack: +8
- Melee defence: +8
wh3_main_anc_magic_standard_khornes_gift
This grisly keepsake is a small skull that constantly weeps blood, but the recipient will always have the Blood God’s approval.
◆Lifetaker BannerCommon
- Charge bonus: +25%
- Weapon strength: +30%
wh3_main_anc_magic_standard_lifetaker_banner
A banner said to leech the very essence of life from enemies close by.
◆Trophy of KillersCommon
- Attribute: Perfect Vigour
- Attribute: Unbreakable
wh3_main_anc_magic_standard_trophy_of_killers
A carnal prize, the bloody trophy for Khorne’s greatest killers.
Kislev
Weapons 13
◆Frost FangUnique
🔒 Only: Katarin
- ✦ Frost Fang
- Active — 5s duration, 120s recharge, 2 use(s)
- Targets: enemies
Like the cuspid of a fearsome beast, spikes of ice force their way through the frozen wastes to impale the incognizant foe. - Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Recruitment cost: -10%
- Upkeep: -5%
⊟ Set bonus — Raiment of Office
- Allegiance points gained: +50% for alliances with Kislev
- Control: +1
Set with: The Crystal Cloak
wh3_main_anc_weapon_frost_fang
A single blow landed with this truly deadly magic sword is enough to fell even mighty beasts.
◆Shard BladeUnique
🔒 Only: Boris
- ✦ Shard Blade
- Active — 15s duration, 120s recharge, 2 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 67 damage
- affects up to 1 entities
- Speed ×0.55
Fashioned from the hardest Kislevian stalagmite, this icy blade keeps the Red Tzar's opponents at bay until the time comes for them to meet their deaths. - Corruption: -5
- Bonus vs Large: +12
- Melee attack: +6
- Recruitment cost: -10%
⊟ Set bonus — The Red Tzar's Attire
- Request army cost: -20%
Set with: Armour of Ursun
wh3_main_anc_weapon_shard_blade
Its blade crafted from the Norscan glaciers and magically bound to remain forever frozen, when this mighty polearm strikes, the foe’s blood turns to ice.
◆The Burning BrazierUnique
🔒 Only: Kostaltyn
- ✦ Brazier Mace of Ursun
- Targets: self (caster)
- Active only below 50% HP
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Wounding Kostaltyn only make the fire within his brazier burn hotter as the power of Ursun flows into it. - Corruption: -5
- Melee attack: +6
- Income from post-battle loot: +10%
- Recruitment cost: -10%
wh3_main_anc_weapon_the_burning_brazier
The Burning Brazier holds a flame taken from the Temple of Ursun. The more wounded the wielder becomes, the hotter the fire burns, and more terrible is its flaming touch.
◆Ursun's ClawUnique
🔒 Only: The Golden Knight
- ✦ Ursun's Claw
- Active — 17s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Frozen
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
The magic of Kislev’s first Khan Queen allows the paragon of Kislev to wield this great glacier-cut sabre seemingly crafted for the hand of a giant! - Bonus vs Infantry: +10
- Enables magical attacks
- Weapon strength: +12%
wh3_dlc24_anc_weapon_ursuns_claw
The magic of Kislev’s first Khan Queen allows the paragon of Kislev to wield this great glacier-cut sabre seemingly crafted for the hand of a giant!
◆WolfbaneUnique
- ✦ Wolf's Howl
- Active — 10s duration, 90s recharge, 3 use(s)
- Bombardment
- Targets: enemies
The wolf howls and the gods answer! - Melee attack: +7
wh3_prologue_anc_weapon_traitor_sword
The sword known as Wolfbane, taken from Skollden, tainted by dark power.
◆Axe of TorRare
- ✦ Axe of Tor
- Active — 4s duration, 90s recharge, 3 use(s)
- Bombardment
- Targets: enemies
A bearded battle-axe with a blade wreathed in crackling lightning, befitting of Tor, God of Storms. - Armour-piercing weapon damage: +50
- Enables magical attacks
- Splash attack power: +50%
wh3_main_anc_weapon_axe_of_tor
A bearded battle-axe with a blade wreathed in crackling lightning, befitting of Tor, God of Storms.
◆Dazh's BrazierRare
- Enables flaming attacks
- ✦ Dazh's Brazier
- Passive aura
- Targets: allies, self
- Active only while in melee
- Fatigue gain ×-0.01
- Regenerates 0.1% max HP
- HP tick every 1s
A mace with a fiery head, blazing with the light of Dazh, God of Fire. Its touch reinvigorates tired warriors in the thick of battle. - Melee attack: +10
wh3_main_anc_weapon_dazhs_brazier
A mace with a fiery head, blazing with the light of Dazh, God of Fire. Its touch reinvigorates tired warriors in the thick of battle.
◆Frost Shard GlaiveRare
- ✦ Frost Shard Glaive
- Active — 30s duration, 120s recharge
- Targets: enemies
- Speed ×0.55
- Melee defence -40
The frost shard blade of this revered weapon sparkles with the cold, hard promise of sharp slaughter. - Enables frostbite attacks
- Bonus vs Large: +15
⊟ Set bonus — Druzhina of Ice
- Enables frostbite attacks
- Speed: +15%
Set with: Iron Ice Armour, Blizzard Broach
wh3_main_anc_weapon_frost_shard_glaive
The frost shard blade of this revered weapon sparkles with the cold, hard promise of sharp slaughter.
◆Frost Shard GlaiveRare
- ✦ Frost Shard Glaive
- Active — 30s duration, 120s recharge
- Targets: enemies
- Speed ×0.55
- Melee defence -40
The frost shard blade of this revered weapon sparkles with the cold, hard promise of sharp slaughter.
wh3_prologue_anc_weapon_frost_shard_glaive
The frost shard blade of this revered weapon sparkles with the cold, hard promise of sharp slaughter.
◆The Rime BladeRare
- Enables frostbite attacks
- Armour-piercing weapon damage: +40
- Melee attack: +10
- Weapon strength: +10%
wh3_main_anc_weapon_the_rime_blade
This glittering sword has been wielded by some of Kislev's greatest heroes throughout the ages, its freezing blade able to part the hardest of armour.
◆WyrmspikeRare
- Enables frostbite attacks
- Bonus vs Large: +10
- Melee attack: +10
- Melee defence: +10
⊟ Set bonus — Wyrmhunter
- Bonus vs Large: +5
- Melee attack: +5
Set with: Wyrm Harness
wh3_main_anc_weapon_wyrmspike
Its blade formed from the icy spike of a Frost Wyrm, this deadly rapier finds its mark unerringly.
◆The Mace of HelsturmUncommon
- Corruption: -5
- ✦ The Mace of Helsturm
- Active — 40s duration, 90s recharge
- Targets: self (caster)
- Imbues attacks: flaming
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Used by Johann Helsturm, the first Grand Theogonist. When wielded by a warrior whose devotion is beyond reproach the head of the mace glows so brightly it bursts into flame. - Enables magical attacks
- Melee defence: +6
wh_main_anc_weapon_the_mace_of_helsturm
◆Manus of UrsunCommon
- Base weapon damage: +50
- ✦ Manus of Ursun
- Active — 19s duration, 60s recharge
- Targets: allies, self
- Melee damage (base) ×1.12
These ancient fighting claws are believed to be the pattern upon which the Akshina modelled their weapons. - Attribute: Stalk
⊟ Set bonus — Ursire
- Corruption: -4
- Melee defence: +5
Set with: Great Bear Pelt
wh3_main_anc_weapon_ursuns_claws
These ancient fighting claws are believed to be the pattern upon which the Akshina modelled their weapons.
Armour 10
◆Armour of UrsunUnique
🔒 Only: Boris
- ✦ Armour of Ursun
- Targets: self (caster)
- Active only below 50% HP
- Melee attack +12
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Instilled with the Great Bear's limitless strength, these iron plates enable Boris to continue the fight even when gravely injured. - Enemy Hero action success chance: -10%
- Armour: +10
- Melee defence: +8
- Wound recovery time: -1 turns
⊟ Set bonus — The Red Tzar's Attire
- Request army cost: -20%
Set with: Shard Blade
wh3_main_anc_armour_armour_of_ursun
This suit of ancient scale carries with it the blessing of the Bear-God, allowing the wearer to shrug off blows that would fell an ox and fortifying their strength.
◆The Crystal CloakUnique
🔒 Only: Katarin
- ✦ The Crystal Cloak
- Lasts 31s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Resistance all +20%
This magical cloak increases the Ice Queen's defensive capabilities at the very moment she casts her powerful spells of protection or death. - Enemy Hero action success chance: -10%
- Armour: +6
- Melee defence: +6
- Ward save: 10%
- Wound recovery time: -1 turns
⊟ Set bonus — Raiment of Office
- Allegiance points gained: +50% for alliances with Kislev
- Control: +1
Set with: Frost Fang
wh3_main_anc_armour_the_crystal_cloak
Made for the Khan-Queens in ages past, this swirling mist of ice and crystals surrounds the Tzarina, protecting her from harm.
◆Frost Shard ArmourRare
- Armour: +20
- Spell resistance: 20%
wh3_prologue_anc_armour_frost_shard_armour
Worn only by Kislev's greatest warriors, this embossed plate harness is inset with frost shards harder and more pure than diamonds.
◆The Armour of Meteoric IronRare
- Armour: +35
- Ward save: 10%
wh_main_anc_armour_the_armour_of_meteoric_iron
Forged from a rare star metal, it is said that no mortal blade can piece the Armour of Meteoric Iron.
◆Great Bear PeltUncommon
- Attribute: Perfect Vigour
⊟ Set bonus — Ursire
- Corruption: -4
- Melee defence: +5
Set with: Manus of Ursun
wh3_main_anc_armour_great_bear_pelt
A mighty greatcloak fashioned from the pelt of a gigantic bear, the fur so thick as to be almost impenetrable.
◆Iron Ice ArmourUncommon
- ✦ Iron Ice Armour
- Passive aura
- Targets: enemies
- Speed ×0.9
- Melee attack -8
Fashioned from scales of super-dense ice hewn from a glacial core into a suit of black mail, from which emanates a numbing cold. - Armour: +15
⊟ Set bonus — Druzhina of Ice
- Enables frostbite attacks
- Speed: +15%
Set with: Blizzard Broach, Frost Shard Glaive
wh3_main_anc_armour_iron_ice_armour
Fashioned from scales of super-dense ice hewn from a glacial core and fashioned into a suit of black mail from which emanates a numbing cold.
◆Shield of SacrificeUncommon
- ✦ Shield of Sacrifice
- Passive aura
- Targets: allies, self
- Active only below 25% HP
- Active only while in melee
- Leadership +8
- Resistance all +20%
The strong can heal the weak at their own expense and still fight to the bitter end. - Armour: +15
- Missile block chance: +10%
wh3_main_anc_armour_shield_of_sacrifice
Once borne by a great hero of the Motherland, such is the reverence in which this shield is held that men willingly lay down their lives to protect its bearer.
◆Wyrm HarnessUncommon
- Armour: +15
- Ward save: 10%
⊟ Set bonus — Wyrmhunter
- Bonus vs Large: +5
- Melee attack: +5
Set with: Wyrmspike
wh3_main_anc_armour_wyrm_harness
An ancient heirloom fashioned in the mists of time using techniques long lost. Blows slide from its slick surfaces, leaving no mark.
◆Frost Shard ArmourCommon
- Armour: +10
- Spell resistance: 20%
wh3_main_anc_armour_frost_shard_armour
Worn only by Kislev's greatest warriors, this embossed plate harness is inset with frost shards harder and more pure than diamonds.
◆Kislevite ArmourCommon
- Armour: +20
wh3_prologue_anc_armour_basic
Strong Kislevite iron is used to make this armour.
Talismans 9
◆Golden WafersUnique
🔒 Only: The Golden Knight
- Corruption: -4
- Spell resistance: 10%
- Ward save: 5%
wh3_dlc24_anc_talisman_blessing_wafers
From the Golden Knight’s resplendent armour hang trinkets bestowed by the High Patriarch, granting legitimacy in the eyes of both the Church and the State.
◆Blizzard BroachRare
- Attribute: Unspottable
- Attribute: Stalk
⊟ Set bonus — Druzhina of Ice
- Enables frostbite attacks
- Speed: +15%
Set with: Iron Ice Armour, Frost Shard Glaive
wh3_main_anc_talisman_blizzard_broach
A clear crystal broach of purest clarity whose core dances with whirling white specks.
◆Blizzard BroachRare
- Attribute: Unspottable
wh3_prologue_anc_talisman_blizzard_broach
A clear crystal broach of purest clarity whose core dances with whirling white specks.
◆Blood of the MotherlandRare
- ✦ Blood of the Motherland
- Passive aura
- Targets: allies, self
- Melee defence +5
When even a single drop of Kislev's blood is spilled, its fighters morale and resolve is strengthened in the nation's defence.
wh3_prologue_anc_talisman_blood_of_the_motherland
A phial of soil taken from the ground around the gates of Praag, infused with the blood of her heroic fallen defenders.
◆The White Cloak of UlricRare
- ✦ The White Cloak of Ulric
- Passive aura
- Targets: enemies
- Speed ×0.95
- Melee attack -8
Made from the pelt of a Middenland wolf and blessed by the High Priest of Ulric, a deadly hoarfrost surrounds the cloak, freezing the wearer's foes. - Armour: +12
wh_main_anc_talisman_the_white_cloak_of_ulric
◆Blood of the MotherlandUncommon
- Attribute: Woodsman
- ✦ Blood of the Motherland
- Passive aura
- Targets: allies, self
- Melee defence +5
When even a single drop of Kislev's blood is spilled, its fighters morale and resolve is strengthened in the nation's defence.
wh3_main_anc_talisman_blood_of_the_motherland
A phial of soil taken from the ground around the gates of Praag, infused with the blood of her heroic fallen defenders.
◆Seed of RebirthUncommon
- Battle healing cap: +20%
- ✦ Seed of Rebirth
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
Eating a seed from this small Troll-skin leather pouch will imbue the consumer with regenerative abilities. - Fire resistance: -10%
wh_main_anc_talisman_seed_of_rebirth
◆Star-Iron RingUncommon
- Armour: +10
- Ward save: 10%
wh3_main_anc_talisman_star_iron_ring
Smelted from a fallen star found on the snowy steppes, the metal of this ring is dark and cold.
◆Star-Iron RingUncommon
- Ward save: 10%
wh3_prologue_anc_talisman_star_iron_ring
Smelted from a fallen star found on the snowy steppes, the metal of this ring is dark and cold.
Enchanted Items 9
◆Cauldron of PowerUnique
🔒 Only: Mother Ostankya
- Explosive missile damage: +20%
- Attribute: Mastery of the Elemental Winds for embedded Hag Witch Heroes
- Winds of Magic power reserve capacity: +10
- Enemy Hero action success chance: -10%
- Melee defence: +5
⊟ Set bonus — Coven's Embrace
- Ward save: 5% for embedded Hag Witch Heroes
- Armour: +10
Set with: Crown of Claws
wh3_dlc24_anc_enchanted_item_cauldron_of_power
Simmering with powerful arcane brews, the hag's curses and incantations take shape to summon forth the spirit-magic of the land.
◆Totem of UrsusUnique
🔒 Only: The Golden Knight
- ✦ Totem of Ursus
- Passive aura
- Targets: enemies
- Removes magical attacks
Intrinsically unnatural, yet supernaturally powerful, this artefact exudes an aura that enfeebles the spirit of those who defy its invigorated bearer. - Attrition: -30% casualties suffered from all attrition
- Vigour loss reduction: -10%
wh3_dlc24_anc_enchanted_item_totem_of_ursus
Intrinsically unnatural, yet supernaturally powerful, this artefact exudes an aura that enfeebles the spirit of those who defy its invigorated bearer.
◆Ever-Full KovshRare
- ✦ Kovsh Breath
- Active — 2s duration, 60s recharge, 3 use(s)
- Wind spell
- Targets: enemies
A magical blast of frosty breath hinders and hampers the enemy's progress, leaving them little able to defend themselves from attack. - ✦ Ever-Full Kovsh
- Passive aura
- Targets: allies, self
- Leadership +8
Who doesn't like a drink? No one you want to be fighting alongside, that's who!
wh3_main_anc_enchanted_item_ever_full_kovsh
Who doesn't like a drink? No one you want to be fighting alongside, that's who!
◆Balalaika of the ArariUncommon
- ✦ Balalaika of the Arari
- Passive aura
- Targets: allies, self
- Melee attack +5
- Melee defence +5
The bearer's fingers move over its strings of their own accord, weaving a rousing tune to inspire Dazh's warrior consorts as they do their deadly work. - Character's aura leadership effect: +4
wh3_main_anc_enchanted_item_balalaika_of_the_arari
The bearer's fingers move over its strings of their own accord, weaving a rousing tune to inspire Dazh's warrior consorts as they do their deadly work.
◆Blessed Helm of the OblastUncommon
- ✦ Blessed Helm of the Oblast
- Active — 30s duration, 90s recharge
- Targets: allies, self
- Armour +60
- Missile resistance +20%
This treasured family heirloom has had many owners, and at some point was imbued with power of the Oblast to protect its bearer’s regiment from harm. - Armour: +10
- Leadership aura size: +50%
wh3_dlc24_anc_enchanted_item_blessed_helm_of_the_oblast
This treasured family heirloom has had many owners, and at some point was imbued with power of the Oblast to protect its bearer’s regiment from harm.
◆Saint Annushka's Finger BoneUncommon
- Attribute: Immune to Contact Effects
- ✦ Saint Annushka's Finger Bone
- Active — 13s duration, 60s recharge
- Targets: allies, self
- Regenerates 0.2% max HP
- HP tick every 1s
The beloved Saint Annushka met her end rescuing an infant from a frozen lake. This relic from her beatified remains heals and restores its user's body.
wh3_main_anc_enchanted_item_saint_annushkas_finger_bone
The beloved Saint Annushka met her end rescuing an infant from a frozen lake. This relic from her beatified remains heals and restores its user's body.
◆Saint Annushka's Finger BoneUncommon
- ✦ Saint Annushka's Finger Bone
- Active — 13s duration, 60s recharge
- Targets: allies, self
- Regenerates 0.2% max HP
- HP tick every 1s
The beloved Saint Annushka met her end rescuing an infant from a frozen lake. This relic from her beatified remains heals and restores its user's body.
wh3_prologue_anc_enchanted_item_saint_annushkas_finger_bone
The beloved Saint Annushka met her end rescuing an infant from a frozen lake. This relic from her beatified remains heals and restores its user's body.
◆Steppe Hunter's HornUncommon
- ✦ Steppe Hunter's Horn
- Active — 20s duration, 60s recharge
- Targets: allies, self
- Bonus vs large ×2
Taken from an unknown but clearly massive beast, this horn has been handed from father to eldest son through generations of Kislev's pre-eminent family of beast hunters. - Leadership aura size: +35%
wh3_main_anc_enchanted_item_steppe_hunters_horn
Taken from an unknown but clearly massive beast, this horn has been handed from father to eldest son through generations of Kislev's pre-eminent family of beast hunters.
◆Van Horstmann's SpeculumUncommon
- ✦ Van Horstmann's Speculum
- Active — 16s duration, 90s recharge
- Targets: enemies
- Melee attack -24
- Melee damage (base) ×0.7
- Melee defence -24
Van Horstmann's small magical mirror has the ability to destroy the enemy if only they will look upon its cracked surface... - Attribute: Causes Fear
- Melee defence: +5
wh_main_anc_enchanted_item_van_horstmanns_speculum
Arcane Items 7
◆Crown of ClawsUnique
🔒 Only: Mother Ostankya
- ✦ Crown of Claws
- Passive aura
- Targets: allies, self
- Missile resistance +20%
Centred within the Mother’s circlet of claws, an ancient artefact suspended in ever-frozen ice strengthens her kinship with the sentinel-spirits of the land. - Corruption: -5
- Spell resistance: 25%
- Missile resistance: 25%
⊟ Set bonus — Coven's Embrace
- Ward save: 5% for embedded Hag Witch Heroes
- Armour: +10
Set with: Cauldron of Power
wh3_dlc24_anc_arcane_item_crown_of_claws
Centred within the Mother’s circlet of claws, an ancient artefact suspended in ever-frozen ice strengthens her kinship with the sentinel-spirits of the land.
◆Gastuva's EggRare
- ✦ Gastuva's Egg
- Lasts 33s
- Targets: allies, self
- Roots target (cannot move)
A gift to Tsar Uriy from his wife, this exquisitely enamelled and bejewelled blown Frost Wyrm egg was the final and greatest masterwork of legendary jeweller Gastuva. - Physical resistance: 12%
wh3_main_anc_arcane_item_gastuvas_egg
A gift to Tsar Uriy from his wife, this exquisitely enamelled and bejewelled blown Frost Wyrm egg was the final and greatest masterwork of legendary jeweller Gastuva.
◆Mirror of the Ice QueenUncommon
- ✦ Mirror of the Ice Queen
- Passive aura
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 8 damage
- affects up to 4 entities
A hand mirror fashioned from flawless ice, with an intricate frame of frostwork, will reflect the foe's violence back on himself. - Melee defence: +6
wh3_main_anc_arcane_item_mirror_of_the_ice_queen
A hand mirror fashioned from flawless ice, with an intricate frame of frostwork, will reflect the foe's violence back on himself.
◆Scroll of AramarUncommon
- ✦ Fear of Aramar
- Active — 47s duration, 120s recharge, 1 use(s)
- Targets: enemies
- Fatigue gain ×0.01
- Leadership -24
A scroll describing a dread spell that fills the foes' minds with images from their own worst nightmares! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_fear_of_aramar
◆Snowflake PendantUncommon
- ✦ Snowflake Pendant
- Active — 25s duration, 90s recharge
- Targets: allies, self
- Winds of Magic recharge rate ×1.6
- Miscast chance ×0.5
Apparently a simple pendant in the shape of a snowflake, it constantly changes its form, adopting a new and unique shape each time. - Attribute: Strider
- Attribute: Vanguard Deployment
wh3_main_anc_arcane_item_snowflake_pendant
Apparently a simple pendant in the shape of a snowflake, it constantly changes its form, adopting a new and unique shape each time.
◆Scroll of AmberCommon
- ✦ The Amber Trance
- Active — 25s duration, 60s recharge, 1 use(s)
- Targets: enemies, self
- Leadership -16
- Leadership +16
Upon this scroll is written the 'Amber Trance'; as the foes slowly turn to amber their morale is sapped away! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_the_amber_trance
◆Scroll of LykosCommon
- ✦ Speed of Lykos
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Speed ×1.25
The words upon this scroll, when read aloud, allow an ally to move at such a speed as to be unseen. - Speed: +10%
wh2_dlc10_anc_arcane_item_scroll_of_speed_of_lykos
Followers 73
◆Kvas DeyeRare
- Allegiance points gained: +25%
wh3_main_anc_follower_ksl_kvas_deye
Kislev's favourite drink is the sour milk known as kvas, meaning that its makers' status is higher than it might otherwise have been.
◆Priest of TaalRare
- Vigour loss reduction: -20% for Things in the Woods, Incarnate Elemental of Beasts, Bear, Frost Wyrm, Snow Leopard and Forest Animals units
- Orthodoxy Support gained: +1 per turn
wh3_main_anc_follower_ksl_priest_of_taal
"The Crow, the Hound, the Serpent, and the Vulture were jealous of King Taal, and had tried to use the Great Gates to take what was His… They failed."
◆Priest of UrsunUncommon
- Character experience gain: +5%
- Orthodoxy Support gained: +1 per turn
wh3_main_anc_follower_ksl_priest_of_ursun
"The gods are great, but only a fool would trust them with his life. Follow Father Bear instead."
◆Steppe ShepherdUncommon
- Growth: +5
wh3_main_anc_follower_ksl_steppe_shepherd
Those who scrape a living tending livestock on the steppes know the warning signs of an invading force, and can give fair warning to the authorities.
◆Steppe ShepherdUncommon
- Growth: +5
wh3_prologue_anc_follower_ksl_steppe_shepherd
Those who scrape a living tending livestock on the steppes know the warning signs of an invading force, and can give fair warning to the authorities.
◆Akshina InformantCommon
- Ice Court Support gained: +2 per turn
- Campaign line of sight: +15%
wh3_main_anc_follower_ksl_akshina_informant
The agents of the Tzarina cannot be everywhere at once.
◆Akshina InformantCommon
- Campaign line of sight: +15%
wh3_prologue_anc_follower_ksl_akshina_informant
The agents of the Tzarina cannot be everywhere at once.
◆AntagonistCommon
- Post battle chance of stealing a magic item: +12%
wh3_prologue_anc_follower_all_men_protagonist
"Professional bully wanted. Fair prices paid for beating the right people up."
◆AntagonistCommon
- Post battle chance of stealing a magic item: +12%
wh_main_anc_follower_all_men_protagonist
"Professional bully wanted. Fair prices paid for beating the right people up."
◆Ataman's AdministratorCommon
- Construction time: -15% for all buildings
wh3_main_anc_follower_ksl_atamans_administrator
This man deals with the day to day running of his employer's stanitsa, ensuring everything – and everyone – works properly.
◆Ataman's AdministratorCommon
- Construction time: -15% for all buildings
wh3_prologue_anc_follower_ksl_atamans_administrator
This man deals with the day to day running of his employer's stanitsa, ensuring everything – and everyone – works properly.
◆BabushkaCommon
- Income from post-battle loot: +5%
wh3_prologue_anc_follower_babushka
This old Ungol mother has accompanied the expedition despite her advanced age. She is an expert forager, always finding healing herbs no matter the terrain.
◆BailiffCommon
- Control: +1
wh_main_anc_follower_all_men_bailiff
The hated face of Lordly imposition.
◆BoatmanCommon
- Income from trade tariffs: +6%
wh_main_anc_follower_all_men_boatman
The rivers of the Empire are vital arteries of communication and commerce.
◆BodyguardCommon
- Enemy Hero action success chance: -10%
wh3_prologue_anc_follower_all_men_bodyguard
In a major metropolis, it's all too easy to end up with a knife in your back.
◆BodyguardCommon
- Enemy Hero action success chance: -10%
wh_main_anc_follower_all_men_bodyguard
In a major metropolis, it's all too easy to end up with a knife in your back.
◆Bounty HunterCommon
- Magic item drop chance from battle: +6%
wh3_prologue_anc_follower_all_men_bounty_hunter
The lone Bounty Hunter can go places that ungainly military units cannot.
◆Bounty HunterCommon
- Magic item drop chance from battle: +6%
wh_main_anc_follower_all_men_bounty_hunter
The lone Bounty Hunter can go places that ungainly military units cannot.
◆Camp CookCommon
- Casualty replenishment rate: +3%
wh3_prologue_anc_follower_camp_cook
A halfling recruited in Erengrad. Every night he has managed to cook something edible with meagre rations, even if the Kvas barrels do keep getting lighter…
◆Camp QuartermasterCommon
- Upkeep: -5%
wh3_prologue_anc_follower_quartermaster
Not always liked by the troops, but his stinginess has made camp supplies last far longer than they should.
◆CartographerCommon
- Speed: +5%
wh3_prologue_anc_follower_cartographer
Sent with the expedition to map the lands far beyond Kislev's borders, should he return to the Motherland, the charts will be of great value.
◆Grave RobberCommon
- Leadership: +4 when fighting against Vampire Counts
wh_main_anc_follower_all_men_grave_robber
Obtaining corpses legally is quite difficult, you know…
◆Hedge WizardCommon
- Winds of Magic power reserve capacity: +8
wh_main_anc_follower_all_hedge_wizard
Instinct, luck, and no magical training whatsoever. What could go wrong?
◆InitiateCommon
- Corruption: -3
wh_main_anc_follower_all_men_initiate
There are still many young men and women willing to devote their lives to the gods.
◆Kislevite KossarCommon
- Campaign movement range: +7%
wh3_prologue_anc_follower_all_men_kislevite_kossar
Many Kossars leave the constant wars of their homeland to become mercenaries and adventurers elsewhere.
◆Kislevite KossarCommon
- Campaign movement range: +7%
wh_main_anc_follower_all_men_kislevite_kossar
Many Kossars leave the constant wars of their homeland to become mercenaries and adventurers elsewhere.
◆Knight's SquireCommon
- Upkeep: -8% for Tzar Guard units
wh3_main_anc_follower_ksl_knights_squire
One day, they hope, it may be their honour to wield the blade, rather than simply fetch it.
◆Knight's SquireCommon
- Upkeep: -8% for Tzar Guard units
wh3_prologue_anc_follower_ksl_knights_squire
One day, they hope, it may be their honour to wield the blade, rather than simply fetch it.
◆Knight's WardCommon
- Enemy Hero action success chance: -8%
wh3_main_anc_follower_ksl_knights_ward
This one's father has entrusted their martial education to a great warrior of the Motherland.
◆Knight's WardCommon
- Enemy Hero action success chance: -8%
wh3_prologue_anc_follower_ksl_knights_ward
This one's father has entrusted their martial education to a great warrior of the Motherland.
◆MercenaryCommon
- Casualty replenishment rate: +3%
wh3_prologue_anc_follower_all_men_mercenary
When the war never ends, there is always a need for fighting men.
◆MercenaryCommon
- Casualty replenishment rate: +3%
wh_main_anc_follower_all_men_mercenary
When the war never ends, there is always a need for fighting men.
◆MilitiamanCommon
- Recruit rank: +1 for Infantry units
wh3_prologue_anc_follower_all_men_militiaman
Even a small amount of training can be the difference between life and death on the blood-soaked battlefields of the Old World.
◆MilitiamanCommon
- Recruitment cost: -5% for Infantry units
wh_main_anc_follower_all_men_militiaman
Even a small amount of training can be the difference between life and death on the blood-soaked battlefields of the Old World.
◆Nomad Riding MasterCommon
- Recruit rank: +2 for Cavalry units
wh3_main_anc_follower_ksl_nomad_riding_master
The nomadic peoples of the north-eastern steppes are expert horsemen and masters of fighting in the saddle.
◆Nomad Riding MasterCommon
- Recruit rank: +2 for Cavalry units
wh3_prologue_anc_follower_ksl_nomad_riding_master
The nomadic peoples of the north-eastern steppes are expert horsemen and masters of fighting in the saddle.
◆Old CroneCommon
- Hero action success chance: +10%
wh3_main_anc_follower_ksl_old_crone
"I'm thirty-seven! I'm not old!"
◆Old CroneCommon
- Hero action success chance: +10%
wh3_prologue_anc_follower_ksl_old_crone
"I'm thirty-seven! I'm not old!"
◆Orthodoxy ClericCommon
- Orthodoxy Support gained: +1 per turn
- Hero action cost: -15%
wh3_main_anc_follower_ksl_orthodoxy_cleric
Observe the rituals and you shall be blessed and worthy of this great Motherland.
◆Orthodoxy ClericCommon
- Hero action cost: -15%
wh3_prologue_anc_follower_ksl_orthodoxy_cleric
Observe the rituals and you shall be blessed and worthy of this great Motherland.
◆Orthodoxy PastorCommon
- Leadership: +5
wh3_prologue_anc_follower_orthodoxy_pastor
A junior member of the Great Orthodoxy, not welcomed by the Ungols, he insisted on coming by Kostaltyn's order to look after the spiritual wellbeing of the troops.
◆OutlawCommon
- Income from raiding: +12%
wh3_prologue_anc_follower_all_men_outlaw
"Rob from the rich and give to the poor. That's the theory, anyway."
◆OutlawCommon
- Income from raiding: +12%
wh_main_anc_follower_all_men_outlaw
"Rob from the rich and give to the poor. That's the theory, anyway."
◆OutriderCommon
- Campaign line of sight: +25%
wh3_prologue_anc_follower_all_men_outrider
Experienced outdoorsmen who reconnoitre for armies, caravans, and other travelling parties. Life expectancy is short.
◆PathfinderCommon
- Campaign line of sight: +5%
wh3_prologue_anc_follower_pathfinder
An experienced scout, perhaps with Far-Northern blood in his veins, will be able to guide Yuri to Dervingard and beyond.
◆Pit FighterCommon
- Casualties captured post-battle: +10%
wh3_prologue_anc_follower_all_men_ogres_pit_fighter
Men fight better when their livelihood, not just their lives, is at stake.
◆Pit FighterCommon
- Casualties captured post-battle: +10%
wh_main_anc_follower_all_men_ogres_pit_fighter
Men fight better when their livelihood, not just their lives, is at stake.
◆Ritual EnforcerCommon
- Corruption: -2
- Seduce Units budget: -15%
- Orthodoxy Support gained: +1 per turn
wh3_main_anc_follower_ksl_ritual_enforcer
The Orthodoxy shall be obeyed in all matters, especially when the alternative is summary execution.
◆RogueCommon
- Assassinate action: Additional 8% success chance
wh3_prologue_anc_follower_all_men_rogue
Never do an honest day's work if you can avoid it.
◆RogueCommon
- Assassinate action: Additional 8% success chance
wh_main_anc_follower_all_men_rogue
Never do an honest day's work if you can avoid it.
◆ServantCommon
- Enemy Hero action success chance: -10%
wh3_prologue_anc_follower_all_men_servant
For the scullion, stable boy, and serving wench, escape from their hard lives often seems impossible - because generally it is.
◆ServantCommon
- Enemy Hero action success chance: -10%
wh_main_anc_follower_all_men_servant
For the scullion, stable boy, and serving wench, escape from their hard lives often seems impossible - because generally it is.
◆Sir Man DelourCommon
- Leadership: +4 when fighting against Skaven
- Control: +2
wh2_dlc15_anc_follower_mandelour
A strange knight who claims he hails from Pigbarter. He appears to be writing a treatise on the relative merits of entertainment available across the old world.
◆SmugglerCommon
- Income from trade tariffs: +6%
wh_main_anc_follower_all_men_smuggler
Although illegal, most folks don't think much of cutting a few corners in the name of good business.
◆SoldierCommon
- Attrition: -10% when under siege
wh3_prologue_anc_follower_all_men_soldier
Full-time, paid professionals to man the fortresses, patrol the borders, and repel invaders.
◆SoldierCommon
- Attrition: -10% when under siege
wh_main_anc_follower_all_men_soldier
Full-time, paid professionals to man the fortresses, patrol the borders, and repel invaders.
◆StudentCommon
- Research rate: +40
wh3_prologue_anc_follower_all_student
From history to anatomy to science to nothing more than the bottom of a bottle…
◆StudentCommon
- Research rate: +5
wh_main_anc_follower_all_student
From history to anatomy to science to nothing more than the bottom of a bottle…
◆Tax CollectorCommon
- Income from all buildings: +10%
wh3_main_anc_follower_ksl_tax_collector
It's a dirty job that no one wants to do, but nevertheless must be done, lest the state fall into penury.
◆Tax CollectorCommon
- Income from all buildings: +10%
wh3_prologue_anc_follower_ksl_tax_collector
It's a dirty job that no one wants to do, but nevertheless must be done, lest the state fall into penury.
◆ThugCommon
- Assassinate action: Additional 10% success chance
wh3_prologue_anc_follower_all_men_thug
In the criminal underworld, strength and viciousness are highly-prized virtues.
◆ThugCommon
- Assassinate action: Additional 10% success chance
wh_main_anc_follower_all_men_thug
In the criminal underworld, strength and viciousness are highly-prized virtues.
◆TollkeeperCommon
- Income from all buildings: +12%
wh3_prologue_anc_follower_all_men_tollkeeper
Collecting money for the government is a thankless job. Doing so in the midst of the wilderness is practically a death sentence…
◆TollkeeperCommon
- Income from all buildings: +12%
wh_main_anc_follower_all_men_tollkeeper
Collecting money for the government is a thankless job. Doing so in the midst of the wilderness is practically a death sentence…
◆Tomb RobberCommon
- Leadership: +4 when fighting against Vampire Counts
wh_main_anc_follower_all_men_tomb_robber
Bodies are two-a-penny; the valuables buried with them are worth much, much more.
◆VagabondCommon
- Campaign line of sight: +7%
wh3_prologue_anc_follower_all_men_vagabond
Who wants to wake up in the same village or city every day, doing the same thing as yesterday? No? Thought not.
◆VagabondCommon
- Campaign line of sight: +7%
wh_main_anc_follower_all_men_vagabond
Who wants to wake up in the same village or city every day, doing the same thing as yesterday? No? Thought not.
◆ValetCommon
- Magic item drop chance from battle: +8%
wh3_prologue_anc_follower_all_men_valet
Responsible for the grooming, wardrobe, and presentation of their charges, a valet is indispensable for the style-conscious noble.
◆ValetCommon
- Magic item drop chance from battle: +8%
wh_main_anc_follower_all_men_valet
Responsible for the grooming, wardrobe, and presentation of their charges, a valet is indispensable for the style-conscious noble.
◆Veteran WarriorCommon
- Recruit rank: +2 for Infantry units
wh3_main_anc_follower_ksl_veteran_warrior
"Let me tell you a tale of the last time the Dark Gods invaded the Motherland. That was a fight to behold…"
◆Veteran WarriorCommon
- Recruit rank: +2 for Infantry units
wh3_prologue_anc_follower_ksl_veteran_warrior
"Let me tell you a tale of the last time the Dark Gods invaded the Motherland. That was a fight to behold…"
◆Vodka DistillerCommon
- Control: +1
wh3_main_anc_follower_ksl_vodka_distiller
"This'll put hairs on… well, everywhere you can grow hairs, and several places you can’t, most probably!"
◆ZealotCommon
- Corruption: -3
wh_main_anc_follower_all_men_zealot
Whatever their case, nothing is left for these men and women but religion - and the swift dispatch of the minions of evil and Chaos.
Banners 6
◆Banner of PraagUncommon
- ✦ Banner of Praag
- Passive aura
- Targets: allies, self
- Active only below 50% HP
Blessed by the Grand Patriarch himself, this torn cloth scrap is a potent symbol of Mother Kislev's unbending defiance in the face of insurmountable odds.
wh3_main_anc_magic_standard_banner_of_praag
Blessed by the Grand Patriarch himself, this torn cloth scrap is a potent symbol of Mother Kislev's unbending defiance in the face of insurmountable odds.
◆Standard of the Empty SteppeUncommon
- Attribute: Vanguard Deployment
wh3_main_anc_magic_standard_standard_of_the_empty_steppe
The colour of this banner seems to change to match the endless skies of the steppes, from empty blue to cold grey.
◆Steel StandardUncommon
- Speed: +20%
wh_main_anc_magic_standard_steel_standard
The arcane sigils woven into the fabric of the banner blaze brightly in the presence of metal, altering heavy, cumbersome armour, making it as light as a feather.
◆Banner of the OrthodoxyCommon
- Enables magical attacks
- Melee attack: +10
wh3_main_anc_magic_standard_banner_of_the_orthodoxy
Warded with sanctioned and divine prayer, this banner grants spirit and will to the Kislevites who fight under it.
◆Father Niklas' MantleCommon
- Attribute: Strider
wh3_main_anc_magic_standard_father_niklas_mantle
A strip from the cloak of Father Niklas – the supply sled-master who always got through, no matter the weather – this banner has faded somewhat, but some of the man's luck is attached to it still.
◆Griffon BannerCommon
- ✦ Griffon Banner
- Passive aura
- Targets: enemies
- Leadership -4
The Griffon Banner was the personal standard of Magnus the Pious; a symbol of Imperial bravery and sacrifice, yet has the opposite effect on enemies ranged before it.
wh_main_anc_magic_standard_griffon_banner
Lizardmen
Weapons 15
◆Blade of the Ancient SkiesUnique
🔒 Only: Tiktaqto
- ✦ Blade of the Ancient Skies
- Targets: self (caster)
- Deactivates while: no enemy terror unit in intercept range
- Imbues attacks: magical
- Bonus vs large +15
- Melee attack +15
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Carved from the dense, fossilised jawbone of a monstrous, sky-borne predator that became extinct in ages long past. - Leadership: +10
- Control: +3
⊟ Set bonus — Terror of the Sky
- Speed: +10% for Terradon Riders, Ripperdactyl Riders and Coatl units
- Vigour loss reduction: -10% for Terradon Riders, Ripperdactyl Riders and Coatl units
- Control: +1
Set with: Mask of Heavens
wh2_dlc12_anc_weapon_the_blade_of_ancient_skies
Carved from the dense, fossilised jawbone of a monstrous, sky-borne predator that became extinct during ages long past.
◆Blade of the Serpent's TongueUnique
🔒 Only: Tehenhauin
- ✦ Blade of the Serpent's Tongue
- Passive aura
- Targets: allies, self
- Imbues attacks: Poison
- Charge bonus ×1.2
This sacrificial dagger was crafted by the most skilled of Chaqua’s Skink artificers and enchanted to drip with deadly venom! - Corruption: -2
- Armour-piercing weapon damage: +15
- Weapon strength: +14%
⊟ Set bonus — Signs of Sotek
- Winds of Magic power reserve capacity: +10
- Melee defence: +5
- Control: +1
Set with: Plaque of Sotek
wh2_dlc12_anc_weapon_blade_of_the_serpents_tongue
This sacrificial dagger was crafted by the most skilled of Chaqua’s Skink artificers and enchanted to drip with deadly venom!
◆Ceremonial Mace of MalachiteUnique
🔒 Only: Lord Kroak
- Weapon strength: +10%
- Spell resistance: 15%
wh2_dlc12_anc_weapon_ceremonial_mace_of_malachite
Though he cannot swing it as before, the mace's magical power remains just as useful to Lord Kroak now, negating any magical hand-weapon used against him.
◆Cobra Mace of MazdamundiUnique
🔒 Only: Lord Mazdamundi
- Corruption: -5
- Post battle chance of stealing a magic item: +50%
- Enables poison attacks
- Melee attack: +15
- Weapon strength: +12%
⊟ Set bonus — Gifts of the Sun
- Allegiance points gained: +30%
- Growth per region: +10 after winning a battle\\n(all provinces)
- Control: +1
Set with: Sunburst Standard of Hexoatl
wh2_main_anc_weapon_cobra_mace_of_mazdamundi
This mace has a life of its own; it strikes out with lightning speed to bite enemy weapons before a blow is struck.
◆Mace of UlumakUnique
🔒 Only: Gor Rok
- ✦ Mace of Ulumak
- Active — 24s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Dazed
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
It is believed that the Old Ones themselves guide the hand of he who wields the Mace of Ulumak. - Physical resistance: 18%
⊟ Set bonus — Old Ones' Arsenal
- Corruption: -4
- Spell resistance: -10%
- Control: +1
Set with: The Shield of Aeons
wh2_dlc13_anc_weapon_mace_of_ulumak
It is believed that the Old Ones themselves guide the hand of he who wields the Mace of Ulumak.
◆Revered Spear of TlanxlaUnique
🔒 Only: Kroq Gar
- Attacks cause "Discouraged" effect, reducing leadership
- Bonus vs Large: +12
- Charge bonus: +30
- Enables magical attacks
- Melee attack: +7
- Weapon strength: +12%
- Control: +3
⊟ Set bonus — Ancient Energies
- Attribute: Immune to Flanking
- Physical resistance: 10%
- Control: +1
Set with: Hand of Gods
wh2_main_anc_weapon_revered_spear_of_tlanxla
An unspeakably powerful weapon once said to have been wielded by the warlike Old One deity, Tlanxla.
◆The Golden Blowpipe of P'TooheeUnique
🔒 Only: Oxyotl
- ✦ The Golden Blowpipe of P'Toohee
- Active — 120s recharge
- Magic missile
- Targets: enemies
With just the lightest exhalation, this golden instrument of death blasts forth a hail of murderous darts. - Missile strength: +10%
- Range: +10%
- Reload time reduction: +10%
wh2_dlc17_anc_weapon_the_golden_blowpipe_of_ptoohee
With just the lightest exhalation, this golden instrument of death blasts forth a hail of murderous darts.
◆Scimitar of the Sun ResplendentRare
- Enables flaming attacks
- Bonus vs Infantry: +12
- Melee attack: +8
- Vigour loss reduction: -20%
wh2_main_anc_weapon_scimitar_of_the_sun_resplendent
As light as a dagger, this curved blade invigorates the wielder with the power of the sun, fuelling his charge with fiery vigour.
◆The Blade of RealitiesRare
- Attacks cause "Spirit Leech" effect, draining hit points
- Armour-piercing weapon damage: +40
- Enables magical attacks
- Weapon strength: +8%
wh2_main_anc_weapon_the_blade_of_realities
Brought to the world by the Old Ones, this weapon shimmers in and out of existence, severing the souls of anything living it touches.
◆Blade of Revered TzunkiUncommon
- Armour-piercing weapon damage: +55
- Enables magical attacks
- Weapon strength: +10%
wh2_main_anc_weapon_blade_of_revered_tzunki
Said to be the weapon wielded by the Old One Tzunki, this exquisitely crafted weapon is unbreakable and hums as it cuts through the air.
◆Burning Blade of ChotecUncommon
- Attacks cause "Flammable" effect, reducing fire resistance
- Enables flaming attacks
- Attribute: Causes Fear
wh2_main_anc_weapon_burning_blade_of_chotec
An acrid smell of sulphur exudes from its barbed blades.
◆Stegadon War-SpearUncommon
- Melee attack: +10 on Ancient Stegadon mount
- Charge bonus: +30
- Melee attack: +5
wh2_main_anc_weapon_stegadon_war_spear
The tip of this massive spear was carved from the horn of the very first Stegadon to bear a war howdah.
◆The Piranha BladeUncommon
- Armour-piercing weapon damage: +30
- Bonus vs Large: +15
wh2_main_anc_weapon_the_piranha_blade
This weapon is inlaid with a thousand tiny barbed teeth, that still require feeding!
◆Dagger of SotekCommon
- Enemy leadership: -6 for Skaven units
- Bonus vs Infantry: +8
- Enables magical attacks
wh2_main_anc_weapon_dagger_of_sotek
This ceremonial dagger has taken thousands of sacrifices to the bloodthirsty Sotek, but there is always a need for more…
◆Sword of the HornetCommon
- Melee attack: +4
- Melee defence: +8
wh2_main_anc_weapon_sword_of_the_hornet
When this sword is unsheathed, a strange buzzing hum is heard forewarning the bearer of his enemy's attack.
Armour 6
◆Glyph of PotecUnique
🔒 Only: Lord Kroak
- Weapon strength: +18% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- Melee defence: +8
- Ward save: 5%
wh2_dlc12_anc_armour_glyph_of_potec
Lord Kroak's spirit is vulnerable to supernatural forces, so his bindings are inscribed with the arcane glyph, increasing damage caused to Undead aggressors.
◆The Shield of AeonsUnique
🔒 Only: Gor Rok
- ✦ Shield of Aeons
- Active — 23s duration, 120s recharge
- Targets: allies, self
- Armour +60
A dozen Kroxigor were needed to haul this matchless shield to the mainland and generations of Skink artisans laboured to carve it. - Armour: +15
- Fire resistance: 30%
⊟ Set bonus — Old Ones' Arsenal
- Corruption: -4
- Spell resistance: -10%
- Control: +1
Set with: Mace of Ulumak
wh2_dlc13_anc_armour_the_shield_of_aeons
Cut from the impossibly dense volcanic rock of the Fire Islands, this massive artefact took generations of Skink artisans to complete.
◆Hide of the Cold OnesUncommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Armour: +20
- Leadership: -8
- Missile resistance: 15%
wh2_main_anc_armour_hide_of_the_cold_ones
The wearer's appearance is fearsome to behold. However, the hide exudes a toxic slime that slowly poisons them and dulls their mind.
◆Sacred Stegadon Helm of ItzaUncommon
- Armour: +20
- Charge bonus: +20
- Melee defence: +5
wh2_main_anc_armour_sacred_stegadon_helm_of_itza
One that wears the helm is accorded the reverence due of a Slann, for it is a mighty symbol of power.
◆Shield of the Mirrored PoolUncommon
- Armour: +15
- Spell resistance: 20%
- Melee defence: +5
wh2_main_anc_armour_shield_of_the_mirrored_pool
The face of the shield is dark and reflective; ripples spread from its centre when it deflects blows.
◆The Maiming ShieldUncommon
- Armour: +15
- Melee attack: +8
- Melee defence: +4
wh2_main_anc_armour_the_maiming_shield
The shield is a more a weapon than for protection, its bearer able to hack and slash with the barbed edges.
Talismans 5
◆Amulet of ItzaUnique
🔒 Only: Lord Kroak
- Winds of Magic power reserve capacity: +10
- Spell resistance: 30%
wh2_dlc12_anc_talisman_amulet_of_itza
This lizard-shaped crystal amulet protects Lord Kroak's mummified remains from hostile magic spells by dispelling them harmlessly.
◆The Ogham ShardUnique
🔒 Only: Nakai
- Corruption: -3
- Spell resistance: 25%
- Casualty replenishment rate: +3%
⊟ Set bonus — Jungle Trinkets
- Magic item drop chance from battle: +10%
- Horde growth: +5
Set with: Golden Tributes
wh2_dlc13_talisman_the_ogham_shard
The shard is a fractured piece of one of the original Ogham Waystones, whose mystical properties may keep Chaos at bay.
◆Amulet of ItzlUncommon
- ✦ Amulet of Itzl
- Active — 18s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Resistance all +60%
The amulet explodes into a million crystal shards if the wearer is struck, greatly improving their resistance to damage for a short time. - Armour: +15
- Physical resistance: 10%
wh2_main_anc_talisman_amulet_of_itzl
◆Aura of QuetzlUncommon
- ✦ Aura of Quetzl
- Active — 25s duration, 90s recharge
- Targets: allies, self
- Armour +30
- Melee defence +24
This string of beaded shells, feathers and bones is a charm that surrounds the warrior in a miasma of colour. - Enemy Hero action success chance: -10%
- Melee defence: +6
wh2_main_anc_talisman_aura_of_quetzl
◆Glyph NecklaceUncommon
- Enemy Hero action success chance: -15%
- Ward save: 8%
wh2_main_anc_talisman_glyph_necklace
An ancient and potent token of protection this necklace wards off attacks and those of spiteful intent.
Enchanted Items 14
◆Golden Death MaskUnique
🔒 Only: Lord Kroak
- ✦ Golden Death Mask
- Passive aura
- Targets: enemies
- Melee attack -8
Lord Kroak’s death mask protects the mummified head of the venerable Relic Priest. The hypnotic effect of the mask hinders any and all foes trying to attack him. - Melee defence: +5
- Missile resistance: 10%
wh2_dlc12_anc_enchanted_item_golden_death_mask
Lord Kroak’s death mask protects the mummified head of the venerable Relic Priest. The hypnotic effect of the mask hinders any and all foes trying to attack him.
◆Golden TributesUnique
🔒 Only: Nakai
- ✦ Golden Tributes
- Passive aura
- Targets: allies, self
- Fatigue gain ×-0.01
- Resistance all +10%
Thought of as a jungle-spirit made flesh, the Wanderer is treated with great deference and adorned with ceremonial tokens. - Melee defence: +5
- Ward save: 5%
⊟ Set bonus — Jungle Trinkets
- Magic item drop chance from battle: +10%
- Horde growth: +5
Set with: The Ogham Shard
wh2_dlc13_anc_enchanted_item_golden_tributes
Every trinket adorning the Wanderer’s massive, battle-scarred body is a testament to the countless battles that he has fought.
◆Hand of GodsUnique
🔒 Only: Kroq Gar
- ✦ Hand of Gods
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
Bolts of cleansing energy fly from the spellcaster's hands, searing evil wherever they strike. - Armour-piercing weapon damage: +10
- Melee attack: +3
- Melee defence: +6
- Ward save: 5%
- Income from post-battle loot: +20%
⊟ Set bonus — Ancient Energies
- Attribute: Immune to Flanking
- Physical resistance: 10%
- Control: +1
Set with: Revered Spear of Tlanxla
wh2_main_anc_enchanted_item_hand_of_gods
◆Mask of HeavensUnique
🔒 Only: Tiktaqto
- Attribute: Perfect Vigour
- ✦ Mask of Heavens
- Passive aura
- Targets: allies, self
- Armour +23
- Melee defence +10
Its wearer will become one with the mighty Terradons, who will then move in tandem as a single, mighty consciousness. - Campaign movement range: +10%
⊟ Set bonus — Terror of the Sky
- Speed: +10% for Terradon Riders, Ripperdactyl Riders and Coatl units
- Vigour loss reduction: -10% for Terradon Riders, Ripperdactyl Riders and Coatl units
- Control: +1
Set with: Blade of the Ancient Skies
wh2_dlc12_anc_enchanted_item_mask_of_heavens
Its wearer will become one with the mighty Terradons, who will then move in tandem as a single, mighty consciousness.
◆Plaque of SotekUnique
🔒 Only: Tehenhauin
- ✦ Plaque of Sotek
- Lasts 21s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Leadership +12
- Resistance all +20%
Upon this stone plaque is inscribed an extract of the Prophecy of Sotek that grants additional warding to Tehenhauin. - Increases the amount of Spawning Sequence earned by rites by: +10%
- Control: +3
⊟ Set bonus — Signs of Sotek
- Winds of Magic power reserve capacity: +10
- Melee defence: +5
- Control: +1
Set with: Blade of the Serpent's Tongue
wh2_dlc12_anc_enchanted_item_plaque_of_sotek
Upon this stone plaque is inscribed an extract of the Prophecy of Sotek that grants additional warding to Tehenhauin.
◆Divine Plaque of ProtectionUncommon
- Corruption: -5
- Missile resistance: 5%
- Ward save: 4%
- Research rate: +5
wh2_main_anc_enchanted_item_divine_plaque_of_protection
The Shield of the Old Ones grows more powerful under the influence of this glowing plaque.
◆The Cloak of FeathersUncommon
- Barrier hit points: +350
- Spell resistance: 20%
wh2_main_anc_enchanted_item_the_cloak_of_feathers
The cloak is made from the feathers of the mysterious Coatl, shimmering with a power to ward against dark sorcery.
◆The Horn of KygorUncommon
- ✦ The Horn of Kygor
- Active — 20s duration, 90s recharge
- Targets: allies, self
- Charge bonus ×1.2
- Melee attack +24
- Leadership +8
It is said that the legendary Kygor, the first owner of the horn, was a warrior who could stare down a Carnosaur! - Character's aura leadership effect: +4
- Leadership aura size: +25%
- Weapon strength: +8%
wh2_main_anc_enchanted_item_the_horn_of_kygor
◆Blood Statuette of SpiteCommon
- ✦ Blood Statuette of Spite
- Active — 14s duration, 60s recharge, 2 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 25 entities
This statuette is carved in a likeness of Xapati, and is frequently bathed in offerings of blood. - Attribute: Causes Fear
wh2_main_anc_enchanted_item_blood_statuette_of_spite
◆Carnosaur PendantCommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
wh2_main_anc_enchanted_item_carnosaur_pendant
◆Curse-Charm of TepokCommon
- ✦ Curse-Charm of Tepok
- Passive aura
- Targets: enemies
- Miscast chance ×1.5
Crafted in the form of a grotesque face, this charm forces its visage into the minds of enemy sorcerers. - Spell resistance: 10%
- Miscast base chance: -10%
wh2_main_anc_enchanted_item_curse_charm_of_tepok
◆Dragonfly of QuicksilverCommon
- Attribute: Vanguard Deployment
- Ambush defence chance: +10%
wh2_main_anc_enchanted_item_dragonfly_of_quicksilver
Crafted under the guidance of Tepok, this small metal dragonfly can fly around a battlefield giving crucial knowledge to its owner.
◆Venom of the Firefly FrogCommon
- Armour-piercing weapon damage: +25
- Enables magical attacks
- Enables poison attacks
wh2_main_anc_enchanted_item_venom_of_the_firefly_frog
Extracted from the glands of the deadly firefly frog, it can cause a fatal wound with even the tiniest scratch.
◆War Drum of XahutecCommon
- ✦ War Drum of Xahutec
- Passive aura
- Targets: allies, self
- Active only when out of melee
- Speed ×1.05
- Charge bonus ×1.05
- Leadership +4
The drum echoes the beating heart of the jungle itself. As the Lizardmen march to war, the thundering booms quicken. - Speed: +10%
wh2_main_anc_enchanted_item_war_drum_of_xahutec
Arcane Items 8
◆Standard of the Sacred SerpentUnique
🔒 Only: Lord Kroak
- Attribute: Causes Terror when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Norsca
- Casualty replenishment rate: +3%
- Control: +3
wh2_dlc12_anc_arcane_item_standard_of_the_sacred_serpent
A huge golden serpent coiled around a standard-pole, which comes to life writhing, hissing and spitting when the bearer's enemies approach.
◆Itxi GrubsRare
- All spells: -20s cooldown
wh2_main_anc_arcane_item_itxi_grubs
The Wizard carries a gourd containing dried grubs; when he eats them, he gains the energy the grubs have absorbed.
◆Cube of DarknessUncommon
- ✦ Cube of Darkness
- Active — 18s duration, 60s recharge
- Targets: enemies
- Winds of Magic recharge rate ×-0.4
This small black cube contains millions of tiny pin-pricks of light circling around a sphere of pure darkness. - Attribute: Stalk
- Physical resistance: 8%
wh2_main_anc_arcane_item_cube_of_darkness
◆Cupped Hands of the Old OnesUncommon
- Winds of Magic power reserve capacity: +15
- Miscast base chance: -50%
wh2_main_anc_arcane_item_cupped_hands_of_the_old_ones
A sphere of glowing light extends around the bearer as the divine protection of the Old Ones deflects the uncontrolled maelstrom of magic.
◆Divining RodUncommon
- ✦ Divining Rod
- Targets: self (caster)
- Winds of Magic recharge rate ×0.4
This item can be used to seek out lost artefacts of the Old Ones or to investigate disturbances in the Geomantic Web. - Magic item drop chance from battle: +20%
wh3_dlc24_anc_item_divining_rod
A divining rod can be used to seek out lost artefacts of the Old Ones or to investigate disturbances felt in the geomantic web.
◆Plaque of DominionUncommon
- ✦ Plaque of Dominion
- Active — 20s duration, 60s recharge
- Targets: enemies
- Leadership -8
Formed into the image of a grimacing face, this plaque causes the unwary to go mad just by looking upon it. - Corruption: -4
- Research rate: +10
wh2_main_anc_arcane_item_plaque_of_dominion
◆Diadem of PowerCommon
- Winds of Magic power reserve: +2 per turn
- Chance of Winds of Magic increasing in strength when changing: +25%
wh2_main_anc_arcane_item_diadem_of_power
This circlet is inscribed with arcane glyphs and symbols, allowing the spellcaster to perceive and manipulate the Winds of Magic.
◆Rod of the StormCommon
- ✦ Rod of the Storm
- Active — 4s duration, 90s recharge, 3 use(s)
- Bombardment
- Targets: enemies
The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
wh2_main_anc_arcane_item_rod_of_the_storm
Followers 28
◆Acolyte MageCommon
- Research rate: +10
wh2_main_anc_follower_lzd_acolyte_priest
It takes many long years of study and observance to become a fully-fledged Skink Priest.
◆AdministratorCommon
- Campaign movement range: +10%
- Recruitment cost: -10%
wh2_main_anc_follower_lzd_clerk
This one ensures that the hosts are well supplied and equipped, so that the wheels of war stay greased always.
◆Artefact HunterCommon
- Magic item drop chance from battle: +10%
- Post battle chance of stealing a magic item: +15%
wh2_main_anc_follower_lzd_artefact_hunter
"It is something that other races were not meant to disturb. Death has always surrounded it. It is not of this world."
◆AstromancerCommon
- Ancient Plaques from all buildings: +5%
wh2_main_anc_follower_lzd_astrologer
"When Morrslieb is in retrograde, that is when we should strike. Never before, lest disaster befalls us."
◆AstronomerCommon
- Control: +2
wh2_main_anc_follower_lzd_astronomer
He scans the heavens, for the return of the Old Ones comes closer with each passing day.
◆Carnivorous HorticulturistCommon
- Enables poison attacks
- Attrition: -10% when under siege
wh2_main_anc_follower_lzd_gardener
Lustria's first line of defence is the forest itself.
◆Chameleon SpotterCommon
- Post battle chance of stealing a magic item: +10%
wh2_dlc12_anc_follower_chameleon_spotter
The best scout is always the one the enemy stand no chance of spotting.
◆Consul of CalithCommon
- Diplomatic relations: +15 with High Elves
- Diplomatic relations: +15 with Lizardmen
- Diplomatic relations: -50 with Skaven
- Diplomatic relations: +15 with Bretonnia
- Diplomatic relations: +15 with Empire
wh2_dlc12_anc_follower_consul_of_calith
This Skink emissary once helped to defeat the Skaven at Calith, the warmbloods’ most important far eastern trading port.
◆Fan WaverCommon
- Casualty replenishment rate: +5%
wh2_main_anc_follower_lzd_fan_waver
It is important to stay cool in the cloying, oppressive heat of the jungle.
◆Great Plan ArchivistCommon
- Campaign line of sight: +15%
wh2_main_anc_follower_lzd_archivist
"Yesss - this latest scheme is in keeping with the Great Plan; the Old Ones will be pleased."
◆Great WarderCommon
- Attrition: +15% when under siege
- Research rate: +10
wh2_main_anc_follower_lzd_defence_expert
Watchtowers, spiked-pits, sentinels - the defences must be maintained lest the Realm of Chaos breaks through to consume the world.
◆Hibernation AttendantCommon
- Casualty replenishment rate: +3%
wh2_main_anc_follower_lzd_attendant
"It isss vital to ensssure the master isss kept cool and moist until his time of waking."
◆Lotl-Botl's Spawn-BrotherCommon
- Upkeep: -15%
wh2_dlc12_anc_follower_lotl_botls_spawn_brother
The Saurus spawned alongside the legendary deliverer of Ruby Sanctum share his prodigious constitution and aptitude for beating the odds.
◆Man-Spawn SacrificeCommon
- Leadership: +5 when fighting against Humans
wh2_main_anc_follower_lzd_sacrificial_victim_human
"You are not part of the Great Plan, ssso your meagre life isss forfeit."
◆Obsinite Miner SkinkCommon
- Income from Mines and Quarries: +50%
- Construction cost: -10% for all buildings
wh2_dlc12_anc_follower_obsinite_miner_skink
Due to obsinite’s widespread use amongst the Lizardmen, those who know the complicated processes of mining it are highly-prized individuals.
◆Piqipoqi & QupacocoCommon
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +5%
wh2_dlc12_anc_follower_piqipoqi_qupacoco
This pair are the notorious kleptomaniac Skink Officers of Hexoatl – the stealers of "that which has been stolen"… and more!
◆Priest of the Star ChambersCommon
- Corruption: -2
- Control: +4
wh2_dlc12_anc_follower_priest_of_the_star_chambers
Only the most distinguished priests attend to the meditating Slann in their Star Chambers, perhaps the greatest responsibility any Skink may bear.
◆Prize HunterCommon
- Upkeep: -10% for Terradon Riders, Cold One, Stegadon, Bastiladon, Carnosaur, Troglodon and Dread Saurian units
wh2_main_anc_follower_lzd_army_beast_hunter
With the best will in the Old World, something capable of uprooting trees can be rather tricky to harness.
◆Prophet's Spawn-BrotherCommon
- Leadership: +5
wh2_dlc12_anc_follower_prophets_spawn_brother
A Red Crested Skink who claims to have spawned from the same pool as the Prophet himself, an assertion accepted by his apostles.
◆Rat-Spawn SacrificeCommon
- Leadership: +5 when fighting against Skaven
wh2_main_anc_follower_lzd_sacrificial_victim_skv
The ancient enemy, virulent and plague-ridden, makes the best sacrifices.
◆Scarred OneCommon
- Melee attack: +2 when attacking
- Recruit rank: +1 for Infantry units
wh2_main_anc_follower_lzd_veteran_warrior
"I was with the Saurus Warriors on the Bridge of Stars, when Lord Kroak's spirit saved the First City…"
◆Skink ProphetCommon
- Recruit rank: +3 for Skink and Chameleon Skinks units
wh3_main_anc_follower_lzd_skink_prophet
Clad in gold and feathers and anointed in sacred oils, his every step echoes with the stirring of long-dormant spawning pools.
◆Spawning Pool CleanerCommon
- Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings
wh2_main_anc_follower_lzd_cleaner
A clean pool, free from contamination, is necessary for a successful spawning.
◆Star-MetallurgistCommon
- Construction cost: -10% for Star Chamber buildings
- Tradable resources produced: +5%
wh2_main_anc_follower_lzd_metallurgist
The knowledge and skill required to forge portal gates from super-heated star-metal is granted only to the worthy few.
◆Swamp Trawler SkinkCommon
- Casualty replenishment rate: +5%
wh2_dlc12_anc_follower_swamp_trawler_skink
"The Old Ones gifted me knowledge of Lustria’s many stinking mires so that they may sustain us with their nutritious flora and fauna."
◆Temple ArchitectCommon
- Construction cost: -25% for Cult of Sotek and Cult of the Old Ones buildings
wh2_main_anc_follower_lzd_architect
This one toils ceaselessly to restore the great temple-cities to their former glory.
◆Temple KeeperCommon
- Control: +2
wh2_main_anc_follower_lzd_temple_cleaner
For some, whose lot it is, mastery of the broom comes before mastery of the spear.
◆Zoat ServantCommon
- Winds of Magic power reserve capacity: +10
- Post battle chance of stealing a magic item: +15%
wh2_main_anc_follower_lzd_zoat
When eldritch storms erupt upon the world, it is possible to bind a Zoat to service.
Banners 14
◆Sunburst Standard of HexoatlUnique
🔒 Only: Lord Mazdamundi
- ✦ Sunburst Standard of Hexoatl
- Passive aura
- Targets: allies, self
- Melee defence +10
- Missile resistance +10%
This radiant golden totem generates a golden globe of power that shields those within from harm.
⊟ Set bonus — Gifts of the Sun
- Allegiance points gained: +30%
- Growth per region: +10 after winning a battle\\n(all provinces)
- Control: +1
Set with: Cobra Mace of Mazdamundi
wh2_main_anc_magic_standard_sunburst_standard_of_hexoatl
◆Skavenpelt BannerRare
- Leadership: +5 when fighting against Skaven
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
wh2_main_anc_magic_standard_skavenpelt_banner
◆The Jaguar StandardRare
- Speed: +25%
wh2_main_anc_magic_standard_the_jaguar_standard
The animal spirit of the jaguar is represented with this standard. Those in the shadow of this jungle beast hunt down their enemies with relentless ferocity and persistence.
◆Totem of ProphecyRare
- Attribute: Causes Fear
- Attribute: Causes Terror
wh2_main_anc_magic_standard_totem_of_prophecy
This totem causes those who look upon it to realise their own mortality - the futility of their own small lives within the grand scheme of the Old Ones washes over them.
◆Sun Standard of ChotecUncommon
- Missile resistance: 8%
wh2_main_anc_magic_standard_sun_standard_of_chotec
Beams of intense sunlight streaming from this standard make it all but impossible to look upon. Those who do stare too long will be blinded.
◆Coatlpelt FlagstaffCommon
- Winds of Magic power reserve capacity: +10
wh2_dlc12_anc_magic_standard_coatlpelt_flagstaff
The dragon-headed, snake-like creatures known as Coatls are powerful manipulators of the Winds and often have enchanted pelts.
◆Culchan-Feathered StandardCommon
- Range: +30%
wh2_dlc12_anc_magic_standard_culchan_feathered_standard
This flightless nomadic bird of the Culchan Plains is an ancient Lizardman totem of migration and the spirit of the march.
◆Exalted Banner of XapatiCommon
- Armour-piercing weapon damage: +20
- Weapon strength: +20%
wh2_dlc12_anc_magic_standard_exalted_banner_of_xapati
As inscrutable as any of the Old Ones, Xapati is thought to represent the strength provided by the jungle, and carried onto the battlefield.
◆Flag of the DaystarCommon
- Melee defence: +5
wh2_dlc12_anc_magic_standard_flag_of_the_daystar
Emblazoned with gold-threaded iconography, the Daystar is a reminder of Slann resilience during the battles of the Great Catastrophe.
◆Huanchi's Blessed TotemCommon
- Charge bonus: +25%
wh2_main_anc_magic_standard_huanchis_blessed_totem
A portion of the boundless energy of the Old One Huanchi resides in this totem, giving its bearers an unnatural burst of speed.
◆Shroud of ChaquaCommon
- Enables flaming attacks
- Enables magical attacks
- Melee attack: +4
wh2_dlc12_anc_magic_standard_shroud_of_chaqua
This sacred veil was draped over the rheumy, pus-weeping face of the last Mage-Priest of Chaqua struck down by the Skaven plague.
◆Sign of the Coiled OneCommon
- Enables poison attacks
- Missile strength: +15%
wh2_dlc12_anc_magic_standard_sign_of_the_coiled_one
The Serpent-God is the embodiment of his followers' righteous anger, who use his potent symbol to imbue themselves with strength.
◆Totem Pole of DestinyCommon
- Leadership: +10
- Ward save: 15%
wh2_dlc12_anc_magic_standard_totem_pole_of_destiny
The Lizardmen's notion of fate is understood in terms of instruction, direction, and action expounded by the cohort leaders.
◆Totem of the Spitting ViperCommon
- Enables poison attacks
- Weapon strength: +18%
wh2_dlc12_anc_magic_standard_totem_of_the_spitting_viper
A gleaming serpent-form of the sacred spitting viper intensifies the cohorts’ volleys of javelins and darts clouding the battlefield.
Norsca
Weapons 11
◆Axe of the Pale SerpentUnique
- ✦ Axe of the Pale Serpent
- Targets: self (caster)
- Inactive when morale is broken
- Melee damage (AP) ×1.3
- Melee damage (base) ×1.3
- Magic resistance +30%
Etched with coiling, snapping serpents of the north, this finely wrought axe of unknown origin inflicts wounds that blacken and freeze into brittle ice. - Enables frostbite attacks
- Melee attack: +12
- Spell resistance: 10%
wh3_dlc27_anc_weapon_axe_of_the_pale_serpent
Etched with coiling, snapping serpents of the north, this finely wrought axe of unknown origin inflicts wounds that blacken and freeze into brittle ice.
◆Blade of the Dark GodsUnique
- ✦ Blade of the Dark Gods
- Targets: self (caster)
- Melee attack +20
- Melee damage (AP) ×1.4
- Melee damage (base) ×1.4
Damned before you be thy enemies, as long as your will and glory hold fast. A thousand damnations upon you should you falter… - Bonus vs Infantry: +15
- Charge bonus: +25
- Melee attack: +5
⊟ Set bonus — The Dark Gods' Gifts
- After using Pillage and Raze, the Pillaging Force is summoned with an additional 4 units
- After winning a battle, the Dark Gods will cast a curse upon an enemy army in the province.
- Upkeep: -50%
- Enemy leadership: -12
Set with: Armour of the Dark Gods, Icon of the Dark Gods
wh3_dlc27_anc_weapon_blade_of_the_old_gods
Damned before you be thy enemies, as long as your will and glory hold fast. A thousand damnations upon you should you falter…
◆Forest Dragon FangUnique
- ✦ The Dwellers Below
- Active — 15s duration, 120s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end. - Enables poison attacks
- Melee attack: +15
wh_dlc08_anc_weapon_forest_dragon_fang
Deadly poison drips from the Dragon's fangs; a scratch is just enough to send their searing venom coursing through the unfortunate foe's veins.
◆Stinky Giant ClubUnique
- ✦ Stinky Giant Club
- Active — 57s duration, 120s recharge
- Targets: allies, self
- Melee attack +24
- Melee damage (base) ×1.6
Both the Giant and his club smell absolutely repulsive, their repellent odour discouraging foes just long enough for this blunt instrument to do its messy work. - Melee attack: +15
- Melee defence: -15
- Weapon strength: +35%
wh_dlc08_anc_weapon_stinky_giant_club
Both the Giant and his club smell absolutely repulsive, their repellent odour discouraging foes just long enough for this blunt instrument to do its messy work.
◆Sword of TorgaldUnique
🔒 Only: Wulfrik
- ✦ Sword of Torgald
- Active — 44s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: magical
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Although King Torgald's blade is a prized trophy, it is also an eternal reminder of the consequences of grand proclamations afore the Gods. - Melee attack: +10
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Control: +5
wh_dlc08_anc_weapon_sword_of_torgald
Although King Torgald's blade is a prized trophy, it is also an eternal reminder of the consequences of grand proclamations afore the Gods.
◆Tenebrous Forge-HammerUnique
- Enables "Dazed" contact effect (reduced Speed and Melee Defence)
- ✦ Tenebrous Forge-Hammer
- Active — 24s duration, 90s recharge
- Targets: allies, self
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
"...And so the hammer smote down the noble knight, his armour and flesh crumbling into black dust upon whence the blow struck. The cawing of crows echoed in the distance..." – Old Norscan legend - Weapon strength: +20%
- Armour-piercing weapon damage: +4
wh3_dlc27_anc_weapon_tenebrous_forge_hammer
"...And so the hammer smote down the noble knight, his armour and flesh crumbling into black dust upon whence the blow struck. The cawing of crows echoed in the distance..." – Old Norscan legend
◆The Viperous StaffUnique
🔒 Only: Sayl The Faithless
- ✦ The Viperous Staff
- Lasts 12s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Imbues attacks: Poison
- Damage reflection +20
- Resistance all +20%
Entwined with gnashing serpents, every swing of this foul Dolgan heirloom sees venom ooze from snapping fangs. - Leadership: +10 for Kurgan Horsemen units
- Winds of Magic power reserve: +5 per turn
- Income from raiding: +15%
- Upkeep: -5%
wh3_dlc27_anc_weapon_the_viperous_staff
Entwined with gnashing serpents, every swing of this foul Dolgan heirloom sees venom ooze from snapping fangs.
◆Warpstone TeethUnique
- ✦ Doomrocket
- Active — 90s recharge, 1 use(s)
- Magic missile
- Targets: enemies
Built with secrets stolen from the mysterious east, Warlock Engineers seek to improve the propulsion and payload of these devastating weapons. - Bonus vs Infantry: +13
- Melee attack: +13
wh2_dlc10_anc_weapon_warptech_arsenal
Taken from an abomination of Skaven grafting and artifice; such teeth grant an insatiable hunger.
◆Flaming Axe of CormacRare
- ✦ Flaming Axe of Cormac
- Targets: allies, self
- Inactive when morale drops below half
- Imbues attacks: flaming
- Melee attack +8
- Melee damage (AP) ×1.35
- Melee damage (base) ×1.35
"These are days of great power: the tribes of the North, the beasts of the forest and a great prince of Kharnath will baptise this world in blood!" - Melee attack: +4
- Melee defence: +8
wh_dlc08_anc_weapon_flaming_axe_of_cormac
"These are days of great power: the tribes of the North, the beasts of the forest and a great prince of Kharnath will baptise this world in blood!"
◆Fimir HammerUncommon
- Bonus vs Large: +12
- Enables magical attacks
- Weapon strength: +16%
wh_dlc08_anc_weapon_fimir_hammer
Some of the most vicious, deadly creatures in the world just got deadlier and even more vicious!
◆Troll-Fang DaggerUncommon
- Enables poison attacks
- Melee attack: +6
- Vigour loss reduction: -15%
wh_dlc08_anc_weapon_troll_fang_dagger
Considering it's definitely never been cleaned, this decayed tooth is surprisingly strong; when it pierces skin the poison seeps in. Death tends to follow soon after.
Armour 6
◆Armour of the Dark GodsUnique
- Attribute: Immune to Contact Effects
- ✦ Armour of the Dark Gods
- Active — 1.5s duration, 15s recharge, 1 use(s)
- Targets: self (caster)
- Active only below 25% HP
- Fatigue gain ×-0.3
- Regenerates 30% max HP
- HP tick every 1.5s
Armour as black as the souls of the gods themselves. Harrower of their enemies you shall be, or ever-devoured, ever-tortured victim, if wanting they find you to be. - Armour: +30
- Physical resistance: 15%
⊟ Set bonus — The Dark Gods' Gifts
- After using Pillage and Raze, the Pillaging Force is summoned with an additional 4 units
- After winning a battle, the Dark Gods will cast a curse upon an enemy army in the province.
- Upkeep: -50%
- Enemy leadership: -12
Set with: Icon of the Dark Gods, Blade of the Dark Gods
wh3_dlc27_anc_armour_armour_of_the_old_gods
Armour as black as the souls of the gods themselves. Harrower of their enemies you shall be, or ever-devoured, ever-tortured victim, if wanting they find you to be.
◆Ravager's ChainmailUnique
- Fire resistance: 50%
- Melee defence: +10
- Physical resistance: 15%
- Income from post-battle loot: +25%
wh3_dlc27_anc_armour_ravagers_chainmail
The scorched and blackened raiments of a clearly fire-obsessed Norscan raider.
◆Bloodstained Armour of MorkarUncommon
- Chaos Undivided corruption: +1
- Armour: +15
- Physical resistance: 10%
wh_dlc08_anc_armour_blood_stained_armour_of_morkar
Morkar was first of the Everchosen; his armour is charged with Ruinous power and caked with the blood of many thousands of victims.
◆Huskarl PlatesUncommon
- Armour: +10
- Physical resistance: 15%
wh_dlc08_anc_armour_huskarl_plates
This armour was once worn by one who was either exalted to champion-status or who fell in battle, but not before attracting the Dark Powers' attention.
◆Mammoth-Hide CapeUncommon
- Melee defence: +10
- Missile resistance: 10%
wh_dlc08_anc_armour_mammoth_hide_cape
The thick, blubbering hide of the Mammoth, although heavy, provides excellent protection for the wearer against arrow and blades alike.
◆Reaver's HelmUncommon
- Melee defence: +6
- Income from post-battle loot: +10%
wh_dlc08_anc_armour_helm_of_reavers
This fine casque was once worn by an expert looter; somehow, some part of his natural instincts remain.
Talismans 12
◆Bear Fang TalismanUnique
🔒 Only: Beorg Bearstruck
- Physical resistance: 5% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen and Marauder Champions units (Rank 7 and above)
- ✦ Bear Fang Talisman
- Active — 22s duration, 90s recharge
- Targets: self (caster)
- Resistance all +40%
This ancient, yellowed canine tooth is the sacred talisman of lordship among Beorg’s tribe, warding off blows that would otherwise harm its wearer. - Spell resistance: 25%
wh3_dlc27_anc_talisman_bear_fang_talisman
This ancient, yellowed canine tooth is the sacred talisman of lordship among Beorg’s tribe, warding off blows that would otherwise harm its wearer.
◆Carnosaur SkullUnique
- ✦ Primal Rage
- Targets: self (caster)
- Inactive when morale is broken
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Each blow and every move only serve to make the Carnosaur a stronger and less-forgiving opponent. - Armour: +15
- Ward save: 12%
wh2_dlc10_anc_talisman_carnosaur_skull
As the mighty predator was in life, so too will its killer be, whilst they carry its bones, at least.
◆Charm of the GodsUnique
- ✦ Charm of the Gods
- Passive aura
- Targets: allies, self
- Inactive when morale is broken
- Regenerates 0.15% max HP
- HP tick every 1s
- affects up to -1 entities
- Melee defence +10
Unto the bearer of this warded charm is bestowed the protection of the Old Gods. Ignore their due at your own peril. - Character experience gain: +25%
- Ward save: 12%
wh3_dlc27_anc_talisman_charm_of_the_gods
Unto the bearer of this warded charm is bestowed the protection of the Old Gods. Ignore their due at your own peril.
◆Eagle-Feather TorcUnique
- ✦ Eagle-Feather Torc
- Active — 10s duration, 120s recharge
- Targets: self (caster)
- Restores 0.1 barrier
- HP tick every 1s
It is said the feathers of eagles bear the magic of the Eagle God himself, providing special boons and protection to those deemed worthy. - Barrier hit points: +500
- Barrier hit points: +100%
- Missile resistance: 20%
wh3_dlc27_anc_talisman_eagle_feather_torc
It is said the feathers of eagles bear the magic of the Eagle God himself, providing special boons and protection to those deemed worthy.
◆Giant Cygor EyeballUnique
- ✦ The Curse of Anraheir
- Active — 21s duration, 120s recharge, 1 use(s)
- Targets: enemies
- Speed ×0.75
- Accuracy -30
- Melee attack -24
- Melee defence -24
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear. - ✦ Doom & Darkness
- Active — 36s duration, 90s recharge, 3 use(s)
- Targets: enemies
- Leadership -16
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers. - Spell resistance: 25%
wh_dlc08_anc_talisman_giant_cygor_eyeball
For just a fraction of a split-second, the eyeball appears to be looking at you too... despite being dead. Brrrrr!
◆Hydra HeadUnique
- ✦ Unidentified Hydra Head
- Active — 35s duration, 135s recharge, 3 use(s)
- Vortex spell
- Targets: allies, self
- Regenerates 0.8% max HP
- HP tick every 1s
- Resistance flame +80%
"Cross your fingers, or whatever you have instead – I’m not entirely sure what this one will do!" - Attribute: Causes Terror
- Missile resistance: 10%
- Hit points: +8%
wh2_dlc10_anc_talisman_hydra_head
The head of a many-necked beast, severed in single combat. Will carrying it grant a boon or a curse?
◆Icon of the Dark GodsUnique
- Unit experience gain: +25%
- ✦ Icon of the Dark Gods
- Targets: self (caster)
- Inactive when morale is broken
- Damage reflection +24
- Missile block chance +20
"Bear these great gifts and the dark curses of their binding. Across endless battlefields of death and glory you are destined for striding." - Hit points: +12%
- Ward save: 12%
⊟ Set bonus — The Dark Gods' Gifts
- After using Pillage and Raze, the Pillaging Force is summoned with an additional 4 units
- After winning a battle, the Dark Gods will cast a curse upon an enemy army in the province.
- Upkeep: -50%
- Enemy leadership: -12
Set with: Armour of the Dark Gods, Blade of the Dark Gods
wh3_dlc27_anc_talisman_icon_of_the_old_gods
"Bear these great gifts and the dark curses of their binding. Across endless battlefields of death and glory you are destined for striding."
◆Terrorgheist SkullUnique
- ✦ Terrorgheist Skull
- Active — 44s duration, 120s recharge
- Targets: allies, self
- Ability recharge -60
- Imbues attacks: Blinded
In death, a Terrorgheist may even be more deadly than when alive - its terrifying countenance improving the bearer's abilities by removing the need to rest between uses. - Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 12%
wh_dlc08_anc_talisman_terrorgheist_skull
In death, a Terrorgheist may even be more deadly than when alive - its terrifying countenance improving the bearer's abilities by removing the need to rest in between uses.
◆Berserker's HeadbandUncommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - ✦ Deathblow
- Targets: self (caster)
- Active only below 20% HP
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Such is the strength within this warrior that when they strike it is sure to be a deathblow! - Melee defence: +5
wh_dlc08_anc_talisman_headband_of_berserker
It probably contains the sweat of a complete, card-carrying nutjob. Imagine what you'd become if just a drop got inside your body...
◆Marauder's LootbagUncommon
- Attribute: Strider
- Speed: +10%
- Income from raiding: +25%
wh_dlc08_anc_talisman_lootbag_of_marauders
You have to have somewhere to stash those ill-gotten gains; in the absence of enormous breeches, a bag made from animal hide is usually sufficient.
◆Slave ChainUncommon
- Casualties captured post-battle: +15%
- Income from sacking settlements: +10%
- Leadership: +5 when fighting against Humans
wh_dlc08_anc_talisman_slave_chain
One more impossible cruelty atop all the others; well, you wouldn't want the poor unfortunates to escape, would you?
◆Wolf-Teeth AmuletUncommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Attribute: Causes Fear
- Bonus vs Infantry: +10
wh_dlc08_anc_talisman_wolf_teeth_amulet
The thrill of the hunt; the ecstasy of the kill.
Enchanted Items 24
◆Ancient Chaos Frost Dragon ScaleUnique
- ✦ Ancient Chaos Frost Dragon Scale
- Active — 24s duration, 120s recharge
- Vortex spell
- Targets: enemies
The impossibly harsh climate in which the Chaos Frost Dragons live ensures their scales bolster armour's effectiveness whilst burning any foe who touches them with intense cold. - Enables frostbite attacks
- Armour: +30
wh_dlc08_anc_enchanted_item_ancient_frost_wyrm_scale
The impossibly-harsh climate in which the Chaos Frost Dragons live ensures their scales bolster armour's effectiveness whilst burning any foe who touches them with intense cold.
◆Arachnarok EggsUnique
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - ✦ Arachnarok Eggs
- Active — 1s duration, 60s recharge, 5 use(s)
- Summon: Spider Hatchlings
- Targets: enemies
Each egg contains deadly spiderlings, to swarm over and bite the foe's body, injecting deadly venom into the wounds. - Enables poison attacks
wh_dlc08_anc_enchanted_item_arachnarok_eggs
Each egg contains deadly spiderlings, to swarm over and bite the foe's body, injecting deadly venom into the wounds.
◆Bale Taurus HoofUnique
- Enables flaming attacks
- ✦ Blazing Body
- Targets: self (caster)
- Active only while in melee
- Damage reflection +25
- Physical resistance +10%
Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack. - Fire resistance: 35%
wh3_dlc27_anc_enchanted_item_bale_taurus_head
A beacon of fiery rampage, which challenges enemies to run away from territory you have claimed – but only until your own stampede catches up to them.
◆Black Dragon SkullUnique
- ✦ Soul Stealer
- Active — 12s duration, 120s recharge, 1 use(s)
- Targets: enemies, allies, self
- HP tick every 1s
- Deals 75 damage
- affects up to 1 entities
- Regenerates 0.8% max HP
Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour. - Spell intensity: +15%
- Attribute: Causes Fear
- Attribute: Causes Terror
wh3_dlc27_anc_enchanted_item_black_dragon_skull
From within it, you can look upon the world with the Dragon's terror-mongering hubris which lead to its demise. Surely, it will lead to your greatness.
◆Burning Phoenix PinionUnique
- ✦ Fiery Convocation
- Active — 10s duration, 120s recharge, 2 use(s)
- Wind spell
- Targets: enemies
The caster utters words of power and a phoenix of pure fire manifests to swoop upon the enemy, bathing them in cleansing flame. - ✦ Rebirth
- Targets: self (caster)
- Active only below 10% HP
- Regenerates 25% max HP
- HP tick every 1s
With strange aeons even death may die... - Fire resistance: 35%
- Spell resistance: 35%
wh2_dlc10_anc_enchanted_item_burning_phoenix_pinion
The slaughtered sentinel passes on its natural abilities to the one who killed it; terrified opponents will be consumed by a fiery inferno.
◆Carrion SpineUnique
- ✦ Carrion Spine
- Targets: self (caster)
- Active only above 50% HP
- Speed ×1.1
An emblem of the countless bones strewn across the deserts by a creature which stalked its prey in wide-open spaces, prevailing again and again. - Attribute: Stalk
- Attribute: Vanguard Deployment
- Vigour loss reduction: -50%
wh3_dlc27_anc_enchanted_item_carrion_spine
An emblem of the countless bones strewn across the deserts by a creature which stalked its prey in wide-open spaces, prevailing again and again.
◆Celestial Lion FeathersUnique
- Charge bonus: +35
- ✦ Wounded Pride
- Targets: self (caster)
- Active only below 50% HP
- Melee attack +5
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Down but not out… and never more dangerous. You'd be right to fear the wounded lion… - Attribute: Encourage for Flying units
wh3_dlc27_anc_enchanted_item_celestial_lion_feathers
The mandate of unassailable pride: to fly instead of fall, and charge towards death instead of skulking away.
◆Chimera SpikeUnique
- Attacks cause "Flammable" effect, reducing fire resistance
- Enables flaming attacks
- Melee defence: +8
wh3_dlc27_anc_enchanted_item_spikes_chimera
Still reverberating with otherwordly sound beyond the edge of hearing, this glowing charm stirs the air into a searing fever.
◆Cockatrice EyeUnique
- ✦ Petrifying Gaze
- Lasts 16s
- Targets: enemies
- Speed ×0.75
- Speed ×0.5
A single glance is enough to have any heart engulfed in abject terror, leaving mere mortals frozen in fear, unable to escape. - Barrier hit points: +750
- Enables magical attacks
wh3_dlc27_anc_enchanted_item_cockatrice_eye
Even in death, its gaze arrests even the most heedless momentum and turns away even the most insistent blows.
◆Collar of the Hound's HeadsmanUnique
- Attribute: Executor
- Enables "Inevitable End" contact effect (prevents incoming Healing)
- Replenishes 10% campaign movement range after winning a battle
- Melee attack: +24
- Melee defence: -12
wh3_dlc27_anc_enchanted_item_collar_hounds_headsman
A thick and beaten brass collar, spiked inside and out. Because only the toughest can bear such pain to receive the power of the Hound.
◆Dragon Ogre's Great HornUnique
- ✦ Dragon Ogre's Great Horn
- Active — 20s duration, 120s recharge, 2 use(s)
- Bombardment
- Targets: enemies, allies, self
When blown, the Great Horn calls up a thunderstorm which forces the bearer's enemies back with high winds and lightning strikes. - Character's aura leadership effect: +12
- Bonus vs Large: +15
- Leadership aura size: +50%
wh_dlc08_anc_enchanted_item_great_horn_of_dragon_ogre
When blown, the Great Horn calls up a thunderstorm which forces the bearer's enemies back with high winds and lightning strikes.
◆Dread Saurian ToothUnique
- Attribute: Executor
- ✦ Primal Instincts
- Targets: self (caster)
- Active only below 50% HP
- Charge bonus ×1.15
- Melee attack +5
- Physical resistance +5%
When under pressure, the primal instincts of these natural predators take over, improving their potential in combat. - Bonus vs Infantry: +20
wh3_dlc27_anc_enchanted_item_dread_saurian_tooth
Wielding this tooth, a battle charge overcomes foes with the treacly sluggishness of a nightmare, in which the monster is as inescapable as it is vast.
◆Fallen Chieftain's JewelUnique
- Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
- Winds of Magic cost: +15% for all enemy spells
- Armour: -30
- Physical resistance: 25%
wh3_dlc27_anc_enchanted_item_fallen_chieftains_jewel
This unusual gem of Onyx reflects no light at all, causing the magically inclined to become sick and drained in its presence.
◆Ghorgon FangsUnique
- ✦ Strength from Flesh
- Targets: self (caster)
- Active only above 50% HP
- Active only while in melee
- Regenerates 0.15% max HP
- HP tick every 1s
A frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves. - Armour-piercing weapon damage: +75
- Bonus vs Large: +15
wh3_dlc27_anc_enchanted_item_ghorgon_blade
A Ghorgon gorges on flesh until it's gone. The Ghorgon is gone, but the flesh is not, for the Ghorgon's fangs are not yet sated.
◆Jabberslythe TongueUnique
- ✦ Spurting Bile-Blood
- Lasts 9s
- Vortex spell
- Targets: self (caster)
This horrid creature bleeds stinking, vitriolic bile that spurts out from the slightest wound in great gouts of hissing back fluid. - Enables poison attacks
- Enemy leadership: -8
wh3_dlc27_anc_enchanted_item_jabberslythe_blood
Though it jabbers no more, it is still sleek with corrosive poison, and foes nearby still suffer the occasional bout of incoherent fear.
◆Lammasu HeadUnique
- ✦ Sorcerous Miasma
- Passive aura
- Targets: enemies, self
- Removes magical attacks
Those within sniffing distance of this enchanted pong find their own magical weapons practically useless while they remain there. - Winds of Magic power reserve capacity: +15
- Fire resistance: 10%
wh3_dlc27_anc_enchanted_item_lammasu_head
[PH]
◆Manticore's TailUnique
- ✦ Transformation of Kadon
- Active — 1s duration, 45s recharge, 1 use(s)
- Summon: Feral Manticore
- Targets: allies, self
Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back... - Attribute: Causes Terror
- Missile resistance: 15%
wh3_dlc27_anc_enchanted_item_feral_manticore_tail
Imbued within is terror that stings like poison and inherent malice so great that it occassionally takes corporeal form.
◆Preyton HornsUnique
- ✦ Preyton Horns
- Active — 24s duration, 90s recharge
- Targets: enemies, allies, self
- affects up to -1 entities
- Leadership -8
- Leadership +8
While the creature lived, its horns were a cunning ruse for those who mistook its malice for majesty. Now only the malice remains. - ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Physical resistance: 15%
wh3_dlc27_anc_enchanted_item_preyton_horns
While the creature lived, its horns were a cunning ruse for those who mistook its malice for majesty. Now only the malice remains.
◆The Wintertooth CrownUnique
🔒 Only: Throgg
- Chaos Undivided corruption: +5
- ✦ The Wintertooth Crown
- Active — 24s duration, 120s recharge
- Targets: allies, self
- Melee defence +24
Whether by the crown's own properties, or by the grace of the Dark Gods, all things bestial and savage obey the wearer. - Melee defence: +10
- Recruitment cost: -10%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
wh_dlc08_anc_enchanted_item_wintertooth_crown
Whether by the crown's own properties, or by the grace of the Dark Gods, all things bestial and savage obey the wearer.
◆Toad Dragon Venom GlandsUnique
- Base weapon damage: +75
- Enables "Suffocating" contact effect
- ✦ Cloud of Flies
- Active — 15s recharge
- Targets: self (caster)
- Active only while in melee
- Melee defence +9
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
wh3_dlc27_anc_enchanted_item_toad_dragon_venom_glands
The living beast's weapon of overwhelming repulsion is now divested of the Dragon's will in death, attracting all manner of odious phenomena.
◆Vial of Troll BloodRare
- ✦ Vial of Troll Blood
- Active — 73s duration, 90s recharge, 1 use(s)
- Targets: allies, self
Disgusting as it may be, a shot of Troll blood is just the thing to bolster the drinker's courage, causing an unstoppable bloodlust to rise within them. - Hit points: +5%
- Weapon strength: +15%
wh_dlc08_anc_enchanted_item_vial_of_troll_blood
Disgusting as it may be, a shot of Troll blood is just the thing to bolster the drinker's courage, causing an unstoppable bloodlust to rise within them.
◆Manticore HornUncommon
- Character's aura leadership effect: +6
- Charge bonus: +15
- Leadership aura size: +50%
wh_dlc08_anc_enchanted_item_manticore_horn
Anyone who tries to slay a Manticore and lives to tell the tale must be braver than he looks.
◆Chaos Frost Dragon ScaleCommon
- Enables frostbite attacks
- Armour: +20
wh_dlc08_anc_enchanted_item_frost_wyrm_scale
The impossibly-harsh climate in which the Chaos Frost Dragons live ensures their scales bolster armour's effectiveness whilst burning any foe who touches them with intense cold.
◆Skinhidden PlatesCommon
🔒 Only: Fimir Balefiend Shadow Chieftain, Fimir Noble, Fimir Balefiend Fire, Fimir Balefiend Shadow
- ✦ Skinhidden Plates
- Targets: self (caster)
- Active only above 50% HP
- Armour +15
The Fimir’s uniquely scaly skin allows the embedding of armoured plates to increase stature and resilience, though injury causes them to be swiftly shed! - Physical resistance: 8%
wh3_dlc27_anc_enchanted_item_skinhidden_plate
The Fimir’s uniquely scaly skin allows the embedding of armoured plates to increase stature and resilience, though injury causes them to be swiftly shed!
Arcane Items 4
◆Azrik's Map of Star-StridingUnique
- Has access to Tzeentch Teleport stance
- Targeting range: +25% for spells
- Winds of Magic power reserve: +10 per turn
- Campaign movement range: +15%
wh3_dlc27_anc_arcane_item_azriks_map_star_striding
Those who can read these infinite, maze-like carvings may navigate otherworldly paths to travel vast distances in the blink of an eye.
◆Schalkain's TeethUnique
🔒 Only: Sayl The Faithless
- ✦ Schalkain's Teeth
- Active — 90s recharge, 2 use(s)
- Magic missile
- Targets: enemies
This corpse-skin bag contains the sigil-etched teeth of Sayl’s former master Schalkain and other defeated wizards and magical beasts, each a treacherous curse to hurl at his enemies. - Chance of Winds of Magic increasing in strength when changing: +25%
- Miscast base chance: -30%
- Research rate: +10
wh3_dlc27_anc_arcane_item_schalkains_teeth
This corpse-skin bag contains the sigil-etched teeth of Sayl’s former master Schalkain and other defeated wizards and magical beasts, each a treacherous curse to hurl at his enemies.
◆Stone of ShyishUnique
- ✦ The Purple Sun of Xereus
- Active — 11s duration, 120s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity! - ✦ Stone of Shyish
- Lasts 20s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Winds of Magic reserve — depletion ×0.1 (larger pool)
- Spell mastery ×1.3
This glowing purple orb of unknown providence is a mere trinket to the unskilled spellcaster. But for those with the wisdom, it can be a source of great might. - Chance of Winds of Magic increasing in strength when changing: +35%
- Winds of Magic power reserve capacity: +20
wh3_dlc27_anc_arcane_item_stone_of_shyish
This glowing purple orb of unknown providence is a mere trinket to the unskilled spellcaster. But for those with the wisdom, it can be a source of great might.
◆Scroll of AramarUncommon
- ✦ Fear of Aramar
- Active — 47s duration, 120s recharge, 1 use(s)
- Targets: enemies
- Fatigue gain ×0.01
- Leadership -24
A scroll describing a dread spell that fills the foes' minds with images from their own worst nightmares! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_fear_of_aramar
Followers 29
◆Indomitable Huskarl BodyguardUnique
- Enemy Hero action success chance: -50%
- Campaign line of sight: +50%
- Melee defence: +5
wh3_dlc27_anc_follower_nor_indomitable_huskarl_bodyguard
The presence of this silent and brooding mountain of a man from the far Chaos Wastes is unnerving, but his gaze is ever watchful.
◆Infamous ReaverUnique
- Income and Spoils from pillaging settlements: +15%
- Casualties captured post-battle: +15%
- Campaign movement range: +10%
wh3_dlc27_anc_follower_nor_infamous_reaver
"You may not have heard of me, but your descendants will quail in fear, for I shall haunt the depths of their dreams after this day is done!"
◆Baernsonling BerserkerCommon
- Leadership: +4 for Marauder Berserker units
- Weapon strength: +10% for Marauder Berserker units
wh_dlc08_anc_follower_baernsonlings_berserker
This absolute nutter is even a match for most other berserkers, such is his unrestrained axe-rage. Have him on *your* side, yeah?
◆BarbarianCommon
- Income from post-battle loot: +6%
wh_dlc01_anc_follower_chaos_barbarian
Some Marauders walk openly within the lands of other races, not seen as a threat but a northern foreigner - a barbarian. But they are wrong, he is a threat.
◆Beast TamerCommon
- Casualty replenishment rate: +10% for Warhounds units
wh_dlc01_anc_follower_chaos_beast_tamer
There are many monsters in the northern wastes - creatures that will eat a man no matter which god he worships. A tribe's Beast Tamer can bring such monsters to heel… if he has the talent.
◆BerserkerCommon
- Weapon strength: +8%
wh_dlc08_anc_follower_beserker
A wild and unruly beast of a man, good in a fight and… well, that's about it.
◆Cathay Slave DancersCommon
- Recruitment cost: -5%
- Control: +1
wh_dlc08_anc_follower_cathy_slave_dancers
"Conditions are going to be pretty harsh, and the pay will vary depending on performance, but you do get to look at them... Fight well, kill plenty, and you might get to touch."
◆CollectorCommon
- Income from sacking settlements: +6%
wh_dlc01_anc_follower_chaos_collector
Some nobles of the mortal nations - the rich ones - take to buying antiquities and cursed items. Their ignorance in unearthing such relics is our ally.
◆CultistCommon
- Chaos Undivided corruption: +1
wh_dlc01_anc_follower_chaos_cultist
The servants of Chaos are more than the barbarous Northmen - throughout the mortal realms secret cults worship the true Gods, and so our plans advance.
◆Dragonbone RaidersCommon
- Income from raiding: +5%
- Income from sacking settlements: +5%
wh_dlc08_anc_follower_dragonbone_raiders
These battle-hardened, merciless warriors are experts in sacking, looting, and the carnage that ensues. Plunder and killings are their reasons to be.
◆Graeling WerekinCommon
- Melee attack: +4 for Skin Wolf, Norscan Ice Wolves & Norscan Warhounds units
- Speed: +5% for Skin Wolves, Wolves & Warhounds units
wh_dlc08_anc_follower_baernsonlings_werekin
From one of the seven dominant tribes of Norsca, this abject fiend attracts better-than-average Skin Wolves to the pack... and the hunt that surely follows.
◆HuscarlCommon
- Campaign movement range: +5%
wh_dlc01_anc_follower_chaos_huscarl
Huscarls are Norse tribesmen that honourably serve their Chieftain - a manservant and shieldbearer both.
◆Kurgan ChieftainCommon
- Income from sacking settlements: +10%
wh_dlc01_anc_follower_chaos_kurgan_chieftain
The Kurgan are a tribe that could end all others - such are their numbers. Best keep this Chieftain as an ally.
◆Kurgan Slave MerchantCommon
- Income from post-battle loot: +10%
- Income from sacking settlements: +10%
wh_dlc08_anc_follower_kurgan_slave_merchant
"I am the strongest - I am the one… and my wares are the finest you'll see around these parts, I'll wager!"
◆Mammoth TamerCommon
- Recruitment cost: -10% for Mammoth units
- Recruit rank: +1 for Mammoth units
- Enemy leadership: -1
wh_dlc08_anc_follower_mammoth
It is no easy task to secure the cooperation of such a large, hairy, foul smelling beast; the same can be said of the mammoths this man tames.
◆Marauder BruteCommon
- Recruit rank: +1 for Marauder units
wh_dlc08_anc_follower_marauder_champion
Spectacularly brutal and lacking even the faintest glimmer of mercy, this one is well on the road to be noticed by the ever-fickle Chaos Gods.
◆Mountain ScoutCommon
- Campaign movement range: +5%
wh_dlc08_anc_follower_mountain_scout
While some peaks of the Norscan mountain ranges remain impassable, this man has traversed those that can be crossed.
◆MutantCommon
- Enemy leadership: -4
wh_dlc01_anc_follower_chaos_mutant
Mutants are shunned by so-called civilised societies but welcomed by the tribes of the north... and their omnipotent patrons.
◆Norse BerserkerCommon
- Casualties captured post-battle: +12%
wh_main_anc_follower_norsca_berserker
A grim, northern land, full of Ice Trolls, Chaos Spawn, and a breed of tough fighters.
◆Oar SlaveCommon
- Melee attack: +8 when attacking at sea
wh_dlc01_anc_follower_chaos_oar_slave
"Stroke, stroke - keep up or I'll feed yer to the Blood God's hounds!"
◆PossessedCommon
- Research rate: +10
wh_dlc01_anc_follower_chaos_possessed
There are souls that have been truly blessed by the Gods - not quite Spawn - but have received many gifts nonetheless.
◆SeerCommon
- Research rate: +5
wh_dlc08_anc_follower_seer
This one tends a shrine to one of the Ruinous Powers, braving their unpredictable cruelty and random transformation to guide the Norse warriors to exaltation.
◆Skaeling TraderCommon
- Income from all buildings: +7%
wh_dlc08_anc_follower_skaeling_trader
The Claws of Skael have another line besides brutal murder; as it turns out, some of their number have a nose for business...
◆Slave MasterCommon
- Recruitment cost: -2%
wh_dlc01_anc_follower_chaos_slave_master
The Slave Master takes the thralls taken on the raids and prepares them for bloody sacrifice or, even worse, a grisly life of servitude.
◆Slave WorkerCommon
- Construction cost: -7% for all buildings
wh_dlc08_anc_follower_slave_worker
There's always work to be done and, somewhat predictably, the living spoils of the Norscans' raids are the ones who must do it, or die!
◆StudentCommon
- Research rate: +5
wh_main_anc_follower_all_student
From history to anatomy to science to nothing more than the bottom of a bottle…
◆Varag's Beast TrainerCommon
- Recruitment cost: -4% for Norscan Giant, Chaos Frost Dragon and Mammoth units
wh_dlc08_anc_follower_vargs_beast_trainer
When Varag Skulltaker fell in battle he left behind some really useful retainers...
◆WhalersCommon
- Income from Ports: +10%
wh_dlc08_anc_follower_whalers
In civilised parts, whaling is considered deplorable at best. However, whales from the Sea of Claws have a taste for mortal blood – and we all have to eat after all.
◆ZealotCommon
- Chaos Undivided corruption: +1
wh_dlc01_anc_follower_chaos_zealot
"I am my master's tool - my God's vessel. Use me!"
Banners 8
◆Last of the Great MawherdUnique
- Speed: +8% for Feral Mammoth and War Mammoth units
- Recruit rank: +2 for Mammoth units
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - ✦ Deathblow
- Targets: self (caster)
- Active only below 20% HP
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Such is the strength within this warrior that when they strike it is sure to be a deathblow!
wh_dlc08_anc_magic_standard_ancient_mammoth_cub
Mammoths can be tricky to control, but if they can clearly see their offspring in danger… well, let's just say it's best to stay out of their path!
◆Fimir LinebreakersRare
🔒 Only: Throgg
- Charge bonus: +50
- ✦ Vicious Assault III
- Passive aura
- Targets: allies, self
- Melee attack +12
The Dark Gods influence extends to the ferocity of their servants' attacks, increasing their power and reach manyfold. - Attacks cause "Rattled" effect, reducing combat ability
wh2_dlc17_anc_dread_retainer_fimir_banner
These Fimir are devoted to the Troll King, taking up an unstoppable hammer formation to break open his foes.
◆Skin Wolf StalkersRare
🔒 Only: Throgg
- ✦ Wayfarer
- Targets: self (caster)
- Entity acceleration modifier ×3
- Entity deceleration modifier ×3
Whether by some esoteric or magical means, this unit has a heightened ability to rapidly relocate to where it is needed. - Attribute: Unspottable
- Attribute: Stalk
- Speed: +60%
wh2_dlc17_anc_dread_retainer_skinwolf_banner
The unending hunger of the Skin Wolves need not be a curse, but a tool precisely applied where the Troll King decrees.
◆Troll GuardiansRare
🔒 Only: Throgg
- ✦ Guardian
- Passive aura
- Targets: allies
- Physical resistance +15%
In the midst of a bloodbath it's good to know that someone has your back. - Attribute: Expert Charge Defence
- Attribute: Unbreakable
- Melee defence: +12
wh2_dlc17_anc_dread_retainer_troll_banner
Uncannily cogent for Trolls, the Troll King's devoted form a bulwark around their king that breaks the charges of foolish cavalry.
◆Banner of the Black-Iron ReaversCommon
- Attribute: Immune to Psychology
- Armour: +20
- Melee defence: +8
wh_dlc08_anc_magic_standard_black_iron_reavers
Mortkin's personal warhird were ravagers without peer; the glory of their many savage achievements is soaked into the ancient, tattered canvas.
◆Banner of the Crimson ReapersCommon
- Attribute: Vanguard Deployment
- Bonus vs Large: +15
- Melee attack: +8
wh_dlc08_anc_magic_standard_crimson_reapers
"Hear the choirs; is it the wind that brought back their cries? Once forged in blood by tragedy, sharp were the thorns of crimson death!"
◆Drake Hunters' BannerCommon
- Ammunition: +30%
- Reload time reduction: +15%
wh_dlc08_anc_magic_standard_drake_hunters
The ability to bring down an Ice Dragon or Ice Drake marks one out as special among the sagas of the Northmen.
◆Wolfclaw BannerCommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Armour-piercing weapon damage: +8
wh_dlc08_anc_magic_standard_banner_of_wolfclaw
You'll feel their heat just a moment behind...
Nurgle
Weapons 12
◆Necrotic MissilesUnique
🔒 Only: Kugath
- "Necrotic Missiles" ammunition (increased number of projectiles)
- Nurgle corruption: +5
- Recruitment cost: -10%
- Melee attack: +8
- Weapon strength: +8%
- Income from post-battle loot: +10%
wh3_main_anc_weapon_necrotic_missiles
A more deadly strain of the plague-ridden Nurglings that burst from Ku'gath's body. These creatures are particularly scabrous, spreading a necrotic toxin to everything they touch.
◆Purveyor of MortalityUnique
🔒 Only: Epidemius
- Nurgle corruption: +2
- Bonus vs Infantry: +15
- Physical resistance: 10%
- Weapon strength: +10%
⊟ Set bonus — Rotten Articles
- Speed: -15%
- Nurgle corruption: +3
Set with: Sands of Sickness
wh3_dlc25_anc_weapon_epidemius_sword
Sometimes the pen is mightier than the sword, but in the case of the Tallyman, the two are equally dangerous.
◆The Black CleaverUnique
🔒 Only: Tamurkhan
- Attribute: Immune to Contact Effects
- ✦ The Black Cleaver
- Active — 36s duration, 120s recharge
- Targets: allies, self
- Imbues attacks: magical
- Melee attack +24
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Gifted to him by the Chaos Dwarfs, the greyish fumes that emanate when this weapon is swung are foully poisonous – which pleases the Maggot Lord greatly! - Nurgle corruption: +6
- Armour-piercing weapon damage: +40
- Melee attack: +20
wh3_dlc25_anc_weapon_the_black_cleaver
Gifted to him by the Chaos Dwarfs of the Black Mountains, the greyish fumes produced when this weapon is swung are foully poisonous... which pleases the Maggot Lord greatly!
◆The Sword of FilthUnique
🔒 Only: Kayzk The Befouled
- ✦ Sword of Filth
- Active — 20s duration, 120s recharge
- Targets: enemies
- Spreads to nearby units
- Armour -30
- Melee defence -24
Those pathetic creatures cleaved in two will never know the suffering brought by the debilitating wave of Nurgle's will that follows – which may be a mercy to most! - Nurgle corruption: +3
- Armour-piercing weapon damage: +20
- Enables magical attacks
- Melee attack: +6
⊟ Set bonus — Befouled Blessings
- Nurgle corruption: +2
- Ward save: 5%
Set with: Icon of Decay
wh3_dlc25_anc_weapon_sword_of_filth
The meagre runts ignominiously cleaved in two will never know the defilement brought on by the debilitating wave of Nurgle's will... which may be a mercy to most!
◆BaleswordRare
- Attacks cause "Slow Death" effect, draining hit points
- Melee attack: +5
- Weapon strength: +10%
wh3_main_anc_weapon_bale_sword
The merest touch of this massive befouled blade is fatal to all creatures, Daemon, mortal and Undead.
◆The Eternal BladeRare
- ✦ The Eternal Blade
- Active — 21s duration, 120s recharge
- Targets: allies, self
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will. - Melee attack: +10
- Melee defence: +5
wh3_main_anc_weapon_the_eternal_blade
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will.
◆The Father of BladesRare
- ✦ The Father of Blades
- Active — 33s duration, 90s recharge
- Targets: enemies, self
- Melee attack -24
- Melee damage (AP) ×1.25
This ancient, storied sword is rumoured to be the first one ever forged. It certainly seems to have an uncanny power over other weapons... - Melee attack: +12
- Melee defence: +12
wh3_dlc25_anc_weapon_the_father_of_blades
This ancient, storied sword is rumoured to be the first one ever forged. It certainly seems to have an uncanny power over other weapons...
◆EtherbladeUncommon
- Base weapon damage: -200
- Armour-piercing weapon damage: +200
- Enables magical attacks
wh3_main_anc_weapon_etherblade
This weapon flickers in and out of reality at the Daemon's merest command, allowing it to bypass a foe's defences and cut into the soft flesh beneath.
◆Firestorm BladeUncommon
- Enables flaming attacks
- ✦ Flame Storm
- Active — 27s duration, 50s recharge, 1 use(s)
- Vortex spell
- Targets: enemies
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction! - Weapon strength: +10%
wh3_main_anc_weapon_firestorm_blade
The runes upon this brazen axe still glow from the heat of its forging upon Khorne's anvil.
◆Plague FlailUncommon
- ✦ Plague Flail
- Passive aura
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
This flail's heads are the shrunken skulls of plague victims, its chain crafted from knotted and desiccated entrails. Pestilence hangs heavy about it still, ever seeking to escape. - Weapon strength: +10%
wh3_main_anc_weapon_plague_flail
This flail's heads are the shrunken skulls of plague victims, its chain crafted from knotted and desiccated entrails. Pestilence hangs heavy about it still, ever seeking to escape.
◆Staff of NurgleUncommon
- Enables contaminating attacks
- ✦ Rancid Visitations
- Active — 10s duration, 90s recharge, 2 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 133 damage
- affects up to 1 entities
The enemy is gifted the Plague Lord's nightmarish necrosis, causing their skin to blacken and their internal organs to mulch.
⊟ Set bonus — Impedimenta of Plague
- Nurgle corruption: +5
Set with: Standard of Seeping Decay
wh3_main_anc_weapon_staff_of_nurgle
Within this rod is bound the essence of a particularly loathsome Plague Daemon, who chortles with horrible delight when his pox-ridden power is unleashed upon a deserving foe.
◆Torment BladeUncommon
- ✦ Torment Blade
- Active — 14s duration, 60s recharge
- Targets: enemies
- Melee attack -24
- Melee damage (AP) ×0.75
- Melee damage (base) ×0.75
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile. - Enables poison attacks
- Melee attack: +10
wh3_main_anc_weapon_torment_blade
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile.
Armour 5
◆Fused ArmourRare
- Attribute: Perfect Vigour
- Armour: +10
- Speed: +10%
wh3_main_anc_armour_fused_armour
With no obvious joints this armour makes no apparent sense, but when did the powers of Chaos care for such details?
◆Null PlateRare
- Barrier hit points: +400
- Spell resistance: 25%
- Melee defence: +6
wh3_main_anc_armour_null_plate
Blows aimed at this armour's wearer are not blocked by it. Somehow, they never even connect…
◆Void ArmourUncommon
- Barrier hit points: +125
- Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 10%
wh3_main_anc_armour_void_armour
There can be few things as unnerving as watching your weapon pass through your opponent without any obvious effect.
◆Weird PlateUncommon
- Ward save: 15%
wh3_main_anc_armour_weird_plate
Its surface alive with coruscating patterns, many attacks against the wearer of this harness somehow never happen.
◆Obsidian ArmourCommon
- Armour: +15
- Spell resistance: 15%
wh3_main_anc_armour_obsidian_armour
The baleful enchantments of this ebony armour rob all nearby magical artifacts of their power.
Talismans 9
◆Cursed Yhetee JawboneUnique
🔒 Only: Castellan Chieftain
- Explosive missile damage: +20%
- Missile strength: +15%
wh3_dlc25_anc_talisman_cursed_yhetee_jawbone
To each of his Chieftains Tamurkhan granted a powerful talisman, to enhance their power, but also to yoke it to his own through Nurgle's immense will.
◆Icon of DecayUnique
🔒 Only: Kayzk The Befouled
- ✦ The Wasting Sickness
- Passive aura
- Targets: enemies
- Active only while in melee
- Mass ×0.75
- Melee damage (AP) ×0.9
- Melee damage (base) ×0.9
Once the dreaded Wasting Sickness sets in, the muscles of the infected wither as their bones crumble to dust. - Charge bonus: +15
⊟ Set bonus — Befouled Blessings
- Nurgle corruption: +2
- Ward save: 5%
Set with: The Sword of Filth
wh3_dlc25_anc_talisman_icon_of_decay
To each of his Chieftains Tamurkhan granted a powerful talisman, to enhance their power, but also to yoke it to his own through Nurgle's immense will.
◆Reeking TalismanUnique
🔒 Only: Bray Shaman Wild Chieftain
- ✦ Savage Dominion
- Active — 1s duration, 120s recharge, 2 use(s)
- Summon: Cygor
- Targets: allies, self
The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield. - Spell resistance: 10%
wh3_dlc25_anc_talisman_reeking_talisman
To each of his Chieftains Tamurkhan granted a powerful talisman, to enhance their power, but also to yoke it to his own through Nurgle's immense will.
◆Sigil of MadnessUnique
🔒 Only: Fimir Balefiend Shadow Chieftain
- Winds of Magic cost: -25% for overcast spells
- Attribute: Causes Fear
- Attribute: Causes Terror
wh3_dlc25_anc_talisman_sigil_of_madness
To each of his Chieftains Tamurkhan granted a powerful talisman, to enhance their power, but also to yoke it to his own through Nurgle's immense will.
◆Unkind TaintUnique
🔒 Only: Skin Wolf Werekin Chieftain
- ✦ Death Frenzy
- Active — 28s duration, 90s recharge, 1 use(s)
- Targets: allies, self
- Melee attack +24
- Melee damage (AP) ×1.3
- Melee damage (base) ×1.3
Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe! - Enables frostbite attacks for all non-Nurgle Chieftain units in Mournhowl's army
wh3_dlc25_anc_talisman_unkind_taint
To each of his Chieftains Tamurkhan granted a powerful talisman, to enhance their power, but also to yoke it to his own through Nurgle's immense will.
◆Virulent BoonUnique
🔒 Only: Exalted Hero Chieftain
- ✦ Aura of Madness
- Passive aura
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 4 damage
- affects up to 4 entities
When the red mist is all around him, Khargan's savage bloodlust even causes some warriors to fight their friends to the death to get away. - ✦ Witness Me!
- Targets: allies, self
- Active only below 25% HP
- affects up to -1 entities
- Resistance all +20%
Many warriors attempt dangerous feats in combat in the hope that their liege lords – or even the gods – might be sufficiently impressed that they reward such uncommon valour...
wh3_dlc25_anc_talisman_virulent_boon
To each of his Chieftains Tamurkhan granted a powerful talisman, to enhance their power, but also to yoke it to his own through Nurgle's immense will.
◆Vile SeedRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Battle healing cap: +30%
wh3_main_anc_talisman_vile_seed
Pulsing like a malign heart, its taproot questing for purchase, this disgusting object seeks to root itself in flesh.
◆Spore CenserUncommon
- Melee defence: +10
- Missile resistance: 10%
wh3_main_anc_talisman_spore_censer
Swung on tarnished chains, the ominous clouds belching from this obscene censer are of deadly fungal spores rather than smoke, clouding the stinging eyes of would-be assailants.
◆Tarnished TorqueUncommon
- Spell resistance: 20%
- Physical resistance: 15%
wh3_main_anc_talisman_tarnished_torque
Bestowed by Grandfather Nurgle to his favoured champions, this green-rimmed necklace of bronze is a promise of his protection.
Enchanted Items 6
◆Sands of SicknessUnique
🔒 Only: Epidemius
- ✦ Sands of Sickness
- Active — 16s duration, 120s recharge
- Targets: enemies, allies, self
- Spreads to nearby units
- Speed ×0.75
- Melee defence -24
- Fatigue gain ×-0.01
- Damage reflection +20
For Grandfather Nurgle's most devoted, sickness is as soothing as it is deliciously vile. - Upkeep: -5% for Nurgle units
- Diplomatic relations: +15 with Daemons of Chaos
- Wound recovery time: -2 turns
- Casualty replenishment rate: +10%
⊟ Set bonus — Rotten Articles
- Speed: -15%
- Nurgle corruption: +3
Set with: Purveyor of Mortality
wh3_dlc25_anc_enchanted_item_epidemius_hourglass
As the sands of time slip through the hourglass, decay embraces all, reminding us of the eternal cycle of life and death, and the omnipresent touch of Nurgle's rot.
◆The Chromatic TomeRare
- ✦ The Chromatic Tome
- Active — 27s duration, 60s recharge
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.1 (larger pool)
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation. - Winds of Magic power reserve capacity: +15
wh3_main_anc_enchanted_item_the_chromatic_tome
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation.
◆The PortalglyphRare
- ✦ The Portalglyph
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Chaos Furies
- Targets: enemies
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished… - Reinforcements supporting this army can have their arrival point adjusted by +400 metres without incurring any time penalty
- Reinforcement range: +15%
wh3_main_anc_enchanted_item_the_portalglyph
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished…
◆The Rock of InevitabilityRare
- ✦ The Rock of Inevitability
- Active — 22s duration, 90s recharge
- Targets: enemies
- Charge speed ×0.75
- Speed ×0.75
- Melee defence -26
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself. - Melee defence: +8
- Growth: +15
wh3_main_anc_enchanted_item_the_rock_of_inevitability
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself.
◆Death's HeadUncommon
- ✦ Blight Boil
- Active — 1s duration, 120s recharge, 2 use(s)
- Targets: enemies
This filthy, pulsating blister rapidly grows before suddenly bursting, showering the enemy with its disgusting fluid and all the maladies contained within. - Armour-piercing weapon damage: +10
wh3_main_anc_enchanted_item_deaths_head
This skull, filled with Nurgle's most virulent poxes and sealed with blood-laced wax, explodes when thrown at the enemy, showering them in filthy pus and rot.
◆Necrotic PhylacteryUncommon
- Attribute: Immune to Contact Effects
- ✦ Necrotic Phylactery
- Active — 18s duration, 90s recharge, 1 use(s)
- Targets: allies, self
- affects up to -1 entities
- Spreads to nearby units
- Magic resistance +15%
Crafted by the Foetid Brewmaster, Ku'gath Plaguefather, this vellum pouch absorbs all known curses and poisons. - Hit points: +10%
wh3_dlc25_anc_item_necrotic_phylactery
Crafted by the Foetid Brewmaster, Ku'gath Plaguefather, this vellum pouch absorbs all known curses and poisons.
Arcane Items 2
◆Prismatic AmplifierRare
- ✦ Prismatic Amplifier
- Active — 36s duration, 90s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat. - Spell intensity: +5%
- Winds of Magic power reserve capacity: +15
wh3_main_anc_arcane_item_prismatic_amplifier
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat.
◆Abhorrent LodestoneCommon
- Chance of Winds of Magic increasing in strength when changing: +25%
- Miscast base chance: -10%
wh3_main_anc_arcane_item_abhorrent_lodestone
A gnawing sense of wrongness emanates from this stone, a constant when the Winds of Magic threaten to carry all away.
Followers 16
◆AgitatorRare
- Allegiance points gained: +25%
wh3_main_anc_follower_nur_agitator
Although war is not something that Nurgle feels strongly about for its own sake, as a tool for spreading infection and disease there is nothing better.
◆EntomologistUncommon
- Growth: +5
wh3_main_anc_follower_nur_entomologist
This insect enthusiast has great love for the tiny creatures that multiply and swarm across the world, spreading sickness and plague wherever they go.
◆Nurglish MutantUncommon
- Diplomatic relations: +15 with Nurglish factions
wh3_main_anc_follower_nur_nurglish_mutant
What it once was, who can say? Now, however, this festering pile of pus and rot has been gifted many boons by the Lord of Pestilence.
◆Plagueship CaptainUncommon
- Campaign movement range: +7%
wh3_main_anc_follower_nur_plagueship_captain
Nurgle's rotten, mildew-covered hulks must be steered to new shores, that his glorious gifts be delivered to new lands and populations.
◆PoisonerUncommon
- Attrition: -10% casualties suffered from all attrition
wh3_main_anc_follower_nur_poisoner
This one is skilled in the art of making and administering preparations to envenom, debase and deform, according to the Urfather's myriad wonts.
◆Agent of DecayCommon
- Hero action success chance: +10%
wh3_main_anc_follower_nur_agent_of_decay
Who ensures that noble-born mortals fall to corrupt decay and Ruin? Why, it is their loving Grandfather…
◆Bruntos BowelpurgeCommon
- Recruitment cost: -20% for Nurglings units
- Upkeep: -20% for Nurglings units
wh3_main_anc_follower_nur_bruntos_bowelpurge
Elevated even among his yucky and repellent kin, this particularly vile Nurgling is especially beloved of Grandfather for his bubo-bursting talents.
◆ComptrollerCommon
- Recruitment cost: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
wh3_main_anc_follower_nur_comptroller
How many Plaguebearers? How many plagues? How many hosts? How many boils and weeping pustules? The Urfather must know…
◆Dark ApothecaryCommon
- Hero action success chance: +10%
wh3_main_anc_follower_nur_dark_apothecary
This skilled pharmacist mixes potions and preparations to ensure the Plague Lord's disgusting agenda is fulfilled.
◆Leper LordCommon
- Upkeep: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
wh3_main_anc_follower_nur_leper_lord
Although a pariah to the healthy, this one is blessed with the most putrid lesions and membranes imaginable, marking him out as a leader among his kind.
◆Nurglish FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_nur_nurglish_familiar
It might look like a common toad, but if you listen carefully, you may hear the words of the Fly Lord himself, uttering whispers of corrupt decay.
◆Nurglish JesterCommon
- Enemy Hero action success chance: -8%
wh3_main_anc_follower_nur_nurglish_jester
"Cut a caper, man, your bladder – yes, of course I mean your own bladder, and intestines too!"
◆Nurglish ZealotCommon
- Nurgle corruption: +2
- Seduce Units budget: -15%
wh3_main_anc_follower_nur_nurglish_zealot
"Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."
◆Plague DoctorCommon
- Chance of a plague spreading: +15%
wh3_main_anc_follower_nur_plague_doctor
"There, my lord. Your skin is... love, to me. Your disease is lovingly cared for, for all eternity."
◆Preacher of DecayCommon
- Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units
wh3_main_anc_follower_nur_preacher_of_decay
"All mankind, be they the richest noble or the poorest peasant, are susceptible to Grandfather's maladious caresses, and he loves each and every one with equal measure."
◆ScepticCommon
- Income from all buildings: +10%
wh3_main_anc_follower_nur_sceptic
"Medicines are for the birds, they only make you worse. The physic must line his purse first and foremost, remember. That's what it's all about really…"
Banners 6
◆Banner of HellfireUncommon
- ✦ Banner of Hellfire
- Active — 17s duration, 120s recharge
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
wh3_main_anc_magic_standard_banner_of_hellfire
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
◆Banner of Unholy VictoryUncommon
- ✦ Banner of Unholy Victory
- Targets: allies, self
- Inactive while losing the melee
- Melee damage (base) ×1.12
- Leadership +10
Rays of dark light shimmer about this standard, scouring scenes from a thousand-thousand Ruinous victories upon the flesh of its bearer's opponents.
wh3_main_anc_magic_standard_banner_of_unholy_victory
Rays of dark light shimmer about this standard, scoring scenes from a thousand-thousand of Ruinous victories upon the flesh of its bearer's opponents.
◆Great Icon of DespairUncommon
- ✦ Great Icon of Despair
- Passive aura
- Targets: enemies
- Leadership -10
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
wh3_main_anc_magic_standard_great_icon_of_despair
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
◆Icon of Eternal VirulenceUncommon
- ✦ Icon of Eternal Virulence
- Passive aura
- Targets: enemies
- Active only while in melee
- Missile damage ap ×0.9
- Missile damage base ×0.9
- Speed ×0.9
- Melee damage (AP) ×0.9
- Melee damage (base) ×0.9
- Missile damage ap ×0.85
- Missile damage base ×0.85
- Speed ×0.85
- Melee damage (AP) ×0.85
- Melee damage (base) ×0.85
- Missile damage ap ×0.8
- Missile damage base ×0.8
- Speed ×0.8
- Melee damage (AP) ×0.8
- Melee damage (base) ×0.8
This enchanted mark enables the spellcaster to spread Nurgle's foul pestilence more easily, and has a progressively stronger effect on those caught within its aura.
wh3_main_anc_magic_standard_icon_of_eternal_virulence
Each drop of blood spilt beneath this dank shroud is immediately infected with every affliction known to Nurgle. As the unleashed diseases run rampant, the foe becomes ever more dismayed.
◆Standard of Chaos GloryUncommon
- ✦ Standard of Chaos Glory
- Passive aura
- Targets: allies, self
- Leadership +10
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
wh3_main_anc_magic_standard_standard_of_chaos_glory
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
◆Standard of Seeping DecayUncommon
- Weapon strength: +10%
⊟ Set bonus — Impedimenta of Plague
- Nurgle corruption: +5
Set with: Staff of Nurgle
wh3_main_anc_magic_standard_standard_of_seeping_decay
A pervasive aura of pestilence surrounds this motheaten banner, sapping the health of all around it.
Ogre Kingdoms
Weapons 24
◆Great GutgougerUnique
🔒 Only: Bragg The Gutsman
- ✦ Great Gutgouger
- Active — 22s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Monstrous Impact
- Melee attack +24
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Forged from a mighty Orc weapon brimming with sorcery, and tempered in the gut-stuff of Bragg's own kinfolk. Neither flesh nor minds can withstand it. - Armour-piercing weapon damage: +30
- Bonus vs Large: +15
- Enables magical attacks
wh3_dlc26_anc_weapon_great_gutgouger
Forged from a mighty Orc weapon brimming with sorcery, and tempered in the gut-stuff of Bragg's own kinfolk. Neither flesh nor minds can withstand it.
◆Sceptre of TitansUnique
🔒 Only: Greasus Goldtooth
- ✦ Sceptre of Titans
- Active — 21s duration, 120s recharge
- Targets: self (caster)
- Bonus vs large +24
- Melee damage (AP) ×1.75
This massive sceptre, ensorcelled with spells of might, helpfully imbues Greasus with the strength of a Sky-Titan. - Melee attack: +10
- Income from post-battle loot: +15%
- Recruitment cost: -10%
- Upkeep: -10%
⊟ Set bonus — Da Crown Jewelz
- Allegiance points gained: +50% for alliances with Ogre Kingdoms
- Character's aura leadership effect: +5
- Leadership aura size: +50%
Set with: Overtyrant's Crown
wh3_main_anc_weapon_sceptre_of_titans
This massive sceptre is ensorcelled with spells of might, imbuing Greasus with the strength of a Sky-Titan, as befits his status as the most powerful Ogre alive.
◆Daith's ReaperRare
- Armour-piercing weapon damage: +100
- Enables magical attacks
- Melee attack: +6
wh3_dlc26_golgfag_contract_anc_weapon_daiths_reaper
At first, it caused a campside fight: when an Ogre poked the tribal pot in impatience and pierced it through like cloth. From then on, the tribe appreciated the weapon in an entirely new light.
◆SiegebreakerRare
- Immediately causes wall breaches when besieging
- ✦ Siegebreaker
- Active — 1s duration, 120s recharge, 3 use(s)
- Targets: enemies
Walls are like paper when you're wielding Siegebreaker! Get it? No? I'll get my cloak… - Attribute: Wallbreaker
- Attribute: Siege Attacker
- Weapon strength: +30%
wh3_main_anc_weapon_siegebreaker
A huge, two-handed obsidian club used by the Tyrant Bruto Thundergut to smash his way into the Skycastles thousands of years ago.
◆Sword of the Lady's ChampionRare
- Enables magical attacks
- Melee attack: +8
- Melee defence: +8
- Weapon strength: +15%
wh3_dlc26_golgfag_contract_anc_weapon_sword_of_the_ladys_champion
"Found some tinned food preying at the lake, got myself a new sword and a good snack!"
◆Blade of AntarhakUncommon
- Battle healing cap: +10%
- ✦ The Hunger
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Bonus vs Infantry: +10
wh3_dlc26_golgfag_contract_anc_weapon_blade_of_antarhak
"Huh... Now thassa differen't kind of eatin'. More!"
◆Blood CleaverUncommon
- Battle healing cap: +15%
- ✦ Blood Cleaver
- Targets: allies, self
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
The Bloodcleaver is a revolting, gore-encrusted hand weapon with the vampiric ability to channel the lifeforce from its victims into its wielder.
⊟ Set bonus — The Scarred
- Bonus vs Large: +12 when fighting against Daemons of Chaos
- Melee attack: +10 when fighting against Daemons of Chaos
Set with: Daemon-Killer Scars
wh3_main_anc_weapon_blood_cleaver
The Bloodcleaver is a revolting, gore-encrusted hand weapon with the vampiric ability to channel the lifeforce from its victims into its wielder.
◆Corrosive BladeUncommon
- Armour-piercing weapon damage: +35
- Enables poison attacks
wh3_dlc26_golgfag_contract_anc_weapon_weeping_blade
A Warpstone-forged weapon usually has dramatic effects on those in its proximity. Its Ogre bearers, for instance, experience mild indigestion. Their enemies experience irreversible death.
◆Fimir HammerUncommon
- Bonus vs Large: +12
- Enables magical attacks
- Weapon strength: +16%
wh3_dlc26_golgfag_contract_anc_weapon_fimir_hammer
Though looking at it makes one's eyes water, it is supremely good at beating battlefield foes into shapes convenient for cooking.
◆Lucky Levi's HookhandUncommon
- Armour: +15
- Bonus vs Infantry: +5
- Melee attack: +10
wh3_dlc26_golgfag_contract_anc_weapon_lucky_levis_hookhand
Hook-hands are bad for an Ogre's digestion, unlike their owners, but they make for a good memento.
◆Retractable FistbladeUncommon
- Armour-piercing weapon damage: +55
- Enables poison attacks
- Melee attack: +7
wh3_dlc26_golgfag_contract_anc_weapon_retractable_fistblade
It is not made to size for an Ogre, but its usage is familiar enough. A spiked gauntlet swung forcefully enough will make enough contact for the tiny poisoned blade to do its job.
◆Slayer's AxeUncommon
- Charge bonus: +20
- Melee attack: +8
- Speed: +10%
wh3_dlc26_golgfag_contract_anc_weapon_slayers_axe
Ogres bearin this axe are generally oblivious to the fact that it was made to serve those who seek death in battle. They only know it is *extremely* good at killing.
◆The Piranha BladeUncommon
- Armour-piercing weapon damage: +30
- Bonus vs Large: +15
wh3_dlc26_golgfag_contract_anc_weapon_the_piranha_blade
"Not sure about dis sword takin' a bite outta ma meals before I can..."
◆The TenderiserUncommon
- ✦ The Tenderiser
- Active — 25s duration, 90s recharge
- Targets: allies, self
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
This massive two-ended club is so heavy even a normal Ogre Bull would struggle. Bound into its heads is the power to shatter a boulder with one strike. - Melee attack: -5
- Weapon strength: +18%
⊟ Set bonus — Halfling Meat
- All spells: -25s cooldown
- Miscast base chance: -10%
Set with: Halfling Cookbook
wh3_main_anc_weapon_the_tenderiser
This massive two-ended club is so heavy even a normal Ogre Bull would struggle. Bound into its heads is the power to shatter a boulder with one strike.
◆ThundermaceUncommon
- ✦ Thundermace
- Active — 3s duration, 90s recharge, 3 use(s)
- Targets: self (caster)
Awesome crushing power, born of the most violent of elements – the clue is in the name... - Weapon strength: +20%
wh3_main_anc_weapon_thundermace
When brought down over the head, the accumulated force of several hundred tonnes of masonry explodes outward from the point of impact.
◆Venom SwordUncommon
- Attacks cause "Slow Death" effect, draining hit points
- Bonus vs Infantry: +6
- Weapon strength: +6%
wh3_dlc26_golgfag_contract_anc_weapon_venom_sword
Slender enough to be used as a toothpick by an Ogre, poisonous enough to be used in such manner only once.
◆DeathpiercerCommon
- Bonus vs Infantry: +10
- Charge bonus: +20
wh3_dlc26_golgfag_contract_anc_weapon_deathpiercer
Multi-purpose: capable of piercing five men clean through and suitable for then mounting over a fire to cook them.
◆Miner's PickaxeCommon
- Armour-piercing weapon damage: +32
- Bonus vs Infantry: +6
wh3_dlc26_golgfag_contract_anc_weapon_miners_pickaxe
Thanks to this implement, Ogres have recently discovered the joys of punching holes through things in addition to smashing them, though none of these things are rocks.
◆Serpent FangCommon
- Armour-piercing weapon damage: +30
- Enables poison attacks
wh3_dlc26_golgfag_contract_anc_weapon_serpent_fang
For creatures as wasteful with their force as Ogres, this extremely efficient weapon guarantees that even if they mostly miss, a simple graze can spell death for the foe.
◆Skull PluckerCommon
- Missile block chance: +10%
- Weapon strength: +10%
⊟ Set bonus — Skull Collecta
- Attribute: Causes Terror
- Control: +5
Set with: Skullmantle, Greatskull
wh3_main_anc_weapon_skull_plucker
This heavy, spiked metal gauntlet was originally worn by Big Agi Skullplucker, who had a particular dislike for Elves and enjoyed nothing more than using it to twist off their girly little heads.
◆Sword of the HornetCommon
- Melee attack: +4
- Melee defence: +8
wh3_dlc26_golgfag_contract_anc_weapon_sword_of_the_hornet
Some magical weapons whisper mysteriously, some scream in eldritch rage, and some just buzz – warning of foes with exactly the level of vocabulary an Ogre appreciates.
◆Sword of the QuestCommon
- Weapon strength: +16%
wh3_dlc26_golgfag_contract_anc_weapon_sword_of_the_quest
This weapon will never break as long as its bearer is on a worthy quest. Apparently, the Ogre's life of a wandering warrior is sufficiently quest-like for the purpose.
◆The Bow of LorenCommon
- ✦ The Bow of Loren
- Active — 60s recharge
- Bombardment
- Targets: enemies
Made with a single, pristine hair from Queen Ariel, the Bow of Loren is a weapon without peer. - Enables magical attacks
- Reload time reduction: +10%
wh3_dlc26_golgfag_contract_anc_weapon_the_bow_of_loren
In Elven hands, such a bow hones an archer's already fearsome proficiency. In an Ogre's mits, it essentially does all the work.
◆Vermillion BladeCommon
- Enables flaming attacks
- Enables magical attacks
- Weapon strength: +12%
wh3_dlc26_golgfag_contract_anc_weapon_vermillion_blade
A sword producing fire from the very air is an inconvenient cooking technique, unless the meal meets the blade half-way. Ogres have made it work.
Armour 15
◆Armour of EternityRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Armour: +15
- Melee defence: +5
- Ward save: 5%
wh3_dlc26_golgfag_contract_anc_armour_armour_of_eternity
The mighty former breastplate of a many-named, widely-famed Tomb Warrior, and the current gutplate of a big-named, well-fed Ogre.
◆Gilded CuirassRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Armour: +20
- Melee defence: +8
wh3_dlc26_golgfag_contract_anc_armour_gilded_cuirass
A miraculous gutplate that, along with protecting its owner it battle, cures the worst cases of indigestion.
◆Armour of GorkUncommon
- Armour: +5
- Charge bonus: +20
- Melee defence: +5
- Ward save: 5%
wh3_dlc26_golgfag_contract_anc_armour_armour_of_gork
Presently worn by the most brutally cunning Ogre in his tribe.
◆Blackshard ArmourUncommon
- Armour: +15
- Fire resistance: 20%
- Ward save: 5%
wh3_dlc26_golgfag_contract_anc_armour_blackshard_armour
"Dat me gut talkin' or me new gutplate? Stop ya conversatin', both of ya!"
◆Gut MawUncommon
- ✦ Gut Maw
- Targets: allies, self
- Regenerates 0.1% max HP
- HP tick every 1s
This polished brass gut-plate features a set of silver jaws that pass kills straight into the Great Maw, and their lifeforce to the bearer. - Armour: +10
wh3_main_anc_armour_gut_maw
This polished brass gut-plate has a set of huge silver jaws attached to it that swallow the bearer's kills and pass them straight into the Great Maw. Their lifeforce passed to the wearer in return.
◆Hide of the Cold OnesUncommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Armour: +20
- Leadership: -8
- Missile resistance: 15%
wh3_dlc26_golgfag_contract_anc_armour_hide_of_the_cold_ones
The mind-dulling effects of this otherwise awe-inspiring attire, when worn by an Ogre, are all but negligible on its owner.
◆Mastodon ArmourUncommon
- Armour: +10
- Ward save: 10%
wh3_main_anc_armour_mastodon_armour
Forged by the Chaos Dwarfs in exchange for hundreds of Human and Gnoblar slaves, this great set of plates and chainmail shifts and hardens in response to incoming attacks.
◆NightshroudUncommon
- Attribute: Stalk
- Armour: +15
- Melee defence: +10
wh3_dlc26_golgfag_contract_anc_armour_nightshroud
An Ogre would never be caught wearing a full suit of armour. Thankfully, the Nightshroud merely manifests around him. At worst, it makes others bump into him. Worst for them, that is.
◆Sea-Dragon BucklerUncommon
- Melee defence: +5
- Missile block chance: +15%
- Missile resistance: 10%
wh3_dlc26_golgfag_contract_anc_armour_seadragon_buckler
Strapped to an Ogre's wrist, a shield of this size would be little more than an adornment. Yet somehow, it deflects both blows and missile fire with ease.
◆Troll Slayer's HideUncommon
- Armour: +15
- Bonus vs Large: +5
- Spell resistance: 25%
wh3_dlc26_golgfag_contract_anc_armour_troll_slayers_hide
"Oi, 's got some scratches on't but it fits!"
◆BullgutCommon
- Armour-piercing weapon damage: +25
- Armour: +10
- Charge bonus: +10%
⊟ Set bonus — Bull Balls
- Attribute: Devastating Flanker
- Speed: +15%
Set with: Bull Standard
wh3_main_anc_armour_bullgut
A heavy-duty gut-plate with two sharp curving horns jutting out, wrenched from the skull of a mighty cave-beast. The ground itself shakes when the bearer makes a bull charge.
◆GreatskullCommon
- Armour: +15
- Spell resistance: 10%
⊟ Set bonus — Skull Collecta
- Attribute: Causes Terror
- Control: +5
Set with: Skullmantle, Skull Plucker
wh3_main_anc_armour_greatskull
This ancient, tattooed cave-beast skull, worn as a gut-plate, bleeds hostility and confusion into the minds of any who would do its bearer magical harm.
◆Kislevite ArmourCommon
- Armour: +20
wh3_dlc26_golgfag_contract_anc_armour_basic
"I reckon I can make a new armguard from this 'ere tin..."
◆Sea-Dragon CloakCommon
- Armour: +10
- Missile resistance: 10%
wh3_dlc26_golgfag_contract_anc_armour_cloak_of_hag_graef
A loincloth to withstand the hardest and most underhanded of blows.
◆The Helm of the HuntCommon
- Armour: +15
- Charge bonus: +15
- Reload time reduction: +5%
wh3_dlc26_golgfag_contract_anc_armour_the_helm_of_the_hunt
It is meant to sharpen the mind and the senses of those who wear it on their heads. It still confers some of its effects when used as a bowl.
Talismans 13
◆Overtyrant's CrownUnique
🔒 Only: Greasus Goldtooth
- ✦ Overtyrant's Crown
- Passive aura
- Targets: allies, self
- Resistance all +10%
A basin-sized crown encrusted with gems and nailed directly into Greasus Goldtooth's lumpy skull, which enhances his intellect to near human levels. - Melee defence: +10
- Physical resistance: 10%
- Control: +3
⊟ Set bonus — Da Crown Jewelz
- Allegiance points gained: +50% for alliances with Ogre Kingdoms
- Character's aura leadership effect: +5
- Leadership aura size: +50%
Set with: Sceptre of Titans
wh3_main_anc_talisman_overtyrants_crown
This enchanted, basin-sized crown was forged by artisans of the Empire for a king's ransom in gold, and is said to increase Overtyrant's intellect to near-human levels.
◆Blizzard BroachRare
- Attribute: Unspottable
- Attribute: Stalk
wh3_dlc26_golgfag_contract_anc_talisman_blizzard_broach
Yheetees bask in the icy blast like old women around a hearth. Other Ogres may complain about their campfires going out, but they know better than to challenge Yheetees on such grounds.
◆Greedy FistRare
- ✦ Greedy Fist
- Active — 15s duration, 60s recharge
- Targets: enemies
- Ability recharge +15
With punch-spikes of iron and tusk embedded into the knuckles, this formidable enchanted weapon drags itself to a worthy Ogre who may then claim it for a time. - Ward save: 10%
- Weapon strength: +10%
wh3_main_anc_talisman_greedy_fist
This ancient, near-sentient gauntlet is painted to resemble the Great Maw itself, with a black palm and Sabretusk teeth tied to the fingers and thumbs.
◆Blood of KislevUncommon
- Attribute: Woodsman
- ✦ Blood of the Motherland
- Passive aura
- Targets: allies, self
- Melee defence +5
When even a single drop of Kislev's blood is spilled, its fighters morale and resolve is strengthened in the nation's defence.
wh3_dlc26_golgfag_contract_anc_talisman_blood_of_the_motherland
To Ogres, it's just blood-soaked dirt, but as they have taken to fashioning their own versions of it, it seems to help with improving discipline.
◆Foul PendantUncommon
- Attribute: Causes Fear
- Ward save: 10%
wh3_dlc26_golgfag_contract_anc_talisman_foul_pendant
Ogres would prefer pendants with more heft to them, but that rat skull definitel seems to grow heavier in the presence of magick... Must be something to it…
◆Gnoblar ThiefstoneUncommon
- ✦ Gnoblar Thiefstone
- Targets: allies, self
- Active only when out of melee
- Resistance all +15%
Among a host of other uses, this handy bit of Gnoblar kit brings a much-needed element of surprise to the blunt-force trauma the Ogres traditionally provide. - Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +10%
wh3_main_anc_talisman_gnoblar_thiefstone
A quick pass over a corpse with this stone will quickly stick any item of any importance firmly to it.
◆Jellyfish in a JarUncommon
- Assassinate action: Additional 10% success chance
- Wound action: Additional 10% chance of wounding target
- Hero action cost: -10%
wh3_dlc26_golgfag_contract_anc_talisman_jellyfish_in_a_jar
Ogres have heard it said that they should not eat this under any circumstances, but have not made up their minds as of yet.
◆Wyrdstone NecklaceUncommon
- Winds of Magic power reserve: +1 per turn
- Ward save: 10%
wh3_main_anc_talisman_wyrdstone_necklace
This Wyrdstone shard has been bound into a crude necklace where it quietly and silently absorbs its bearer's lifeforce.
◆Amulet of FireCommon
- Fire resistance: 15%
- Spell resistance: 15%
wh3_dlc26_golgfag_contract_anc_talisman_amulet_of_fire
Firebellies have tried to eat it. Barely have they swallowed when it finds its way out again... violently!
◆Cathayan JetCommon
- Enables Disrupted! attacks (Silences enemies and reduces Physical Resistance)
- Spell resistance: 10%
wh3_main_anc_talisman_cathayan_jet
A finely crafted jet pendant, which protects against all forms of hostile magic.
◆Possessed AmuletCommon
- Melee attack: +5
- Armour-piercing weapon damage: +15%
wh3_dlc26_golgfag_contract_anc_talisman_possessed_amulet
"Tells me to kill people. Like I don' know! Shut up already! I'll kill 'em, ya'll see! AAAARGH!"
◆SpangleshardCommon
- Physical resistance: 10%
wh3_main_anc_talisman_spangleshard
Although once a finely-wrought gemstone bound into a silver filigree cone, it is now a dirt-encrusted, chipped remnant of its former glory, its defensive powers resisting powerful attacks.
◆Veteran's FlaskCommon
- Melee attack: +3
- Melee defence: +3
- Vigour loss reduction: -10%
wh3_dlc26_golgfag_contract_anc_talisman_veterans_flask
Definitely not Bugman's. If anything, it induces something beyond sobriety. Surprised as they are by how well it makes them fight, Ogres hate it.
Enchanted Items 24
◆Bugman's XXXXXXUnique
🔒 Only: Golgfag Maneater
- ✦ Bugman's XXXXXX
- Active — 18s duration, 120s recharge
- Targets: self (caster)
- Fatigue gain ×-0.01
- Regenerates 1.7% max HP
- HP tick every 1s
The Ogres know, just as the Dwarfs do, there's literally nothing so refreshing – or indeed regenerative – as a gigantic tankard brimming with Bugman's finest brew. - Casualty replenishment rate: +5%
- Leadership: +5
- Vigour loss reduction: -15%
wh3_dlc26_anc_enchanted_item_bugmans_xxxxxx
The Ogres know, just as the Dwarfs do, there's literally nothing so refreshing – or indeed regenerative – as a gigantic tankard brimming with Bugman's finest brew.
◆Cauldron of the Great MawUnique
🔒 Only: Skrag The Slaughterer
- ✦ Cauldron of the Great Maw
- Targets: allies, self
- Regenerates 0.2% max HP
- HP tick every 1s
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Skrag's cauldron has become a tool by which the former Slaughtermaster makes blessed offerings to his ravenous god. - Corruption: -5
- Melee attack: +3
- Melee defence: +3
- Upkeep: -5%
wh3_main_anc_enchanted_item_cauldron_of_the_great_maw
Skrag's cauldron has become a tool by which the former Slaughtermaster makes blessed offerings to his ravenous god.
◆Black Buckthorn's Treasure MapRare
- Campaign movement range: +20%
- Attribute: Vanguard Deployment
wh3_dlc26_golgfag_contract_anc_enchanted_item_black_buckthorns_treasure_map
A miraculous map that, when followed by Ogres, always leads to a battle instead of treasure. They do not mind either way!
◆Cleansing WaterRare
- Charge bonus: +25
- Casualty replenishment rate: +3%
- Attrition: -10% casualties suffered from all attrition
wh3_dlc26_golgfag_contract_anc_enchanted_item_cleansing_water
"Those Cathay quacks like their stars so much, they bottled 'em!"
◆Cloak of the DunesRare
- ✦ Cloak of the Dunes
- Active — 73s duration, 90s recharge
- Targets: allies, self
The desert itself shall be your coat... and the foe's undoing. - Immune to Desert attrition
- Melee attack: +10 when fighting in desert terrain
- Ambush success chance: +10%
wh3_dlc26_golgfag_contract_anc_enchanted_item_cloak_of_the_dunes
"Keeps sand out of me mouth? Good. I'd ratha eat somethin' meatier."
◆Vial of Troll BloodRare
- ✦ Vial of Troll Blood
- Active — 73s duration, 90s recharge, 1 use(s)
- Targets: allies, self
Disgusting as it may be, a shot of Troll blood is just the thing to bolster the drinker's courage, causing an unstoppable bloodlust to rise within them. - Hit points: +5%
- Weapon strength: +15%
wh3_dlc26_golgfag_contract_anc_enchanted_item_vial_of_troll_blood
As digusting as it is, Ogres think it's still better than the meat, and given their usually indiscriminate palate, that says a lot.
◆Alchemist's Elixir of Iron SkinUncommon
- ✦ Alchemist's Elixir of Iron Skin
- Active — 25s duration, 90s recharge, 2 use(s)
- Targets: allies, self
- Armour +90
To be a Cathayan alchemist afore the disapproving masses takes a thick skin, but the reddish liquid within this phial goes far beyond that. - Armour: +20
- Vigour loss reduction: -10%
wh3_dlc26_golgfag_contract_anc_enchanted_item_alchemists_elixir_of_iron_skin
"Those Cathay quacks like their iron so much, they even drinks it!"
◆Brahmir StatueUncommon
- ✦ Brahmir Statue
- Passive aura
- Targets: enemies
- Leadership -8
This effigy depicts one of the thousand gods worshipped in far-off Ind. For reasons unknown it holds a particular horror for worshippers of the Dark Gods. - Attribute: Causes Fear
- Attribute: Causes Terror
wh3_main_anc_enchanted_item_brahmir_statue
This effigy depicts one of the thousand gods worshipped in far-off Ind. For reasons unknown it holds a particular horror for worshippers of the Dark Gods.
◆Cloak of BeardsUncommon
- Attribute: Causes Fear
- Attribute: Causes Terror
- Leadership: +4 when fighting against Dwarfs
- Enemy leadership: -4
wh3_dlc26_golgfag_contract_anc_enchanted_item_cloak_of_beards
Puzzled by Dwarfen paroxysms of rage at the very sight of it, Ogres finally decided that stunties disapprove of wearing beards backwards. A justified reaction, if a little extreme.
◆Daemon Flask of AshakUncommon
- ✦ Daemon Flask of Ashak
- Active — 5s duration, 120s recharge, 1 use(s)
- Vortex spell
- Targets: enemies, self
- HP tick every 1s
Contained within this infamous iron vessel is a raging daemonic entity of phenomenal power, ready to be unleashed. - Miscast base chance: -25%
wh3_dlc26_golgfag_contract_anc_enchanted_item_daemon_flask_of_ashak
"Somethin' shouting inside... 'S like a little man boilin' in a pot. Hahahaha!"
◆Daemon-Killer ScarsUncommon
- Attribute: Causes Terror
- Bonus vs Large: +10
- Weapon strength: +8%
⊟ Set bonus — The Scarred
- Bonus vs Large: +12 when fighting against Daemons of Chaos
- Melee attack: +10 when fighting against Daemons of Chaos
Set with: Blood Cleaver
wh3_main_anc_enchanted_item_daemon_killer_scars
In the east, Chaos Daemons are hunted and bled into lead jars. Butchers use this acidic ichor for warpaint, capturing their former owner's ferocity to give their Tyrants a truly terrifying appearance.
◆Fistful of LaurelsUncommon
- ✦ Fistful of Laurels
- Active — 50s duration, 120s recharge, 2 use(s)
- Targets: allies, self
- Melee attack +40
- Leadership +16
Ogres don't believe in declaring their leadership qualities via trinkets, but that doesn't mean they're above robbing the dead if it inspires their forces to push even harder. - Leadership aura size: +30%
wh3_main_anc_enchanted_item_fistful_of_laurels
Ogres don't believe in declaring their leadership qualities via trinkets, but that doesn't mean they're above robbing the dead if it inspires their forces to push even harder.
◆Greyback PeltUncommon
- Enables frostbite attacks
- Attribute: Strider
- Melee defence: +10
wh3_main_anc_enchanted_item_greyback_pelt
This silvery pelt is all that remains of a skinned Yhetee Greyback, hunted and killed by the wearer. It imbues some of the ice creatures' power into its owner.
◆Hieratic JarUncommon
- ✦ Hieratic Jar
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
- Resurrects slain models
Sealed and bound with powerful glyphs, this jar contains the remains of a Liche Priest and all the magical energy at his command. - Winds of Magic power reserve capacity: +10
- Miscast base chance: -10%
wh3_dlc26_golgfag_contract_anc_enchanted_item_hieratic_jar
"Hey, if dat mouldy pile'o'bones in there is still mean an' kickin', I can do it too!"
◆Holy IconUncommon
- Spell resistance: 50%
wh3_dlc26_golgfag_contract_anc_enchanted_item_holy_icon
"Foun' some canned meat talkin to this 'ere piece of wood. Hey! Piece-o'-wood lady! Say somefin'!"
◆Jade LionUncommon
- ✦ Jade Lion
- Passive aura
- Targets: allies, self
- Active only while in melee
A living statue crafted from a block of jade, the lion is a conduit for sorcery and can improve the morale of any friendly troops in its vicinity. - Winds of Magic power reserve capacity: +5
- Leadership: +10
wh3_main_anc_enchanted_item_jade_lion
A living statue crafted from a block of jade, the lion is a conduit for sorcery and can improve the morale of any friendly troops in its vicinity.
◆Manticore HornUncommon
- Character's aura leadership effect: +6
- Charge bonus: +15
- Leadership aura size: +50%
wh3_dlc26_golgfag_contract_anc_enchanted_item_manticore_horn
"Killed some git that killed a Mannikor... Reckon this makes me the Mannikor-killer-killer!"
◆Rock EyeUncommon
- ✦ Rock Eye
- Lasts 60s
- Targets: enemies
- Spotting forest ×1.1
- Spotting scrub ×1.1
Having gouged out one of his eyes and cast it into the Great Maw, an Ogre may fit a pebble from the ground around the pit to give himself second sight. - Melee defence: +4
wh3_main_anc_enchanted_item_rock_eye
Having gouged out one of his eyes and cast it into the Great Maw, an Ogre may fit a pebble from the ground around the pit to give himself second sight.
◆Rod of Flaming DeathUncommon
- Enables flaming attacks
- Base weapon damage: +25
- ✦ Fireball
- Active — 60s recharge, 4 use(s)
- Magic missile
- Targets: enemies
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe. - Fire resistance: 15%
wh3_dlc26_golgfag_contract_anc_enchanted_item_rod_of_flaming_death
"Dis some kin' of fire poker?"
◆The Cloak of FeathersUncommon
- Barrier hit points: +350
- Spell resistance: 20%
wh3_dlc26_golgfag_contract_anc_enchanted_item_the_cloak_of_feathers
Barging headfirst into a maelstrom of magick while wearing a feathered cloak and screaming is a ploy as simple and as successful as most Ogres' battle tactics.
◆The Horn of KygorUncommon
- ✦ The Horn of Kygor
- Active — 20s duration, 90s recharge
- Targets: allies, self
- Charge bonus ×1.2
- Melee attack +24
- Leadership +8
It is said that the legendary Kygor, the first owner of the horn, was a warrior who could stare down a Carnosaur! - Character's aura leadership effect: +4
- Leadership aura size: +25%
- Weapon strength: +8%
wh3_dlc26_golgfag_contract_anc_enchanted_item_the_horn_of_kygor
"Oi! Sounds like somethin' roarin' in there like it missed a meal or two!"
◆Elixir of MightCommon
- ✦ Elixir of Might
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Melee attack +24
- Melee damage (base) ×1.6
One sip of the elixir fills the body of its drinker with the strength of many powerful, elite warriors. - Base weapon damage: +25
- Melee attack: +4
wh3_dlc26_golgfag_contract_anc_enchanted_item_elixir_of_might
A sip contains the strength of many men, or in this case, the strength of a foul-tempered Ogre with a roaring hangover.
◆Talisman of LoecCommon
- ✦ Talisman of Loec
- Lasts 67s
- Targets: self (caster)
- Melee attack +24
- Melee damage (base) ×1.3
Loec the Trickster‘s aid comes at a price. His talisman is strange - a bracelet of two interlocking halves. - Attribute: Stalk
- Speed: +8%
wh3_dlc26_golgfag_contract_anc_enchanted_item_talisman_of_loec
Putting this on makes it very difficult to take off. Ogres have found that the resulting arm-flailing, however, lends itself well to a powerful, if curious, combat technique.
◆Whip of MiseryCommon
- ✦ Whip of Misery
- Active — 31s duration, 90s recharge, 3 use(s)
- Targets: enemies
- Accuracy -30
- Melee attack -24
As the caster utters a forbidden name, her enemies are wracked with waves of misery. - Melee attack: +5
wh3_dlc26_golgfag_contract_anc_enchanted_item_whip_of_agony
It takes dexterity not to turn such a weapon on yourself by accident. Ogres are willing to take that risk... or they don't know of it!
Arcane Items 7
◆Grut's SickleRare
- ✦ Grut's Sickle
- Active — 20s duration, 60s recharge, 3 use(s)
- Targets: allies
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.4 (larger pool)
- HP tick every 1s
- Deals 33 damage
- affects up to 1 entities
Grut the Bloodthirsty's culinary malevolence seems to live on in his rusty sickle, which gives the Butcher greater command over the Winds, but at a cost to his own health. - Melee attack: +8
- Weapon strength: +10%
wh3_main_anc_arcane_item_gruts_sickle
Grut the Bloodthirsty's culinary malevolence seems to live on in his rusty sickle, which gives the Butcher greater command over the Winds, but at a cost to his own health.
◆Halfling CookbookRare
- Bonecrusher: -20s cooldown
- Toothcracker: -20s cooldown
- Trollguts: -20s cooldown
- Growth: +35
⊟ Set bonus — Halfling Meat
- All spells: -25s cooldown
- Miscast base chance: -10%
Set with: The Tenderiser
wh3_main_anc_arcane_item_halfling_cookbook
Rumoured once to have belonged to Skrag the Slaughterer, this book is the lone remnant of the Halfling Wars, used by Butchers when practicing the more unpalatable aspects of Gut Magic.
◆Lucky Shrunken HeadUncommon
- Melee defence: +5
- Ward save: 10%
wh3_dlc26_golgfag_contract_anc_arcane_item_lucky_shrunken_head
The owner of the living head was decidedly unlucky; the previous owner of the shrunken head, likewise. Surely, the current owner would be the lucky one!
◆SkullmantleUncommon
- ✦ Skullmantle
- Passive aura
- Targets: enemies
- Leadership -10
Ropes, wood, hair, iron nails and hide are twisted into a hideous ritual mask infused with the fears of the Ogres' defeated foes. - Attribute: Causes Fear
- Attribute: Causes Terror
⊟ Set bonus — Skull Collecta
- Attribute: Causes Terror
- Control: +5
Set with: Greatskull, Skull Plucker
wh3_main_anc_arcane_item_skullmantle
Ropes, wood, hair, iron nails and hide are twisted into a hideous ritual mask infused with the fears of the Ogres' defeated foes.
◆BangstickCommon
- ✦ Bangstick
- Active — 6s duration, 90s recharge, 3 use(s)
- Wind spell
- Targets: enemies
Famous for his loud voice and total contempt for all Gnoblars, Bannaga's invention causes a line of explosions to clear the foe from the bearer's path. - Weapon strength: +8%
wh3_main_anc_arcane_item_bangstick
Famous for his loud voice and total contempt for all Gnoblars, Bannaga's invention causes a line of explosions to clear the foe from the bearer's path.
◆HellheartCommon
- ✦ Hellheart
- Targets: enemies
- Miscast chance ×1.5
By forcing this ichor-soaked, Ruin-imbued heart of a foul Chaos Spawn down, the Butcher may create a vortex of magical anarchy that beguiles magic-using adversaries. - Miscast base chance: +10% for all enemy spellcasters
wh3_main_anc_arcane_item_hellheart
By forcing this ichor-soaked, Ruin-imbued heart of a foul Chaos Spawn down, the Butcher may create a vortex of magical anarchy that beguiles magic-using adversaries.
◆Sacrament of the LadyCommon
- Winds of Magic power reserve capacity: +10
- Attribute: Immune to Psychology
wh3_dlc26_golgfag_contract_anc_arcane_item_sacrament_of_the_lady
"Been 'avin strange dreams lately... Wearin' a tin on me head an' ridin' a Gnoblar..."
Followers 41
◆EnforcerRare
- Growth: -5
- Control: +3
wh3_main_anc_follower_ogr_enforcer
This Bruiser is there to ensure that the Tyrant's line is toed and that tribal matters run smoothly… using extreme violence, naturally.
◆BellowerUncommon
- Growth: +5
wh3_main_anc_follower_ogr_bellower
When it's time for a Great Feast, the loudest Ogre has the honour of carrying their Mawtooth and placing it in position around the pit.
◆Eastern TravellerUncommon
- Diplomatic relations: +10 with Grand Cathay
wh3_main_anc_follower_ogr_eastern_traveller
"See this 'ere helmet? 'Twas a gift from a geezer I worked for in eggs-otick Caf-fay, right before I ate 'im."
◆Gnoblar InventorUncommon
- Attrition: -10% casualties suffered from all attrition
wh3_main_anc_follower_ogr_gnoblar_inventor
"What if we constructed a giant, wooden… Giant, master?"
◆Halfling CookUncommon
- Meat gained from battles: +10%
wh3_main_anc_follower_ogr_halfling_cook
This one knows that he'd better come up with some top grub if he wants to avoid becoming a light snack!
◆MercantilistUncommon
- Diplomatic relations: +15 with Empire
wh3_dlc26_golgfag_contract_anc_follower_cth_mercantilist
He knows better than to hawk his wares to Ogres. Still, a living, breathing, well-dressed human in their company is bound to improve others' opinion of their horde.
◆Yhetee WranglerUncommon
- Campaign movement range: +7%
wh3_main_anc_follower_ogr_yhetee_wrangler
Anyone stupid enough to attempt to cow, or even converse, with these savage relatives deserves their extra share of the loot or grub.
◆'Shroom GatheraCommon
- Leadership: +4 for Ogre Bull units
- Corruption: -2
wh3_dlc26_golgfag_contract_anc_follower_greenskins_shroom_gathera
"Oi, gemme somethin' to eat! No, no Squigs aroun' ya daft runt! But bring me one o' those, too, if you see it."
◆Arms MerchantCommon
- Income from trade tariffs: +10%
wh3_dlc26_golgfag_contract_anc_follower_chd_arms_merchant
A merchant he may be, but there's not much trade taking place. He simply points his masters in the direction of weapons and they take them from their previous owners.
◆ArtificerCommon
- Recruit rank: +3 for Leadbelchers units
wh3_main_anc_follower_ogr_artificer
This Ogre has been given the job of crafting bespoke armour pieces and a variety of nasty gouging weapons for the tribe's elite.
◆BerserkerCommon
- Weapon strength: +8%
wh3_dlc26_golgfag_contract_anc_follower_beserker
A master of the skillset an Ogre best appreciates: being angry and being violent. So very, *very* violent.
◆BrewerCommon
- Control: +1
wh3_main_anc_follower_ogr_brewer
Ogre beer is a foul, viscous concoction, made with equal quantities of honeycomb and hornet, and intoxicating enough to hospitalise a Dwarf.
◆BrewmasterCommon
- Income from Gem Cutters and Obsidian Quarries: +6%
wh3_dlc26_golgfag_contract_anc_follower_dwarfs_brewmaster
The ingredients he is forced to use are highly unconventional, but various forms of fermented... stuff can be found plentifully from which a drink could be made.
◆BurgherCommon
- Control: +1
wh3_dlc26_golgfag_contract_anc_follower_empire_burgher
Incredibly, almost as skilled as a Bruiser in putting an end to internal tribal conflict. His only challenge is ensuring Tyrants remain appreciative.
◆Camp CookCommon
- Casualty replenishment rate: +3%
wh3_dlc26_golgfag_contract_anc_follower_camp_cook
An implausible marriage of a halfling's prodigious capacity for cooking and an Ogre's capacity for consuming food… including any cook who fails to meet their demand.
◆Camp FollowerCommon
- Wound recovery time: -1 turns
wh3_dlc26_golgfag_contract_anc_follower_empire_camp_follower
In the eyes of Ogres, a Gnoblar in disguise, or maybe a couple, stacked on top of each other and wearing a patchwork overcoat.
◆Camp QuartermasterCommon
- Upkeep: -5%
wh3_dlc26_golgfag_contract_anc_follower_quartermaster
Those serving the will of the Maw are well-served by one dedicated to serving maws. In truth, they are mostly under-served. It is a bonding experience.
◆Campfire StorytellerCommon
- Corruption: -2
- Seduce Units budget: -15%
wh3_main_anc_follower_ogr_campfire_storyteller
This one tells swaggering tales of great bravado, some of them true, all of them exaggerated, in order to inspire the tribe.
◆Cave PainterCommon
- Character experience gain: +8%
wh3_main_anc_follower_ogr_cave_painter
In lieu of a proper written language or indeed any level of basic literacy, the Tyrant's achievements are immortalised in pictures on the walls of caves.
◆Corpse ThiefCommon
- Post battle chance of stealing a magic item: +8%
wh3_dlc26_golgfag_contract_anc_follower_undead_corpse_thief
A proud contributor to recent Ogre breakthroughs in agriculture.
◆Elf-Thing SnackCommon
- Weapon strength: +10% when fighting against High Elves
- Income from all buildings: +10%
wh3_dlc26_golgfag_contract_anc_follower_def_slave
Elves are a race of contrasts: their lords are glorious and terrible, their slaves are garrulous and tiresome. Or as Ogres call them, a meal in the making.
◆EntertainerCommon
- Control: +2
wh3_dlc26_golgfag_contract_anc_follower_empire_entertainer
When you choose the life of an entertainer, you rarely consider the possibility of plying your trade for the sake of your life.
◆FishermanCommon
- Income from trade tariffs: +5%
wh3_dlc26_golgfag_contract_anc_follower_all_men_fisherman
A thin stick and a string, or else a net, and patience: all things alien to Ogres, but they enjoy the fish well enough.
◆Flesh GolemCommon
- Campaign movement range: +4%
wh3_dlc26_golgfag_contract_anc_follower_undead_flesh_golem
"I push 'im in the pot, 'e climbs back out! 'S unnatural, 's what it is!"
◆Food TasterCommon
- Enemy Hero action success chance: -10%
wh3_dlc26_golgfag_contract_anc_follower_hef_food_taster
Never has a food-taster been more disgusted and afraid to eat something that is not poison. Usually.
◆Gnoblar ChiefCommon
- Recruit rank: +2 for Gnoblars and Pigback Riders units
wh3_main_anc_follower_ogr_gnoblar_chief
Gnoblars are stupid, but this one has shown the faintest spark of intelligence, so has been promoted above his peers.
◆Gnoblar TreasurerCommon
- Income from all buildings: +10%
wh3_main_anc_follower_ogr_gnoblar_treasurer
This Gnoblar has shown some ability in managing the tribe's purse – if he can keep his fingers out of it he may even live out the year!
◆Mammoth TamerCommon
- Recruit rank: +1 for Stonehorn units
- Recruitment cost: -10% for Stonehorn units
- Enemy leadership: -1
wh3_dlc26_golgfag_contract_anc_follower_mammoth
If no Mammoths, Stonehorns or Thundertusks are around, tame Ogres are the ones that maybe *don't* eat you, right?
◆Man-Thing SlaveCommon
- Income from all buildings: +10%
- Leadership: +4 when fighting against Humans
wh3_dlc26_golgfag_contract_anc_follower_skv_slave_human
Bigger, stronger and more willing than Gnoblars, some also willingly go into the pot if they consider their term served, as a form of release.
◆ManservantCommon
- Campaign movement range: +5%
wh3_dlc26_golgfag_contract_anc_follower_undead_manservant
Always on the lookout for drapes to dust, but his search has hithertho been futile. As a piece of internal decoration or even couture, Ogres are notably disinclined towards drapery.
◆MinstrelCommon
- Control: +2
wh3_dlc26_golgfag_contract_anc_follower_hef_minstrel
Ogres only pay attention to his songs if he stops singing. It is not the kind of audience reaction that bodes well when there's piping-hot cauldron and campfire around.
◆Pit BossCommon
- Casualties captured post-battle: +15%
wh3_dlc26_golgfag_contract_anc_follower_greenskins_pit_boss
Ogre captives do not entertain the notion of release for ransom. However, they do provide entertainment for their captors, courtesy of a well-maintained fighting pit.
◆Pit FighterCommon
- Character experience gain: +5%
wh3_main_anc_follower_ogr_pit_fighter
The tribe huddle around a crudely-dug pit to watch two of their best gut-barge, face-crack and fist-splinter it out until one of them either submits or dies.
◆Pleasure CultistCommon
- Character's aura leadership effect: +5
wh3_dlc26_golgfag_contract_anc_follower_def_cultist
A servant of Slaanesh would certainly appreciate the pleasure of a good meal. Watching Ogres enjoy one makes one reconsider that tenet of one's faith, however.
◆Ransom NegotiatorCommon
- Treasury reward from bounties: +10%
wh3_main_anc_follower_ogr_ransom_negotiator
Ogre negotiations are simple: give them what they want or expect their captive to be sent back one piece at a time.
◆Rhinoxen HandlerCommon
- Upkeep: -20% for Crushers units
wh3_main_anc_follower_ogr_rhinoxen_handler
Looking after the colossal, lumbering Rhinoxen is often just a matter of moving out of the way quickly enough to avoid a goring.
◆Snotling ScavengersCommon
- Income from sacking settlements: +10%
wh3_dlc26_golgfag_contract_anc_follower_greenskins_snotling_scavengers
As the Gnoblar is beneath the Goblin, the Snotling is beneath a Gnoblar. Ogres, in their turn, often don't even know what these creatures even are.
◆Spider HunterCommon
- Casualties captured post-battle: +12%
wh3_main_anc_follower_ogr_spider_hunter
"Haha, run! Yer eight legs aren't gonna save yer tho, 'cos yer due a good roastin'!"
◆Unliving Ship's CookCommon
- Casualty replenishment rate: +3%
wh3_dlc26_golgfag_contract_anc_follower_cst_drawn_chef
"Dis new chef seems ta be able to just cook forever!"
◆Vaul's Anvil SmithCommon
- Armour: +14
- Weapon strength: +14%
wh3_dlc26_golgfag_contract_anc_follower_vauls_anvil_smith
Though well-suited to the sort of exotic weaponry most Ogres can barely use, should he sermonise about weapon design, this one is swiftly met with its apex: a large club.
◆Young StagCommon
- Leadership: +3
wh3_dlc26_golgfag_contract_anc_follower_young_stag
He has not yet been eaten, miraculously. If anything, his numerous escapes and retrievals have started to teach Ogres something about subtlety in hunting.
Banners 52
◆BerserkerRare
- ✦ Berserk
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Melee attack +13
- Physical resistance +20%
When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
wh3_dlc26_golgfag_contract_anc_banner_berserk
Berserk rage manifests differently in different creatures. Some Maneaters have learned to keep their hunger unsated and release the pent-up fury all at once in battle.
◆Blackpowder TrainingRare
- ✦ Blackpowder Discipline
- Targets: self (caster)
- Deactivates while: climbing manning eq on platform
- Active only while stationary
- Accuracy +40
- Reloading +10
Distance provides no safety; no matter how far the enemy runs, a sharpshooter's bullet will always find them.
wh3_dlc26_golgfag_contract_anc_banner_blackpowder_discipline
"Don' throw it in tha fire! Don' eat it! Ya know... Jus' give it t'me."
◆Blast Proof GutplatesRare
- Fire resistance: 25%
- Physical resistance: 5%
wh3_dlc26_golgfag_contract_anc_banner_blast_proof_gutplates
Through cunning use of diplomacy, the Maneaters have acquired a piece of advanced technology from the Chaos Dwarfs for the price of just a few dented skulls (not their own).
◆Blessing of the LadyRare
- ✦ The Blessing of the Lady
- Targets: self (caster)
- Inactive when morale is broken
- Resistance all +15%
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
wh3_dlc26_golgfag_contract_anc_banner_blessing_of_the_lady
While unerring devotion is usually the prerequisite for such an honour, unusually effective service is also rewarded – and the Maneaters' services are as effective as they are unusual.
◆Blood Keep FlagbearerRare
- ✦ The Flag of Blood Keep
- Targets: self (caster)
- Active only when out of melee
- Missile resistance +20%
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
wh3_dlc26_golgfag_contract_anc_banner_flag_of_blood_keep
"They said they wave it at 'orses so them beasts know when t'go. Some of our boys could use that."
◆Bomb LobberRare
- ✦ Bomb-Throw
- Active — 60s recharge, 4 use(s)
- Magic missile
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 25 entities
- Missile damage ap ×1.2
Supernatural reserves of strength can be brought to bear with devastating effect.
wh3_dlc26_golgfag_contract_anc_banner_bomb_throw
The Unliving can afford a few mistakes when throwing explosives. The Maneaters just chuck them as far as they can and pray they remembered to light the fuse!
◆Bone MunchaRare
- ✦ Realm of Souls I
- Lasts 7s
- Targets: self (caster)
- Deactivates while: hasnt realm of souls tier 1
- Inactive when morale is broken
- Regenerates 0.2% max HP
- HP tick every 1s
- Resurrects slain models
From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
wh3_dlc26_golgfag_contract_anc_banner_bone_muncha
Ogres don't put much stock in the spiritual side of eating their foes, but sometimes that spiritual side creeps in after the eating is done.
◆Borrowed Back BannersRare
- ✦ Portents of Verminous Doom
- Passive aura
- Targets: enemies
- Active only while in melee
- Leadership -4
Portents of doom most often take the form of back banners festooned with skulls, clan symbols and hated runes.
wh3_dlc26_golgfag_contract_anc_banner_verminous_doom
A potent portent of doom, as if it being waved about as an Ogre banner was not enough of a clue.
◆Borrowed Banner of YangRare
- Leadership: +4
- Melee attack: +4
- Melee defence: +4
wh3_dlc26_golgfag_contract_anc_banner_yang
"That white bit on it means our guts are strong like the Mountains o' Mourn!"
◆Borrowed Banner of YinRare
- Leadership: +4
- Reload time reduction: +10%
- Speed: +4%
wh3_dlc26_golgfag_contract_anc_banner_yin
"That black bit on it means our shots are strong like the Fire Mouth!"
◆Borrowed Bird CageRare
- ✦ Pigeon Bomb
- Active — 12s duration, 120s recharge, 3 use(s)
- Bombardment
- Targets: enemies
Devastation rains down from above, leaving no room for respite, but all managed from a reasonably safe distance.
wh3_dlc26_golgfag_contract_anc_banner_pigeon_bomb
Too troublesome when stuck in one's teeth, and hardly a worthy meal. Besides, their hidden martial capabilities make these birds worthy pets.
◆Borrowed Rat BannerRare
- ✦ Sacred Banner of the Horned Rat
- Passive aura
- Targets: enemies
- Leadership -8
The runes of this banner twist into any language, so all victims can understand the message that the Horned Rat wants their soul.
wh3_dlc26_golgfag_contract_anc_banner_horned_rat
One does not need to know what a banner symbolises to draw strength from it, especially a Skaven one. It is as potent as it is indecipherable.
◆Brooding BullRare
- Attribute: Causes Terror
wh3_dlc26_golgfag_contract_anc_banner_brooding_maneaters
A silent glare from an Ogre is as unlikely as bare-chested bloodlust from a Vampire. But when it happens, it is the silence itself that becomes glaring, stunning foes into terror.
◆Dark BlessingRare
- ✦ Dark Benediction
- Passive aura
- Targets: allies, self
- Leadership +8
Dark Blessings given freely from long-dead souls follow in the Wight Kings' wake. And so the dead strive for Unlife...
wh3_dlc26_golgfag_contract_anc_banner_dark_benediction
Vampiric blessings often carry sinister overtones, but what is more sinister yet is when such blessings are bestowed upon an Ogre.
◆Deflection TrainingRare
- Attribute: 360 Missile Block
- Missile block chance: +10%
wh3_dlc26_golgfag_contract_anc_banner_deflection_training
Useful both in the heat of battle and when some drunken Ogre throws an oversized bone at your back.
◆Distracting GutplateRare
- ✦ Shield of Distraction
- Passive aura
- Targets: enemies
- Melee attack -5
Grimy and ill-kept, this shield bears tainted hides, grisly trophies, and runes that are painful to look upon.
wh3_dlc26_golgfag_contract_anc_banner_shield_of_distraction
What makes it so distracting? The hodge-podge of tatters on it? The half-scrawled nonsense? ...Oh, is that a butterfly over there?
◆Dragonhide BannerRare
- Enables frostbite attacks
- Charge bonus: +20%
wh3_main_anc_magic_standard_dragonhide_banner
Ripped bleeding from the flanks of Jaugrel the Ice Drake, and still ripe with the stench of decay, the Dragonhide passes some of its former owner's legendary ferocity onto its bearers.
◆DuellistRare
- ✦ Worthy Foe
- Targets: self (caster)
- Deactivates while: no enemy terror unit in intercept range
- Melee attack +12
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Inevitably, adversaries come in all shapes, sizes and strengths; if you're trying to die, it's desirable to go down fighting a formidable enemy.
wh3_dlc26_golgfag_contract_anc_banner_worthy_foe
An Ogre's worthy foe is one that has the most meat on it. Coincidentally, they are also the most difficult to kill – a fortunate coincidence in philosophies.
◆FeralRare
- ✦ Primal Instincts
- Targets: self (caster)
- Active only below 50% HP
- Charge bonus ×1.15
- Melee attack +5
- Physical resistance +5%
When under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
wh3_dlc26_golgfag_contract_anc_banner_primal_instincts
Ogre Mercenaries borrow various foreign affectations in garb, weaponry and even speech. However, the Lizardmen have reminded them of the unchanging, naked, wordless monster beneath.
◆Foul-MouthedRare
- ✦ Taunt
- Active — 17s duration, 60s recharge
- Targets: enemies
- Speed ×0.75
- Armour -30
- Melee defence -24
"You're nowt but a bunch of lily-livered landlubbers! Know that your deaths will be short - soon you'll serve under the black flag!"
wh3_dlc26_golgfag_contract_anc_banner_taunt
There is no taunt that an Ogre does not already embody. They have simply learned to address all their points of pride to their enemies. Why does it make them so angry?
◆Gate DefenderRare
- ✦ Bulwark of the Gate
- Targets: self (caster)
- Active only while stationary
- Armour +15
- Missile block chance +25
Be the gate itself, through which none shall pass if you will it so.
wh3_dlc26_golgfag_contract_anc_banner_bulwark_of_the_gate
If you are strong enough that nothing can stop your advance, what stops you from making it so you halt *any* advance?
◆Hellforged BladeRare
- Enables flaming attacks
wh3_dlc26_golgfag_contract_anc_banner_hellforge_blades
The significance of hell-forging requires an understanding the numerous finer points of swordmaking, but who needs a fine point when your entire blade is ablaze?
◆Immortal ObstinacyRare
- ✦ Undying Will
- Targets: self (caster)
- Active only above 75% HP
- Fatigue gain ×-0.01
Unshakeable, unassailable strength of will can hold back anything, even death itself.
wh3_dlc26_golgfag_contract_anc_banner_undying_will
"So... I won't die if I'm stubborn enough? Mebbe thass why I'm still alive!"
◆Impressive ChargerRare
- Attribute: Glorious Charge
wh3_dlc26_golgfag_contract_anc_banner_glorious_charge
Kislevites sing of such charges as they mourn their dead. Ogres tell tales of the same as they enjoy their food – which may or may not be the Kislevites.
◆KnightRare
- ✦ Murderous Charge
- Active — 25s duration, 30s recharge
- Targets: self (caster)
- Active only while charging
- Charge speed ×1.3
- Entity acceleration modifier ×1.2
- Charge bonus ×1.4
- Mass ×1.5
All in the path of this murderous rampage will have little chance to react before being trampled into a fine red mist.
wh3_dlc26_golgfag_contract_anc_banner_maneater_knights
"I seen 'em feathered tinnies scream an' charge like they were one o'us! Honest! Makes me like'em more, though I never had a taste for them."
◆Lion CloakRare
- Missile resistance: 20%
wh3_dlc26_golgfag_contract_anc_banner_lion_cloak
Made from the pelt of a beast that was impossible to kill with arrows, the numerous holes in it notwithstanding. However, still makes a good tale during Maneater feasts.
◆Looted Black PowderRare
- ✦ Black Powder Aplenty
- Targets: self (caster)
- Deactivates while: have ammo below threshold
- Missile damage ap ×1.3
- Missile damage base ×1.3
- Missile explosion damage ap ×1.3
- Missile explosion damage base ×1.3
Because you can never have too much.
wh3_dlc26_golgfag_contract_anc_banner_black_powder_aplenty
Widely-travelled Maneaters have developed a taste for pre-smoked meat – black powder efficiently initiates the smoking process while terminating its 'living process'!
◆Martial ProwessRare
- ✦ Martial Prowess
- Targets: self (caster)
- Active only above 25% HP
- Melee attack +2
- Melee defence +12
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
wh3_dlc26_golgfag_contract_anc_banner_martial_prowess
Ogres have overcome enough challenges outside of battle alone to make even High Elves raise an eyebrow. Some Ogres realise what such strength means during battle.
◆Meat ChaserRare
- ✦ Predatory Fighter
- Active — 10s duration, 60s recharge
- Targets: self (caster)
- Deactivates while: no recent melee combatant routing
- Speed ×1.25
- Melee attack +5
Ferocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
wh3_dlc26_golgfag_contract_anc_banner_predatory_fighter
The notion of a predator carries a somewhat overblown connotation of pride. The reality of a predator is... well, an Ogre. A rose by any other name, and all that…
◆Murderous ProwessRare
- ✦ Murderous Prowess
- Lasts 120s
- Targets: self (caster)
- Inactive when morale is broken
- Fatigue gain ×-0.01
- Missile damage ap ×1.2
- Charge bonus ×1.25
- Melee attack ×1.25
- Leadership +15
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
wh3_dlc26_golgfag_contract_anc_banner_murderous_prowess
When Dark Elves speak of slaughter, the word belies their finely-honed killing techniques. To Ogres, the word will forever be as literal as rock.
◆Night Goblin ToxinsRare
- Attribute: Stalk
- Enables poison attacks
wh3_dlc26_golgfag_contract_anc_banner_night_goblin_toxins
"Hidin' and killin' em with poison?! Huh. Does it make 'em taste better with poison in 'em?"
◆Ograaagh!Rare
- ✦ Waaagh!
- Active — 18s duration, 90s recharge
- Targets: self (caster)
- Melee attack +24
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Bellowing a war cry into the air, the mighty Waaagh! is unleashed – da boyz echo the terrifying roar in a crescendo of murderous hysteria!
wh3_dlc26_golgfag_contract_anc_banner_waaaagh
Truly a warcry for all time.
◆Overwhelming OdourRare
- ✦ Overwhelming Odour
- Passive aura
- Targets: enemies
- Melee attack -6
"If you thought them Hags smelt bad from a distance, just wait until you get up close…"
wh3_dlc26_golgfag_contract_anc_banner_overwhelming_odour
A mark of honour seemingly tailor-made to Ogres, especially when they recognise its potential as a weapon.
◆Pistol PrecisionRare
- ✦ Hawkish Precision
- Targets: self (caster)
- Deactivates while: enemies in intercept range
- Missile damage ap ×1.15
- Missile damage base ×1.15
The truly hawk-eyed always hit their targets. Always.
wh3_dlc26_golgfag_contract_anc_banner_hawkish_precision
The truly hawk-eyed never miss. And neither do the truly ham-handed.
◆Ratbag TacticsRare
- Attribute: Stalk
- Attribute: Vanguard Deployment
wh3_dlc26_golgfag_contract_anc_banner_ratbag_tactics
"Surprise!" is what an Ogre shouts when charging from a battlefield away. Imagine anyone's surprise then, when it happens from much, much closer.
◆Red Crest ToxinsRare
- Attribute: Immune to Contact Effects
- Enables poison attacks
wh3_dlc26_golgfag_contract_anc_banner_red_crest_toxins
All the cleverness and lethality of a Red Crest Skink with but a fraction of the fidgeting and screeches that make them so hard to skin and boil properly.
◆Rotten DietRare
- ✦ Noxious Disintegration
- Targets: self (caster)
- Active only below 25% HP
- HP tick every 0.2s
- Deals 5320 damage to self
Corpses bloated from spending too long at sea are like foul, decomposing balloons waiting to burst.
wh3_dlc26_golgfag_contract_anc_banner_rotten_diet
The Ogres' indiscriminate appetites have made them both the towering threat that they are, and with some helping of Undead meat, an outright explosive menace.
◆Rune MawRare
- ✦ Rune Maw
- Passive aura
- Targets: allies, self
- Magic resistance +10%
The Rune Maw constantly emits a low growl that rises to a predatory roar when it detects magic, spitting the arcane energies back out with a loud belch.
wh3_main_anc_magic_standard_rune_maw
The Rune Maw constantly emits a low growl that rises to a predatory roar when it detects magic, spitting the arcane energies back out with a loud belch.
◆Runes of ProtectionRare
- Spell resistance: 35%
wh3_dlc26_golgfag_contract_anc_banner_runes_of_protection
Easy and straightforward to etch or splash onto anything, and as reliable as anything the Dwarfs provide.
◆Shaman WarpaintRare
- Physical resistance: 15%
wh3_dlc26_golgfag_contract_anc_banner_warpaint
Uniquely styled to appeal to Ogres – namely, thick enough to act as a second skin. The colours are mostly primary, but its status as art has always been secondary, anyway.
◆Short-TemperedRare
- ✦ Rage
- Targets: self (caster)
- Melee attack +5
- Leadership +8
- Physical resistance +10%
All it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
wh3_dlc26_golgfag_contract_anc_banner_rage
Magnanimous' Ogres are no such thing by any other measure but their own. To be a short-tempred one is to make even rough Norscans flinch.
◆SlayerRare
- Attribute: Slayer
- ✦ Deathblow
- Targets: self (caster)
- Active only below 20% HP
- Melee damage (AP) ×1.2
- Melee damage (base) ×1.2
Such is the strength within this warrior that when they strike it is sure to be a deathblow!
wh3_dlc26_golgfag_contract_anc_banner_slayer
Some Ogres do not realise how inherently suicidal their way of life really is, or do not care. Swearing a Slayer Oath amends their ignorance, but otherwise changes nothing.
◆Stolen Black Dragon EggRare
- ✦ Black Dragon Egg
- Active — 16s duration, 90s recharge, 3 use(s)
- Wind spell
- Targets: enemies
In Naggaroth, Black Dragon eggs are often consumed so that their devourers might take a portion of Dragon-strength.
wh3_dlc26_golgfag_contract_anc_banner_black_dragon_egg
The Dark Elf practice of consuming Black Dragon Eggs speaks to the heart and soul of what it is to be an Ogre: adventurous, opportunistic eating, and consequences be damned.
◆Strong-HeartedRare
- ✦ By Our Blood
- Lasts 25s
- Targets: self (caster)
- Deactivates while: morale is higher than wavering
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
wh3_dlc26_golgfag_contract_anc_banner_by_our_blood
"Living 'ard? Hah!... What do they know?..."
◆The HungryRare
- ✦ The Hunger
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
wh3_dlc26_golgfag_contract_anc_banner_the_hungry
The Vampires' Hunger makes them thirst endlessly, even in the middle of battle. For Ogres, Hunger is hunger. Tear a foe's leg, kill another with it, eat the leg.
◆Wildwood GuardianRare
- ✦ Guardians of the Wildwood
- Targets: self (caster)
- Deactivates while: no enemy terror unit in intercept range
- Melee attack +10
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
The minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
wh3_dlc26_golgfag_contract_anc_banner_guardians_of_the_wildwood
The Wood Elves' fierce, overbearing pride in the Wildwood has found fertile soil in the Ogres' overbearing certainty that it holds no threat bigger than them.
◆Witch HunterRare
- ✦ Tools of Judgement
- Targets: self (caster)
- Deactivates while: no enemy terror unit in intercept range
- Melee attack +12
- Melee defence +12
When serving as judge, jury and executioner, one must have the correct tools if the wicked are to be weeded out for punishment.
wh3_dlc26_golgfag_contract_anc_banner_tools_of_judgement
Killing Daemons is so difficult that some humans have dedicated their lives to it. For Ogres, it is just a *little* harder than usual, but now they also have a reason to do it.
◆Witchbrew HipflasksRare
- ✦ Witchbrew
- Active — 24s duration, 90s recharge, 3 use(s)
- Targets: self (caster)
- Melee attack +24
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Distilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction.
wh3_dlc26_golgfag_contract_anc_banner_witchbrew
"Er, is it made for witches, or *from* witches?... Eitha way..."
◆WoodsmanRare
- Attribute: Woodsman
- Attribute: Stalk
wh3_dlc26_golgfag_contract_anc_banner_maneater_woodsman
The first step in teaching Ogres to stalk their prey is to tell them, repeatedly, not to move or do anything. Only certain Maneaters know what the other steps are.
◆Cannibal TotemUncommon
- Melee attack: +10
- Weapon strength: +10%
wh3_main_anc_magic_standard_cannibal_totem
The Cannibal totem is blessed by the Great Maw, and bestows power on those who would devour the strong under the eye of their god.
◆RagbannerUncommon
- ✦ Ragbanner
- Passive aura
- Targets: allies, self
- Leadership +4
A crude yet inspiring patchwork of banners taken from every one of the mortal races the tribe has encountered and subsequently had for dinner.
wh3_main_anc_magic_standard_ragbanner
A crude yet inspiring patchwork of banners taken from every one of the mortal races the tribe has encountered and subsequently had for dinner.
◆Bull StandardCommon
- Charge bonus: +10%
- Weapon strength: +10%
⊟ Set bonus — Bull Balls
- Attribute: Devastating Flanker
- Speed: +15%
Set with: Bullgut
wh3_main_anc_magic_standard_bull_standard
This standard is crowned with a massive gut-plate bearing huge curved horns which lends the strength of a charging Rhinox to the Ogres that march beneath it.
Skaven
Weapons 15
◆Creature-KillerUnique
🔒 Only: Throt The Unclean
- ✦ Creature-Killer
- Active — 38s duration, 120s recharge
- Targets: allies, self
- affects up to -1 entities
- Bonus vs large +16
Throt’s modified things-catcher makes him an expert throttler, but allows him to excel at throttling things much larger than man-sized! - Armour-piercing weapon damage: +10
- Bonus vs Large: +12
- Melee defence: +5
⊟ Set bonus — Instruments of Domination
- Control: +1
- Research rate: +15
Set with: Whip of Domination
wh2_dlc16_anc_weapon_creature_killer
Throt’s modified things-catcher makes him an expert throttler, but allows him to excel at throttling things much larger than man-sized!
◆Dwarf GougerUnique
🔒 Only: Queek Headtaker
- ✦ Dwarf Gouger
- Active — 36s duration, 120s recharge
- Targets: self (caster)
- Melee attack +24
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
A weapon created to kill the Dwarf-things, it perfectly suits Queek’s furious windmill style of attack. - Weapon strength: +20% when fighting against Dwarfs
- Bonus vs Infantry: +10
- Recruitment cost: -10%
⊟ Set bonus — Dwarf Scourge
- Allegiance points gained: +50% for alliances with Skaven
- Skaven corruption: +3
Set with: Warp-Shard Armour
wh2_main_anc_weapon_dwarf_gouger
◆Rod of CorruptionUnique
🔒 Only: Lord Skrolk
- ✦ Rod of Corruption
- Active — 11s duration, 120s recharge, 3 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 10 damage
- affects up to 25 entities
The flail of Skrolk is a rusted, pitted ball of miasma that spreads poxes as it is swung. - Wither: -2 Winds of Magic cost
- Wither Upgraded: -2 Winds of Magic cost
- Hero capacity: +1 for Plague Priests and Eshin Sorcerers
- Melee attack: +6
- Weapon strength: +10%
⊟ Set bonus — Vectors of Disease
- Chance of a plague spreading: +10%
- Control: +1
Set with: The Liber Bubonicus
wh2_main_anc_weapon_rod_of_corruption
◆Storm DaemonUnique
🔒 Only: Ikit Claw
- ✦ Storm Daemon
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
A Warpstone-powered device, created by the Warlock Engineers, that crackles with barely-contained power. - Armour-piercing weapon damage: +25
- Bonus vs Large: +10
- Control: +2
⊟ Set bonus — Destructive Engineering
- Construction cost: -10% for all buildings
- Control: +1
Set with: Iron Frame
wh2_dlc12_anc_weapon_storm_daemon
A Warpstone-powered device, created by the Warlock Engineers, that crackles with barely-contained power.
◆The FellbladeUnique
- Weapon strength: +25% when fighting against Vampire Counts
- Attacks cause "Unravelling Existence" effect (draining hit points and instantly killing units below 20%% hit points)
- Those wielding The Fellblade cannot recover health in campaign or battle
- When given to a character, this item cannot be removed for 10 turns
- Armour-piercing weapon damage: +100
- Enables magical attacks
- Weapon strength: +10%
wh2_main_anc_weapon_the_fellblade
The sword of swords, created by the Skaven to destroy the greatest Necromancer to ever walk the world. It is a doomed thing.
◆Whirl of Weeping BladesUnique
🔒 Only: Deathmaster Snikch
- ✦ Whirl of Weeping Blades
- Active — 5s duration, 120s recharge
- Vortex spell
- Targets: self (caster)
- Roots target (cannot move)
With a poisoned sword in both hands and his own tail, few warriors can survive long against the Deathmaster. - Leadership: +10 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units (Rank 7 and above)
- Armour-piercing weapon damage: +20
- Weapon strength: +5%
⊟ Set bonus — Deathmaster's Toolkit
- Assassinate action: Additional 15% success chance
- Control: +1
Set with: The Cloak of Shadows
wh2_dlc14_anc_weapon_whirl_of_weeping_blades
With a poisoned sword in both hands and his own tail, few warriors can survive long against the Deathmaster.
◆Blade of CorruptionUncommon
- Enables magical attacks
- Enables poison attacks
- Melee attack: +6
- Weapon strength: +10%
wh2_main_anc_weapon_blade_of_corruption
This sword has been left for thirteen days in the dreaded Cauldron of One Thousand Poxes; now a foul green fluid drips from its edge.
◆Corrosive BladeUncommon
- Enables "Weeping Blade" contact effect (-50%% Armour)
- Armour-piercing weapon damage: +45
wh2_main_anc_weapon_weeping_blade
This weapon weeps a corrosive venom that can melt through armour to help deliver the poisoned point.
◆DwarfbaneUncommon
- Armour-piercing weapon damage: +100 when fighting against Dwarfs
- Melee attack: +6
wh2_main_anc_weapon_dwarfbane
A Skaven weapon forged specifically for killing the hated Beard-things. Die-die!
◆Mechanical ArmUncommon
🔒 Only: Ikit Claw, Warlock Master
- Enables sundering attacks
- Melee attack: +6
- Melee defence: +6
wh2_dlc12_anc_weapon_mechanical_arm
A suddenly-revealed mechanical limb is quite the party trick, but can also quickly turn the tables in a fight.
◆Retractable FistbladeUncommon
🔒 Only: Ikit Claw, Warlock Master
- Armour-piercing weapon damage: +55
- Enables poison attacks
- Melee attack: +7
wh2_dlc12_anc_weapon_retractable_fistblade
This fistblade attachment has an integrated poisoned-wind injector which, upon laceration, will cause toxic death.
◆Thing ZapperUncommon
🔒 Only: Ikit Claw, Warlock Master
- Enables contaminating attacks
- Attribute: Causes Terror
- Melee attack: +5
wh2_dlc12_anc_weapon_thing_zapper
This double-handed polearm is more of a torture device than a weapon, used to trap victims by the neck before causing Warp-charged injury.
◆Warlock-Augmented WeaponUncommon
- Base weapon damage: -80
- Armour-piercing weapon damage: +120
- Enables magical attacks
- Melee attack: +4
wh2_main_anc_weapon_warlock_augmented_weapon
This weapon is attached to a Warp-generator that channels crackling energy along its blade.
◆Warp-Forged BladeUncommon
- Armour-piercing weapon damage: +40
- Enables magical attacks
- Melee attack: +10
wh2_main_anc_weapon_warpforged_blade
Warpstone powder mixed with steel during the forging process creates a weapon of wicked cutting prowess.
◆Blade of NurglitchCommon
- Enables magical attacks
- Enables poison attacks
- Weapon strength: +8%
wh2_main_anc_weapon_blade_of_nurglitch
Smeared with special ointments of the Plaguelords, even a scratch from this blade can cause a lethal infection.
Armour 8
◆Iron FrameUnique
🔒 Only: Ikit Claw
- Armour: +10
- Spell resistance: 5%
- Physical resistance: 10%
- Weapon strength: +10%
⊟ Set bonus — Destructive Engineering
- Construction cost: -10% for all buildings
- Control: +1
Set with: Storm Daemon
wh2_dlc12_anc_armour_iron_frame
A mighty metal frame encases the Warlock Engineer's body, giving him amazing strength, dexterity and resistance against both physical and magical harm.
◆The Cloak of ShadowsUnique
🔒 Only: Deathmaster Snikch
- ✦ The Cloak of Shadows
- Passive aura
- Targets: enemies
- Melee defence -10
- Leadership -4
Woven from stolen human hair and spider silk, the cloak both conceals and silences the wearer, making Snikch near invisible in darkness. - Enemy Hero action success chance: -10%
- Melee defence: +10
- Ambush success chance: +20%
⊟ Set bonus — Deathmaster's Toolkit
- Assassinate action: Additional 15% success chance
- Control: +1
Set with: Whirl of Weeping Blades
wh2_dlc14_anc_armour_the_cloak_of_shadows
Woven from stolen human hair and spider silk, the cloak both conceals and silences the wearer, making Snikch near invisible in darkness.
◆Warp-Shard ArmourUnique
🔒 Only: Queek Headtaker
- ✦ Warp-Shard Armour
- Passive aura
- Targets: enemies
- Armour -23
- Melee defence -5
The Warpstone-infused armour plates of Queek Headtaker are as spiteful as their owner. - Skaven corruption: +3
- Armour: +10
- Melee defence: +5
- Ward save: 10%
⊟ Set bonus — Dwarf Scourge
- Allegiance points gained: +50% for alliances with Skaven
- Skaven corruption: +3
Set with: Dwarf Gouger
wh2_main_anc_armour_warp_shard_armour
◆Alloy ShieldRare
🔒 Only: Ikit Claw, Warlock Master
- Attribute: 360 Missile Block
- Armour: +10
- Missile block chance: +20%
- Missile resistance: 15%
wh2_dlc12_anc_armour_alloy_shield
A sturdy and lightweight double-plated alloy, applicable to most armour types and optimised for missile fire.
◆Power ArmourRare
🔒 Only: Ikit Claw, Warlock Master
- Melee attack: -12
- Ward save: 15%
- Weapon strength: +25%
wh2_dlc12_anc_armour_power_armour
This painstakingly forged Warpstone-charged armour may appear unstable and is even heavier than obsidian, but can absorb a great deal of damage.
◆Warpstone ArmourUncommon
- ✦ Warpstone Armour
- Passive aura
- Targets: enemies
- Active only while in melee
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
Wrought within the great Warpforges beneath Skavenblight, this armour radiates an evil aura. - Armour: +10
wh2_main_anc_armour_warpstone_armour
◆Shield of DistractionCommon
- ✦ Shield of Distraction
- Passive aura
- Targets: enemies
- Melee attack -5
Grimy and ill-kept, this shield bears tainted hides, grisly trophies, and runes that are painful to look upon. - Attribute: Causes Fear
- Melee defence: +5
wh2_main_anc_armour_shield_of_distraction
◆World's Edge ArmourCommon
- ✦ World's Edge Armour
- Active — 57s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Armour +60
Many suits of Dwarfen Gromril have fallen into the clutches of the Skaven. Then they are remade to the ratmen’s liking. - Armour: +25
wh2_main_anc_armour_worlds_edge_armour
Talismans 4
◆Warp Field GeneratorRare
🔒 Only: Ikit Claw, Warlock Master
- Barrier hit points: +450
- Spell resistance: 15%
- Missile resistance: 15%
wh2_dlc12_anc_talisman_warp_field_generator
Warp fields are a curious phenomenon, bending the flightpath of nearby projectiles and administering nasty shocks to anything in their proximity.
◆Foul PendantUncommon
- Attribute: Causes Fear
- Ward save: 10%
wh2_main_anc_talisman_foul_pendant
These pendants are tokens in the form of a simple rat skull strung upon an iron chain. They are 'gifts' from the Council of Thirteen.
◆Shadow Magnet TrinketUncommon
- ✦ Shadow Magnet Trinket
- Passive aura
- Targets: allies, self
- Missile block chance +12
Warpstone-contaminated ore develops the strange property of absorbing light. Thusly, darkness forms around the trinket. - Attribute: 360 Missile Block
- Missile resistance: 10%
wh2_main_anc_talisman_shadow_magnet_trinket
◆Rival Hide TalismanCommon
- ✦ Rival Hide Talisman
- Active — 31s duration, 60s recharge, 1 use(s)
- Targets: enemies
- Melee attack -40
Wearing the stitched hides of enemies slain through treachery is believed to attract the favour of the Horned Rat. - Attribute: Causes Fear
wh2_main_anc_talisman_rival_hide_talisman
Enchanted Items 8
◆Lucky SkullhelmUnique
🔒 Only: Tretch Craventail
- ✦ Lucky Skullhelm
- Targets: allies, self
- Inactive while winning the melee
- Speed ×1.25
- Resistance all +40%
This charmed helmet, fashioned from the skull of a slaughtered foe, protects Tretch from blows of all kinds, be they physical or magical. - Physical resistance: 10%
- Speed: +10%
- Ambush success chance: +15%
wh2_dlc09_anc_enchanted_item_lucky_skullhelm
This charmed helmet, fashioned from the skull of a slaughtered foe, protects Tretch from blows of all kinds, be they physical or magical.
◆Whip of DominationUnique
🔒 Only: Throt The Unclean
- Leadership: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units
- Charge bonus: +15 for Skavenslaves units
- Melee attack: +10
- Campaign movement range: +5%
⊟ Set bonus — Instruments of Domination
- Control: +1
- Research rate: +15
Set with: Creature-Killer
wh2_dlc16_anc_enchanted_item_whip_of_domination
Even the hunchbacked and mutated things of Hell Pit’s warrens can be frenzied forward by the stinging pain of Throt’s scathing minotaur-hide whip.
◆Modulated Doomwheel Assembly KitRare
🔒 Only: Ikit Claw, Warlock Master
- Local Recruitment duration: -1 turn for Doomwheel units (minimum 1)
- Recruit rank: +2 for Doomflayer and Doomwheel units
- Recruitment cost: -20% for Doomwheel units
wh2_dlc12_anc_enchanted_item_modulated_doomwheel_assembly_kit
Ikit’s self-published manual gives almost comprehensible instruction on how to break a Doomwheel down into its most mass-producible form.
◆Warp Lightning BatteryRare
🔒 Only: Ikit Claw, Warlock Master
- Warp Lightning: -2 Winds of Magic cost
- Warp Lightning Upgraded: -3 Winds of Magic cost
- Miscast base chance: -40%
wh2_dlc12_anc_enchanted_item_warp_lightning_battery
Stores the energy harnessed from Warp Lightning, providing incredible power boosts to enable a whole lot of zapping.
◆SkalmUncommon
- ✦ Skalm
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
This foetid potion knits bones, seals flesh and stanches the flow of blood from mortal wounds. - Battle healing cap: +15%
- Melee defence: +5
wh2_main_anc_enchanted_item_skalm
◆Pipes of PiebaldCommon
- ✦ Pipes of Piebald
- Passive aura
- Targets: enemies
- Active only when out of melee
- Charge speed ×0.8
- Charge bonus ×0.8
Piebald’s strange helmet has pipes connected which allow a form of mind-control; the foe is mesmerised on approach. - Speed: +10%
wh2_main_anc_enchanted_item_pipes_of_piebald
◆Portents of Verminous DoomCommon
- ✦ Portents of Verminous Doom
- Passive aura
- Targets: enemies
- Active only while in melee
- Leadership -4
Portents of doom most often take the form of back banners festooned with skulls, clan symbols and hated runes. - Attribute: Causes Fear
wh2_main_anc_enchanted_item_portents_of_verminous_doom
◆SkavenbrewCommon
- ✦ Skavenbrew
- Active — 47s duration, 90s recharge, 1 use(s)
- Targets: allies, self
- Armour -30
- Melee attack +40
- Melee damage (base) ×1.3
This concoction is made of Warpstone and the blood of many creatures. Its effects are devastating. - Charge bonus: +15
wh2_main_anc_enchanted_item_skavenbrew
Arcane Items 5
◆The Liber BubonicusUnique
🔒 Only: Lord Skrolk
- ✦ The Liber Bubonicus
- Active — 15s duration, 120s recharge, 2 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 67 damage
- affects up to 1 entities
The vile cantrips written within the mouldering pages of the Liber Bubonicus are powerful indeed. - Plague: -2 Winds of Magic cost
- Plague Upgraded: -2 Winds of Magic cost
- Hero recruit rank: +4 for Plague Priests
- Rite cost: -25% for The Pestilent Scheme
- Skaven corruption: +3
⊟ Set bonus — Vectors of Disease
- Chance of a plague spreading: +10%
- Control: +1
Set with: Rod of Corruption
wh2_main_anc_arcane_item_the_liber_bubonicus
◆Warp-Energy CondenserUncommon
- Spell intensity: +5%
- Winds of Magic power reserve capacity: +15
wh2_main_anc_arcane_item_warp_energy_condenser
A rune-inscribed power pack covered in fly wheels, copper coil and enchanted mechanisms to draw energy from the fickle Winds of Magic.
◆Scrying StoneCommon
- ✦ Scrying Stone
- Active — 30s duration, 60s recharge
- Targets: self (caster)
- Leadership +8
- Resistance all +20%
An orb made of the polished gallstones from the dreaded Blindwyrm is said to be able to glimpse the future. - Ambush success chance: +7%
wh2_main_anc_arcane_item_scrying_stone
◆Warpstone TokensCommon
- Spell intensity: +10%
- Miscast base chance: +10%
wh2_main_anc_arcane_item_warpstone_tokens
Pieces of refined Warpstone that can be eaten to aid in spellcasting, also used as currency within the Under-Empire.
◆Warpstorm ScrollCommon
- ✦ Warpstorm Scroll
- Active — 29s duration, 60s recharge, 1 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 67 damage
- affects up to 1 entities
- Speed ×0.55
As the words of this scroll are read aloud, the heavens darken and lightning splits the skies, making flying impossible. - Spell resistance: 25%
wh2_main_anc_arcane_item_warpstorm_scroll
Followers 21
◆AlchemistCommon
- Enables poison attacks
- Casualty replenishment rate: +3%
wh2_main_anc_follower_skv_chemist
The elite of Skaven society can live for hundreds of years, their spans extended by Warpstone-exposure, foul spells, and strange, powerful potions…
◆Artefact HunterCommon
- Post battle chance of stealing a magic item: +10%
wh2_main_anc_follower_skv_artefact_hunter
There are arcane secrets hidden in the vaults beneath the temple-cities of Lustria. Useful secrets, to give advantage.
◆Beard-Thing SacrificeCommon
- Leadership: +4 when fighting against Dwarfs
wh2_main_anc_follower_skv_sacrificial_victim_dwarf
One less stunted fool in the war for control of the Under-Empire can't be a bad thing.
◆Bell PolisherCommon
- Hero capacity: +1 for Plague Priests and Eshin Sorcerers
wh2_main_anc_follower_skv_bell_polisher
"Yes, yes! I want it so shiny that you can see your face in it and I can eat a manling off it!"
◆BodyguardCommon
- Enemy Hero action success chance: -10%
wh2_main_anc_follower_skv_bodyguard
This one has a greater-than-usual care for the person of his foul, pox-ridden master.
◆BreederCommon
- Growth: +5
wh2_main_anc_follower_skv_female
Only the privileged, high-caste members of Skaven society are permitted a female with which to breed.
◆Clan Skryre SaboteurCommon
- Income from sacking settlements: +10%
wh2_main_anc_follower_skv_saboteur
Getting to the target is one thing, destroying it without killing yourself is quite another.
◆ClerkCommon
- Assassinate action: Additional 8% success chance
wh2_main_anc_follower_skv_clerk
Plots, plans, and intrigue abound inside the Under-Empire, and they must all be recorded lest something vitally important is forgotten.
◆Elf-Thing SnackCommon
- Weapon strength: +10% when fighting against High Elves
- Income from all buildings: +10%
wh2_main_anc_follower_skv_slave_skv
The lofty arrogance of the Elfin race, reduced to filthy, subservient wretchedness. It's a beautiful thing.
◆Engineering StudentCommon
- Armour: +5 for Warpfire Thrower, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars and Death Globe Bombardiers units
wh2_main_anc_follower_skv_engineering_student
"Not that colour-shade, no-no, scrape-scratch the grime away…"
◆Eshin ApprenticeCommon
- Assassinate action: Additional 8% success chance
wh2_main_anc_follower_skv_trainee_assassin
Those who fail to learn fail to live another despicable, worthless second.
◆Hell Pit AttendantCommon
- Research rate: +10
wh2_main_anc_follower_skv_hell_pit_attendant
Clan Moulder's hideous experiments require a steady supply of unfortunates. This one sees to their 'needs'.
◆Man-Thing SlaveCommon
- Income from all buildings: +10%
- Leadership: +4 when fighting against Humans
wh2_main_anc_follower_skv_slave_human
"They're not usually that colour - if you scrape all the grime away they're a hideous pink…"
◆MechanicCommon
- Siege towers: +1 per siege item constructed
wh2_main_anc_follower_skv_mechanic
"I can fix it, guv, yes yes - I'll have it working again in a trice, yes yes!"
◆MessengerCommon
- Campaign line of sight: +15%
wh2_main_anc_follower_skv_messenger
"Yes, master, I will tell him what you said and return by nightfall."
◆Pet Wolf RatCommon
🔒 Only: Ghoritch, Assassin
- Assassinate action: Additional 8% success chance
wh2_main_anc_follower_skv_pet_wolf_rat
Vicious and foul-tempered - the result of a hideous experiment whereby Skaven were crossed with Kislevite Wolves. Very nasty. Best avoid stroking it…
◆Reptile-Thing SacrificeCommon
- Weapon strength: +10% when fighting against Lizardmen
wh2_main_anc_follower_skv_sacrificial_victim_lizardman
The Great Horned Rat's hunger MUST be appeased, and the ancient enemy make the most-satisfying meals.
◆ScavengerCommon
- Leadership: +4 when fighting against Humans
wh2_main_anc_follower_skv_scavenger_1
This one probes the manling towns, instigating war between natural allies and turning man against his brother.
◆ScribeCommon
- Campaign movement range: +8%
- Recruitment cost: -10%
wh2_main_anc_follower_skv_scribe
The deeds of the mighty Clans, recorded for posterity and handy reference, give direction and purpose to their future endeavours.
◆Sea CucumberCommon
- Attribute: Causes Fear
- Enables poison attacks
- Leadership: -5
wh2_main_anc_follower_sea_cucumber
They say Skaven aren't picky when it comes to food, but even they have limits.
◆Warpstone SculptorCommon
🔒 Only: Grey Seer Plague, Grey Seer Ruin
- no stat effects
wh2_main_anc_follower_skv_sculptor
The image of the Great Horned One, fashioned from finest Warpstone and adorned with his commandments is a thing of power
Banners 10
◆Homing RoundsRare
🔒 Only: Ikit Claw, Warlock Master
- no stat effects
wh2_dlc12_anc_magic_tracer_rounds
Not just heat-seeking bullets – cutting-edge Warpstone technology gives this ammunition temperature sensors that even allow the tracking of cold-blooded targets.
◆Incendiary RoundsRare
🔒 Only: Ikit Claw, Warlock Master
- Enables flaming attacks
- Missile strength: +12%
wh2_dlc12_anc_magic_standard_incendiary_rounds
Individual bullets are infused with explosive compounds and delayed triggers, which react with flesh to detonate on impact.
◆Sacred Banner of the Horned RatRare
- ✦ Sacred Banner of the Horned Rat
- Passive aura
- Targets: enemies
- Leadership -8
The runes of this banner twist into any language, so all victims can understand the message that the Horned Rat wants their soul.
wh2_main_anc_magic_standard_sacred_banner_of_the_horned_rat
◆Sniper's CapeRare
🔒 Only: Ikit Claw, Warlock Master
- Attribute: Stalk
- Missile strength: +12%
- Missile resistance: 10%
wh2_dlc12_anc_magic_standard_cape_of_sniper
A sturdy leather cape for the well-prepared Skaven sniper, complete with purpose-built inner pockets for scopes and ammunition.
◆Storm BannerRare
- ✦ Storm Banner
- Passive aura
- Targets: enemies
- Missile damage base ×0.94
This ancient banner has the power to wrack the sky with storms, tearing the heavens apart with its fury. - Missile resistance: 12%
wh2_main_anc_magic_standard_storm_banner
◆Grand Banner of Clan SuperiorityUncommon
- Melee attack: +5
wh2_main_anc_magic_standard_grand_banner_of_clan_superiority
This banner is a colossal totem trophy rack. It screams to be looked at, so that other clans might be impressed or cowed.
◆Shroud of Dripping DeathUncommon
- Weapon strength: +10%
wh2_main_anc_magic_standard_shroud_of_dripping_death
This horrid banner is covered in foul stains that drip and splash as the bearer moves; the whole vile hide throbs, oozing a greenish-tinted fluid.
◆Banner of Verminous ScurryingCommon
- ✦ Wayfarer
- Targets: self (caster)
- Entity acceleration modifier ×3
- Entity deceleration modifier ×3
Whether by some esoteric or magical means, this unit has a heightened ability to rapidly relocate to where it is needed. - Melee defence: -4
- Speed: +45%
wh2_main_anc_magic_standard_banner_of_verminous_scurrying
Rituals of skittering urgency allow this banner to deliver a surge of energy to the unit carrying it.
◆Banner of the Under-EmpireCommon
- Melee attack: +6
wh2_main_anc_magic_standard_banner_of_the_under_empire
Frenzied rats accompany the pack that carries the unholy icon on the Horned Rat and that of the Under-Empire itself.
◆Dwarf-Hide BannerCommon
- Leadership: +8 when fighting against Dwarfs
wh2_main_anc_magic_standard_dwarf_hide_banner
Such a banner is an affront to the eyes (and noses) of any Dwarf. It is made from Dawi-skin, soaked in Warp-infused urine and decorated with scalped beards.
Slaanesh
Weapons 7
◆Blade of Endless BoastsUnique
🔒 Only: Styrkaar The Sortsvinaer
- ✦ Sonic Boom
- Active — 6s duration, 90s recharge
- Targets: enemies
A colossal, ear-splitting burst of sound will hurl the foe across the battlefield, leaving them disorientated – assuming of course they survive the experience! - Armour-piercing weapon damage: +10
- Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
wh3_dlc27_anc_weapon_caress_of_agony
Styrkaar channels every smirk, sneer and supercilious remark he's ever made against his hapless challengers into an onslaught that sweeps aside the unworthy chaff.
◆Witstealer SwordUnique
🔒 Only: Nkari
- ✦ Witstealer Sword
- Active — 17s duration, 120s recharge
- Targets: self (caster)
- Melee damage (AP) ×2
- Melee damage (base) ×2
One touch from this enchanted blade and the poor fool won't know where they are or why they are here, let alone be able to defend themselves. - Slaanesh corruption: +5
- Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Recruitment cost: -10%
wh3_main_anc_weapon_witstealer_sword
Forged in the molten heat of desire and cooled in a vat of Slaanesh's own blood, the Witstealer Sword was presented to the Arch-tempter by the Dark Prince himself.
◆The Eternal BladeRare
- ✦ The Eternal Blade
- Active — 21s duration, 120s recharge
- Targets: allies, self
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will. - Melee attack: +10
- Melee defence: +5
wh3_main_anc_weapon_the_eternal_blade
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will.
◆EtherbladeUncommon
- Base weapon damage: -200
- Armour-piercing weapon damage: +200
- Enables magical attacks
wh3_main_anc_weapon_etherblade
This weapon flickers in and out of reality at the Daemon's merest command, allowing it to bypass a foe's defences and cut into the soft flesh beneath.
◆Firestorm BladeUncommon
- Enables flaming attacks
- ✦ Flame Storm
- Active — 27s duration, 50s recharge, 1 use(s)
- Vortex spell
- Targets: enemies
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction! - Weapon strength: +10%
wh3_main_anc_weapon_firestorm_blade
The runes upon this brazen axe still glow from the heat of its forging upon Khorne's anvil.
◆Lash of DespairUncommon
- ✦ Lash of Slaanesh
- Active — 6s duration, 30s recharge, 2 use(s)
- Wind spell
- Targets: enemies
The exquisite kiss of the Dark Prince's three-tailed whip strikes the enemy with a delicious fury. - Charge bonus: +30
- Melee defence: +10
⊟ Set bonus — Accoutrements of Desire
- Slaanesh corruption: +5
Set with: Banner of Ecstasy
wh3_main_anc_weapon_lash_of_despair
The cords of this whip are spun from soul-stuff, hungry for escape. When the lash cracks forward, the soul-streamers splay outward, striking wildly at all nearby.
◆Torment BladeUncommon
- ✦ Torment Blade
- Active — 14s duration, 60s recharge
- Targets: enemies
- Melee attack -24
- Melee damage (AP) ×0.75
- Melee damage (base) ×0.75
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile. - Enables poison attacks
- Melee attack: +10
wh3_main_anc_weapon_torment_blade
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile.
Armour 6
◆Armour of DisdainUnique
🔒 Only: Styrkaar The Sortsvinaer
- ✦ Chaos Armour
- Targets: self (caster)
- Damage reflection +28
- Missile block chance +20
This finely-wrought suit of armour seems to have a mind of its own – appearing to revel in punishing foes in proportion to the mindlessness of their charge. - Armour: +20
- Melee defence: +6
- Ward save: 5%
- Wound recovery time: -1 turns
wh3_dlc27_anc_armour_perverse_plate
Styrkaar often goads foes into targeting him, the negligible pain they inflict fuelling his conviction that they are unworthy of inhabiting the same battlefield.
◆Fused ArmourRare
- Attribute: Perfect Vigour
- Armour: +10
- Speed: +10%
wh3_main_anc_armour_fused_armour
With no obvious joints this armour makes no apparent sense, but when did the powers of Chaos care for such details?
◆Null PlateRare
- Barrier hit points: +400
- Spell resistance: 25%
- Melee defence: +6
wh3_main_anc_armour_null_plate
Blows aimed at this armour's wearer are not blocked by it. Somehow, they never even connect…
◆Void ArmourUncommon
- Barrier hit points: +125
- Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 10%
wh3_main_anc_armour_void_armour
There can be few things as unnerving as watching your weapon pass through your opponent without any obvious effect.
◆Weird PlateUncommon
- Ward save: 15%
wh3_main_anc_armour_weird_plate
Its surface alive with coruscating patterns, many attacks against the wearer of this harness somehow never happen.
◆Obsidian ArmourCommon
- Armour: +15
- Spell resistance: 15%
wh3_main_anc_armour_obsidian_armour
The baleful enchantments of this ebony armour rob all nearby magical artifacts of their power.
Talismans 2
◆Jewel of DenialUncommon
- Slaanesh corruption: +2
- Ward save: 14%
wh3_main_anc_talisman_jewel_of_denial
Sometimes the greatest sensation can be derived from the denial of the same in another.
◆Ring of SensationUncommon
- Spell resistance: 20%
- Speed: +10%
- Hit points: +15%
wh3_main_anc_talisman_ring_of_sensation
In the presence of hostile magics, the mauve stone of this ring flashes and sends a delicious tingle to the wearer's very core.
Enchanted Items 7
◆Elixir of DamnationUnique
🔒 Only: Dechala
- ✦ Elixir of Damnation
- Active — 19s duration, 120s recharge, 3 use(s)
- Targets: self (caster)
- Imbues attacks: Elixir of Damnation
A force-feeding of Dechala’s hideous poison thrusts her victims into the grip of pain and ecstasy, without the will or wherewithal to oppose her. - Slaanesh corruption: +5
- Enemy Hero action success chance: -25%
- Character's aura leadership effect: +8
- Leadership aura size: +50%
- Casualties captured post-battle: +25%
- Control: +4
wh3_dlc27_anc_enchanted_item_elixir_of_damnation
A force-feeding of Dechala’s hideous poison thrusts her victims into the grip of pain and ecstasy, without the will or wherewithal to oppose her.
◆Sign of DepravityUnique
- ✦ Sign of Depravity
- Passive aura
- Targets: enemies, allies
- Speed ×0.5
- Melee defence -8
- Speed ×1.5
- Leadership +8
Raised aloft, these sigils amplify one's presence on the field, striking enemies with awe and horror as followers revel in the madness.
wh3_dlc27_anc_banner_of_depravity
Raised aloft, these sigils amplify one's presence on the field, striking enemies with awe and horror as followers revel in the madness.
◆Sign of DepravityUnique
🔒 Only: Styrkaar The Sortsvinaer
- ✦ Sign of Depravity
- Passive aura
- Targets: enemies, allies
- Speed ×0.5
- Melee defence -8
- Speed ×1.5
- Leadership +8
Raised aloft, these sigils amplify one's presence on the field, striking enemies with awe and horror as followers revel in the madness. - Slaanesh corruption: +5
- Growth: +20
- Control: +5
wh3_dlc27_anc_enchanted_item_banner_of_depravity
Raised aloft, these sigils amplify one's presence on the field, striking enemies with awe and horror as followers revel in the madness.
◆Staff of MasksUnique
🔒 Only: Masque Of Slaanesh
- Enemy melee defence: -5
- ✦ Staff of Masks
- Active — 23s duration, 120s recharge, 2 use(s)
- Targets: enemies, self
- Fatigue gain ×0.01
- HP tick every 1s
- Deals 5 damage
- affects up to 15 entities
- Fatigue gain ×-0.01
- Regenerates 0.5% max HP
A mesmeric whirling of flickering golden masks and flowing, strained limbs draws foes into the Masque’s unholy pageant, pushing them to bone-weary agony. - Diplomatic relations: +50 with Slaaneshi factions
- Missile resistance: 20%
wh3_dlc27_anc_enchanted_item_staff_of_the_masque
A mesmeric whirling of flickering golden masks and flowing, strained limbs draws foes into the Masque’s unholy pageant, pushing them to bone-weary agony.
◆The Chromatic TomeRare
- ✦ The Chromatic Tome
- Active — 27s duration, 60s recharge
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.1 (larger pool)
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation. - Winds of Magic power reserve capacity: +15
wh3_main_anc_enchanted_item_the_chromatic_tome
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation.
◆The PortalglyphRare
- ✦ The Portalglyph
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Chaos Furies
- Targets: enemies
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished… - Reinforcements supporting this army can have their arrival point adjusted by +400 metres without incurring any time penalty
- Reinforcement range: +15%
wh3_main_anc_enchanted_item_the_portalglyph
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished…
◆The Rock of InevitabilityRare
- ✦ The Rock of Inevitability
- Active — 22s duration, 90s recharge
- Targets: enemies
- Charge speed ×0.75
- Speed ×0.75
- Melee defence -26
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself. - Melee defence: +8
- Growth: +15
wh3_main_anc_enchanted_item_the_rock_of_inevitability
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself.
Arcane Items 3
◆Prismatic AmplifierRare
- ✦ Prismatic Amplifier
- Active — 36s duration, 90s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat. - Spell intensity: +5%
- Winds of Magic power reserve capacity: +15
wh3_main_anc_arcane_item_prismatic_amplifier
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat.
◆Abhorrent LodestoneCommon
- Chance of Winds of Magic increasing in strength when changing: +25%
- Miscast base chance: -10%
wh3_main_anc_arcane_item_abhorrent_lodestone
A gnawing sense of wrongness emanates from this stone, a constant when the Winds of Magic threaten to carry all away.
◆Rod of CommandCommon
- ✦ Rod of Command
- Passive aura
- Targets: enemies, allies, self
- Speed ×0.85
- Speed ×1.15
A big stick is a useful implement, especially when it can command the obedience of the enemy as well as your own troops.
wh3_main_anc_arcane_item_rod_of_command
A big stick is a useful implement, especially when it can command the obedience of the enemy as well as your own troops.
Followers 15
◆ParamourRare
- Allegiance points gained: +25%
wh3_main_anc_follower_sla_paramour
What matter vows and promises, unless they are made to the Perfect Prince by way of pact?
◆GourmandUncommon
- Growth: +5
wh3_main_anc_follower_sla_gourmand
"Another slice of swan, my friend? Do please indulge, for it really is the finest bird, and roasted beyond perfection!"
◆Master MusicianUncommon
- Campaign movement range: +7%
wh3_main_anc_follower_sla_master_musician
"The adagio will tear your heart out."
◆Slaaneshi MutantUncommon
- Diplomatic relations: +15 with Slaaneshi factions
wh3_main_anc_follower_sla_slaaneshi_mutant
"A third breast, adorned with a dozen golden nipples? Well, I am sure we can find a use for them in time…"
◆Agent of TemptationCommon
- Post battle chance of stealing a magic item: +12%
wh3_main_anc_follower_sla_agent_of_temptation
Who ensures that the great and the good fall to depravity and lust? Who else but the Lord of Excess…
◆Card SharkCommon
- Income from post-battle loot: +10%
wh3_main_anc_follower_sla_card_shark
"Let's play again. What do you say to a small wager, just to make things… interesting?"
◆CourtesanCommon
- Control: +1
wh3_main_anc_follower_sla_courtesan
A most beautiful and desirable lady of distinction, whose clients are among society's noblest men and women.
◆Cult NeophyteCommon
- Hero action success chance: +10%
wh3_main_anc_follower_sla_cult_neophyte
The serpent writhes in knowledge for rebellion and heresy.
◆Cult TreasurerCommon
- Income from all buildings: +10%
wh3_main_anc_follower_sla_cult_treasurer
Every society, and especially the most secret, requires a careful hand to count subs and guard its secrets from discovery.
◆EnticerCommon
- Seduce Units cost: -5%
wh3_main_anc_follower_sla_enticer
"Come on, sir, 'tis only wafer thin…"
◆EpicureanCommon
- Casualties captured post-battle: +12%
wh3_main_anc_follower_sla_epicurean
Whatever mortal beings desire, whatever their pleasure… Nothing is off limits or out of reach.
◆Master PainterCommon
- Upkeep: -15% for Marauders and Marauder Horsemen of Slaanesh units
wh3_main_anc_follower_sla_master_painter
Their brushstrokes are so delicate they can make a mortal weep tears of ecstatic joy.
◆Master PoetCommon
- Income from sacking settlements: +10%
wh3_main_anc_follower_sla_master_poet
The subtlest temptations can be found within the lyrical beauty of verse.
◆Slaaneshi FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_sla_slaaneshi_familiar
"Let no pleasure go untasted…"
◆Slaaneshi ZealotCommon
- Slaanesh corruption: +2
wh3_main_anc_follower_sla_slaaneshi_zealot
Indulgence and desire are the only things that matter in this world. Without pleasure, why live at all?
Banners 6
◆Banner of EcstasyUncommon
- ✦ Banner of Ecstacy
- Targets: allies, self
- Active only while in melee
This standard fills Slaaneshi Daemons with such euphoria that they care not whether the battle is won or lost provided there are still bodies to caress.
⊟ Set bonus — Accoutrements of Desire
- Slaanesh corruption: +5
Set with: Lash of Despair
wh3_main_anc_magic_standard_banner_of_ecstacy
This standard fills Slaaneshi Daemons with such euphoria that they care not whether the battle is won or lost, provided there are still bodies to caress.
◆Banner of HellfireUncommon
- ✦ Banner of Hellfire
- Active — 17s duration, 120s recharge
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
wh3_main_anc_magic_standard_banner_of_hellfire
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
◆Banner of Unholy VictoryUncommon
- ✦ Banner of Unholy Victory
- Targets: allies, self
- Inactive while losing the melee
- Melee damage (base) ×1.12
- Leadership +10
Rays of dark light shimmer about this standard, scouring scenes from a thousand-thousand Ruinous victories upon the flesh of its bearer's opponents.
wh3_main_anc_magic_standard_banner_of_unholy_victory
Rays of dark light shimmer about this standard, scoring scenes from a thousand-thousand of Ruinous victories upon the flesh of its bearer's opponents.
◆Great Icon of DespairUncommon
- ✦ Great Icon of Despair
- Passive aura
- Targets: enemies
- Leadership -10
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
wh3_main_anc_magic_standard_great_icon_of_despair
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
◆Siren StandardUncommon
- ✦ Siren Standard
- Passive aura
- Targets: enemies
- Speed ×0.9
- Melee defence -5
A Daemonic Siren is imprisoned in this banner, its seductive song dulling the senses of the foes that hear it.
wh3_main_anc_magic_standard_siren_standard
A Daemonic Siren is imprisoned in this banner, its seductive song dulling the senses of the foes that hear it.
◆Standard of Chaos GloryUncommon
- ✦ Standard of Chaos Glory
- Passive aura
- Targets: allies, self
- Leadership +10
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
wh3_main_anc_magic_standard_standard_of_chaos_glory
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
The Empire
Weapons 26
◆Amber BowUnique
🔒 Only: Cha Markus Wulfhart
- ✦ Amber Bow
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
Carved from Drakwald Oak and enchanted by a powerful Amber Wizard, its shots are guided directly into the hearts of Wulfhart's enemies. - Enables magical attacks
- Missile strength: +15%
wh2_dlc13_anc_weapon_amber_bow
Carved from Drakwald Oak and enchanted by a powerful Amber Wizard, its shots are guided directly into the hearts of Wulfhart's enemies.
◆Beast SlayerUnique
- ✦ The Drakwald Runefang
- Active — 39s duration, 120s recharge
- Targets: self (caster)
- Fatigue gain ×-0.03
- Physical resistance +40%
One of twelve magical swords belonging to the Empire's Elector Counts, 'Beast Slayer' has taken down many of the hideous monsters infesting the dark, dense Drakwald Forest. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_drakwald
One of twelve magical swords belonging to the Empire's Elector Counts, 'Beast Slayer' has taken down many of the hideous monsters infesting the dark, dense Drakwald Forest.
◆Blood BringerUnique
- ✦ The Wissenland Runefang
- Active — 29s duration, 120s recharge
- Targets: enemies
- Fatigue gain ×0.01
- Speed ×0.55
One of twelve magical swords belonging to the Empire's Elector Counts, 'Blood Bringer' is a mighty blade befitting Wissenland's important status as the centre of Imperial arms production. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_wissenland
One of twelve magical swords belonging to the Empire's Elector Counts, 'Blood Bringer' is a mighty blade befitting Wissenland's important status as the centre of Imperial arms production.
◆Brain WounderUnique
- ✦ The Ostland Runefang
- Active — 38s duration, 120s recharge
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
One of twelve magical swords belonging to the Empire's Elector Counts, 'Brain Wounder' sees almost constant action against the savage Chaos Warbands invading from the desolate, frozen north. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_ostland
One of twelve magical swords belonging to the Empire's Elector Counts, 'Brain Wounder' sees almost constant action against the savage Chaos Warbands invading from the desolate, frozen north.
◆Crow FeederUnique
- ✦ The Nordland Runefang
- Active — 22s duration, 120s recharge
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 25 entities
One of twelve magical swords belonging to the Empire's Elector Counts, 'Crow Feeder' leaves its prey - often the marauding Norscans - as nothing but so much carrion. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_nordland
One of twelve magical swords belonging to the Empire's Elector Counts, 'Crow Feeder' leaves its prey - often the marauding Norscans - as nothing but so much carrion.
◆DawnUnique
🔒 Only: Hunter Kalara Of Wydrioth
- Ammunition: +15%
- Range: +15%
- Reload time reduction: +15%
wh_dlc13_anc_weapon_dawn
Masterfully crafted in every way, this precision bow puts similar weapons to shame.
◆Dragon ToothUnique
- ✦ The Reikland Runefang
- Active — 39s duration, 120s recharge
- Targets: allies, self
- Melee attack +24
- Leadership +8
The Reikland Runefang is the symbol of the Elector Count of this province. It is currently owned by the Prince of Altdorf, Karl Franz. - Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +15%
- Control: +5
wh2_dlc13_anc_weapon_runefang_reikland
One of twelve magical swords belonging to the Empire's Elector Counts, 'Dragon Tooth' has long defended the Imperial heartlands and capital, Altdorf, from all manner of ill-intentioned foes.
◆Experimental ExplosiveUnique
- ✦ Experimental Explosive
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
This compound of highly volatile powder ignites with the slightest jostle – perfectly suitable for the battlefield if you can get it there unexploded! - Missile explosion radius: +10%
- Explosive missile damage +10%
⊟ Set bonus — Gunnery School Gadgets
- Recruitment cost: -20% for Gunnery units
- Upkeep: -10% for Gunnery units
- Research rate: +10
Set with: Prototype Field Coat Mark XXIV, Ominous Powder, Enhanced Scope
wh3_dlc25_anc_weapon_experimental_explosive
This compound of highly volatile powder ignites with the slightest jostle – perfectly suitable for the battlefield if you can get it there unexploded!
◆Ghal MarazUnique
🔒 Only: Karl Franz
- Enables sundering attacks
- Weapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- ✦ Ghal Maraz
- Active — 39s duration, 120s recharge
- Targets: self (caster)
- Bonus vs large +16
- Melee damage (AP) ×1.5
Ghal Maraz is the legendary hammer of Sigmar. This rune-encrusted weapon is not only the symbol of the Emperor's mantle, but one of the most potent artefacts in the world. - Armour-piercing weapon damage: +75
- Melee attack: +8
- Control: +1
⊟ Set bonus — Emblems of the Emperor
- Control: +1
- Diplomatic relations: +20 with Empire
Set with: The Silver Seal
wh_main_anc_weapon_ghal_maraz
◆Goblin BaneUnique
- ✦ The Hochland Runefang
- Active — 24s duration, 120s recharge
- Targets: enemies
- Armour -60
- Melee defence -24
One of twelve magical swords belonging to the Empire's Elector Counts, 'Goblin Bane', as its name suggests, has cleared the insidious Greenskins from Hochland's vast tracts of wilderness. - Melee attack: +6
- Weapon strength: +10%
wh2_dlc13_anc_weapon_runefang_hochland
One of twelve magical swords belonging to the Empire's Elector Counts, 'Goblin Bane', as its name suggests, has cleared the insidious Greenskins from Hochland's vast tracts of wilderness.
◆Grudge SettlerUnique
- ✦ The Solland Runefang
- Passive aura
- Targets: enemies
- Leadership -8
One of twelve magical swords belonging to the Empire's Elector Counts, 'Klingerach', also called 'Grudge Settler', has been entrusted to the Reiksmarshal to wield on the Emperor's behalf. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_solland
One of twelve magical swords belonging to the Empire's Elector Counts, 'Klingerach', also called 'Grudge Settler', has been entrusted to the Reiksmarshal to wield on the Emperor's behalf.
◆LegbiterUnique
- ✦ The Middenland Runefang
- Targets: self (caster)
- Regenerates 0.2% max HP
- HP tick every 1s
One of twelve magical swords belonging to the Empire's Elector Counts, 'Legbiter' enables its bearer to recover more quickly if wounded. - Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +5%
- Control: +5
wh2_dlc13_anc_weapon_runefang_middenland
One of twelve magical swords belonging to the Empire's Elector Counts, 'Legbiter', like the White Wolf it represents, is the bane of Middenland's many Beastmen and other dangerous predators.
◆LiarsbaneUnique
🔒 Only: Theodore Bruckner
- ✦ Liarsbane
- Active — 28s duration, 60s recharge
- Targets: self (caster)
- Melee attack +40
- Melee defence +24
This mighty sword of Nuln is a heavy weight to bear, stained with the blood of the great city's foes and traitors. - Bonus vs Infantry: +12
- Control: +3
⊟ Set bonus — Executioner's Tools
- Enemy leadership: -5
- Control: +1
Set with: Stormlance, Baleflame Amulet
wh3_dlc25_anc_weapon_liarsbane
For centuries this long blade has been used by the city of Nuln's champion in preference to the more traditional headsman's axe.
◆Mothers' RuinUnique
- ✦ The Averland Runefang
- Active — 33s duration, 120s recharge
- Targets: enemies
- Melee attack -40
- Melee damage (base) ×0.4
One of twelve magical swords belonging to the Empire's Elector Counts, this much-folded blade has caused many a mother's son to meet his maker somewhat earlier than planned. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_averland
One of twelve magical swords belonging to the Empire's Elector Counts, this much-folded blade has caused many a mother's son to meet his maker somewhat earlier than planned.
◆Oaken Sickle of GhyranUnique
- Regrowth: -3 Winds of Magic cost
- Regrowth Upgraded: -6 Winds of Magic cost
- Battle healing cap: +20%
wh3_dlc25_anc_weapon_oaken_sickle_of_ghyran
A sickle made purely from oak, but just as hard as the hardest metal. Its wielder has a strong affinity with the Winds of Ghyran and can channel that energy into healing those around them.
◆Orc HewerUnique
- ✦ The Stirland Runefang
- Passive aura
- Targets: allies, self
- Melee attack +8
One of twelve magical swords belonging to the Empire's Elector Counts, perfect for skewering the foul tide of Greenskins which dares to ravage poor, rural Stirland's rugged uplands. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_stirland
One of twelve magical swords belonging to the Empire's Elector Counts, perfect for skewering the foul tide of Greenskins which dares to ravage poor, rural Stirland's rugged uplands.
◆Staff of CommandUnique
🔒 Only: Volkmar
- Character's aura leadership effect: +5
- Leadership aura size: +35%
- Melee attack: +6
- Weapon strength: +12%
- Income from post-battle loot: +10%
- Control: +3
⊟ Set bonus — Marks of the Theogonist
- Charge bonus: +8 for Flagellants, Empire Knights and Free Company Militia units
- Control: +1
Set with: Jade Griffon
wh_dlc04_anc_weapon_staff_of_command
This stave is imbued with the right to lead, so that power and authority pervades its holder.
◆StalkerUnique
🔒 Only: Hunter Doctor Hertwig Van Hal
- Bonus vs Large: +20
- Missile strength: +10%
- Range: +15%
wh_dlc13_anc_weapon_Stalker
A useful thing - easily concealed and with a power that surprises whomever sees it in action.
◆Stone BreakerUnique
- ✦ The Talabecland Runefang
- Active — 41s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Sundered Armour
- Melee attack +40
One of twelve magical swords belonging to the Empire's Elector Counts, Talabecland's 'Stone Breaker' has protected the founding province's thriving commerce from bandits of all kinds for centuries. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_talabecland
One of twelve magical swords belonging to the Empire's Elector Counts, Talabecland's 'Stone Breaker' has protected the founding province's thriving commerce from bandits of all kinds for centuries.
◆The Chamon CurtanaUnique
🔒 Only: Balthasar Gelt
- Transmutation of Lead: -2 Winds of Magic cost
- Transmutation of Lead Upgraded: -4 Winds of Magic cost
- Enables magical attacks
- Melee attack: +8
wh3_dlc25_anc_weapon_transmuted_blade
Forged through transmutation, no mortal-forged metal can withstand its devastating slice; the foe's armour is cut to pieces like so much ribbon at its touch.
◆The Middenland RunefangUnique
- ✦ The Middenland Runefang
- Targets: self (caster)
- Regenerates 0.2% max HP
- HP tick every 1s
One of twelve magical swords belonging to the Empire's Elector Counts, 'Legbiter' enables its bearer to recover more quickly if wounded. - Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +5%
- Control: +5
wh_main_anc_weapon_the_middenland_runefang
◆The Pale ScytheUnique
🔒 Only: Elspeth Von Draken
- ✦ The Pale Scythe
- Targets: self (caster)
- Spell mastery ×1.6
- Magic resistance +20%
A scythe made more of shadow than substance, this weapon, said to be of von Draken's own making, is attuned to the power of Shyish. - Winds of Magic cost: -10% for Lore of Death spells
- Melee attack: +5
- Melee defence: +5
- Miscast base chance: -20%
⊟ Set bonus — Artefact Hoarder
- Magic item drop chance from battle: +50%
- Post battle chance of stealing a magic item: +20%
Set with: Death's Timekeeper
wh3_dlc25_anc_weapon_the_pale_scythe
A scythe made more of shadow than substance, this weapon, said to be of von Draken's own making, is attuned to the power of Shyish.
◆Torched Staff of WrathUnique
- Cascading Fire Cloak: -2 Winds of Magic cost
- Enables flaming attacks
- Enables "Burnt" contact effect (reduced leadership)
- Cascading Fire Cloak: -25s cooldown
wh3_dlc25_anc_weapon_torched_staff_of_wrath
The flame burning at the end of this enchanted staff matches the anger levels of its bearer.
◆Troll CleaverUnique
- ✦ The Ostermark Runefang
- Active — 27s duration, 120s recharge
- Targets: allies, self
- Bonus vs large +32
One of twelve magical swords belonging to the Empire's Elector Counts, 'Troll Cleaver' is used to cull the myriad dangerous creatures rampaging around the extremely fertile 'East March'. - Melee attack: +10
- Weapon strength: +15%
wh2_dlc13_anc_weapon_runefang_ostermark
One of twelve magical swords belonging to the Empire's Elector Counts, 'Troll Cleaver' is used to cull the myriad dangerous creatures rampaging around the extremely fertile 'East March'.
◆RunefangRare
- ✦ Runefang
- Active — 33s duration, 120s recharge
- Targets: self (caster)
- Splash attack power ×1.5
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
The Runefangs are held by the Elector Counts as symbols of their stately office. They are immensely powerful blades of unsurpassed power that only Ghal Maraz could rival. - Enables magical attacks
- Melee attack: +10
- Weapon strength: +12%
wh_main_anc_weapon_runefang
◆The Mace of HelsturmUncommon
- Corruption: -5
- ✦ The Mace of Helsturm
- Active — 40s duration, 90s recharge
- Targets: self (caster)
- Imbues attacks: flaming
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Used by Johann Helsturm, the first Grand Theogonist. When wielded by a warrior whose devotion is beyond reproach the head of the mace glows so brightly it bursts into flame. - Enables magical attacks
- Melee defence: +6
wh_main_anc_weapon_the_mace_of_helsturm
Armour 6
◆Cloak of AnraheirUnique
- ✦ Cloak of Anraheir
- Passive aura
- Targets: enemies
Anraheir made this cloak from the toughened hide of a Minotaur; it strikes fear into the heart of every beast that beholds it. - Attribute: Causes Terror
- Physical resistance: 10%
wh3_dlc25_anc_armour_cloak_of_anraheir
Anraheir made this cloak from the toughened hide of a Minotaur; it strikes fear into the heart of every beast that beholds it.
◆Obsinite PlateUnique
🔒 Only: Cha Markus Wulfhart
- ✦ Obsinite Plate
- Passive aura
- Targets: enemies
- Active only above 50% HP
- Melee attack -8
The highest standard of protection... whilst also looking pretty good next to one's peers! - Armour: +25
- Spell resistance: 15%
wh2_dlc13_anc_armour_obsinite_plate
The highest standard of protection... whilst also looking pretty good next to one's peers!
◆Prototype Field Coat Mark XXIVUnique
- Ammunition: +20%
- Fire resistance: 25%
- Missile resistance: 25%
⊟ Set bonus — Gunnery School Gadgets
- Recruitment cost: -20% for Gunnery units
- Upkeep: -10% for Gunnery units
- Research rate: +10
Set with: Ominous Powder, Enhanced Scope, Experimental Explosive
wh3_dlc25_anc_armour_prototype_coat
Prototype Field Coat Mark XXIV is the future of projectile-proof battle wear. Unlike Mark XXIII, this version doesn’t catch fire when struck!
◆Robes of the Supreme PatriarchUnique
🔒 Only: Balthasar Gelt
- Attribute: Immune to Contact Effects
- Hero recruit rank: +2 for Battle Wizards
- Fire resistance: 20%
- Melee defence: +8
wh3_dlc25_anc_armour_robes_of_the_supreme_patriarch
Balthazar Gelt's vestments are woven with protections following the notable incident in which he almost blew himself up during an alchemical experiment gone badly wrong.
◆The Armour of Meteoric IronRare
- Armour: +35
- Ward save: 10%
wh_main_anc_armour_the_armour_of_meteoric_iron
Forged from a rare star metal, it is said that no mortal blade can piece the Armour of Meteoric Iron.
◆Armour of TarnusUncommon
- ✦ Armour of Tarnus
- Lasts 14s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Resistance all +20%
Friedrich von Tarnus was a seasoned warrior long before he became Magister Patriarch of the Bright Order. Even then, his magical talent was clear for all to see. - Armour: +10
- Physical resistance: 5%
wh3_dlc25_anc_armour_armour_of_tarnus
Friedrich von Tarnus was a seasoned warrior long before he became Magister Patriarch of the Bright Order. Even then, his magical talent was clear for all to see.
Talismans 11
◆Amulet of Sea GoldUnique
🔒 Only: Balthasar Gelt
- Barrier hit points: +250
- Corruption: -5
- Enemy Hero action success chance: -25%
- Spell resistance: 25%
⊟ Set bonus — Arcane Talismans
- Winds of Magic power reserve capacity: +20
Set with: Staff of Volans, Cloak of Molten Metal
wh_main_anc_talisman_amulet_of_sea_gold
This ancient Elven heirloom glows with protective energies that become increasingly more powerful in the presence of evil sorcery.
◆Astrolabe of Tomorrow's MoonUnique
- Comet of Casandora: -3 Winds of Magic cost
- Comet of Casandora Upgraded: -6 Winds of Magic cost
- Ambush defence chance: +50%
wh3_dlc25_anc_talisman_astrolobe_of_tomorrows_moon
This tool is a powerful yet confusing artefact; it allows the user to read the heavens for ill omens, yet it always relates to what tomorrow's stars will say.
◆Baleflame AmuletUnique
🔒 Only: Theodore Bruckner
- ✦ Baleflame Amulet
- Lasts 2s
- Targets: self (caster)
- Deactivates while: unit alive
- HP tick every 1s
- Deals 200 damage to self
A gift from Magisterix Elspeth von Draken, this charm bristles with unbridled power, promising doom to all who rise against its wielder. - Corruption: -3
- Spell resistance: 10%
- Immune to attrition
⊟ Set bonus — Executioner's Tools
- Enemy leadership: -5
- Control: +1
Set with: Stormlance, Liarsbane
wh3_dlc25_anc_talisman_baleflame_amulet
Gifted to Bruckner by Elspeth von Draken, to protect him from the foul sorceries of the Maggot Lord, this black gem possesses powers unknown, and served Elspeth's own deadly schemes.
◆Death's TimekeeperUnique
🔒 Only: Elspeth Von Draken
- Attribute: Perfect Vigour
- ✦ Death's Timekeeper
- Active — 10s duration, 120s recharge, 2 use(s)
- Targets: enemies, allies, self
- HP tick every 1s
- Deals 67 damage
- affects up to 1 entities
- Regenerates 1% max HP
A shroud of Shyish hangs over these sands of time, offering life with one hand while dealing death with the other. - Winds of Magic power reserve: +3 per turn
⊟ Set bonus — Artefact Hoarder
- Magic item drop chance from battle: +50%
- Post battle chance of stealing a magic item: +20%
Set with: The Pale Scythe
wh3_dlc25_anc_talisman_deaths_timekeeper
A shroud of Shyish hangs over these sands of time, offering life with one hand while dealing death with the other.
◆Enhanced ScopeUnique
- In battles, enemy units in forests are revealed regardless of distance
- ✦ Part the Boughs
- Targets: self (caster)
- Spotting forest +5000
Foliage and shrubbery oft suffice to hide from the mundane, but the King in the Woods is anything but. - Range: +10%
- Reload time reduction: +15%
⊟ Set bonus — Gunnery School Gadgets
- Recruitment cost: -20% for Gunnery units
- Upkeep: -10% for Gunnery units
- Research rate: +10
Set with: Prototype Field Coat Mark XXIV, Ominous Powder, Experimental Explosive
wh3_dlc25_anc_talisman_enhanced_scope
"You put enough lenses in a scope and you can probably even see the surface of the Twin-Tailed Comet itself!"
◆Hourglass of the Shyish SandsUnique
- Spirit Leech: -2 Winds of Magic cost
- Spirit Leech Upgraded: -4 Winds of Magic cost
- ✦ Last Rites
- Targets: self (caster)
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.1 (larger pool)
If prayers are your thing, now is probably the time to say them, for a veritable storm of magic has been called forth against you.
wh3_dlc25_anc_talisman_hourglass_of_the_shyish_sands
When the sands of death run down, nothing in existence – or not – can hold back the deadly Winds of Shyish.
◆Jade GriffonUnique
🔒 Only: Volkmar
- Corruption: -5
- ✦ Jade Griffon
- Targets: self (caster)
- Regenerates 0.2% max HP
- HP tick every 1s
This small idol shimmers with an eerie green light, bestowing unnatural regenerative powers upon the wearer. - Hero recruit rank: +5 for Warrior Priests
- Melee defence: +5
- Ward save: 20%
⊟ Set bonus — Marks of the Theogonist
- Charge bonus: +8 for Flagellants, Empire Knights and Free Company Militia units
- Control: +1
Set with: Staff of Command
wh_dlc04_anc_talisman_jade_griffon
This small idol shimmers with an eerie green light, bestowing unnatural regenerative powers upon the wearer.
◆Shard of the MonolithUnique
🔒 Only: Cha Markus Wulfhart
- Attribute: Causes Fear
- Missile strength: +15%
- Missile resistance: 10%
wh2_dlc13_anc_talisman_monoliths_shard
The shard is ominous yet unknowable, and possessed of an immense power.
◆The Silver SealUnique
🔒 Only: Karl Franz
- Corruption: -5
- Enemy Hero action success chance: -10%
- Spell resistance: 15%
- Melee defence: +5
- Ward save: 20%
- Wound recovery time: -1 turns
⊟ Set bonus — Emblems of the Emperor
- Control: +1
- Diplomatic relations: +20 with Empire
Set with: Ghal Maraz
wh_main_anc_talisman_the_silver_seal
Created by the warrior mage, Fredrik von Tarnus, the Silver Seal wards away harmful blows and fell sorceries.
◆The White Cloak of UlricRare
- ✦ The White Cloak of Ulric
- Passive aura
- Targets: enemies
- Speed ×0.95
- Melee attack -8
Made from the pelt of a Middenland wolf and blessed by the High Priest of Ulric, a deadly hoarfrost surrounds the cloak, freezing the wearer's foes. - Armour: +12
wh_main_anc_talisman_the_white_cloak_of_ulric
◆Seed of RebirthUncommon
- Battle healing cap: +20%
- ✦ Seed of Rebirth
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
Eating a seed from this small Troll-skin leather pouch will imbue the consumer with regenerative abilities. - Fire resistance: -10%
wh_main_anc_talisman_seed_of_rebirth
Enchanted Items 8
◆Amulet of RefractionUnique
- ✦ Redirecting Aura
- Passive aura
- Targets: enemies
- HP tick every 1s
- affects up to -1 entities
This little bit of fiendish battle magick rains missiles straight back to the attacker, which, with a bit of luck, ought to put paid to further outbursts! - Barrier hit points: +250
wh3_dlc25_anc_enchanted_item_amulet_of_refraction
This enchanted talisman constantly bends light around the bearer, causing incoming projectiles to follow the streams of Hysh back to assailants.
◆Band of LoyaltyUnique
🔒 Only: Cha Markus Wulfhart
- ✦ Band of Loyalty
- Passive aura
- Targets: allies
- Physical resistance +10%
He who wears this ring is respected by everyone around him, whether he deserves it or not… - Character's aura leadership effect: +15
- Speed: +10%
wh_dlc13_anc_enchanted_item_band_of_loyalty
He who wears this ring is respected by everyone around him, whether he deserves it or not…
◆Cloak of Molten MetalUnique
🔒 Only: Balthasar Gelt
- Glittering Robe: -1 Winds of Magic cost
- Glittering Robe Upgraded: -2 Winds of Magic cost
- Attribute: Stalk
- Missile resistance: 15%
- Physical resistance: 5%
⊟ Set bonus — Arcane Talismans
- Winds of Magic power reserve capacity: +20
Set with: Staff of Volans, Amulet of Sea Gold
wh_main_anc_enchanted_item_cloak_of_molten_metal
This mystic robe creates a shimmering series of images that match and refract Gelt’s appearance to confuse and befuddle any attacking foe.
◆Ominous PowderUnique
- ✦ Ominous Powder
- Active — 30s duration, 120s recharge
- Targets: self (caster)
- HP tick every 1s
- Deals 26 damage to self
- Imbues attacks: magical
- Missile damage ap ×1.4
- Missile damage base ×1.4
- Reloading +40
- Missile damage ap ×1.8
- Missile damage base ×1.8
- Reloading +80
"That jittery little man who sold me this strange green powder wasnt lying... it really is incredible!" - Enables magical attacks
- Missile strength: +20%
⊟ Set bonus — Gunnery School Gadgets
- Recruitment cost: -20% for Gunnery units
- Upkeep: -10% for Gunnery units
- Research rate: +10
Set with: Prototype Field Coat Mark XXIV, Enhanced Scope, Experimental Explosive
wh3_dlc25_anc_enchanted_item_ominous_powder
"That jittery little man who sold me this strange green powder wasnt lying... it really is incredible!"
◆StormlanceUnique
🔒 Only: Theodore Bruckner
- ✦ Stormlance
- Active — 32s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: flaming
- Charge bonus ×1.4
- Melee damage (AP) ×1.75
- Melee damage (base) ×1.75
With a bladed tip crafted from meteoric iron and graven with the runes of the heavens, this lance strikes its target like a bolt of lightning, both burning and blasting them. - Enables magical attacks
- Charge bonus: +10%
⊟ Set bonus — Executioner's Tools
- Enemy leadership: -5
- Control: +1
Set with: Baleflame Amulet, Liarsbane
wh3_dlc25_anc_enchanted_item_stormlance
With a tip crafted from meteoric iron and engraved with the runes of the heavens, this lance strikes its target like a bolt of lightning, both burning and blasting the foe to ash.
◆Tear of ShallyaUnique
🔒 Only: Hunter Doctor Hertwig Van Hal
- ✦ Resilient Spirit
- Targets: self (caster)
- Active only below 20% HP
- Regenerates 12% max HP
- HP tick every 1s
Hertwig uses the amulet to boost his lifeforce at the point of death, which pulls him back from the very brink of oblivion. - Physical resistance: 20%
wh_dlc13_anc_enchanted_item_life_amulet
This beautiful green emerald has been imbued with powerful healing incantations of the Cult of Shallya.
◆The Gold StandardUncommon
- ✦ The Gold Standard
- Active — 13s duration, 90s recharge
- Targets: allies, self
...by which all other warriors shall be measured, further warded for invulnerability. - Ward save: 5%
wh3_dlc25_anc_enchanted_item_the_gold_standard
...by which all other warriors shall be measured, further warded for invulnerability.
◆Van Horstmann's SpeculumUncommon
- ✦ Van Horstmann's Speculum
- Active — 16s duration, 90s recharge
- Targets: enemies
- Melee attack -24
- Melee damage (base) ×0.7
- Melee defence -24
Van Horstmann's small magical mirror has the ability to destroy the enemy if only they will look upon its cracked surface... - Attribute: Causes Fear
- Melee defence: +5
wh_main_anc_enchanted_item_van_horstmanns_speculum
Arcane Items 5
◆Staff of VolansUnique
🔒 Only: Balthasar Gelt
- Cooldown: -10% to all spells
- Experience gain: +15% for all spellcasters
- Winds of Magic power reserve: +10 per turn
- ✦ Staff of Volans
- Active — 30s duration, 120s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×2.4
- Miscast chance ×0.5
Volans was the first Supreme Patriarch, his staff is a symbol of office to any Wizard that now holds that mantle. It also allows the wielder to bend the Winds to his will. - Miscast base chance: -50%
⊟ Set bonus — Arcane Talismans
- Winds of Magic power reserve capacity: +20
Set with: Cloak of Molten Metal, Amulet of Sea Gold
wh_main_anc_arcane_item_staff_of_volans
The Staff of Volans has ever been the symbol of the Supreme Patriarch's office, allowing Gelt to bend the Winds of Magic to his will.
◆The Grey WandUnique
- The Penumbral Pendulum: -3 Winds of Magic cost
- The Penumbral Pendulum Upgraded: -6 Winds of Magic cost
- Cooldown: -20% to Lore of Shadows spells
- Miscast base chance: -100%
wh3_dlc25_anc_arcane_item_the_grey_wand
Used by Imperial mages, the wand aids spellcasting by increasing the chances of its success.
◆Scroll of AramarUncommon
- ✦ Fear of Aramar
- Active — 47s duration, 120s recharge, 1 use(s)
- Targets: enemies
- Fatigue gain ×0.01
- Leadership -24
A scroll describing a dread spell that fills the foes' minds with images from their own worst nightmares! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_fear_of_aramar
◆Scroll of AmberCommon
- ✦ The Amber Trance
- Active — 25s duration, 60s recharge, 1 use(s)
- Targets: enemies, self
- Leadership -16
- Leadership +16
Upon this scroll is written the 'Amber Trance'; as the foes slowly turn to amber their morale is sapped away! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_the_amber_trance
◆Scroll of LykosCommon
- ✦ Speed of Lykos
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Speed ×1.25
The words upon this scroll, when read aloud, allow an ally to move at such a speed as to be unseen. - Speed: +10%
wh2_dlc10_anc_arcane_item_scroll_of_speed_of_lykos
Followers 54
◆AgitatorCommon
- Control: +1
wh_main_anc_follower_empire_agitator
Whose skills include aggressive leaflet campaigns, rousing speeches, and generally stirring things up a bit…
◆AntagonistCommon
- Post battle chance of stealing a magic item: +12%
wh_main_anc_follower_all_men_protagonist
"Professional bully wanted. Fair prices paid for beating the right people up."
◆Apprentice WizardCommon
- Winds of Magic power reserve capacity: +18
wh_main_anc_follower_empire_apprentice_wizard
Humans born with magical talent are dangerous and feared individuals.
◆BailiffCommon
- Control: +1
wh_main_anc_follower_all_men_bailiff
The hated face of Lordly imposition.
◆Barber-SurgeonCommon
- Casualty replenishment rate: +5%
wh_main_anc_follower_empire_barber_surgeon
Who provides painful but effective healing to the common folk of the Empire.
◆BoatmanCommon
- Income from trade tariffs: +6%
wh_main_anc_follower_all_men_boatman
The rivers of the Empire are vital arteries of communication and commerce.
◆BodyguardCommon
- Enemy Hero action success chance: -10%
wh_main_anc_follower_all_men_bodyguard
In a major metropolis, it's all too easy to end up with a knife in your back.
◆Bone PickerCommon
- Casualties captured post-battle: +12%
wh_main_anc_follower_empire_bone_picker
"Any old iron? No? What about rags or bones?"
◆Bounty HunterCommon
- Magic item drop chance from battle: +6%
wh_main_anc_follower_all_men_bounty_hunter
The lone Bounty Hunter can go places that ungainly military units cannot.
◆BurgherCommon
- Control: +1
wh_main_anc_follower_empire_burgher
The glue that holds urban society together.
◆Camp FollowerCommon
- Wound recovery time: -1 turns
wh_main_anc_follower_empire_camp_follower
No army travels alone. Who else would cook, sew or loot the freshly slain?
◆Charcoal BurnerCommon
- Control: +1
wh_main_anc_follower_empire_charcoal_burner
Wood is burned to create charcoal, an important fuel for the Winter months.
◆CoachmanCommon
- Income from trade tariffs: +6%
wh_main_anc_follower_empire_coachman
The coachman risks life and limb to bring passengers and cargo safely through the hazards of the Imperial roadways.
◆EntertainerCommon
- Control: +2
wh_main_anc_follower_empire_entertainer
Some do it for the roar of the crowd and others for the money.
◆Estalian DiestroCommon
- Recruit rank: +1 for Crossbowmen and Spearmen units
wh_main_anc_follower_empire_estalian_diestro
The bravest Estalians travel to the Empire to test their rapiers against worthy opponents.
◆FerrymanCommon
- Campaign line of sight: +5%
wh_main_anc_follower_empire_ferryman
Ferrymen make their living moving people and goods across the Empire's rivers, for a small fee of course.
◆FieldwardenCommon
- Ambush defence chance: +10%
wh_main_anc_follower_halfling_fieldwarden
Halflings patrol the borders of the Moot, keeping away threats from unwanted outsiders.
◆FishermanCommon
- Income from trade tariffs: +5%
wh_main_anc_follower_all_men_fisherman
These hearty souls brave the Sea of Claws in small craft, despite the constant threat of pirates and raiders.
◆Grave RobberCommon
- Leadership: +4 when fighting against Vampire Counts
wh_main_anc_follower_all_men_grave_robber
Obtaining corpses legally is quite difficult, you know…
◆Hedge WizardCommon
- Winds of Magic power reserve capacity: +8
wh_main_anc_follower_all_hedge_wizard
Instinct, luck, and no magical training whatsoever. What could go wrong?
◆HunterCommon
- Ambush success chance: +10%
wh_main_anc_follower_empire_hunter
It takes skill to stalk wild animals while avoiding the dark creatures of the woods.
◆InitiateCommon
- Corruption: -3
wh_main_anc_follower_all_men_initiate
There are still many young men and women willing to devote their lives to the gods.
◆JailerCommon
- Control: +1
wh_main_anc_follower_empire_jailer
The Empire is a nation of laws, and therefore also a nation of jails.
◆Kislevite KossarCommon
- Campaign movement range: +7%
wh_main_anc_follower_all_men_kislevite_kossar
Many Kossars leave the constant wars of their homeland to become mercenaries and adventurers elsewhere.
◆Light College AcolyteCommon
- Corruption: -3
wh_main_anc_follower_empire_light_college_acolyte
The acolytes of the Light College channel cleansing Light Magic for their masters.
◆MarineCommon
- Attrition: -15% casualties suffered from high seas attrition
wh_main_anc_follower_empire_marine
Ship-borne soldiers, marines protect their vessels from pirates, Norse marauders, and other raiders.
◆MercenaryCommon
- Casualty replenishment rate: +3%
wh_main_anc_follower_all_men_mercenary
When the war never ends, there is always a need for fighting men.
◆MessengerCommon
- Campaign movement range: +6%
wh_main_anc_follower_empire_messenger
With great distances separating the important cities and castles of the Empire, messengers are an indispensable means of communication.
◆MilitiamanCommon
- Recruitment cost: -5% for Infantry units
wh_main_anc_follower_all_men_militiaman
Even a small amount of training can be the difference between life and death on the blood-soaked battlefields of the Old World.
◆NobleCommon
- Control: +1
wh_main_anc_follower_empire_noble
The younger children of noble houses must often make their own way in the world, amongst the lower classes, adventurers, and ne'er-do-wells.
◆OutlawCommon
- Income from raiding: +12%
wh_main_anc_follower_all_men_outlaw
"Rob from the rich and give to the poor. That's the theory, anyway."
◆OutriderCommon
- Campaign line of sight: +25%
wh_main_anc_follower_all_men_outrider
Experienced outdoorsmen who reconnoitre for armies, caravans, and other travelling parties. Life expectancy is short.
◆PeasantCommon
- Income from all buildings: +1%
wh_main_anc_follower_empire_peasant
"Ooooo master, there's some lovely filth over here…"
◆Pit FighterCommon
- Casualties captured post-battle: +10%
wh_main_anc_follower_all_men_ogres_pit_fighter
Men fight better when their livelihood, not just their lives, is at stake.
◆Rat CatcherCommon
- Attrition: -10% casualties suffered from all attrition
wh_main_anc_follower_empire_rat_catcher
It’s a dirty job, but it helps keep the plague away.
◆Road WardenCommon
- Corruption: -2
- Ambush defence chance: +15%
wh_main_anc_follower_empire_road_warden
These lawmen patrol the roads and tracks of the Empire, protecting travellers and their goods.
◆RogueCommon
- Assassinate action: Additional 8% success chance
wh_main_anc_follower_all_men_rogue
Never do an honest day's work if you can avoid it.
◆ScribeCommon
- Campaign movement range: +8%
wh_main_anc_follower_empire_scribe
Some scribes tire of reading about the adventures of others and resolve to have some of their own.
◆SeamanCommon
- Attrition: -15% casualties suffered from high seas attrition
wh_main_anc_follower_empire_seaman
On blood-soaked decks, seamen earn their rum ration and their booty.
◆ServantCommon
- Enemy Hero action success chance: -10%
wh_main_anc_follower_all_men_servant
For the scullion, stable boy, and serving wench, escape from their hard lives often seems impossible - because generally it is.
◆Sir Man DelourCommon
- Leadership: +4 when fighting against Skaven
- Control: +2
wh2_dlc15_anc_follower_mandelour
A strange knight who claims he hails from Pigbarter. He appears to be writing a treatise on the relative merits of entertainment available across the old world.
◆SmugglerCommon
- Income from trade tariffs: +6%
wh_main_anc_follower_all_men_smuggler
Although illegal, most folks don't think much of cutting a few corners in the name of good business.
◆SoldierCommon
- Attrition: -10% when under siege
wh_main_anc_follower_all_men_soldier
Full-time, paid professionals to man the fortresses, patrol the borders, and repel invaders.
◆StudentCommon
- Research rate: +5
wh_main_anc_follower_all_student
From history to anatomy to science to nothing more than the bottom of a bottle…
◆ThiefCommon
- Income from raiding: +15%
wh_main_anc_follower_empire_thief
Honest, hard-working citizens? Thieves are dedicated to taking as much of their money as possible.
◆ThugCommon
- Assassinate action: Additional 10% success chance
wh_main_anc_follower_all_men_thug
In the criminal underworld, strength and viciousness are highly-prized virtues.
◆TollkeeperCommon
- Income from all buildings: +12%
wh_main_anc_follower_all_men_tollkeeper
Collecting money for the government is a thankless job. Doing so in the midst of the wilderness is practically a death sentence…
◆Tomb RobberCommon
- Leadership: +4 when fighting against Vampire Counts
wh_main_anc_follower_all_men_tomb_robber
Bodies are two-a-penny; the valuables buried with them are worth much, much more.
◆TradesmanCommon
- Income from trade tariffs: +8%
wh_main_anc_follower_empire_tradesman
Skilled labourers and craftsmen are an important part of the Empire's economy.
◆VagabondCommon
- Campaign line of sight: +7%
wh_main_anc_follower_all_men_vagabond
Who wants to wake up in the same village or city every day, doing the same thing as yesterday? No? Thought not.
◆ValetCommon
- Magic item drop chance from battle: +8%
wh_main_anc_follower_all_men_valet
Responsible for the grooming, wardrobe, and presentation of their charges, a valet is indispensable for the style-conscious noble.
◆WatchmanCommon
- Enemy Hero action success chance: -4%
wh_main_anc_follower_empire_watchman
Responsible for maintaining law and order, Watchmen are empowered to make arrests and fight fires where necessary.
◆WoodsmanCommon
- Income from all buildings: +10%
wh_main_anc_follower_empire_woodsman
Among the mighty forests of the Empire, Woodsmen look after the trees they will fell for timber.
◆ZealotCommon
- Corruption: -3
wh_main_anc_follower_all_men_zealot
Whatever their case, nothing is left for these men and women but religion - and the swift dispatch of the minions of evil and Chaos.
Banners 5
◆Doomfire RingUnique
🔒 Only: Elspeth Von Draken
- ✦ The Burning Head
- Active — 20s duration, 90s recharge, 1 use(s)
- Wind spell
- Targets: enemies
A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way. - Fire resistance: 25%
wh3_dlc25_anc_banner_emp_doomfire_ring
The Doomfire Ring, made from dark iron and flame rubies, contains a powerful spell that allows its bearer to cast fire upon their enemies.
◆Everwood RootUnique
🔒 Only: Elspeth Von Draken
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Vigour loss reduction: -25%
wh3_dlc25_anc_banner_emp_everwood_root
This enchanted root from Athel Loren gifts the power of healing to whomsoever is holding it.
◆Frostfire GemUnique
🔒 Only: Elspeth Von Draken
- Enables flaming attacks
- Enables Frostfire attacks (weakness to fire & slow)
wh3_dlc25_anc_banner_emp_frostfire_gem
When brought into contact with this jewel, weapons ignite with ice-cold blue flames that burn anything they touch.
◆Steel StandardUncommon
- Speed: +20%
wh_main_anc_magic_standard_steel_standard
The arcane sigils woven into the fabric of the banner blaze brightly in the presence of metal, altering heavy, cumbersome armour, making it as light as a feather.
◆Griffon BannerCommon
- ✦ Griffon Banner
- Passive aura
- Targets: enemies
- Leadership -4
The Griffon Banner was the personal standard of Magnus the Pious; a symbol of Imperial bravery and sacrifice, yet has the opposite effect on enemies ranged before it.
wh_main_anc_magic_standard_griffon_banner
Tomb Kings
Weapons 8
◆Crook & Flail of RadianceUnique
- ✦ Banishment
- Active — 17s duration, 120s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
Creatures of the dark beware, for the Mage casts a ball of pure light to banish enemies of White Wizardry. - Melee attack: +8
- Melee defence: +8
- Weapon strength: +10%
wh2_dlc09_anc_weapon_crook_and_flail_of_radiance
All in the presence of these weapons' bearer are strangely humbled by the aura of majesty they convey.
◆The Blessed Blade of PtraUnique
🔒 Only: Settra
- ✦ The Blessed Blade of Ptra
- Active — 43s duration, 120s recharge
- Targets: allies, self
- Imbues attacks: magical
- Imbues attacks: flaming
- Imbues attacks: Blinded
This blade, blessed by the Ptra the Sun God, channels the baking heat of the unforgiving Nehekharan desert into each deadly blow it makes. - Enables magical attacks
- Melee attack: +5
- Weapon strength: +10%
- Control: +3
⊟ Set bonus — Royal Relics
- Allegiance points gained: +50%
- Control: +1
Set with: The Crown of Nehekhara
wh2_dlc09_anc_weapon_the_blessed_blade_of_ptra
Blessed by the God of the Sun, the sword's white-hot edge is infused with the desert's baking heat, setting the air itself ablaze and blinding the foe.
◆The Tomb Blade of ArkhanUnique
🔒 Only: Arkhan
- ✦ The Tomb Blade of Arkhan
- Active — 1s duration, 120s recharge, 5 use(s)
- Summon: Skeleton Warriors
- Targets: allies, self
Those struck by Arkhan's deadly blade are charred to skeletons and then bound to his will forever. - Enables magical attacks
- Weapon strength: +14%
- Income from post-battle loot: +15%
- Control: +5
⊟ Set bonus — Tools of Necromancy
- Allegiance points gained: +50% for alliances with Vampire Counts
- Control: +1
Set with: Staff of Nagash
wh2_dlc09_anc_weapon_the_tomb_blade_of_arkhan
The sword burns away the flesh of Arkhan's victims, leaving nothing but a charred skeleton, bound to the Liche King's dark will for all eternity.
◆The Venom StaffUnique
🔒 Only: Khalida
- ✦ The Venom Staff
- Active — 30s recharge, 4 use(s)
- Magic missile
- Targets: enemies
This staff channels Asaph's spiteful anger into a deadly beam that spews forth onto the foe. - Corruption: -5
- Armour-piercing weapon damage: +40
- Enables magical attacks
wh2_dlc09_anc_weapon_the_venom_staff
Fashioned into the shape of a striking asp, the staff writhes and spits with the spiteful anger of Asaph, Goddess of Vengeance.
◆Blade of Mourning FireRare
- Attacks cause "Discouraged" effect, reducing leadership
- Enables flaming attacks
- Armour-piercing weapon damage: +35
- Melee attack: +10
wh2_dlc09_anc_weapon_blade_of_mourning_fire
Forged in the heart of Settra's pyramid, only sorrow and despair are left behind when this enchanted blade has done its deadly work.
◆Destroyer of EternitiesRare
- ✦ Heroic Killing Blow
- Active — 25s duration, 90s recharge
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike. - Armour-piercing weapon damage: +60
- Bonus vs Large: +15
wh2_dlc09_anc_weapon_destroyer_of_eternities
This enchanted, impossibly-sharp blade can cleave through armour, flesh, bone and souls with equal ease, reducing victims to a lifeless husk.
◆Blade of AntarhakUncommon
- Battle healing cap: +10%
- ✦ The Hunger
- Targets: self (caster)
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. - Bonus vs Infantry: +10
wh2_dlc09_anc_weapon_blade_of_antarhak
This Tomb Prince's magical sword draws lifeforce from the slain to imbue the body of its wielder with stolen essence.
◆Blade of SetepUncommon
- ✦ Blade of Setep
- Active — 44s duration, 90s recharge
- Targets: enemies
- Armour -30
- Physical resistance -20%
The very late King Setep's ornate, curved sword shimmers with a blue hue that shatters the foe's armour. - Base weapon damage: -15
- Armour-piercing weapon damage: +65
- Enables magical attacks
wh2_dlc09_anc_weapon_blade_of_setep
The very late King Setep's ornamented, curved sword shimmers with a blue hue that shatters the foe's armour.
Armour 2
◆Scorpion ArmourUnique
- ✦ Scorpion Armour
- Targets: allies, self
- Active only below 50% HP
- Resistance all +20%
These ornate armour plates are decorated with the likeness of the Scorpion God; his protective energies pervade the very metal used, offering additional protection to the wearer. - Armour: +15
- Melee defence: +10
- Physical resistance: 20%
wh2_dlc09_anc_armour_scorpion_armour
These ornate armour plates are decorated with the likeness of the Scorpion-God; his protective energies pervade the very metal used, offering additional protection to the wearer.
◆Armour of EternityRare
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Armour: +15
- Melee defence: +5
- Ward save: 5%
wh2_dlc09_anc_armour_armour_of_eternity
Forged from bronze, cooled in the blood of the giant Lybrasian scorpion, and gilded in red and Lahmian gold, this ancient breastplate will turn aside all but the strongest of blows.
Talismans 3
◆Amulet of Pha-StahUnique
- ✦ Amulet of Pha-Stah
- Active — 22s duration, 120s recharge
- Targets: enemies
- Armour -30
- Missile block chance -48
This moon-shaped amulet projects a disruptive magical energy onto the enemy's defences. - Armour-piercing weapon damage: +10
- Ward save: 20%
wh2_dlc09_anc_talisman_amulet_of_pha_stah
This moon-shaped amulet projects a disruptive magical energy onto the enemy's defences.
◆Golden AnkhraUncommon
- Armour: +20
- Melee defence: +5
- Ward save: 5%
wh2_dlc09_anc_talisman_golden_ankhra
This Nehekharan symbol of eternity surrounds its wearer with a protective aura of magical energy.
◆Golden Eye of Rah-NuttUncommon
- Charge bonus: +15
- Ward save: 10%
wh2_dlc09_anc_talisman_golden_eye_of_rah_nutt
This sigil, carved into the war chariot of King Rah-Nutt, caused arrows and spears glance harmlessly away as he rode into battle.
Enchanted Items 7
◆The Crown of NehekharaUnique
🔒 Only: Settra
- ✦ The Crown of Nehekhara
- Passive aura
- Targets: allies
- Charge bonus ×1.1
- Melee damage (AP) ×1.12
- Melee damage (base) ×1.12
In Undeath, Settra's crown transcends its original ceremonial purpose to imbue nearby warriors with the Imperishable's all-pervading, unalterable will. - Armour: +10
- Ward save: 20%
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
⊟ Set bonus — Royal Relics
- Allegiance points gained: +50%
- Control: +1
Set with: The Blessed Blade of Ptra
wh2_dlc09_anc_enchanted_item_the_crown_of_nehekhara
Effectively several crowns in one, this regal headdress instils Settra's unyielding will within those nearby who serve him.
◆Vambraces of the SunUnique
- ✦ Vambraces of the Sun
- Targets: self (caster)
- Inactive when morale is broken
- Imbues attacks: flaming
- Imbues attacks: Blinded
Infused with the sun's dazzling intensity, the power harnessed within gleams brilliantly, blinding the wearer's opponents. - Enables flaming attacks
- Fire resistance: 80%
- Melee attack: +10
wh2_dlc09_anc_enchanted_item_vambraces_of_the_sun
Infused with the sun's dazzling intensity, the power harnessed within gleams brilliantly, blinding the wearer's opponents.
◆Cloak of the DunesRare
- ✦ Cloak of the Dunes
- Active — 73s duration, 90s recharge
- Targets: allies, self
The desert itself shall be your coat... and the foe's undoing. - Immune to Desert attrition
- Melee attack: +10 when fighting in desert terrain
- Ambush success chance: +10%
wh2_dlc09_anc_enchanted_item_cloak_of_the_dunes
The desert itself shall be your coat... and the foe's undoing.
◆Brooch of the Great DesertUncommon
- Attribute: Vanguard Deployment
- Spell resistance: 15%
- Speed: +15%
wh2_dlc09_anc_enchanted_item_brooch_of_the_great_desert
The elaborate piece of jewellery hampers the effectiveness of Dark Magic ranged against it.
◆Golden Death Mask of KharnutUncommon
- Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc09_anc_enchanted_item_golden_deathmask_of_kharnut
Death's foul taint hangs heavy from Prince Kharnut's elaborate deathmask, gripping the hearts of those who gaze upon it and freezing them in terror.
◆Hieratic JarUncommon
- ✦ Hieratic Jar
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
- Resurrects slain models
Sealed and bound with powerful glyphs, this jar contains the remains of a Liche Priest and all the magical energy at his command. - Winds of Magic power reserve capacity: +10
- Miscast base chance: -10%
wh2_dlc09_anc_enchanted_item_hieratic_jar
Sealed and bound with powerful glyphs, this jar contains the remains of a Liche Priest and all the magical energy at his command.
◆Elixir of MightCommon
- ✦ Elixir of Might
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Melee attack +24
- Melee damage (base) ×1.6
One sip of the elixir fills the body of its drinker with the strength of many powerful, elite warriors. - Base weapon damage: +25
- Melee attack: +4
wh2_dlc09_anc_enchanted_item_elixir_of_might
One sip of the elixir fills the body of its drinker with the strength of many powerful, elite warriors.
Arcane Items 6
◆Staff of NagashUnique
🔒 Only: Arkhan
- ✦ Staff of Nagash
- Active — 33s duration, 120s recharge
- Targets: allies, self
- Winds of Magic recharge rate ×1.6
- Ability recharge -30
This magical staff was plucked from the clutches of the Vampire Mandregan; it enables its bearer to channel the Winds of Magic to his whim. - Magic item drop chance from battle: +20%
- Miscast base chance: -15%
- Research rate: +5
⊟ Set bonus — Tools of Necromancy
- Allegiance points gained: +50% for alliances with Vampire Counts
- Control: +1
Set with: The Tomb Blade of Arkhan
wh2_dlc09_anc_arcane_item_staff_of_nagash
Created by the Arch-Necromancer, the staff harnesses Dark Magic from deep within the accursed Black Pyramid.
◆The Liche StaffUnique
🔒 Only: Khatep
- ✦ The Liche Staff
- Lasts 15s
- Targets: enemies
- Deactivates while: other abilities just activated after wind up
- Ability recharge +15
The inscriptions on this ancient staff name Nehekhara's many gods and goddesses, whose quiescent power is contained within its copper shaft. - Corruption: -5
- Magic item drop chance from battle: +60%
- Miscast base chance: -15%
wh2_dlc09_anc_arcane_item_the_liche_staff
All of Nehekhara's gods and goddesses are inscribed along the ancient copper staff, granting Khatep mastery over their latent magical power.
◆Blue KhepraUncommon
- Spell resistance: 50%
- Weapon strength: +5%
wh2_dlc09_anc_arcane_item_blue_khepra
Made with exotic sapphires, crafted into the shape of the flesh-eating Khepra beetle, this brooch protects the wearer from any baleful magic directed against them.
◆Enkhil's KanopiUncommon
- ✦ Enkhil's Kanopi
- Active — 24s duration, 120s recharge
- Targets: allies, self
- Magic resistance +60%
The simple clay vessel may not look like much, but the High Priest's Undying essence within can thwart sorcery and strengthen incantations. - Winds of Magic power reserve: +1 per turn
- Spell resistance: 15%
wh2_dlc09_anc_arcane_item_enkhils_kanopi
The simple clay vessel may not look like much, but the High Priest's Undying essence within can thwart sorcery and strengthen incantations.
◆Neferra's Scrolls of Mighty IncantationsUncommon
- ✦ Neferra's Scrolls of Mighty Incantations
- Active — 31s duration, 90s recharge, 1 use(s)
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
- Winds of Magic reserve — depletion ×0.2 (larger pool)
These eight magical scrolls, containing the sum total of Neferra's lifetime of learning, can whip up an unstoppable hurricane of power to crush the foe. - Spell intensity: +25%
wh2_dlc09_anc_arcane_item_neferras_scrolls_of_mighty_incantations
These eight magical scrolls, containing the sum total of Neferra's lifetime of learning, can whip up an unstoppable hurricane of power to crush the foe.
◆Scroll of LykosCommon
- ✦ Speed of Lykos
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Speed ×1.25
The words upon this scroll, when read aloud, allow an ally to move at such a speed as to be unseen. - Speed: +10%
wh2_dlc10_anc_arcane_item_scroll_of_speed_of_lykos
Followers 17
◆Acolyte of SokthCommon
- Income from all buildings: +10%
wh2_dlc09_anc_follower_tmb_acolyte_of_sokth
Treachery - and indeed scorpion-husbandry - can be taught and learned like many other skills.
◆Charnel Valley NecrotectCommon
- Construction cost: -15% for Infrastructure buildings
wh2_dlc09_anc_follower_tmb_charnel_valley_necrotect
The man who designed the Tomb Kings' elaborate crypts and vaults was just far too skilled to be allowed to rest in his own.
◆Cultist of UsirianCommon
- Corruption: -2
- Wound recovery time: -1 turns
wh2_dlc09_anc_follower_tmb_cultist_of_usirian
Bearing witness to men's downfall, he judges their worthiness to serve his master-deity from beyond the grave.
◆Dog-Headed UshabtiCommon
- Rite cost: -5%
wh2_dlc09_anc_follower_tmb_dog_headed_ushabti
What courageous heart has he who serves the God of Earth and Strength.
◆Herald of DjafCommon
- Passive ability: "Frenzy" for Ushabti and Ushabti (Great Bows) units
wh2_dlc09_anc_follower_tmb_herald_of_djaf
The Ushabti of Djaf's Messengers fought with legendary zeal, even as the odds against them grew.
◆Herald of KhemriCommon
- Passive ability: "Hawkish Precision" for Skeleton Archers, Skeleton Archer Chariots, Ushabti (Great Bows) and Bone Giant units
wh2_dlc09_anc_follower_tmb_herald_of_khemri
The arrows of the Hawk Legion of Khemri always found their mark at necks, groins and the tiniest chinks in enemy armour.
◆Herald of MahrakCommon
- Armour: +10 for Tomb Guard units
- Weapon strength: +12% for Tomb Guard units
wh2_dlc09_anc_follower_tmb_herald_of_mahrak
With gilded bones and magically-honed blades, the Golden Host of Mahrak were the glory of the Third Dynasty.
◆Herald of RasetraCommon
- Passive ability: "Deathblow" for Nehekhara Warriors, Skeleton Warriors, Skeleton Spearmen, Skeleton Archers and Tomb Guard units
wh2_dlc09_anc_follower_tmb_herald_of_raestra
Knowing precisely where to place the killing blow, Rasetra's Crocodile Squadron turned swordplay into an art form.
◆Herald of ZandriCommon
- Attribute: Vanguard Deployment for Skeleton Chariot units
- Attribute: Glorious Charge for Skeleton Chariot units
wh2_dlc09_anc_follower_tmb_herald_of_zandri
With the Vulture-God Ualatp at their backs, the Zandri Blackshields drove their chariots with preternatural speed.
◆Herald of the ScorpionCommon
- Bonus vs Infantry: +12 for Tomb Scorpion units
wh2_dlc09_anc_follower_tmb_herald_of_scorpion
Blessed by Sokth himself, the Scorpion Guard could shrug off mortal blows and carve through infantry with horrifying efficiency.
◆Herald of the SphinxCommon
- Bonus vs Large: +12 for Necrosphinx and Khemrian Warsphinx units
wh2_dlc09_anc_follower_tmb_herald_of_sphinx
Beguiling and deceptive, the Sphinx Legion of Numas caught countless foes unprepared, even in the open field.
◆High-Born of KhemriCommon
- Control: +2
wh2_dlc09_anc_follower_tmb_high_born_of_khemri
Khemri's noble class still possess much of their former presence and power, even after death.
◆Legionnaire of AsaphCommon
- Campaign line of sight: +15%
wh2_dlc09_anc_follower_tmb_legionnaire_of_asaph
This knot of life at once untie: poor venomous fool, be angry and dispatch.
◆Priest of PtraCommon
- Corruption: -1
- Campaign movement range: +6%
wh2_dlc09_anc_follower_tmb_priest_of_ptra
The acolytes of the Great Father wield his burning power in Ptra's name, their skin shining brilliantly in the white-hot desert sun.
◆Skeletal LabourerCommon
- Construction cost: -25% for Province Capital/Settlement buildings
wh2_dlc09_anc_follower_tmb_skeletal_labourer
Where once he dug graves, now he toils eternally.
◆Tombfleet TaskmasterCommon
- Campaign movement range: +10%
wh2_dlc09_anc_follower_tmb_tombfleet_taskmaster
As if the Tomb Kings' skeletal slave-sailors were not obedient and tireless enough, an extremely hard taskmaster whips them into shape and on to greater achievement.
◆Ushabti BodyguardCommon
- Enemy Hero action success chance: -8%
wh2_dlc09_anc_follower_tmb_ushabti_bodyguard
An imposing monument to Nehekhara's former power, now living once again in service of its Lords.
Banners 9
◆Sigil of DreadRare
- Attribute: Immune to Contact Effects
- Attribute: Unbreakable
wh3_main_anc_banner_tmb_royal_standard_settra
The oath of vengeance Settra swore upon defilers and their fleeting domains is all-encompassing, its lingering sorcery felt most keenly upon the sullen wastes.
◆Banner of the Hidden DeadUncommon
- ✦ Wayfarer
- Targets: self (caster)
- Entity acceleration modifier ×3
- Entity deceleration modifier ×3
Whether by some esoteric or magical means, this unit has a heightened ability to rapidly relocate to where it is needed. - Attribute: Stalk
- Attribute: Vanguard Deployment
wh2_dlc09_anc_magic_standard_banner_of_the_hidden_dead
This banner is wrought with powerful incantations that draw the ancient dead to it and bind their souls to the remains of long-dead warriors.
◆Emblem of WitheringUncommon
- Enables sundering attacks
wh3_main_anc_banner_tmb_cursing_word
A faint whisper emanates an unspeakable word, cursing the armour and shields of those who dare bring the Nehekharans to war.
◆Icon of the Sacred EyeUncommon
- Reload time reduction: +10%
wh3_main_anc_banner_tmb_sacred_eye
The arcane power of this stylised icon of the unblinking eye infuses the unit that carries it, hastening the release of their arrows and missiles.
◆Indefatigable PennantUncommon
- Attribute: Perfect Vigour
wh3_main_anc_banner_tmb_centuries_sigil
Topped by a strange skull icon that grins with the confidence of victory, this standard imbues blessings of tireless war.
◆Standard of the Undying LegionUncommon
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Armour: +5
wh2_dlc09_anc_magic_standard_standard_of_the_undying_legion
Containing the spirits of King Lahmizzar's Jackal Legion, this banner restores the fallen so they might fulfil their undying pledge.
◆Standard to Khsar's FuryUncommon
- Attacks cause "Discouraged" effect, reducing leadership
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
wh3_main_anc_banner_tmb_khsar_fury
Just as the foul-tempered Necrotects whipped the thralls of old, so too do the sandstorms lash the wretches across the domain of the Faceless God.
◆Ualatp's OrderUncommon
- Attribute: Stalk
wh3_main_anc_banner_tmb_ualatp_order
The Mortuary Cult reveres the carrion-winged stalkers, believing these avians are agents of the vulture-headed god from whose shadow patience is learned.
◆Vizier's KanopiUncommon
- ✦ Vizier's Kanopi
- Lasts 1s
- Summon: Skeleton Warriors
- Targets: allies, self
From dust to bone, from bone to battle; in sands enchanted and encased, the Nehekharan desert reminds its enemies of its fiercest warriors. - Attribute: Causes Terror
wh3_main_anc_tmb_liche_priest_viziers_kanopi
From dust to bone, from bone to battle; in sands enchanted and encased, the Nehekharan desert reminds its enemies of its fiercest warriors.
Tzeentch
Weapons 7
◆Staff of TomorrowUnique
🔒 Only: Kairos
- ✦ Staff of Tomorrow
- Active — 29s duration, 120s recharge
- Targets: self (caster)
- Ability recharge -120
Tomorrow is a new day, when one can make a fresh start in all areas of endeavour… - Hero capacity: +1 for Cultists
- Hero recruit rank: +1 for Cultists
- Tzeentch corruption: +5
- Miscast base chance: -15%
wh3_main_anc_arcane_item_staff_of_tomorrow
Kairos lives apart from the flow of time. Thus, he does not easily succumb to ill-fortune, for fate can easily be altered if one has the proper knowledge.
◆The WindbladeUnique
🔒 Only: Aekold Helbrass
- ✦ The Windblade
- Active — 120s recharge
- Magic missile
- Targets: enemies
Aekold’s excellent swordsmanship allows him to control this erratic and unpredictable double-handed Tzeentchian broadsword, hurling it at his enemies with devastating results. - Tzeentch corruption: +10
- Melee attack: +8
- Weapon strength: +12%
wh3_dlc24_anc_weapon_the_windblade
Aekold’s excellent swordsmanship allows him to control this erratic and unpredictable double-handed Tzeentchian broadsword, hurling it at his enemies with devastating results.
◆Staff of ChangeRare
- ✦ Staff of Change
- Active — 10s duration, 120s recharge, 1 use(s)
- Targets: enemies
- affects up to 100 entities
The mere presence of this staff causes all natural things to cry out in pain as it reshapes the world according to the Daemon's whim. - Tzeentch corruption: +5
- Chance of Winds of Magic increasing in strength when changing: +50%
⊟ Set bonus — Raiment of Change
- Tzeentch corruption: +5
Set with: Icon of Sorcery
wh3_main_anc_weapon_staff_of_change
The mere presence of this staff causes all natural things to cry out in pain as it reshapes the world according to the Daemon's whim.
◆The Eternal BladeRare
- ✦ The Eternal Blade
- Active — 21s duration, 120s recharge
- Targets: allies, self
- Melee attack +40
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will. - Melee attack: +10
- Melee defence: +5
wh3_main_anc_weapon_the_eternal_blade
Present at every major battle since the dawn of time, this blade guarantees its owner great worldly renown as long as it consents to their will.
◆EtherbladeUncommon
- Base weapon damage: -200
- Armour-piercing weapon damage: +200
- Enables magical attacks
wh3_main_anc_weapon_etherblade
This weapon flickers in and out of reality at the Daemon's merest command, allowing it to bypass a foe's defences and cut into the soft flesh beneath.
◆Firestorm BladeUncommon
- Enables flaming attacks
- ✦ Flame Storm
- Active — 27s duration, 50s recharge, 1 use(s)
- Vortex spell
- Targets: enemies
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction! - Weapon strength: +10%
wh3_main_anc_weapon_firestorm_blade
The runes upon this brazen axe still glow from the heat of its forging upon Khorne's anvil.
◆Torment BladeUncommon
- ✦ Torment Blade
- Active — 14s duration, 60s recharge
- Targets: enemies
- Melee attack -24
- Melee damage (AP) ×0.75
- Melee damage (base) ×0.75
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile. - Enables poison attacks
- Melee attack: +10
wh3_main_anc_weapon_torment_blade
This sword is coated with a paralysing venom, a dose of which renders the victim utterly immobile.
Armour 5
◆Fused ArmourRare
- Attribute: Perfect Vigour
- Armour: +10
- Speed: +10%
wh3_main_anc_armour_fused_armour
With no obvious joints this armour makes no apparent sense, but when did the powers of Chaos care for such details?
◆Null PlateRare
- Barrier hit points: +400
- Spell resistance: 25%
- Melee defence: +6
wh3_main_anc_armour_null_plate
Blows aimed at this armour's wearer are not blocked by it. Somehow, they never even connect…
◆Void ArmourUncommon
- Barrier hit points: +125
- Attribute: Causes Fear
- Attribute: Causes Terror
- Physical resistance: 10%
wh3_main_anc_armour_void_armour
There can be few things as unnerving as watching your weapon pass through your opponent without any obvious effect.
◆Weird PlateUncommon
- Ward save: 15%
wh3_main_anc_armour_weird_plate
Its surface alive with coruscating patterns, many attacks against the wearer of this harness somehow never happen.
◆Obsidian ArmourCommon
- Armour: +15
- Spell resistance: 15%
wh3_main_anc_armour_obsidian_armour
The baleful enchantments of this ebony armour rob all nearby magical artifacts of their power.
Talismans 5
◆Crystal PendantRare
- Magic item drop chance from battle: +15%
- Ward save: 14%
wh3_main_anc_talisman_crystal_pendant
Captured within the depths of this necklace is the power to change destiny.
◆Fractured ClaspUncommon
- Attacks cause "Discouraged" effect, reducing leadership
- ✦ Fractured Clasp
- Passive aura
- Targets: enemies
- Melee attack -5
The cohesion of the foe's attack is broken, greatly reducing its impact.
wh3_main_anc_talisman_fractured_clasp
Fault lines run through the stone of this eery bracelet and extend on into the surrounding world.
◆Orb of TzeentchUncommon
- All spells: -1 Winds of Magic cost
wh3_dlc24_anc_talisman_magic_orb
This small orb seems to find its way back to its owner, no matter what they do with it. It does at least provide some spellcasting benefits.
◆The Golden Eye of TzeentchUncommon
- ✦ The Golden Eye of Tzeentch
- Active — 33s duration, 120s recharge
- Targets: self (caster)
- Restores 0.008 barrier
- HP tick every 1s
- Missile resistance +40%
This potent talisman consists of a filigree of witch-hair cradling the fossilised eye of a Lord of Change; its bearer develops a sixth-sense that warns him of threats from afar. - Barrier hit points: +150
wh3_dlc24_anc_talisman_the_golden_eye_of_tzeentch
◆Warp MirrorCommon
- Attribute: Charge Reflection
- Attribute: Expert Charge Defence
wh3_main_anc_talisman_warp_mirror
Mirrors have the power to reflect and reverse. Mix in something of the Warp, and that which is reflected can encompass all manner of things.
Enchanted Items 8
◆The Breath of LifeUnique
🔒 Only: Aekold Helbrass
- ✦ The Breath of Life
- Passive aura
- Targets: allies, self
- Fatigue gain ×-0.01
- Regenerates 0.1% max HP
- HP tick every 1s
One of Tzeentch’s most mysterious and bizarre gifts, Aekold's body springs new and vigorous growth, constantly restoring his own lifeforce. - Enemy Hero action success chance: -10%
- Melee defence: +8
- Physical resistance: 10%
- Wound recovery time: -1 turns
wh3_dlc24_anc_enchanted_item_the_breath_of_life
One of the Tzeentch’s most mysterious and bizarre gifts, Aekold's body springs new and vigorous growth, constantly restoring his own lifeforce.
◆Book of SecretsRare
- Winds of Magic cost: -10% for all spells
- ✦ Book of Secrets
- Active — 20s duration, 90s recharge, 3 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 10 damage
- affects up to 25 entities
- Speed ×0.75
- Weakness flame -20
- Melee attack -24
- Melee defence -24
Fire, Death and Shadow; all parts of a balanced, nutritious breakfast. Mmmm…
wh3_dlc24_anc_enchanted_item_book_of_secrets
◆The Chromatic TomeRare
- ✦ The Chromatic Tome
- Active — 27s duration, 60s recharge
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.1 (larger pool)
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation. - Winds of Magic power reserve capacity: +15
wh3_main_anc_enchanted_item_the_chromatic_tome
Inked upon these pages are the fundamental secrets of the Winds of Chaos. Alas, the grimoire is a fickle and mischievous Daemon, little given to co-operation.
◆The PortalglyphRare
- ✦ The Portalglyph
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Chaos Furies
- Targets: enemies
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished… - Reinforcements supporting this army can have their arrival point adjusted by +400 metres without incurring any time penalty
- Reinforcement range: +15%
wh3_main_anc_enchanted_item_the_portalglyph
The mad mage M'kar's plans to lure Daemons to his service eventually went awry. Though the glyph has been seen many times since, its creator seems to have vanished…
◆The Rock of InevitabilityRare
- ✦ The Rock of Inevitability
- Active — 22s duration, 90s recharge
- Targets: enemies
- Charge speed ×0.75
- Speed ×0.75
- Melee defence -26
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself. - Melee defence: +8
- Growth: +15
wh3_main_anc_enchanted_item_the_rock_of_inevitability
So long as a single stone remains, the ageless Inevitable City shall always rebuild itself.
◆Enthralling MuskUncommon
- ✦ Enthralling Musk
- Passive aura
- Targets: enemies
- Speed ×0.9
- Charge bonus ×0.85
The strongest, most captivating scent distracts the foe from the bloody business at hand, slowing them and weakening their attack. - Reinforcement range: +20%
wh3_main_anc_enchanted_item_enthralling_musk
The strongest, most captivating scent distracts the foe from the bloody business at hand, slowing them and weakening their attack.
◆Sentient StormcloudUncommon
- ✦ Sentient Stormcloud
- Active — 10s duration, 60s recharge
- Bombardment
- Targets: self (caster)
"Buzzapp! That's right – just like lightning! At my behest!" - Enables magical attacks
- Splash attack power: +50%
wh3_dlc24_anc_arcane_item_sentient_stormcloud
◆Mirror of KnowledgeCommon
- ✦ Mirror of Knowledge
- Active — 40s duration, 37s recharge
- Targets: enemies, self
- Speed ×0.75
"The mind is quicker than the eye. Your thoughts... are mine now."
wh3_dlc24_anc_enchanted_item_mirror_of_knowledge
Arcane Items 7
◆Scrolls of SorceryUnique
🔒 Only: Blue Scribes
- Control: +0
wh3_dlc24_anc_arcane_item_scrolls_of_sorcery
These cracked and jumbled scrolls contain details of every spell ever written – though finding the correct one at the opportune moment can be something of a challenge.
◆The Trickster's StaffUnique
🔒 Only: The Changeling
- ✦ Deceiving Shadows
- Active — 20s duration, 120s recharge, 3 use(s)
- Summon: The Changeling – Decoy
- Targets: self (caster)
"Hahaha! You think this is the real Changeling? IT IS." - Tzeentch corruption: +4
- Winds of Magic power reserve capacity: +10
- Winds of Magic power reserve minimum: +20
wh3_dlc24_anc_arcane_item_the_tricksters_staff
Some say the Changeling’s stave is the source of his power. Wiser heads assume that is a lie and merely a prop of the Prankster’s manipulations. Perhaps it is both… or neither?
◆Prismatic AmplifierRare
- ✦ Prismatic Amplifier
- Active — 36s duration, 90s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat. - Spell intensity: +5%
- Winds of Magic power reserve capacity: +15
wh3_main_anc_arcane_item_prismatic_amplifier
This colourless crystal splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues that further empower the spellcaster in combat.
◆Sceptre of EntropyRare
- Melee attack: +10
- Melee defence: +10
- Weapon strength: +15%
wh3_main_anc_arcane_item_sceptre_of_entropy
This crystal shaft can transform a feeble wielder of magic into a brawny hero for a time, but with Tzeentch there is always a price to be paid...
◆Void PendulumUncommon
- ✦ Void Pendulum
- Active — 25s duration, 90s recharge, 3 use(s)
- Targets: enemies, self
- Winds of Magic recharge rate ×-0.4
- Winds of Magic reserve — depletion ×-0.1 (larger pool)
When the pendulum swings, the foe's spellcasters find themselves powerless and magically impotent. - Miscast base chance: +50% for all enemy spellcasters
wh3_main_anc_arcane_item_void_pendulum
When the pendulum swings, the foe's spellcasters find themselves powerless and magically impotent.
◆Abhorrent LodestoneCommon
- Chance of Winds of Magic increasing in strength when changing: +25%
- Miscast base chance: -10%
wh3_main_anc_arcane_item_abhorrent_lodestone
A gnawing sense of wrongness emanates from this stone, a constant when the Winds of Magic threaten to carry all away.
◆Wand of WhimsyCommon
- ✦ Wand of Whimsy
- Lasts 12s
- Targets: allies, self
- Deactivates while: other abilities just activated after wind up
- Melee attack +12
- Melee damage (base) ×1.12
Krysothos is gone now, bound to a feathered grimoire, but his bones linger still and steal magic whenever they can – magic that their wielder can harness to his own ends.
wh3_main_anc_arcane_item_wand_of_whimsey
Krysothos is gone now, bound to a feathered grimoire, but his bones linger still and steal magic whenever they can – magic that their wielder can harness to his own ends.
Followers 16
◆WeaverRare
- Allegiance points gained: +25%
wh3_main_anc_follower_tze_weaver
The web they weave is no ordinary tapestry, but instead a map of mortal minds and immortal strategies.
◆Agent of ChangeUncommon
- Magic item drop chance from battle: +10%
wh3_main_anc_follower_tze_agent_of_change
Who really pulls the strings in the courts of the mighty? It is the Changer of Ways, of course…
◆Masked DilettanteUncommon
- Growth: +5
wh3_main_anc_follower_tze_masked_dilettante
The boredom of many young nobles' lives can lead them to test their boundaries – a word here, a suggestion there; planting seeds of doubt. The Conspirator is exultant.
◆Tzeentchian MutantUncommon
- Diplomatic relations: +15 with Tzeentchian factions
wh3_main_anc_follower_tze_tzeentchian_mutant
If you look closely, this one's blue and yellow whiskers are actually a fine beard of feathers.
◆AlchemistCommon
- Income from all buildings: +10%
wh3_main_anc_follower_tze_alchemist
Although it is unlikely that base metals can be turned into gold without magical help, alchemy remains an example of the strive for Change, which is meat and drink to the Raven.
◆Conspiracy TheoristCommon
- Income from sacking settlements: +10%
wh3_main_anc_follower_tze_conspiracy_theorist
"Karl Franz! He's not the real Karl Franz, you know – they've replaced him with a doppelganger!"
◆Cult ScribeCommon
- Hero action success chance: +10%
wh3_main_anc_follower_tze_cult_scribe
No-one can hold all of the Raven's plans in their weak mind, but this one is an expert in code that obscures the details from the wrong kind of reader.
◆MythomaniacCommon
- Casualties captured post-battle: +12%
wh3_main_anc_follower_tze_mythomaniac
Whatever you think this one is, they are not. Whatever they speak of, the opposite will be true.
◆Player of GamesCommon
- Control: +1
wh3_main_anc_follower_tze_player_of_games
"I learned this one in Skeggi – take a seat, I'll teach you how to play. You won't want it to end, trust me."
◆SchemerCommon
- Ambush success chance: +10%
wh3_main_anc_follower_tze_schemer
Where there's a wind, there's very definitely a way.
◆Sorcerer's ApprenticeCommon
- Winds of Magic power reserve capacity: +18
wh3_main_anc_follower_tze_sorcerers_apprentice
It’s a good thing to train a successor ahead of the time when one will be elevated to Daemonhood.
◆TreacherCommon
- Changing of the Ways cost: -30% for "Break Alliance"
wh3_main_anc_follower_tze_treacher
The power to make one being betray their allies or even their kin is true power indeed, with Tchar ever the victor.
◆TricksterCommon
- Post battle chance of stealing a magic item: +12%
wh3_main_anc_follower_tze_trickster
"There's a trap behind this trap that would be a joy to spring!"
◆Tzeentchian FamiliarCommon
- Campaign line of sight: +15%
wh3_main_anc_follower_tze_tzeentchian_familiar
Not every bird of fancy is simply that; some enable the Changer to converse with his servants.
◆Tzeentchian PhilosopherCommon
- Grimoires from all buildings: +25%
wh3_main_anc_follower_tze_tzeentchian_philosopher
"Without Change, something sleeps inside us… and seldom awakens…"
◆Tzeentchian ZealotCommon
- Tzeentch corruption: +2
- Seduce Units budget: -15%
wh3_main_anc_follower_tze_tzeentchian_zealot
"Change is inevitable. It is foolish to fight it! Embrace the Conspirator's knowledge and grow strong!"
Banners 7
◆Banner of ChangeUncommon
- ✦ Banner of Change
- Active — 10s duration, 120s recharge, 1 use(s)
- Summon: Chaos Spawn
- Targets: enemies
- HP tick every 1s
- Deals 2660 damage
- affects up to 100 entities
So saturated is this banner with the power of change that it distorts the world around it, turning man and beast to revolting, degenerative spawn.
wh3_main_anc_magic_standard_banner_of_change
So saturated is this banner with the power of Change that it distorts the world around it, turning man and beast to revolting, degenerative spawn.
◆Banner of HellfireUncommon
- ✦ Banner of Hellfire
- Active — 17s duration, 120s recharge
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 2 entities
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
wh3_main_anc_magic_standard_banner_of_hellfire
This standard is woven from the wrath of the Chaos Gods, and can unleash their fiery fury directly at the enemies of Ruin.
◆Banner of Unholy VictoryUncommon
- ✦ Banner of Unholy Victory
- Targets: allies, self
- Inactive while losing the melee
- Melee damage (base) ×1.12
- Leadership +10
Rays of dark light shimmer about this standard, scouring scenes from a thousand-thousand Ruinous victories upon the flesh of its bearer's opponents.
wh3_main_anc_magic_standard_banner_of_unholy_victory
Rays of dark light shimmer about this standard, scoring scenes from a thousand-thousand of Ruinous victories upon the flesh of its bearer's opponents.
◆Great Icon of DespairUncommon
- ✦ Great Icon of Despair
- Passive aura
- Targets: enemies
- Leadership -10
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
wh3_main_anc_magic_standard_great_icon_of_despair
All who look upon this unholy standard see their innermost fears reflected upon its ragged cloth, which greatly affects their will to persevere.
◆Great Standard of SunderingUncommon
- ✦ Great Standard of Sundering
- Passive aura
- Targets: enemies
- Winds of Magic recharge rate ×-0.2
- Miscast chance ×1.5
This standard's focused runes of warding deny enemy Wizards access to the Winds of Magic and the spells that cause Daemons most harm.
wh3_main_anc_magic_standard_great_standard_of_sundering
This standard's focused runes of warding deny enemy Wizards access to the Winds of Magic and the spells that cause Daemons most harm.
◆Icon of SorceryUncommon
- ✦ Icon of Sorcery
- Passive aura
- Targets: allies, self
- Winds of Magic recharge rate ×0.8
This symbol of enchantment enables swifter harnessing of the Winds of Magic following the casting of a spell.
⊟ Set bonus — Raiment of Change
- Tzeentch corruption: +5
Set with: Staff of Change
wh3_main_anc_magic_standard_icon_of_sorcery
The runes upon this banner seem to swirl and distort with each passing second, constantly seeking the ideal configuration to capture magical energies.
◆Standard of Chaos GloryUncommon
- ✦ Standard of Chaos Glory
- Passive aura
- Targets: allies, self
- Leadership +10
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
wh3_main_anc_magic_standard_standard_of_chaos_glory
This banner constantly flickers in and out of existence, creating a tear in reality through which the power of the Dark Gods flows ever more strongly.
Vampire Coast
Weapons 4
◆Krakens' BaneUnique
🔒 Only: Aranessa
- ✦ Krakens' Bane
- Passive aura
- Targets: allies, self
- Bonus vs large +8
- Melee attack +5
Having deprived the biggest and the worst of its life, this blade hungers for other monstrous opponents worthy of its bite. - Melee attack: +10
- Weapon strength: +25%
- Income from raiding: +25%
wh2_dlc11_anc_weapon_krakens_bane
So named for its ability, in the right hands, to bring down one of the most - if not *the* most - savage sea monsters in existence.
◆Massa-Moones' PrideRare
- ✦ Wind Blast
- Active — 2s duration, 60s recharge, 4 use(s)
- Wind spell
- Targets: enemies
The Astromancer seizes the Winds on the battlefield, directing them against the foe to batter targets with unhallowed gales. - Armour-piercing weapon damage: +115
- Weapon strength: +5%
wh2_dlc11_anc_weapon_masamune
This eastern pirate blade, unmatched in its lethal sharpness, imbues its new owner with a portion of its previous wielder's power and skill.
◆Double BarrelUncommon
- Missile strength: +50%
- Reload time reduction: -25%
wh2_dlc11_anc_weapon_double_barrel
Twice the firepower. Comes with a guide on how to load both barrels at the same time… if only more of the crew could read!
◆Lucky Levi's HookhandUncommon
- Armour: +15
- Bonus vs Infantry: +5
- Melee attack: +10
wh2_dlc11_anc_weapon_lucky_levis_hookhand
From years of sword fighting, or maybe just a moment's rum luck when a pistol backfired, real hands are nevertheless in short supply among pirates.
Armour 3
◆The Gunnarsson KronRare
- Physical resistance: 10%
- Income from post-battle loot: +15%
wh2_dlc11_anc_armour_the_gunnarsson_kron
Fortunately, this volume, containing every slight made against the Dawi on the high seas, has been made with runes of waterproofing.
◆Armour of the DeepUncommon
- Attribute: Strider
- Armour: +25
- Fire resistance: -35%
- Melee defence: +12
wh2_dlc11_anc_armour_armour_of_the_depth
Fashioned from interlocking tentacles and seashells and permanently dripping with slime, this armour clings to the wearer's body, allowing them to move freely.
◆Sea-Dragon BucklerUncommon
- Melee defence: +5
- Missile block chance: +15%
- Missile resistance: 10%
wh2_dlc11_anc_armour_seadragon_buckler
Every pirate's favourite, this buckler is layered with Sea-Dragon scales which provide reliable protection yet weigh virtually nothing.
Talismans 3
◆Blackpearl False EyeUncommon
- Income from post-battle loot: +20%
wh2_dlc11_anc_talisman_blackpearl_eye
Crafted from the highest-quality blackpearl, legends state that its wearer will be granted the ability to see through the black ocean waters all the way to the sea floor, where untold fortunes are buried.
◆Jellyfish in a JarUncommon
- Assassinate action: Additional 10% success chance
- Wound action: Additional 10% chance of wounding target
- Hero action cost: -10%
- Enables poison attacks
wh2_dlc11_anc_talisman_jellyfish_in_a_jar
"It won't kill yer - again - but the pain will make you wish it had."
◆Kraken TuskUncommon
- ✦ Tidecall
- Active — 2s duration, 60s recharge, 4 use(s)
- Wind spell
- Targets: enemies, self
The sea is summoned, and a great tide coalesces upon the battlefield to drench all those that oppose the caster. - Enables frostbite attacks
- Melee attack: +8
wh2_dlc11_anc_talisman_kraken_fang
A small dagger made from the tusk of a ferocious sea monster, as cold as the ocean is deep.
Enchanted Items 5
◆Captain Roth's MoondialUnique
🔒 Only: Noctilus
- ✦ Captain Roth's Moondial
- Active — 3s duration, 120s recharge, 2 use(s)
- Summon: Zombie Pirate Deckhand Mob
- Targets: allies, self
This particular moondial enables its owner to pull off seemingly-impossible feats of navigation and piloting. - Campaign line of sight: +50%
- Campaign movement range: +15%
wh2_dlc11_anc_enchanted_item_captain_roths_moondial
This particular moondial enables its owner to pull off seemingly-impossible feats of navigation and piloting.
◆Slann GoldUnique
🔒 Only: Harkon
- ✦ Slann Gold
- Active — 55s duration, 120s recharge
- Targets: enemies
- Winds of Magic recharge rate ×-0.8
It is well known that Lustrian gold is enchanted with all manner of esoteric properties; Harkon thinks it will restore his fractured mind! - Spell resistance: 20%
- Raise dead cost: -50%
wh2_dlc11_anc_enchanted_item_slann_gold
It is well known that Lustrian gold is enchanted with all manner of esoteric properties; Harkon thinks it will restore his fractured mind!
◆Black Buckthorn's Treasure MapRare
- Campaign movement range: +20%
- Attribute: Vanguard Deployment
wh2_dlc11_anc_enchanted_item_black_buckthorns_treasure_map
A long-lost treasure map, leading to long-lost treasure. Due to its accuracy and level of detail, it can also double as a battle map.
◆Pyrotechnic CompoundRare
- Enables flaming attacks
- Ammunition: +18%
- Armour-piercing missile damage: +25%
- Range: +18%
wh2_dlc11_anc_enchanted_item_pyrotechnic_compound
These incendiary chemicals give ordinary shot that special glow as it flies towards the target, turning them into a screaming, staggering torch on contact.
◆MoonshineUncommon
- ✦ Moonshine
- Active — 15s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
- Resistance flame -40%
What's wrong with a bit of extra courage before a fight? Nothing, except now the combatants are considerably more flammable than before. - Vigour loss reduction: -20%
wh2_dlc11_anc_enchanted_item_moonshine
The classic pirate brew. It makes one extremely fiery... in every way!
Arcane Items 3
◆The Bordeleaux FlabellumUnique
🔒 Only: Cylostra
- ✦ The Bordeleaux Flabellum
- Lasts 15s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Winds of Magic recharge rate ×0.4
- Ability recharge -10
This enchanted fan keeps Cylostra cool when the heat is on, improving the recharge of her abilities and reducing their cooldown times. - Vampiric corruption: +5
- Magic item drop chance from battle: +40%
- Miscast base chance: -15%
- Control: +2
wh2_dlc11_anc_arcane_item_the_bordeleaux_flabellum
This enchanted fan keeps Cylostra cool when the heat is on, improving the recharge of her abilities and reducing their cooldown times.
◆Blue KhepraUncommon
- Spell resistance: 50%
- Weapon strength: +5%
wh2_dlc09_anc_arcane_item_blue_khepra
Made with exotic sapphires, crafted into the shape of the flesh-eating Khepra beetle, this brooch protects the wearer from any baleful magic directed against them.
◆Scroll of LykosCommon
- ✦ Speed of Lykos
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Speed ×1.25
The words upon this scroll, when read aloud, allow an ally to move at such a speed as to be unseen. - Speed: +10%
wh2_dlc10_anc_arcane_item_scroll_of_speed_of_lykos
Followers 12
◆Boy SeamanCommon
- Construction cost: -7% for all buildings
wh2_dlc11_anc_follower_cst_shipwright
I think we can safely say that his will be a *very* long apprenticeship.
◆Captain DreklaCommon
- Melee defence: +4 for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units
wh2_dlc11_anc_follower_captain_drekla
The right hand of Luthor Harkon, which is somewhat ironic, since he lost his own left hand following the Vampire Admiral into battle.
◆First MateCommon
- Leadership: +10
wh2_dlc11_anc_follower_cst_first_mate
Every captain needs a reliable functionary at their shoulder to advise and convey orders to the crew.
◆Master GunnerCommon
- Range: +15% for Zombie Pirate Gunnery Mob and Deck Droppers units
wh2_dlc11_anc_follower_cst_master_gunner
This one can take the head off the enemy captain from fifty yards away.
◆Powder MonkeyCommon
- Armour-piercing missile damage: +15% for Zombie Pirate Gunnery Mob and Deck Droppers units
wh2_dlc11_anc_follower_cst_powder_monkey
It's an extremely dirty and dangerous job, but someone has to do it. After all, even the highest-rated admiral had to start somewhere.
◆QuartermasterCommon
- Income from raiding: +50%
wh2_dlc11_anc_follower_cst_quartermaster
A first-class brain on the problem and a firm hand on the tiller.
◆Sartosan MapwrightCommon
- Campaign movement range: +5%
- Post battle chance of stealing a magic item: +10%
wh2_dlc11_anc_follower_cst_sartosa_navigator
Someone with lifelong, intimate knowledge of the seas and coasts, and a little artistic flair, can prove most useful.
◆Seascape ArtistCommon
- Campaign line of sight: +50%
- Campaign movement range: +10%
wh2_dlc11_anc_follower_cst_sea_artist
It says something about a commander that they feel the need to capture their actions for posterity, don't you think?
◆Ship's CarpenterCommon
- Construction cost: -50% for ship buildings
wh2_dlc11_anc_follower_cst_carpenter
If you're going to take a wooden ship to war, it makes sense to bring someone skilled in its repair too.
◆Ship's NecromancerCommon
- Recruitment cost: -10%
- Research rate: +4
wh2_dlc11_anc_follower_cst_travelling_necromancer
All this one needs is a small space, off to one side, and plenty of samples to work with.
◆SirenCommon
- Horde growth: +5
wh2_dlc11_anc_follower_cst_siren
The ethereal voice of the siren calms the dead souls, allowing the Necromancer to bind them more easily.
◆Unliving Ship's CookCommon
- Casualty replenishment rate: +3%
wh2_dlc11_anc_follower_cst_drawn_chef
"Actually, these garlic crabs aren't 'alf bad - pass the salt, Bernard."
Banners 12
◆Ship's ColoursRare
- Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc11_anc_magic_standard_ships_colors
"How many of 'em 'ave we sunk now? Is anyone counting? Can any of you count?"
◆Bloodied Banner of SlayersUncommon
- Bonus vs Large: +10
- Leadership: +5
wh2_dlc11_anc_magic_standard_bloodied_banner_of_slayers
The former owners of this banner have no further use for it themselves…
◆Burnt Banner of KnightsUncommon
- Enables flaming attacks
- Charge bonus: +10
wh2_dlc11_anc_magic_standard_burnt_banner_of_knights
"Ah, the cavalry's here! Yarrrr!!!"
◆Holed Banner of MilitiaUncommon
- Ammunition: +25%
- Reload time reduction: +20%
wh2_dlc11_anc_magic_standard_holed_banner_of_militia
"Never give the zombies explosives, they'll blow the whole ship apart - you, me, the loot... everything!"
◆Torn Banner of PilgrimsUncommon
- ✦ Frenzy
- Targets: self (caster)
- Inactive when morale drops below half
- Charge bonus ×1.1
- Melee attack +10
- Melee damage (AP) ×1.1
- Melee damage (base) ×1.1
Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence! - Leadership: +5
wh2_dlc11_anc_magic_standard_torn_banner_of_pilgrims
These lost souls follow only the tides and currents now.
◆Boatswain's BurgeesCommon
- Leadership: +14
wh2_dlc11_anc_magic_standard_boatswain
"Right, you truly 'orrible lot - bring a spring upon 'her… now!!!"
◆Dead Man's ChestCommon
- Armour: +20
- Leadership: +12
wh2_dlc11_anc_magic_standard_dead_mans_chest
The owner of this chest refuses to let go of it even though they're dead.
◆Gonfalon o' the Green HandsCommon
- Missile strength: +15%
wh2_dlc11_anc_magic_standard_rookie_gunner
Although no substitute for experience, enthusiasm goes a long way.
◆Skull & CrossbonesCommon
- Attribute: Stalk
- Attribute: Strider
wh2_dlc11_anc_magic_standard_skull_and_crossbones
In these days of grand alliances and complex treaties, there is something to be said for making your intentions abundantly clear from the outset.
◆Spell of the Necromancer's ApprenticeCommon
- Ward save: 20%
wh2_dlc11_anc_magic_standard_spell_of_the_necromancers_apprentice
Practice makes perfect, in Dark Magic as in all things.
◆Throwing BombsCommon
- Bonus vs Large: +10
- Bonus vs Large: +20
wh2_dlc11_anc_magic_standard_throwing_bombs
"Now! Throw it now! Don't drop it, you bilge-sucking loon! You'll blow us all to..."
◆War Standard o' the Corpse SurgeonsCommon
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Melee defence: +3
wh2_dlc11_anc_magic_standard_corpse_surgeon
You'd think there'd be no need for surgery on a ship crewed by the dead, but you'd be wrong - someone who can sew limbs back on double-quick is worth their weight in grog!
Vampire Counts
Weapons 4
◆Blood DrinkerUnique
🔒 Only: Vlad Con Carstein
- Vampiric corruption: +5
- ✦ Blood Drinker
- Targets: self (caster)
- Regenerates 0.2% max HP
- HP tick every 1s
This accursed blade drinks deep of its victim's blood, restoring vigour and strength to the one who brandishes it. - Enables magical attacks
- Melee attack: +5
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Recruitment cost: -10%
⊟ Set bonus — Sanguine Sacrifices
- Vampiric corruption: +3
- Control: +1
Set with: The Carstein Ring
wh_dlc04_anc_weapon_blood_drinker
This accursed blade drinks deep of its victim's blood, restoring vigour and strength to the one who brandishes it.
◆Chaos Tomb BladeUnique
🔒 Only: Heinrich Kemmler
- ✦ Chaos Tomb Blade
- Passive aura
- Targets: allies, self
- Inactive when morale is broken
- Active only while in melee
- Regenerates 0.1% max HP
- HP tick every 1s
- Resurrects slain models
- Melee attack +5
This evil weapon entraps the souls of those in cleaves, binding their fleshless remains in servitude. - Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
- Casualty replenishment rate: +3%
⊟ Set bonus — Grave Goods
- Control: +1
- Raise dead cost: -15%
Set with: Skull Staff, Cloak of Mists & Shadows
wh_main_anc_weapon_chaos_tomb_blade
◆Sword of Unholy PowerUnique
🔒 Only: Mannfred Von Carstein
- Vampiric corruption: +5
- ✦ Sword of Unholy Power
- Targets: self (caster)
- Active only while in melee
- Winds of Magic recharge rate ×0.6
- Winds of Magic reserve — depletion ×0.1 (larger pool)
Whenever this blade tastes blood, its wielder seems to exert greater control over the Winds of Magic. - Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
- Income from post-battle loot: +10%
- Recruitment cost: -10%
⊟ Set bonus — Sorceries of Sylvania
- Winds of Magic power reserve capacity: +10
- Control: +1
Set with: Armour of Templehof
wh_main_anc_weapon_sword_of_unholy_power
◆SkabscrathUncommon
- ✦ Skabscrath
- Active — 17s duration, 90s recharge, 3 use(s)
- Wind spell
- Targets: enemies
The legendary sword of an Undead mercenary, it is said the blade cannot be sheathed without first taking a life and will emit a terrifying squeal until it does. - Enables magical attacks
wh_main_anc_weapon_skabscrath
Armour 2
◆Armour of TemplehofUnique
🔒 Only: Mannfred Von Carstein
- ✦ Regenerating Flesh
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
Regenerating flesh is a gift from the gods, allowing the affected to heal their wounds. - Enemy Hero action success chance: -10%
- Armour: +10
- Melee defence: +6
- Physical resistance: 10%
- Ward save: 10%
- Wound recovery time: -1 turns
⊟ Set bonus — Sorceries of Sylvania
- Winds of Magic power reserve capacity: +10
- Control: +1
Set with: Sword of Unholy Power
wh_main_anc_armour_armour_of_templehof
A product of twisted sorcery, this construct fuses with the wearer, giving him tremendous endurance.
◆NightshroudUncommon
- Attribute: Stalk
- Armour: +15
- Melee defence: +10
wh_main_anc_armour_nightshroud
Discovered in a vault deep inside Castle Drachenfels, the aura of gloom that clings to the Nightshroud is so strong it physically manifests as armour.
Talismans 1
◆The Carstein RingUnique
🔒 Only: Vlad Con Carstein
- ✦ The Carstein Ring
- Active — 22s duration, 120s recharge
- Targets: self (caster)
- Resistance all +60%
An ancestral ring, set with a gem of deep, sanguine claret, that has granted the von Carsteins everlasting Undeath. - Enemy Hero action success chance: -10%
- Physical resistance: 15%
- Wound recovery time: -3 turns
⊟ Set bonus — Sanguine Sacrifices
- Vampiric corruption: +3
- Control: +1
Set with: Blood Drinker
wh_dlc04_anc_talisman_the_carstein_ring
An ancestral ring, set with a gem of deep, sanguine claret that has granted the von Carsteins everlasting Undeath.
Enchanted Items 3
◆Blood Chalice of BathoriUnique
🔒 Only: Isabella Von Carstein
- Enemy Hero action success chance: -10%
- Ward save: 5%
- Wound recovery time: -1 turns
- Casualty replenishment rate: +5%
- ✦ Blood Chalice of Bathori
- Active — 26s duration, 120s recharge
- Targets: allies, self
- Fatigue gain ×-0.02
- Regenerates 1.6% max HP
- HP tick every 1s
The life essence of many wretched, innocent smallfolk ensures that those who drink from this cursed cup thrive with newfound power.
wh_pro02_anc_enchanted_item_blood_chalice_of_bathori
The life essence of many wretched, innocent smallfolk ensures that those who drink from this cursed cup thrive with newfound power.
◆Cloak of Mists & ShadowsUnique
🔒 Only: Heinrich Kemmler
- ✦ Cloak of Mists & Shadows
- Active — 29s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: magical
- Physical resistance +75%
Kemmler is surrounded by a dark cloak that swirls and twists with a life of its own. - Enemy Hero action success chance: -10%
- Melee defence: +5
- Physical resistance: 10%
- Speed: +10%
- Ambush success chance: +15%
⊟ Set bonus — Grave Goods
- Control: +1
- Raise dead cost: -15%
Set with: Skull Staff, Chaos Tomb Blade
wh_main_anc_enchanted_item_cloak_of_mists_and_shadows
Kemmler is surrounded by a dark cloak that swirls and twists with a life of its own.
◆Rod of Flaming DeathUncommon
- Enables flaming attacks
- Base weapon damage: +25
- ✦ Fireball
- Active — 60s recharge, 4 use(s)
- Magic missile
- Targets: enemies
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe. - Fire resistance: 15%
wh_main_anc_enchanted_item_rod_of_flaming_death
Arcane Items 6
◆Skull StaffUnique
🔒 Only: Heinrich Kemmler
- Vanhel's Danse Macabre: -2 Winds of Magic cost
- Vanhel's Danse Macabre Upgraded: -2 Winds of Magic cost
- Vampiric corruption: +5
- Magic item drop chance from battle: +10%
- Spell resistance: 20%
- Melee attack: +5
- Miscast base chance: -15%
⊟ Set bonus — Grave Goods
- Control: +1
- Raise dead cost: -15%
Set with: Cloak of Mists & Shadows, Chaos Tomb Blade
wh_main_anc_arcane_item_skull_staff
The jaws of the Skull Staff chatter and gnash, warning Kemmler of baleful magic in his vicinity.
◆The Liber NoctusUnique
🔒 Only: Helman Ghorst
- Wind of Death: -4 Winds of Magic cost
- Wind of Death Upgraded: -4 Winds of Magic cost
- Vampiric corruption: +5
- ✦ The Liber Noctus
- Active — 33s duration, 120s recharge, 2 use(s)
- Targets: self (caster)
- Winds of Magic recharge rate ×2.4
- Winds of Magic reserve — depletion ×0.3 (larger pool)
- Ability recharge -30
- HP tick every 1s
- Deals 33 damage to self
This decrepit tome bristles with dark secrets and eldritch powers. Reading from it summons dark thoughts and grim deeds. - Hero recruit rank: +5 for Necromancers
- Magic item drop chance from battle: +10%
wh_dlc04_anc_arcane_item_the_liber_noctus
This decrepit tome bristles with dark secrets and eldritch powers. Reading from it summons dark thoughts and grim deeds.
◆Black PeriaptUncommon
- Spell intensity: +5%
- ✦ Black Periapt
- Active — 27s duration, 120s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
- Winds of Magic reserve — depletion ×0.2 (larger pool)
The Black Periapt is a grandiose gem of sullen darkness whose power can only be realised in the hands of a spellcaster.
wh_main_anc_arcane_item_black_periapt
◆Staff of DamnationUncommon
- ✦ Staff of Damnation
- Active — 25s duration, 90s recharge, 3 use(s)
- Targets: allies, self
- Melee attack +40
This gnarled stave is carved from the blackened heartwood of a Hangman's Tree. It contains a powerful spell that fills nearby Undead with a frantic vitality. - Physical resistance: 5%
- Vigour loss reduction: -15%
wh_main_anc_arcane_item_staff_of_damnation
◆Book of ArkhanCommon
- ✦ Book of Arkhan
- Active — 25s duration, 60s recharge, 4 use(s)
- Targets: allies, self
- Speed ×1.25
- Melee attack +24
Friendly units targeted by the caster are filled with magical energy, making them even more aggressive! - Vigour loss reduction: -5%
wh_main_anc_arcane_item_book_of_arkhan
◆Scroll of LykosCommon
- ✦ Speed of Lykos
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Speed ×1.25
The words upon this scroll, when read aloud, allow an ally to move at such a speed as to be unseen. - Speed: +10%
wh2_dlc10_anc_arcane_item_scroll_of_speed_of_lykos
Followers 16
◆Black CatCommon
- Control: +1
wh_main_anc_follower_undead_black_cat
Cats are generally seen as lucky in the Empire, but black cats are said to be the familiars of warlocks and witches.
◆CarrionCommon
- Campaign line of sight: +7%
wh_main_anc_follower_undead_carrion
Carrion are large, Undead, vulture-like creatures that are drawn to battlefields and Unholy summonings.
◆Corpse ThiefCommon
- Post battle chance of stealing a magic item: +8%
wh_main_anc_follower_undead_corpse_thief
Corpses not interned in Morr's gardens straight away often find themselves on the black market.
◆CroneCommon
- Hero recruitment cost: -12% for Banshees
wh_main_anc_follower_undead_crone
"Come, child, come visit my modest hovel - it's just around the corner and there's cakes in the oven!"
◆DregCommon
- Income from post-battle loot: +10%
wh_main_anc_follower_undead_dreg
"Yes, master?"
◆Flesh GolemCommon
- Campaign movement range: +4%
wh_main_anc_follower_undead_flesh_golem
This thing has no mind, it is a fleshy contraption powered by its master's will, used for mundane tasks and guarding the castle during daylight.
◆Grave DiggerCommon
- Raise dead cost: -7%
wh_main_anc_follower_undead_grave_digger
"Pass me ma spade, I'm lookin' for gallows bait!
◆ManservantCommon
- Campaign movement range: +5%
wh_main_anc_follower_undead_manservant
Many Vampire Lords keep a mortal manservant around. After all, someone needs to dust the drapes.
◆Mortal InformerCommon
- Magic item drop chance from battle: +4%
wh_main_anc_follower_undead_mortal_informer
There are foolish mortals - usually rich, noble, dilettante types - who crave immortality and will be a Vampire's willing spy for the chance of damnation.
◆Possessed MirrorCommon
- Campaign line of sight: +12%
wh_main_anc_follower_undead_possessed_mirror
"Speculum, speculum on the wall, who is the cruellest of them all?"
◆Restless SpiritCommon
- Control: +1
wh_main_anc_follower_undead_poltergeist
Those spirits who are no longer bound to the mortal plane, but have thus far avoided Morr's grasp, can be tethered to a Vampire's service - for poltergeists have their uses...
◆StudentCommon
- Research rate: +5
wh_main_anc_follower_all_student
From history to anatomy to science to nothing more than the bottom of a bottle…
◆The Ravenous DeadCommon
- Passive ability: "The Ravenous Dead" for Zombies units
wh2_dlc11_anc_follower_vmp_the_ravenous_dead
As the Undead rip apart their victims they feast on the organs that spill forth – regaining strength in the process.
◆TreasurerCommon
- Income from Vampire Crypts and Vampire Keeps: +8%
wh_main_anc_follower_undead_treasurer
While they started off as destitute nobles of Stirland, since becoming Undead the von Carsteins have accumulated great wealth. The treasurer is in charge of the master's vaults.
◆WarlockCommon
- Ambush defence chance: +10%
wh_main_anc_follower_undead_warlock
Warlocks are those that practise the dark arts away from the overseers in the Colleges of Magic. They are the prey of Witch Hunters and more…
◆Warpstone HunterCommon
- Income from all buildings: +4%
wh_main_anc_follower_undead_warp_stone_hunter
Warpstone is Dark Magic incarnate. Undead Lords, especially liches, will employ ghoulish hunters to find such precious ore.
Banners 2
◆Banner of the BarrowsRare
- Melee attack: +6
wh_main_anc_magic_standard_banner_of_the_barrows
Woven from the wind and the cold, the chill of this banner touches the hearts of those who stand before it, sapping their will and ability to fight.
◆The Screaming BannerCommon
- ✦ The Screaming Banner
- Passive aura
- Targets: enemies
- Leadership -4
The squalling wails emanating from the folds of this tattered standard recall untold horrors. Foes who hear it beg for the release of their tormented souls.
wh_main_anc_magic_standard_the_screaming_banner
Warriors of Chaos
Weapons 13
◆Blade of Endless BoastsUnique
🔒 Only: Styrkaar The Sortsvinaer
- ✦ Sonic Boom
- Active — 6s duration, 90s recharge
- Targets: enemies
A colossal, ear-splitting burst of sound will hurl the foe across the battlefield, leaving them disorientated – assuming of course they survive the experience! - Armour-piercing weapon damage: +10
- Enables magical attacks
- Melee attack: +6
- Weapon strength: +10%
wh3_dlc27_anc_weapon_caress_of_agony
Styrkaar channels every smirk, sneer and supercilious remark he's ever made against his hapless challengers into an onslaught that sweeps aside the unworthy chaff.
◆DaemonbladeUnique
🔒 Only: Azazel
- ✦ Daemonblade
- Active — 32s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: Discouraged
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
Fashioned by Slaanesh himself, Azazel's devilish sword strikes with a hellish force that even enchanted armour simply cannot deflect. - Slaanesh Authority: +2
- Seduce Units budget: +10%
- Melee attack: +5
- Weapon strength: +10%
wh3_dlc20_anc_weapon_daemonblade
Fashioned by Slaanesh himself, Azazel's devilish sword strikes with a hellish force that even enchanted armour simply cannot deflect.
◆SliverslashUnique
🔒 Only: Prince Sigvald
- ✦ Sliverslash
- Active — 26s duration, 120s recharge
- Targets: self (caster)
- Imbues attacks: magical
- Imbues attacks: Sundered Armour
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
Enemies cannot hope to withstand such a grievous onslaught of graceful and deadly strikes. - Slaanesh Authority: +1
- Slaanesh corruption: +5
- Enables magical attacks
- Melee attack: +8
- Weapon strength: +8%
- Income from post-battle loot: +10%
⊟ Set bonus — Trappings of Excess
- Slaanesh corruption: +4
- Control: +1
Set with: Auric Armour
wh_main_anc_weapon_sliverslash
It is said Prince Sigvald’s ornate sword is forged from a sliver of Slaanesh’s own blade.
◆StarcrusherUnique
🔒 Only: Kholek Suneater
- Undivided Authority: +2
- ✦ Starcrusher
- Active — 43s duration, 120s recharge
- Targets: self (caster)
- Splash attack power ×1.5
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
The gigantic warhammer known as Starcrusher was forged in the raging heart of a volcano. Kholek wields this enormous weapon with staggering brutality and skill despite its size. - Armour-piercing weapon damage: +50
- Enables magical attacks
- Melee attack: +16
- Weapon strength: +12%
wh_main_anc_weapon_starcrusher
◆The Hammer of HarryUnique
🔒 Only: Cha Harald Hammerstorm
- Undivided Authority: +2
- ✦ The Hammer of Harry
- Active — 5s duration, 120s recharge
- Targets: enemies, self
- affects up to -1 entities
- Roots target (cannot move)
As if driven by an unstoppable force, Harry’s hammer is blessed by the gods to hurl back the bodies and souls of those he strikes. - Armour-piercing weapon damage: +50
- Melee attack: +5
wh3_pro11_anc_weapon_hammer_of_harry
As if driven by an unstoppable force, Harry’s hammer is blessed by the gods to hurl back the bodies and souls of those he strikes.
◆The Slayer of KingsUnique
🔒 Only: Archaon
- Khorne Authority: +1
- Undivided Authority: +1
- Chaos Undivided corruption: +5
- ✦ The Slayer of Kings
- Active — 25s duration, 120s recharge
- Targets: self (caster)
- Splash attack power ×1.5
- Melee damage (AP) ×1.75
- Melee damage (base) ×1.75
The Second Everchosen, Vangel, trapped the Greater Daemon U'zuhl inside this regicidal blade. - Melee attack: +6
⊟ Set bonus — Six Treasures of Chaos
- Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- All Authority: +1
Set with: The Armour of Morkar, The Crown of Domination, Dorghar, The Eye of Sheerian
wh_main_anc_weapon_the_slayer_of_kings
◆The Spear SlaupnirUnique
🔒 Only: Valkia
- ✦ The Spear Slaupnir
- Active — 2s duration, 120s recharge, 2 use(s)
- Wind spell
- Targets: enemies
The Gorequeen’s barbed spear has slain kings and paupers alike, ripping out hearts and striking heads from bodies with deft blows. - Khorne Authority: +2
- Armour-piercing weapon damage: +50
- Bonus vs Large: +10
- Income from post-battle loot: +10%
⊟ Set bonus — The Fellsteel of Gore
- Speed: +5%
- Control: -5
Set with: The Scarlet Armour, Daemonshield
wh3_dlc20_anc_weapon_the_spear_slaupnir
The Gorequeen’s barbed spear has slain kings and paupers alike, ripping out hearts and striking heads from bodies with deft blows.
◆Sword of ChangeRare
- ✦ Sword of Change
- Active — 11s duration, 90s recharge, 1 use(s)
- Summon: Chaos Spawn
- Targets: allies
The Sword of Change was fashioned by the Daemon Warlord Amon 'Chakai, whose fossilised eye is still grasped in the weapon's pommel. - Winds of Magic power reserve capacity: +10
- Melee attack: +8
wh3_dlc20_anc_weapon_sword_of_change
Far more than a mere blade, the Sword of Change can also summon Chaos Spawn to the field, so that the Changer's insidious will may be realised upon the mortal plane.
◆Aether SwordUncommon
- ✦ Aether Sword
- Active — 27s duration, 90s recharge
- Targets: self (caster)
- Imbues attacks: magical
- Imbues attacks: Sundered Armour
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
An enchanted blade instils a certain magical 'wallop' to its bearer's attacks. - Armour-piercing weapon damage: +30
wh3_dlc20_anc_weapon_aether_sword
An enchanted blade instils a certain magical 'wallop' to its bearer's attacks.
◆Axe of KhorneUncommon
- ✦ Axe of Khorne
- Targets: self (caster)
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
All the foe feels is a light tickling, as if touched by a feather. The reality is they've been brutally slashed to death, of course. - Melee attack: +8
- Weapon strength: +10%
⊟ Set bonus — Trappings of Blood
- Khorne corruption: +5
Set with: Armour of Khorne
wh3_main_anc_weapon_axe_of_khorne
This unholy blade screams with the power of the Daemon bound inside it – one eternally thirsty for the blood of mortals.
◆Filth MaceUncommon
- Base weapon damage: +75
- Nurgle corruption: +3
- ✦ Filth Mace
- Active — 30s duration, 90s recharge
- Targets: enemies, self
- Imbues attacks: Corroded Armour
- Melee damage (AP) ×1.25
- Melee damage (base) ×1.25
This rusted mace drips with Nurgle's choicest plagues and bears an enchantment that ensnares the souls of those crushed beneath its filth-encrusted mass. - Enables magical attacks
wh_main_anc_weapon_filth_mace
◆Hellfire SwordUncommon
- Attacks cause "Flammable" effect, reducing fire resistance
- ✦ Hellfire Sword
- Active — 42s duration, 90s recharge
- Targets: self (caster)
- Imbues attacks: flaming
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
This blade was made from a single, searing flame that was hammered into material form and quenched in the body of a fire-djinn. - Enables magical attacks
wh_main_anc_weapon_hellfire_sword
◆Rapier of EcstacyCommon
- ✦ Rapier of Ecstasy
- Active — 17s duration, 90s recharge
- Targets: self (caster)
- Imbues attacks: Euphoric
- Melee attack +24
This unholy blade screams with the power of the Daemon bound inside it – one eternally thirsty for the blood of mortals. - Armour-piercing weapon damage: +10
wh3_dlc20_anc_weapon_rapier_of_ecstasy
All the foe feels is a light tickling, as if touched by a feather. The reality, however, is that they've been brutally slashed to death.
Armour 8
◆Armour of DisdainUnique
🔒 Only: Styrkaar The Sortsvinaer
- ✦ Chaos Armour
- Targets: self (caster)
- Damage reflection +28
- Missile block chance +20
This finely-wrought suit of armour seems to have a mind of its own – appearing to revel in punishing foes in proportion to the mindlessness of their charge. - Armour: +20
- Melee defence: +6
- Ward save: 5%
- Wound recovery time: -1 turns
wh3_dlc27_anc_armour_perverse_plate
Styrkaar often goads foes into targeting him, the negligible pain they inflict fuelling his conviction that they are unworthy of inhabiting the same battlefield.
◆Auric ArmourUnique
🔒 Only: Prince Sigvald
- Attribute: Immune to Contact Effects
- Battle healing cap: +50%
- Slaanesh Authority: +1
- ✦ Auric Armour
- Targets: self (caster)
- Inactive when morale is broken
- Regenerates 0.2% max HP
- HP tick every 1s
The Auric Armour is a sculpted suit forged from ensorcelled gold. Tendrils of dark energy caress the skin of the wearer, closing his wounds with a tender touch. - Armour: +6
⊟ Set bonus — Trappings of Excess
- Slaanesh corruption: +4
- Control: +1
Set with: Sliverslash
wh_main_anc_armour_auric_armour
◆The Armour of MorkarUnique
🔒 Only: Archaon
- ✦ The Armour of Morkar
- Active — 29s duration, 120s recharge
- Targets: allies, self
- affects up to -1 entities
- Melee defence +24
The armour of the Everchosen is as ancient and powerful as his legend. - Undivided Authority: +2
- Enemy Hero action success chance: -10%
- Armour: +12
- Melee defence: +6
- Ward save: 10%
⊟ Set bonus — Six Treasures of Chaos
- Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- All Authority: +1
Set with: The Crown of Domination, Dorghar, The Eye of Sheerian, The Slayer of Kings
wh_main_anc_armour_the_armour_of_morkar
Once belonging to the First Everchosen of Chaos, this ancient suit of Chaos Armour is as powerful as those who have dared to wear it.
◆The Scarlet ArmourUnique
🔒 Only: Valkia
- ✦ The Scarlet Armour
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Melee damage (AP) ×0.8
- Melee damage (base) ×0.8
This suit of armour runs red with thick strings of blood, sapping the strength of all Khorne’s enemies. - Khorne corruption: +2
- Armour: +15
- Ward save: 5%
⊟ Set bonus — The Fellsteel of Gore
- Speed: +5%
- Control: -5
Set with: Daemonshield, The Spear Slaupnir
wh3_dlc20_anc_armour_the_scarlet_armour
This suit of armour runs red with thick strings of blood, sapping the strength of all Khorne’s enemies.
◆Armour of KhorneRare
- Armour: +75
⊟ Set bonus — Trappings of Blood
- Khorne corruption: +5
Set with: Axe of Khorne
wh3_main_anc_armour_armour_of_khorne
Clad in bale-forged armour laden with runes of slaughter and carnage, the Daemon's hide is all but immune to the blows of mortal men.
◆Armour of DamnationUncommon
- ✦ Armour of Damnation
- Targets: self (caster)
- Active only above 50% HP
- Active only while in melee
- Armour +7
- Resistance all +5%
Such armour is materialised from the dark energies of Chaos, guarding against the onslaught of Order. - Armour: +20
wh3_dlc20_anc_item_armour_of_damnation
Such armour is materialised from the dark energies of Chaos, guarding against the onslaught of Order.
◆Bronze Armour of ZhrakkUncommon
- ✦ Bronze Armour of Zhrakk
- Targets: self (caster)
- Physical resistance +5%
Once the scourge of the Empire, Zhrakk's armour was found empty after his demise, but for the overpowering stench of brimstone. - Armour: +20
wh3_dlc20_anc_armour_bronze_armour_of_zhrakk
Once the scourge of the Empire, Zhrakk's armour was found empty after his demise, but for the overpowering stench of brimstone.
◆Helm of Many EyesUncommon
- ✦ Helm of Many Eyes
- Active — 22s duration, 90s recharge
- Targets: self (caster)
- Melee defence +54
This helm is covered with eyeballs that stare into the world as it was, as it is, and as it shall be. Those that can sift through the images are... changed. - Armour: +20
wh_main_anc_armour_helm_of_many_eyes
Talismans 2
◆Bear Fang TalismanUnique
🔒 Only: Beorg Bearstruck
- Physical resistance: 5% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen and Marauder Champions units (Rank 7 and above)
- ✦ Bear Fang Talisman
- Active — 22s duration, 90s recharge
- Targets: self (caster)
- Resistance all +40%
This ancient, yellowed canine tooth is the sacred talisman of lordship among Beorg’s tribe, warding off blows that would otherwise harm its wearer. - Spell resistance: 25%
wh3_dlc27_anc_talisman_bear_fang_talisman
This ancient, yellowed canine tooth is the sacred talisman of lordship among Beorg’s tribe, warding off blows that would otherwise harm its wearer.
◆The Eye of SheerianUnique
🔒 Only: Archaon
- Winds of Magic cost: -10% for all spells
- Tzeentch Authority: +2
- Barrier hit points: +800
- Enemy Hero action success chance: -10%
⊟ Set bonus — Six Treasures of Chaos
- Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- All Authority: +1
Set with: The Armour of Morkar, The Crown of Domination, Dorghar, The Slayer of Kings
wh_main_anc_talisman_the_eye_of_sheerian
Named after the Tzeentchian Sorcerer who discovered it, the Eye sees nearly all. Its current owner should make use of its prophetic powers...
Enchanted Items 12
◆DaemonshieldUnique
🔒 Only: Valkia
- ✦ Daemonshield
- Active — 13s duration, 120s recharge
- Targets: self (caster)
Ever since the Daemon Prince Locephax angered the Gorequeen, his horned head and hypnotic eyes have adorned her shield. - Enemy leadership: -8 for Slaanesh
- Upkeep: -20% for Khorne Daemon units
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Melee defence: +5
⊟ Set bonus — The Fellsteel of Gore
- Speed: +5%
- Control: -5
Set with: The Scarlet Armour, The Spear Slaupnir
wh3_dlc20_anc_enchanted_item_daemonshield
Ever since the Daemon Prince Locephax angered the Gorequeen, his horned head and hypnotic eyes have adorned her shield.
◆Pestilent PotionsUnique
🔒 Only: Festus
- ✦ Pestilent Potions
- Active — 25s duration, 120s recharge, 3 use(s)
- Targets: enemies
- Spreads to nearby units
- Melee attack -24
- Melee damage (AP) ×0.75
- Melee damage (base) ×0.75
To one blessed by Grandfather Nurgle, these elixirs are restorative brews, but to others they are debilitating poisons. - Nurgle Authority: +2
- Melee defence: +4
- Physical resistance: 10%
- Casualty replenishment rate: +3%
wh3_dlc20_anc_enchanted_item_pestilent_potions
To one blessed by Grandfather Nurgle, these elixirs are restorative brews, but to others they are debilitating poisons.
◆Sign of DepravityUnique
🔒 Only: Styrkaar The Sortsvinaer
- ✦ Sign of Depravity
- Passive aura
- Targets: enemies, allies
- Speed ×0.5
- Melee defence -8
- Speed ×1.5
- Leadership +8
Raised aloft, these sigils amplify one's presence on the field, striking enemies with awe and horror as followers revel in the madness. - Slaanesh corruption: +5
- Growth: +20
- Control: +5
wh3_dlc27_anc_enchanted_item_banner_of_depravity
Raised aloft, these sigils amplify one's presence on the field, striking enemies with awe and horror as followers revel in the madness.
◆The Bane ShieldUnique
🔒 Only: Cha Harald Hammerstorm
- ✦ The Bane Shield
- Passive aura
- Targets: enemies, self
- affects up to -1 entities
- Melee damage (AP) ×0.9
- Melee damage (base) ×0.9
- Melee defence +10
Discharging a magical blast every time it is struck, Harry’s Bane Shield rebounds his enemies blows back from whence they came. - Character's aura leadership effect: +2
- Leadership aura size: +25%
- Physical resistance: 10%
wh3_pro11_anc_enchanted_item_bane_shield
Discharging a magical blast every time it is struck, Harry’s Bane Shield rebounds his enemies blows back from whence they came.
◆The Crown of DominationUnique
🔒 Only: Archaon
- All Authority: +1
- ✦ The Crown of Domination
- Passive aura
- Targets: allies, self
- Leadership +4
An ancient battle-helm dating back to the time of Morkar, it exudes an aura of raw malice to cow the servants of Chaos. - Melee attack: +3
- Melee defence: +3
⊟ Set bonus — Six Treasures of Chaos
- Diplomatic relations: +50 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- All Authority: +1
Set with: The Armour of Morkar, Dorghar, The Eye of Sheerian, The Slayer of Kings
wh_main_anc_enchanted_item_the_crown_of_domination
◆Blasphemous AmuletUncommon
- ✦ Blasphemous Amulet
- Active — 60s recharge
- Targets: allies, self
- affects up to -1 entities
- Imbues attacks: magical
- Imbues attacks: flaming
Such a symbol insults Order and all its supporters, to the delight of Destruction and Ruin. - Physical resistance: 10%
wh3_dlc20_anc_enchanted_item_blasphemous_amulet
Such a symbol insults Order and all its supporters, to the delight of Destruction and Ruin.
◆Chalice of ChaosUncommon
- ✦ Daemonic Strength
- Active — 22s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Melee damage (AP) ×1.5
- Melee damage (base) ×1.5
To have the strength of a raging Daemon is to slay in one swipe. - ✦ Dark Fortune
- Active — 57s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Resistance all +20%
Asavar Kul, the Butcher of Praag, demanded his Champions sup boiled Daemon blood from the Chalice of Chaos, imbuing them with strength and vigour. - ✦ Regenerating Flesh
- Active — 33s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Regenerates 0.8% max HP
- HP tick every 1s
Regenerating flesh is a gift from the gods, allowing the affected to heal their wounds.
wh_main_anc_enchanted_item_chalice_of_chaos
◆Crown of Everlasting ConquestUncommon
- Battle healing cap: +10%
- ✦ Crown of Everlasting Conquest
- Targets: self (caster)
- Regenerates 0.15% max HP
- HP tick every 1s
- Weakness flame -20
Chaos is without end. Nothing can stop the eternal march of its forces, for its greatest warriors will always rise once more.
wh3_dlc20_anc_item_crown_of_everlasting_conquest
Chaos is without end. Nothing can stop the eternal march of its forces, for its greatest warriors will always rise once more.
◆Doom TotemUncommon
- ✦ Doom Totem
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Leadership -4
"Doooooooooooom! Let there be no misunderstanding…" - Attribute: Causes Fear
- Character's aura leadership effect: +5
- Leadership aura size: +25%
wh3_dlc20_anc_enchanted_item_doom_totem
"Doooooooooooom! Let there be no misunderstanding…"
◆Pendant of SlaaneshUncommon
- Enables Soporific Musk attacks
- Slaanesh corruption: +3
- ✦ Pendant of Slaanesh
- Active — 25s duration, 90s recharge
- Targets: self (caster)
- Speed ×1.25
- Melee attack +40
This pendant was crafted from the crystallised soul of the very first man to have been seduced by Slaanesh.
wh_main_anc_enchanted_item_pendant_of_slaanesh
◆The Beguiling GemUncommon
- Enables charmed attacks
- ✦ The Beguiling Gem
- Passive aura
- Targets: enemies
- Speed ×0.85
Some whisper that the gemstone is a crystalised tear of Slaanesh, able to slow all who behold it in awe. - Character experience gain: +10%
wh3_dlc20_anc_enchanted_item_the_beguiling_gem
Some whisper that the gemstone is a crystalised tear of Slaanesh, able to slow all who behold it in awe.
◆The Festering ShroudUncommon
- ✦ The Festering Shroud
- Passive aura
- Targets: allies, self
- Active only when out of melee
- Missile resistance +10%
This putrid, rotting standard constantly seeps with a horrendous gruel of pus and mucus, helping to deflect incoming attacks from range. - Missile resistance: 5%
wh3_dlc20_anc_item_the_festering_shroud
This putrid, rotting standard constantly seeps with a horrendous gruel of pus and mucus, helping to deflect incoming attacks from range.
Arcane Items 4
◆Vessel of ChaosUnique
🔒 Only: Vilitch
- ✦ Vessel of Chaos
- Lasts 20s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Restores 0.008 barrier
- HP tick every 1s
This dark crucible is a powerful artefact that can harness and store a great reservoir of unstable magical energy. - Tzeentch Authority: +2
- Changing of the Ways cost: -100% for "Drain Magic"
- Winds of Magic cost: -10% for Lore of Tzeentch spells
- Ward save: 5%
wh3_dlc20_anc_arcane_item_vessel_of_chaos
This dark crucible is a powerful artefact that can harness and store a great reservoir of unstable magical energy.
◆Rod of TormentUncommon
- ✦ Rod of Torment
- Active — 7s duration, 90s recharge, 3 use(s)
- Bombardment
- Targets: enemies
This staff, imbued with the darkest of Dark Magics, enhances the magical abilities of its bearer on and off the battlefield. - Winds of Magic power reserve capacity: +10
- Magic item drop chance from battle: +5%
wh3_dlc20_anc_arcane_item_rod_of_torment
This staff, imbued with the darkest of Dark Magics, enhances the magical abilities of its bearer on and off the battlefield.
◆Scroll of AramarUncommon
- ✦ Fear of Aramar
- Active — 47s duration, 120s recharge, 1 use(s)
- Targets: enemies
- Fatigue gain ×0.01
- Leadership -24
A scroll describing a dread spell that fills the foes' minds with images from their own worst nightmares! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_fear_of_aramar
◆Skull of KatamCommon
- Enemy Winds of Magic power reserve: -5 per turn
- ✦ Skull of Katam
- Active — 13s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- HP tick every 1s
- Deals 66 damage to self
- Spell mastery ×1.6
The skull of the late Daemonologist, Katam, continues to jibber in secrets that could drive the listener insane. It knows how to suck the Winds from the enemy.
wh_main_anc_arcane_item_skull_of_katam
Followers 15
◆BarbarianCommon
- Income from post-battle loot: +6%
wh_dlc01_anc_follower_chaos_barbarian
Some Marauders walk openly within the lands of other races, not seen as a threat but a northern foreigner - a barbarian. But they are wrong, he is a threat.
◆Beast TamerCommon
- Casualty replenishment rate: +10% for Warhounds units
wh_dlc01_anc_follower_chaos_beast_tamer
There are many monsters in the northern wastes - creatures that will eat a man no matter which god he worships. A tribe's Beast Tamer can bring such monsters to heel… if he has the talent.
◆CollectorCommon
- Income from sacking settlements: +6%
wh_dlc01_anc_follower_chaos_collector
Some nobles of the mortal nations - the rich ones - take to buying antiquities and cursed items. Their ignorance in unearthing such relics is our ally.
◆CultistCommon
- Chaos Undivided corruption: +1
wh_dlc01_anc_follower_chaos_cultist
The servants of Chaos are more than the barbarous Northmen - throughout the mortal realms secret cults worship the true Gods, and so our plans advance.
◆DarksoulCommon
- Chaos Undivided corruption: +2
wh_dlc01_anc_follower_chaos_darksoul
Said to have come from the ruins of Mordheim, Darksouls do not age and await the return of the Daemons that once possessed them.
◆DemagogueCommon
- Control: -4
wh_dlc01_anc_follower_chaos_demagogue
"Listen brave men of the Empire - pray! But not to Sigmar, he cares not for YOU. There are other Gods who are willing to answer your prayers..."
◆HuscarlCommon
- Campaign movement range: +5%
wh_dlc01_anc_follower_chaos_huscarl
Huscarls are Norse tribesmen that honourably serve their Chieftain - a manservant and shieldbearer both.
◆Kurgan ChieftainCommon
- Income from sacking settlements: +10%
wh_dlc01_anc_follower_chaos_kurgan_chieftain
The Kurgan are a tribe that could end all others - such are their numbers. Best keep this Chieftain as an ally.
◆MagisterCommon
- Souls gained from battles: +10%
wh_dlc01_anc_follower_chaos_magister
The Magister - or whatever name a cult leader abides by - is a powerful, covert agent of Chaos, tending to flocks of the corrupted within the mortal lands.
◆MutantCommon
- Enemy leadership: -4
wh_dlc01_anc_follower_chaos_mutant
Mutants are shunned by so-called civilised societies but welcomed by the tribes of the north... and their omnipotent patrons.
◆Norse BerserkerCommon
- Casualties captured post-battle: +12%
wh_main_anc_follower_norsca_berserker
A grim, northern land, full of Ice Trolls, Chaos Spawn, and a breed of tough fighters.
◆Oar SlaveCommon
- Melee attack: +8 when attacking at sea
wh_dlc01_anc_follower_chaos_oar_slave
"Stroke, stroke - keep up or I'll feed yer to the Blood God's hounds!"
◆PossessedCommon
- Research rate: +10
wh_dlc01_anc_follower_chaos_possessed
There are souls that have been truly blessed by the Gods - not quite Spawn - but have received many gifts nonetheless.
◆Slave MasterCommon
- Recruitment cost: -2%
wh_dlc01_anc_follower_chaos_slave_master
The Slave Master takes the thralls taken on the raids and prepares them for bloody sacrifice or, even worse, a grisly life of servitude.
◆ZealotCommon
- Chaos Undivided corruption: +1
wh_dlc01_anc_follower_chaos_zealot
"I am my master's tool - my God's vessel. Use me!"
Banners 2
◆Banner of RageCommon
- ✦ Banner of Rage
- Targets: self (caster)
- Charge bonus ×1.1
- Melee attack +8
- Melee damage (base) ×1.15
The Banner of Rage flutters and growls in the wind. This standard imbues those who walk under it with an anger that can only be sated with enemy deaths!
wh_main_anc_magic_standard_banner_of_rage
◆Blasted StandardCommon
- ✦ Blasted Standard
- Passive aura
- Targets: allies, self
- Missile block chance +12
Woven from threads of pure magic, this standard is inscribed with runes that constantly writhe, while surrounded by coruscating fires of change. - Missile resistance: 5%
wh_main_anc_magic_standard_blasted_standard
Wood Elves
Weapons 23
◆Dart of DoomUnique
🔒 Only: Ariel
- ✦ Dart of Doom
- Active — 120s recharge, 3 use(s)
- Magic missile
- Targets: enemies
This thorn-tipped dart carved directly from the Tree of Woe is magically engraved to cripple weapons and deliver painful injury. - Wound action: Additional 20% chance of wounding target
- Attrition: +50% casualties suffered from Athel Loren attrition
wh2_dlc16_anc_weapon_dart_of_doom
This thorn-tipped dart carved directly from the Tree of Woe is magically engraved to cripple weapons and deliver painful injury.
◆Dreamstealer SwordUnique
- Attacks cause "Discouraged" effect, reducing leadership
- Slaanesh corruption: +4
- Attribute: Causes Fear
- Attribute: Causes Terror
- Armour-piercing weapon damage: +50
- Enables magical attacks
wh2_dlc16_anc_weapon_witstealer_sword
Like its cousin the Witstealer, this blade was forged the molten heat of desire and cooled in a vat of Slaanesh's blood.
◆Perfected Dragon SpearUnique
- Armour-piercing weapon damage: +60
- Charge bonus: +25
- Melee attack: +15
wh2_dlc16_anc_weapon_dragon_spear_3
A sharpened claw at this spear’s tip is impelled by the rage of the ancient Forest Dragon to whom it once belonged.
◆Perfected Dreaming BowUnique
- Campaign line of sight: +40%
- Construction cost: -20% for all buildings
- Missile strength: +15%
wh2_dlc16_anc_weapon_dreaming_bow_3
Though it appears gnarled and twisted, this longbow’s appearance belies the uncanny distance its arrows can fly.
◆Perfected Eagle BowUnique
- ✦ Eagle Bow
- Active — 25s duration, 60s recharge
- Targets: allies, self
- affects up to -1 entities
- Charge speed ×1.25
- Speed ×1.25
This weapon’s strange, ethereal carvings betoken a power that can grant instinctive awareness of the lay of a battlefield. - Missile strength: +25%
- Range: +20%
wh2_dlc16_anc_weapon_eagle_bow_3
This weapon’s strange, ethereal carvings betoken a power that can grant instinctive awareness of the lay of the land of a battlefield.
◆Perfected Twilight SpearUnique
- Weapon strength: +15%
- Melee attack: +6
- Missile strength: +15%
wh2_dlc16_anc_weapon_twilight_spear_3
Crafted for the hands of a true leader, the shimmer of this spear’s point bolsters the zeal of all who are led to battle.
◆Spear of KurnousUnique
🔒 Only: Orion
- ✦ Spear of Kurnous
- Active — 120s recharge
- Magic missile
- Targets: enemies
When Orion hurls this living weapon with fierce purpose it fells the most powerful foes before returning to its master. - Enables magical attacks
- Missile strength: +10%
- Income from post-battle loot: +10%
- Recruitment cost: -10%
⊟ Set bonus — Spirit of the Wild
- Missile strength: +5%
- Control: +1
Set with: Horn of the Wild Hunt, Cloak of Isha
wh_dlc05_anc_weapon_spear_of_kurnous
When Orion hurls this living weapon with fierce purpose it fells the most powerful foes before returning to its master.
◆Sword of DaithUnique
🔒 Only: Durthu
- ✦ Sword of Daith
- Active — 17s duration, 120s recharge, 2 use(s)
- Targets: enemies
- HP tick every 1s
- Deals 5 damage
- affects up to 25 entities
- Armour -30
This blade, like Durthu himself, is steeped in millennia of bitterness and rage waiting to be unleashed. - Melee attack: +10
- Income from post-battle loot: +10%
- Recruitment cost: -10%
wh_dlc05_anc_weapon_daiths_sword
This blade, like Durthu himself, is steeped in millennia of bitterness and rage waiting to be unleashed.
◆Reforged Dragon SpearCrafted
- ✦ Dragon Spear
- Active — 25s duration, 120s recharge
- Targets: allies, self
- affects up to -1 entities
- Melee damage (AP) +100
A sharpened claw at this spear’s tip is impelled by the rage of the ancient Forest Dragon to whom it once belonged. - Armour-piercing weapon damage: +80
- Charge bonus: +25
- Melee attack: +15
wh2_dlc16_anc_weapon_dragon_spear_4
A sharpened claw at this spear’s tip is impelled by the rage of the ancient Forest Dragon to whom it once belonged.
◆Reforged Dreaming BowCrafted
- ✦ The Dwellers Below
- Active — 15s duration, 120s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end. - Construction time: -33% for all buildings
- Campaign line of sight: +100%
- Construction cost: -33% for all buildings
- Missile strength: +15%
wh2_dlc16_anc_weapon_dreaming_bow_4
Though it appears gnarled and twisted, this longbow’s appearance belies the uncanny distance its arrows can fly.
◆Reforged Eagle BowCrafted
- ✦ Eagle Bow
- Active — 25s duration, 60s recharge
- Targets: allies, self
- affects up to -1 entities
- Charge speed ×1.25
- Speed ×1.25
This weapon’s strange, ethereal carvings betoken a power that can grant instinctive awareness of the lay of a battlefield. - ✦ Pageant of Shrikes
- Active — 20s duration, 90s recharge, 3 use(s)
- Targets: enemies
- affects up to -1 entities
- Replenishes ammunition
- Missile range ×0.8
- Reloading -20
Shrikes take on various frightening forms, moving like quicksilver to target the eyes, and even enter foes’ bodies to attack their very minds. - Missile strength: +35%
- Range: +25%
wh2_dlc16_anc_weapon_eagle_bow_4
This weapon’s strange, ethereal carvings betoken a power that can grant instinctive awareness of the lay of the land of a battlefield.
◆Reforged Twilight SpearCrafted
- ✦ Rubric of Dark Dimensions
- Active — 13s duration, 90s recharge, 2 use(s)
- Vortex spell
- Targets: enemies
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever. - Weapon strength: +15%
- Melee attack: +10
- Missile strength: +15%
wh2_dlc16_anc_weapon_twilight_spear_4
Crafted for the hands of a true leader, the shimmer of this spear’s point bolsters the zeal of all who are led to battle.
◆Daith's ReaperRare
- Armour-piercing weapon damage: +100
- Enables magical attacks
- Melee attack: +6
wh_dlc05_anc_weapon_daiths_reaper
Forged from a Khainite shard by the greatest Elven smith, this weapon can break through even the firmest of armours.
◆Refined Dragon SpearRare
- Armour-piercing weapon damage: +40
- Charge bonus: +10
- Melee attack: +10
wh2_dlc16_anc_weapon_dragon_spear_2
A sharpened claw at this spear’s tip is impelled by the rage of the ancient Forest Dragon to whom it once belonged.
◆Refined Dreaming BowRare
- Campaign line of sight: +30%
- Construction cost: -15% for all buildings
- Missile strength: +10%
wh2_dlc16_anc_weapon_dreaming_bow_2
Though it appears gnarled and twisted, this longbow’s appearance belies the uncanny distance its arrows can fly.
◆Refined Eagle BowRare
- ✦ Eagle Bow
- Active — 25s duration, 60s recharge
- Targets: allies, self
- affects up to -1 entities
- Charge speed ×1.25
- Speed ×1.25
This weapon’s strange, ethereal carvings betoken a power that can grant instinctive awareness of the lay of a battlefield. - Missile strength: +20%
- Range: +15%
wh2_dlc16_anc_weapon_eagle_bow_2
This weapon’s strange, ethereal carvings betoken a power that can grant instinctive awareness of the lay of the land of a battlefield.
◆Refined Twilight SpearRare
- Weapon strength: +10%
- Melee attack: +5
- Missile strength: +10%
wh2_dlc16_anc_weapon_twilight_spear_2
Crafted for the hands of a true leader, the shimmer of this spear’s point bolsters the zeal of all who are led to battle.
◆The Spirit SwordRare
- Enables "Inevitable End" contact effect (prevents incoming Healing)
- Armour-piercing weapon damage: +100
- Enables magical attacks
wh_dlc05_anc_weapon_the_spirit_sword
This crystal-forged blade cuts through more than flesh - it feasts on the soul, leaving wounds that never heal.
◆Dragon SpearUncommon
- Armour-piercing weapon damage: +25
- Melee attack: +5
wh2_dlc16_anc_weapon_dragon_spear_1
A sharpened claw at this spear’s tip is impelled by the rage of the ancient Forest Dragon to whom it once belonged.
◆Dreaming BowUncommon
- Campaign line of sight: +20%
- Construction cost: -10% for all buildings
- Missile strength: +10%
wh2_dlc16_anc_weapon_dreaming_bow_1
Though it appears gnarled and twisted, this longbow’s appearance belies the uncanny distance its arrows can fly.
◆Eagle BowUncommon
- Missile strength: +15%
- Range: +10%
wh2_dlc16_anc_weapon_eagle_bow_1
This weapon’s strange, ethereal carvings betoken a power that can grant instinctive awareness of the lay of the land of a battlefield.
◆Twilight SpearUncommon
- Weapon strength: +5%
- Melee attack: +4
- Missile strength: +5%
wh2_dlc16_anc_weapon_twilight_spear_1
Crafted for the hands of a true leader, the shimmer of this spear’s point bolsters the zeal of all who are led to battle.
◆The Bow of LorenCommon
- ✦ The Bow of Loren
- Active — 60s recharge
- Bombardment
- Targets: enemies
Made with a single, pristine hair from Queen Ariel, the Bow of Loren is a weapon without peer. - Enables magical attacks
- Reload time reduction: +10%
wh_dlc05_anc_weapon_the_bow_of_loren
Made with a single, pristine hair from Queen Ariel, the Bow of Loren is a weapon without peer.
Armour 19
◆Great Stag HelmUnique
- Attribute: Perfect Vigour
- Attribute: Causes Fear
- Charge bonus: +15
- Physical resistance: 10%
wh2_dlc16_anc_armour_great_stag_helm
The noble Great Stag is a revered creature of Athel Loren; if one should die, wearing a helm fashioned from its antlers honours its spirit.
◆Heartstone of Athel LorenUnique
🔒 Only: Ariel
- Enemy Hero action success chance: -35%
- Spell resistance: 15%
- Spell resistance: -10%
wh2_dlc16_anc_armour_heartstone_of_athel_loren
Focusing upon this ancient gem can help to calm its bearer's inner thoughts and concentrate resilience when the Winds are used against them.
◆Perfected Dragon CuirassUnique
- Armour: +25
- Melee defence: +12
- Wound recovery time: -2 turns
wh2_dlc16_anc_armour_dragon_cuirass_3
Solid and resplendent, the Dragon scales strewn across the surface of this corselet reveal the nature of its imperishability.
◆Perfected Dreaming BootsUnique
- Evasion chance when using the Worldroots: +30%
- Speed: +10%
- Campaign movement range: +20%
- Growth: +20
wh2_dlc16_anc_armour_dreaming_boots_3
These boots also exist in dimensions other than the physical, slightly distorting the flow of time and enabling their wearer to cover much ground.
◆Perfected Eagle VambracesUnique
- ✦ Hawkish Precision
- Targets: self (caster)
- Deactivates while: enemies in intercept range
- Missile damage ap ×1.15
- Missile damage base ×1.15
The truly hawk-eyed always hit their targets. Always. - Missile resistance: 20%
- Ambush defence chance: +30%
wh2_dlc16_anc_armour_eagle_vambraces_3
These feather-laden vambraces may appear lightweight, but their impenetrable plumes were gifted to Lord Daith by an aerie of Albion Great Eagles.
◆Perfected Twilight HelmUnique
- ✦ Twilight Helm
- Passive aura
- Targets: allies, self
- affects up to -1 entities
- Physical resistance +5%
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend. - Armour: +20
- Melee defence: +6
wh2_dlc16_anc_armour_twilight_helm_3
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend.
◆Reforged Dragon CuirassCrafted
- ✦ Regeneration
- Targets: self (caster)
- Regenerates 0.1% max HP
- HP tick every 1s
- Weakness flame -20
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. - Armour: +50
- Fire resistance: 125%
- Melee defence: +15
- Wound recovery time: -4 turns
wh2_dlc16_anc_armour_dragon_cuirass_4
Solid and resplendent, the Dragon scales strewn across the surface of this corselet reveal the nature of its imperishability.
◆Reforged Dreaming BootsCrafted
- Evasion chance when using the Worldroots: +100%
- Speed: +15%
- Campaign movement range: +35%
- Growth: +25
wh2_dlc16_anc_armour_dreaming_boots_4
These boots also exist in dimensions other than the physical, slightly distorting the flow of time and enabling their wearer to cover much ground.
◆Reforged Eagle VambracesCrafted
- ✦ Hawkish Precision
- Targets: self (caster)
- Deactivates while: enemies in intercept range
- Missile damage ap ×1.15
- Missile damage base ×1.15
The truly hawk-eyed always hit their targets. Always. - Range: +15% for Waywatcher units
- Missile resistance: 30%
- Ambush defence chance: +50%
wh2_dlc16_anc_armour_eagle_vambraces_4
These feather-laden vambraces may appear lightweight, but their impenetrable plumes were gifted to Lord Daith by an aerie of Albion Great Eagles.
◆Reforged Twilight HelmCrafted
- ✦ Annoyance of Netlings
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Melee attack -5
- Melee damage (AP) ×0.9
- Melee damage (base) ×0.9
Scurrying over their host with feverish abandon, Netlings snag the weapons of enemies that come too close with webs of magical filaments. - ✦ Twilight Helm
- Passive aura
- Targets: allies, self
- affects up to -1 entities
- Physical resistance +5%
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend. - Range: +10% for Waywatcher units
- Armour: +20
- Melee defence: +10
wh2_dlc16_anc_armour_twilight_helm_4
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend.
◆Refined Dragon CuirassRare
- Armour: +20
- Melee defence: +8
- Wound recovery time: -2 turns
wh2_dlc16_anc_armour_dragon_cuirass_2
Solid and resplendent, the Dragon scales strewn across the surface of this corselet reveal the nature of its imperishability.
◆Refined Dreaming BootsRare
- Evasion chance when using the Worldroots: +20%
- Speed: +5%
- Campaign movement range: +15%
- Growth: +15
wh2_dlc16_anc_armour_dreaming_boots_2
These boots also exist in dimensions other than the physical, slightly distorting the flow of time and enabling their wearer to cover much ground.
◆Refined Eagle VambracesRare
- ✦ Hawkish Precision
- Targets: self (caster)
- Deactivates while: enemies in intercept range
- Missile damage ap ×1.15
- Missile damage base ×1.15
The truly hawk-eyed always hit their targets. Always. - Missile resistance: 15%
- Ambush defence chance: +20%
wh2_dlc16_anc_armour_eagle_vambraces_2
These feather-laden vambraces may appear lightweight, but their impenetrable plumes were gifted to Lord Daith by an aerie of Albion Great Eagles.
◆Refined Twilight HelmRare
- ✦ Twilight Helm
- Passive aura
- Targets: allies, self
- affects up to -1 entities
- Physical resistance +5%
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend. - Armour: +15
- Melee defence: +5
wh2_dlc16_anc_armour_twilight_helm_2
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend.
◆Dragon CuirassUncommon
- Armour: +15
- Melee defence: +4
- Wound recovery time: -2 turns
wh2_dlc16_anc_armour_dragon_cuirass_1
Solid and resplendent, the Dragon scales strewn across the surface of this corselet reveal the nature of its imperishability.
◆Dreaming BootsUncommon
- Evasion chance when using the Worldroots: +10%
- Speed: +5%
- Campaign movement range: +10%
- Growth: +10
wh2_dlc16_anc_armour_dreaming_boots_1
These boots also exist in dimensions other than the physical, slightly distorting the flow of time and enabling their wearer to cover much ground.
◆Eagle VambracesUncommon
- Missile resistance: 10%
- Ambush defence chance: +20%
wh2_dlc16_anc_armour_eagle_vambraces_1
These feather-laden vambraces may appear lightweight, but their impenetrable plumes were gifted to Lord Daith by an aerie of Albion Great Eagles.
◆Twilight HelmUncommon
- ✦ Twilight Helm
- Passive aura
- Targets: allies, self
- affects up to -1 entities
- Physical resistance +5%
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend. - Armour: +10
- Melee defence: +4
wh2_dlc16_anc_armour_twilight_helm_1
The inspirational magic of this helm can make a good leader into a great one, and a great leader into a legend.
◆The Helm of the HuntCommon
- Armour: +15
- Charge bonus: +15
- Reload time reduction: +5%
wh_dlc05_anc_armour_the_helm_of_the_hunt
The last relic of Gwynthraul's legendary quest; any who wear it are charged with his renowned strength and vigour.
Talismans 19
◆Berry WineUnique
🔒 Only: Ariel
- ✦ Berry Wine
- Active — 14s duration, 120s recharge, 1 use(s)
- Targets: allies, self
- Fatigue gain ×-0.1
- Regenerates 1.6% max HP
- HP tick every 0.5s
- affects up to -1 entities
The forest’s magical berries yield an intoxicating yet rejuvenating brew, potent enough in a single acorn cup to manifest its desired effects. - Replenish Troops action: Replenishment rate is increased by an additional 8%
- Wound recovery time: -2 turns
wh2_dlc16_anc_talisman_berry_wine
The forest’s magical berries yield an intoxicating yet rejuvenating brew, potent enough in a single acorn cup to manifest its desired effects.
◆Cloak of IshaUnique
🔒 Only: Orion
- Corruption: -5
- ✦ Cloak of Isha
- Targets: self (caster)
- Active only below 25% HP
- Regenerates 0.2% max HP
- HP tick every 1s
- Resistance all +20%
This cloak, renewed annually by Ariel herself, is all Orion needs to protect himself. - Enemy Hero action success chance: -10%
- Spell resistance: 10%
- Melee defence: +5
⊟ Set bonus — Spirit of the Wild
- Missile strength: +5%
- Control: +1
Set with: Horn of the Wild Hunt, Spear of Kurnous
wh_dlc05_anc_talisman_cloak_of_isha
This cloak, renewed annually by Ariel herself, is all Orion needs to protect himself.
◆Fang of TaalrothUnique
🔒 Only: Drycha
- ✦ Fang of Taalroth
- Lasts 15s
- Targets: enemies
- Deactivates while: other abilities just activated after wind up
- Ability recharge +15
- affects up to -1 entities
Many in the realms of men believe this powerful dampener of magic was once carried by their God of Nature, Taal himself. - Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
- Enables completion of the quest chain to free the imprisoned Legendary Hero Coeddil
- Winds of Magic cost: -1 for "Okkam's Mindrazor"
- Winds of Magic cost: -2 for "Okkam's Mindrazor Upgraded"
wh2_dlc16_anc_enchanted_item_fang_of_taalroth
Many in the realms of men believe this powerful dampener of magic was once carried by their God of Nature, Taal himself.
◆Perfected Dragon MaskUnique
- ✦ Dragon Mask II
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Armour -15
- Melee defence -10
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all. - Income from post-battle loot: +25%
- Income from razing settlements: +25%
wh2_dlc16_anc_talisman_dragon_mask_3
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all.
◆Perfected Dreaming RingUnique
- ✦ Dreaming Ring III
- Active — 17s duration, 120s recharge
- Targets: allies, self
- Fatigue gain ×-0.1
- Regenerates 1.6% max HP
- HP tick every 0.5s
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps. - Casualty replenishment rate: +12% when in foreign territory
- Winds of Magic power reserve capacity: +15
wh2_dlc16_anc_talisman_dreaming_ring_3
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps.
◆Perfected Eagle MaskUnique
- Spell resistance: 20%
- Ambush success chance: +30%
- Research rate: +20
wh2_dlc16_anc_talisman_eagle_mask_3
Imbued into this ornate battle visor is the power to endow its wearer with swiftness of foot, flight and mind.
◆Perfected Twilight HornUnique
- ✦ Twilight Horn II
- Active — 36s duration, 90s recharge
- Targets: allies, self
- affects up to -1 entities
- Charge speed ×1.25
- Speed ×1.25
- Charge bonus ×1.2
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid. - Enemy leadership: -10
- Control: +4
wh2_dlc16_anc_talisman_twilight_horn_3
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid.
◆Reforged Dragon MaskCrafted
- ✦ Dragon Mask III
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Armour -23
- Melee defence -10
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all. - Income from post-battle loot: +100%
- Income from razing settlements: +100%
wh2_dlc16_anc_talisman_dragon_mask_4
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all.
◆Reforged Dreaming RingCrafted
- ✦ Dreaming Ring III
- Active — 17s duration, 120s recharge
- Targets: allies, self
- Fatigue gain ×-0.1
- Regenerates 1.6% max HP
- HP tick every 0.5s
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps. - Casualty replenishment rate: +25% when in foreign territory
- Winds of Magic power reserve capacity: +20
wh2_dlc16_anc_talisman_dreaming_ring_4
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps.
◆Reforged Eagle MaskCrafted
- ✦ Part the Boughs
- Targets: self (caster)
- Spotting forest +5000
Foliage and shrubbery oft suffice to hide from the mundane, but the King in the Woods is anything but. - Spell resistance: 25%
- Ambush success chance: +50%
- Research rate: +75
wh2_dlc16_anc_talisman_eagle_mask_4
Imbued into this ornate battle visor is the power to endow its wearer with swiftness of foot, flight and mind.
◆Reforged Twilight HornCrafted
- ✦ Twilight Horn II
- Active — 36s duration, 90s recharge
- Targets: allies, self
- affects up to -1 entities
- Charge speed ×1.25
- Speed ×1.25
- Charge bonus ×1.2
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid. - Enemy leadership: -10
- Control: +4
- Control: -50
wh2_dlc16_anc_talisman_twilight_horn_4
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid.
◆Refined Dragon MaskRare
- ✦ Dragon Mask I
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Armour -7
- Melee defence -10
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all. - Income from post-battle loot: +15%
- Income from razing settlements: +15%
wh2_dlc16_anc_talisman_dragon_mask_2
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all.
◆Refined Dreaming RingRare
- ✦ Dreaming Ring II
- Active — 13s duration, 90s recharge
- Targets: allies, self
- Regenerates 1.6% max HP
- HP tick every 0.5s
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps. - Casualty replenishment rate: +8% when in foreign territory
- Winds of Magic power reserve capacity: +10
wh2_dlc16_anc_talisman_dreaming_ring_2
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps.
◆Refined Eagle MaskRare
- Spell resistance: 15%
- Ambush success chance: +25%
- Research rate: +10
wh2_dlc16_anc_talisman_eagle_mask_2
Imbued into this ornate battle visor is the power to endow its wearer with swiftness of foot, flight and mind.
◆Refined Twilight HornRare
- ✦ Twilight Horn I
- Active — 33s duration, 60s recharge
- Targets: allies, self
- affects up to -1 entities
- Charge speed ×1.25
- Speed ×1.25
- Charge bonus ×1.2
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid. - Enemy leadership: -8
- Control: +3
wh2_dlc16_anc_talisman_twilight_horn_2
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid.
◆Dragon MaskUncommon
- ✦ Dragon Mask I
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Armour -7
- Melee defence -10
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all. - Income from post-battle loot: +10%
- Income from razing settlements: +10%
wh2_dlc16_anc_talisman_dragon_mask_1
With the form of a Dragon’s ajar jaws, this mask offers scant protection but emanates an aura that silently softens foes – hearts, armour and all.
◆Dreaming RingUncommon
- ✦ Dreaming Ring I
- Active — 13s duration, 60s recharge
- Targets: allies, self
- Regenerates 0.8% max HP
- HP tick every 0.5s
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps. - Casualty replenishment rate: +4% when in foreign territory
- Winds of Magic power reserve capacity: +5
wh2_dlc16_anc_talisman_dreaming_ring_1
A momentary trance induced on a subject using this magical trinket instantaneously mimics the healing effects of a dozen deep sleeps.
◆Eagle MaskUncommon
- Spell resistance: 10%
- Ambush success chance: +15%
- Research rate: +5
wh2_dlc16_anc_talisman_eagle_mask_1
Imbued into this ornate battle visor is the power to endow its wearer with swiftness of foot, flight and mind.
◆Twilight HornUncommon
- ✦ Twilight Horn I
- Active — 33s duration, 60s recharge
- Targets: allies, self
- affects up to -1 entities
- Charge speed ×1.25
- Speed ×1.25
- Charge bonus ×1.2
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid. - Enemy leadership: -5
- Control: +2
wh2_dlc16_anc_talisman_twilight_horn_1
No purer sound is there than a single note from this great horn, capable of emboldening the faint of heart and rousing the timid.
Enchanted Items 19
◆Acorns of the Oak of AgesUnique
🔒 Only: Ariel
- ✦ Acorns of the Oak of Ages
- Active — 12s duration, 120s recharge, 2 use(s)
- Targets: enemies, self
Concentrated within a single acorn of the Mighty Oak is the potential for an instant and devastating release of explosive magical power. - Corruption: -8
- Growth: +25
wh2_dlc16_anc_enchanted_item_acorns_of_the_oak_of_ages
Concentrated within a single acorn of the Mighty Oak is the potential for an instant and devastating release of explosive magical power.
◆Horn of the Wild HuntUnique
🔒 Only: Orion
- ✦ Horn of the Wild Hunt
- Active — 24s duration, 120s recharge
- Targets: allies, self
- Charge bonus ×1.6
When this ancient and revered relic is blown, all Elven forces are driven to the Hunt with a savage determination. - Melee defence: +10
- Leadership: +8
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
⊟ Set bonus — Spirit of the Wild
- Missile strength: +5%
- Control: +1
Set with: Cloak of Isha, Spear of Kurnous
wh_dlc05_anc_enchanted_item_horn_of_the_wild_hunt
When this ancient and revered relic is blown, all Elven forces are driven to the Hunt with a savage determination.
◆Perfected Dragon PendantUnique
- Melee defence: +10
- Physical resistance: 20%
- Casualty replenishment rate: +7%
wh2_dlc16_anc_enchanted_item_dragon_pendant_3
The jewel at the centre of this pendant shimmers with preternatural lifeforce, for it is said that a sky wyrm’s soul is contained within.
◆Perfected Dreaming CloakUnique
- Attribute: Snipe
- ✦ Dreaming Cloak III
- Active — 1s duration, 120s recharge, 1 use(s)
- Summon: Waywatchers
- Targets: allies, self
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals. - Attribute: Stalk
- Upkeep: -15%
wh2_dlc16_anc_enchanted_item_dreaming_cloak_3
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals.
◆Perfected Eagle QuiverUnique
- ✦ Eagle Quiver
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
At opportune moments, an arrow pulled from this enchanted quiver is willed by Talyn's spirit to fly truer towards cruel hearts. - Ammunition: +30%
- Reload time reduction: +25%
wh2_dlc16_anc_enchanted_item_eagle_quiver_3
At opportune moments, an arrow pulled from this enchanted quiver is willed by Talyn's spirit to fly truer towards cruel hearts.
◆Perfected Twilight StandardUnique
- Recruitment cost: -25%
- Vigour loss reduction: -44%
wh2_dlc16_anc_enchanted_item_twilight_standard_3
It matters not who holds this banner aloft, Ariel’s enchanted blazonry inspires and empowers all who march to war for the forest.
◆Refashioned Dreaming CloakCrafted
- Attribute: Snipe
- ✦ Dreaming Cloak III
- Active — 1s duration, 120s recharge, 1 use(s)
- Summon: Waywatchers
- Targets: allies, self
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals. - Dreaming Cloak III: +1 use(s)
- Attribute: Unspottable
- Upkeep: -15%
wh2_dlc16_anc_enchanted_item_dreaming_cloak_4
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals.
◆Refashioned Twilight StandardCrafted
- Attribute: Perfect Vigour
- Global recruitment duration: -2 turn(s) (minimum 1)
- Recruitment cost: -30%
- Global recruitment capacity: +2
wh2_dlc16_anc_enchanted_item_twilight_standard_4
It matters not who holds this banner aloft, Ariel’s enchanted blazonry inspires and empowers all who march to war for the forest.
◆Reforged Dragon PendantCrafted
- ✦ Piercing Bolts of Burning
- Active — 8s duration, 120s recharge, 4 use(s)
- Bombardment
- Targets: enemies
Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles. - Melee defence: +15
- Ward save: 25%
- Casualty replenishment rate: +10%
wh2_dlc16_anc_enchanted_item_dragon_pendant_4
The jewel at the centre of this pendant shimmers with preternatural lifeforce, for it is said that a sky wyrm’s soul is contained within.
◆Reforged Eagle QuiverCrafted
- ✦ Eagle Quiver
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
At opportune moments, an arrow pulled from this enchanted quiver is willed by Talyn's spirit to fly truer towards cruel hearts. - ✦ Unending Volley
- Active — 5s duration, 25s recharge
- Targets: allies, self
- Replenishes ammunition
If but one more would strike down our every foe, then we shall let loose once again! - Reload time reduction: +25%
wh2_dlc16_anc_enchanted_item_eagle_quiver_4
At opportune moments, an arrow pulled from this enchanted quiver is willed by Talyn's spirit to fly truer towards cruel hearts.
◆Refined Dragon PendantRare
- Melee defence: +5
- Physical resistance: 15%
- Casualty replenishment rate: +5%
wh2_dlc16_anc_enchanted_item_dragon_pendant_2
The jewel at the centre of this pendant shimmers with preternatural lifeforce, for it is said that a sky wyrm’s soul is contained within.
◆Refined Dreaming CloakRare
- ✦ Dreaming Cloak II
- Active — 1s duration, 120s recharge, 1 use(s)
- Summon: Deepwood Scouts
- Targets: allies, self
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals. - Attribute: Stalk
- Upkeep: -10%
wh2_dlc16_anc_enchanted_item_dreaming_cloak_2
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals.
◆Refined Eagle QuiverRare
- ✦ Eagle Quiver
- Active — 120s recharge, 2 use(s)
- Magic missile
- Targets: enemies
At opportune moments, an arrow pulled from this enchanted quiver is willed by Talyn's spirit to fly truer towards cruel hearts. - Ammunition: +20%
- Reload time reduction: +20%
wh2_dlc16_anc_enchanted_item_eagle_quiver_2
At opportune moments, an arrow pulled from this enchanted quiver is willed by Talyn's spirit to fly truer towards cruel hearts.
◆Refined Twilight StandardRare
- Recruitment cost: -20%
- Vigour loss reduction: -33%
wh2_dlc16_anc_enchanted_item_twilight_standard_2
It matters not who holds this banner aloft, Ariel’s enchanted blazonry inspires and empowers all who march to war for the forest.
◆Dragon PendantUncommon
- Melee defence: +5
- Physical resistance: 10%
- Casualty replenishment rate: +3%
wh2_dlc16_anc_enchanted_item_dragon_pendant_1
The jewel at the centre of this pendant shimmers with preternatural lifeforce, for it is said that a sky wyrm’s soul is contained within.
◆Dreaming CloakUncommon
- ✦ Dreaming Cloak I
- Active — 1s duration, 120s recharge, 1 use(s)
- Summon: Glade Guard
- Targets: allies, self
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals. - Upkeep: -5%
wh2_dlc16_anc_enchanted_item_dreaming_cloak_1
Whoever dons this cloak does not just become one with the forest, but one with the hardened sentinels who guard Athel Caiellin’s fluctuating portals.
◆Eagle QuiverUncommon
- Ammunition: +15%
- Reload time reduction: +15%
wh2_dlc16_anc_enchanted_item_eagle_quiver_1
At opportune moments, an arrow pulled from this enchanted quiver is willed by Talyn's spirit to fly truer towards cruel hearts.
◆Hail of Doom ArrowUncommon
🔒 Only: Glade Lord Fem, Waystalker
- ✦ Hail of Doom Arrow
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
These arrows shower their targets with dozens of razor-sharp shards; a percussive shot of death. - Missile strength: +15%
wh_dlc05_anc_enchanted_item_hail_of_doom_arrow
These arrows shower their targets with dozens of razor-sharp shards; a percussive shot of death.
◆Twilight StandardUncommon
- Recruitment cost: -15%
- Vigour loss reduction: -22%
wh2_dlc16_anc_enchanted_item_twilight_standard_1
It matters not who holds this banner aloft, Ariel’s enchanted blazonry inspires and empowers all who march to war for the forest.
Arcane Items 3
◆Wand of Wych ElmUnique
🔒 Only: Ariel
- The Dwellers Below: -2 Winds of Magic cost
- The Dwellers Below Upgraded: -2 Winds of Magic cost
wh2_dlc16_anc_arcane_item_wand_of_wych_elm
This twisted and gnarled staff is cut from the rare and magical Wych Elm tree that draws magic from the ground beneath.
◆Scroll of StoneUncommon
- ✦ Assault of Stone
- Active — 9s duration, 90s recharge, 1 use(s)
- Bombardment
- Targets: enemies
Many Mages remember a spell from long ago that could move mountains: the Assault of Stone. - Immediately causes wall breaches when besieging
- Attribute: Wallbreaker
wh2_dlc10_anc_arcane_item_scroll_of_assault_of_stone
◆Scroll of AmberCommon
- ✦ The Amber Trance
- Active — 25s duration, 60s recharge, 1 use(s)
- Targets: enemies, self
- Leadership -16
- Leadership +16
Upon this scroll is written the 'Amber Trance'; as the foes slowly turn to amber their morale is sapped away! - Attribute: Causes Fear
- Attribute: Causes Terror
wh2_dlc10_anc_arcane_item_scroll_of_the_amber_trance
Followers 10
◆Dryad SpyCommon
- Enemy Hero action success chance: -10%
wh_dlc05_anc_follower_dryad_spy
In a forest, there is no finer spy than a tree.
◆Elder ScoutCommon
- Campaign movement range: +5%
wh_dlc05_anc_follower_elder_scout
The eldest of Athel Loren's scouts have visited areas of the forest their younger counterparts do not yet know exist.
◆Eternal Guard CommanderCommon
- Leadership: +4 for Eternal Guard units
- Enemy Hero action success chance: -2%
wh_dlc05_anc_follower_eternal_guard_commander
Commanders of the Eternal Guard; the finest of the finest.
◆Forest SpiritCommon
- Spell resistance: 5%
- Enemy leadership: -3
wh_dlc05_anc_follower_forest_spirit
A spirit of Athel Loren, while incorporeal, can be sensed by all who dwell within its Waystone bounds.
◆Hawk CompanionCommon
- Range: +8%
- Reinforcement range: +20%
wh_dlc05_anc_follower_hawk_companion
A trusty hawk is its handler's eyes in the sky, scouting for danger.
◆Hunting HoundCommon
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
wh_dlc05_anc_follower_hunting_hound
A loyal hound, tried, tested and as much a killer as any bow-armed Elf.
◆Royal Standard BearerCommon
- Campaign movement range: +2%
- Character's aura leadership effect: +4
wh_dlc05_anc_follower_royal_standard_bearer
Those who march under the banner of the Hunter King and his Eternal Queen do so with true meaning in every step.
◆Vaul's Anvil SmithCommon
- Armour: +14
- Weapon strength: +14%
wh_dlc05_anc_follower_vauls_anvil_smith
An outbreak of fire in the forest is generally a bad thing, but not when this one is forging the finest weapons, however.
◆Wardancer DrummerCommon
- Melee attack: +4 for Wardancer and Bladesinger units
- Control: +2
wh_dlc05_anc_follower_wardancer_drummer
Sometimes even the forest's chosen warriors wish their approach to be signalled; it's psychology in action.
◆Young StagCommon
- Leadership: +3
wh_dlc05_anc_follower_young_stag
Forest dwellers beware, lest you are watched, followed and taken, never to be seen again.
Banners 2
◆The Banner of the Eternal QueenRare
- ✦ Banner of the Eternal Queen
- Passive aura
- Targets: allies, self
- Leadership +4
- Resistance all +5%
Those who go to battle with the Everqueen's personally hand-woven banner do so proudly, and never waver. - Spell resistance: 25%
wh_dlc05_anc_magic_standard_the_banner_of_the_eternal_queen
Those who go to battle with the Everqueen's personally hand-woven banner do so proudly, and never waver.
◆The Banner of the Hunter KingRare
- ✦ Banner of the Hunter King
- Passive aura
- Targets: allies, self
- Charge bonus ×1.1
- Melee attack +5
Though tattered and ancient, this banner causes forces to charge - in the name of the Hunt - before the main Elven host. - Attribute: Vanguard Deployment
wh_dlc05_anc_magic_standard_the_banner_of_the_hunter_king
Though tattered and ancient, this banner causes forces to charge - in the name of the Hunt - before the main Elven host.
Shared / Other
Weapons 9
◆Runed BladeUnique
- Enables magical attacks
- Melee attack: +10
- Weapon strength: +20%
wh3_dlc24_anc_weapon_runefang
You found this runefang within the chaos of the erupting civil war you started within the Empire. At least it's probably a runefang... maybe.
◆Warpstone KnifeUnique
- Armour-piercing weapon damage: +20
- Enables poison attacks
wh3_dlc24_anc_weapon_weeping_blade
A blade of unknown origin with which you absconded during your dealings with the assassins of Clan Eshin. They think they are the most devious schemers... They are wrong.
◆Sky Titan's StringRare
- Enables Shieldbreaker
- Missile strength: +15%
- Range: +15%
wh3_main_anc_weapon_sky_titans_string
Less a string and more a knot of rope, enchanted using the Winds of Azyr. The bearer’s shots loose with staggering force to turn enemy shields.
◆Dragonfire HandgunUncommon
- Attacks cause "Flammable" effect, reducing fire resistance
- Enables flaming attacks
- Armour-piercing missile damage: +18%
wh3_main_anc_weapon_dragonfire_handgun
This handgun bears the mark of Aqshy on its barrel, and scorches the hands of the holder; its effectiveness, however, is undeniable.
◆Hunter's TalonUncommon
- ✦ The Amber Spear
- Active — 90s recharge, 3 use(s)
- Magic missile
- Targets: enemies
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy. - Missile strength: +10%
wh3_main_anc_weapon_hunters_talon
The gnarled and twisted limbs of this bow do nothing to hamper its uncanny precision.
◆Ranger's AxeUncommon
- Missile strength: +15%
- Weapon strength: +15%
wh3_main_anc_weapon_rangers_axe
Balanced both to swing and to throw with equal bite.
◆Asp BowCommon
- Base missile damage: +20%
- Enables poison attacks
wh3_main_anc_weapon_asp_bow
This enchanted bow transforms its arrows into live (and very unhappy) snakes. Take care to protect your arms!
◆Outrider's HandgunCommon
- Armour-piercing missile damage: +25%
- Reload time reduction: -5%
wh3_main_anc_weapon_outriders_handgun
The traditional weapon of Empire Outriders unleashes a devastating armour piercing volley, though the reloading leaves something to be desired!
◆Wyvernbone BowCommon
- Missile strength: +12%
wh3_main_anc_weapon_wyvernbone_bow
Simply made, but strong and flexible for a comfortable draw.
Armour 5
◆Scavenged Laboratory MaterialsUnique
- Armour: +20
- Physical resistance: 10%
- Ward save: 5%
wh3_dlc24_anc_armour_scavenged_laboratory_materials
A rudimentary set of armour, cobbled together from forgotten experiments discarded in the darkest corners of Hell Pit. Don't worry about the dried up mutagenic gunk, it's probably fine.
◆Unknown Champion's CloakUnique
- Ward save: 15% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
- Winds of Magic cost: -10% for all spells
- Speed: +15%
wh3_dlc24_anc_armour_unknown_champions_cloak
The armour of an unknown mortal, acquired through your alliance with Kairos Fateweaver. Something about it seems awfully familiar to you...
◆Forest CloakUncommon
- Attribute: Snipe
- Attribute: Vanguard Deployment
- Physical resistance: 10%
⊟ Set bonus — The Ranger's Legacy
- Attribute: Woodsman
- Physical resistance: 10% during forest battles
Set with: Ranger's Quiver
wh3_main_anc_armour_forest_cloak
This cloak scintillates with the colours of nearby leaves, making the wearer's location nearly impossible to discern.
◆Tilean PaviseUncommon
- Armour: +15
- Missile block chance: +15%
- Reload time reduction: +10%
wh3_main_anc_armour_estalian_pavise
A solid hunk of wood between you and the enemy provides both protection and confidence.
◆Longshot's CapCommon
- Ammunition: +15%
- Armour: +10
wh3_main_anc_armour_longshots_cap
A solid cap that hides a hidden compartment, it smells faintly of loamy Talabecland dirt.
Talismans 9
◆Corrupted Icon of RebirthUnique
- Casualty replenishment rate: +15%
wh3_dlc24_anc_talisman_corrupted_icon
A small talisman you picked up in Ulthuan, now corrupted by the Ruinous Powers. Some magic still lingers, allowing your forces to recover faster after a battle.
◆Enchanted Tree SapUnique
- Winds of Magic power reserve: +10 per turn
wh3_dlc24_anc_talisman_tree_sap
This relic from Athel Loren has been enchanted with magical energies. Though its original purpose has been long since lost, you can probably draw power from its residual charge.
◆Facial ScruffUnique
- Melee defence: +15
- Leadership: +10
wh3_dlc24_anc_talisman_facial_scruff
Leftover Dwarfen beard-fluff from your encounters with Grombrindal. Many in your army think it is from the White Dwarf himself. It's probably best to not correct them…
◆Hell-Forge MaterialsUnique
- Missile strength: +30%
wh3_dlc24_anc_talisman_hellforge_flame
Having acquired the form of Astragoth Ironhand, you've been able to sneak into Zharr-Naggrund to pilfer a bit of the Chaos Dwarfs' fabled firepower.
◆Pilfered PalanquinUnique
- Campaign movement range: +30%
wh3_dlc24_anc_talisman_pilfered_palanquin
An archaic bit of equipment you picked up, after your encounters with the forces of Lord Mazdamundi. It's inelegant, but has its uses.
◆Spiky Monster PartUnique
- ✦ Tidecall
- Active — 2s duration, 60s recharge, 4 use(s)
- Wind spell
- Targets: enemies, self
The sea is summoned, and a great tide coalesces upon the battlefield to drench all those that oppose the caster. - Enables frostbite attacks
- Melee attack: +8
wh3_dlc24_anc_talisman_kraken_fang
There's supposedly some kind of colossal sea creature patrolling the waters around Galleon's Graveyard. This is, apparently, a tusk from that likely fictional creature. Whatever the origin, it has some uses still.
◆Tome of UndeadUnique
- Weapon strength: +25% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- Melee attack: +10 when fighting against Vampire Counts, Tomb Kings, and Vampire Coast
- Attribute: Immune to Psychology
wh3_dlc24_anc_talisman_undead_tome
A tome from an unknown Necromancer, something to do with… Nagash. It's not much use to you, but it does give pointers on how to best fight them.
◆Deepwood BranchUncommon
- Attribute: Woodsman
- Ammunition: +20%
- Missile resistance: 15%
wh3_main_anc_talisman_heartwood_branch
Heartwood recognises itself, and provides its holder a measure of protection against sudden rains of arrows.
◆Lucky ArrowCommon
- Melee defence: +6
- Range: +8%
wh3_main_anc_talisman_lucky_arrow
When you're trying to a hit an angry speck on the horizon, luck must take some small part.
Enchanted Items 17
◆Burning Book of Khorne - Vol. 1 & 2Unique
- This item cannot be removed the same turn it is equipped
- Attribute: Revealed
- While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
- [HIDDEN]
- Khorne corruption: +20
- Wound recovery time: +5 turns
- Control: -5
- Diplomatic relations: -20 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_1
The first and second volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Burning Book of Khorne - Vol. 1 & 2Unique
- Attribute: Rampage
- This item cannot be removed the same turn it is equipped
- Attribute: Revealed
- While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
- [HIDDEN]
- Khorne corruption: +20
- Diplomatic relations: -50 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_1_k
The first and second volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Burning Book of Khorne - Vol. 3 & 4Unique
- Attribute: Rampage
- This item cannot be removed the same turn it is equipped
- Attribute: Revealed
- While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
- [HIDDEN]
- Khorne corruption: +30
- Wound recovery time: +10 turns
- Control: -10
- Diplomatic relations: -50 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_2
The third and fourth volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Burning Book of Khorne - Vol. 3 & 4Unique
- Attribute: Rampage
- This item cannot be removed the same turn it is equipped
- Attribute: Revealed
- While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
- [HIDDEN]
- Khorne corruption: +30
- Diplomatic relations: -100 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_2_k
The third and fourth volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Burning Book of Khorne - Vol. 5 & 6Unique
- Attribute: Rampage
- This item cannot be removed the same turn it is equipped
- Attribute: Revealed
- While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
- [HIDDEN]
- Khorne corruption: +40
- Wound recovery time: +15 turns
- Enemy leadership: +50
- Control: -15
- Diplomatic relations: -100 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_3
The fifth and sixth volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Burning Book of Khorne - Vol. 5 & 6Unique
- Attribute: Rampage
- This item cannot be removed the same turn it is equipped
- Attribute: Revealed
- While this item is equipped there is a chance to find more volumes of the Burning Book of Khorne after battle
- [HIDDEN]
- Khorne corruption: +40
- Diplomatic relations: -150 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_3_k
The fifth and sixth volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Burning Book of Khorne - Vol. 7 & 8Unique
- This item cannot be removed the same turn it is equipped
- With this item equipped and all eight volumes of the Burning Book of Khorne owned, a unique event will trigger on the following turn
- [HIDDEN]
- Khorne corruption: +1000
- Diplomatic relations: -200 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_4
The seventh and eighth volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Burning Book of Khorne - Vol. 7 & 8Unique
- Attribute: Rampage
- This item cannot be removed the same turn it is equipped
- Attribute: Revealed
- With this item equipped and all eight volumes of the Burning Book of Khorne owned, a unique event will trigger on the following turn
- [HIDDEN]
- Khorne corruption: +50
- Diplomatic relations: -200 with all factions
wh3_main_anc_enchanted_item_book_of_khorne_4_k
The seventh and eighth volumes of the eight Burning Books of Khorne. Bound in brass and etched with blood, these grimoires contain all manner of knowledge and power.
◆Gift of AdorationUnique
- Unit experience gain: +50%
- ✦ Gift of Adoration
- Passive aura
- Targets: allies
- affects up to -1 entities
- Speed ×1.15
- Melee attack +5
- Melee defence +5
"I hold the keys to adoration. I may allow you a foot in the threshold. But what is ajar will snap closed on unworthy specimens." - Unit experience gain per turn: +100
wh3_dlc27_anc_dechala_gift_adoration
"I hold the keys to adoration. I may allow you a foot in the threshold. But what is ajar will snap closed on unworthy specimens."
◆Gift of AmbitionUnique
- Removes Attribute: Encourage
- Character experience gain: +100%
- Leadership: +15
wh3_dlc27_anc_dechala_gift_ambition
"The scurrilous slanders upon egotism's name are perpetrated by creatures lethally lacking in character. If you turn out to be one…\\nDo not turn out to be one."
◆Gift of PersuasionUnique
- Campaign movement range: -50% for enemy armies starting their turn in this region
- Immune to diplomatic penalties from trespassing
- Corrupt Units: -25 Favour cost per unit tier
wh3_dlc27_anc_dechala_gift_tongues
"It is not the tongues I speak that crawl into their malformed minds. It is the tongue I use."
◆Gift of RevelryUnique
- Character's aura leadership effect: +5
- Leadership aura size: +400%
- Control: +15
- Control: -15
wh3_dlc27_anc_dechala_gift_revelry
"Wander the lands, indulge in every home and on every field until nothing is left unmarked!"
◆Gift of SubtletyUnique
- Enables Stalking stance
- Attribute: Unspottable
- Hero action cost: -50%
- Hero action success chance: +25%
- Attribute: Stalk
wh3_dlc27_anc_dechala_gift_subtlety
"Rarely do I savour subtlety... But do not doubt my gift for it, should it serve a surfeit of malice."
◆Gift of the Perfect DeathUnique
- Attribute: Executor
- ✦ Gift of the Perfect Death
- Passive aura
- Targets: enemies
- affects up to -1 entities
- Leadership -12
"The beauty of suffering is in the mind's poisonous capacity to inflict it on itself. The beauty of death is in its... execution. " - Attribute: Causes Fear
- Attribute: Causes Terror
wh3_dlc27_anc_dechala_gift_death
"The beauty of suffering is in the mind's poisonous capacity to inflict it on itself. The beauty of death is in its... execution. "
◆The Burning Books of KhorneUnique
- Khorne corruption: +30
- Any region razed while wielding this item can never be re-occupied
- Spell intensity: +100%
- Ward save: 20%
- Upkeep: -100%
wh3_main_anc_enchanted_item_book_of_khorne
All eight Burning Books of Khorne, combined into a single all-powerful collection. Khorne's gaze is never far from these infernal grimoires.
◆The Burning Books of KhorneUnique
- Attribute: Silenced
- Khorne corruption: +100
- Any region razed while wielding this item can never be re-occupied
- Ward save: 20%
- Upkeep: -100%
wh3_main_anc_enchanted_item_book_of_khorne_k
All eight Burning Books of Khorne, combined into a single all-powerful collection. Khorne's gaze is never far from these infernal grimoires.
◆Ranger's QuiverRare
- ✦ Unending Volley
- Active — 5s duration, 25s recharge
- Targets: allies, self
- Replenishes ammunition
If but one more would strike down our every foe, then we shall let loose once again! - Range: +10%
⊟ Set bonus — The Ranger's Legacy
- Attribute: Woodsman
- Physical resistance: 10% during forest battles
Set with: Forest Cloak
wh3_main_anc_enchanted_item_neverending_pouch
For one who spends weeks, months or even years in the wild, a layman’s receptacle will simply not suffice.
Arcane Items 18
◆Alchemical NotesUnique
- Barrier hit points: +30%
wh3_dlc24_anc_arcane_item_alchemical_notes
Research notes from Cathay, detailing various methods for creating and disrupting magical wards. It would be fitting to put it to use against its creator…
◆AmplifierUnique
- All spells: -30s cooldown
- Winds of Magic power reserve capacity: +18
wh2_dlc13_anc_arcane_item_amplifier
The power to alter the Winds of Magic with little more than a wave of the hand. Impressive.
◆Blackened StaffUnique
- Mantle of Ghorok Upgraded: -25s cooldown
- Mantle of Ghorok: -25s cooldown
- ✦ Life Leeching
- Lasts 25s
- Targets: self (caster)
- Deactivates while: other abilities just activated after wind up
- Winds of Magic reserve — depletion ×0.1 (larger pool)
Spellcasters who practise Death Magic can channel the life force of foes into their spells. - Miscast base chance: -25%
wh2_dlc15_anc_arcane_item_black_dragon_special
It seems this mysterious staff has not only survived Shackolot's scorching breath, but also absorbed some strange magic as a result.
◆Captain's HornUnique
- ✦ Drowned Dead
- Active — 3s duration, 60s recharge, 2 use(s)
- Summon: Bloated Corpse
- Targets: allies, self
Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
wh3_dlc24_anc_arcane_item_captains_horn
You found this horn while fighting Black Arks in Naggaroth. Whilst you have since moved on, the dead are not quick to forget: blowing it can temporarily bring them back to your side.
◆Corrupted FlameUnique
- ✦ Ashen Fields
- Targets: enemies
- Weakness flame -20
When it is done there shall remain but mounds of ash as far as the eye can see.
wh3_dlc24_anc_arcane_item_corrupted_flame
The power of Dragons, captured in battle and twisted for your devious schemes. The Daemons of Tzeentch can put it to much better use…
◆Ritual of the BeastUnique
- ✦ Ritual of the Beast
- Active — 1s duration, 300s recharge, 1 use(s)
- Summon: Incarnate Elemental of Beasts
- Targets: allies, self
A door between realities manifests, calling forth beings from beyond to wreak havoc and death upon this plane.
wh3_dlc24_anc_arcane_item_ritual_of_the_beast
Those masters of the hidden lore of Ghur speak of bloody rites to be performed before a great idol of beast skulls and freshly flensed hides should one dare to call upon the power of the Bloody Hidesman, and the terrible price of doing so.
◆Book of AshurRare
- Targeting range: +25% for spells
- Winds of Magic power reserve capacity: +20
wh_main_anc_arcane_item_book_of_ashur
This arcane tome, bound in ancient dragon hide, contains much wisdom on the conjuring and subjugation of spells.
◆Channelling StaffUncommon
- Cooldown: -10% to all spells
- ✦ Channelling Staff
- Active — 29s duration, 60s recharge
- Targets: allies, self
- Ability recharge -15
A staff of pure silver etched with all eight runes from the magic wheel. Such an item can only enhance a Wizard's ability to channel.
wh_main_anc_arcane_item_channelling_staff
◆Forbidden RodUncommon
- Spell intensity: +10%
- ✦ Forbidden Rod
- Active — 23s duration, 90s recharge, 3 use(s)
- Targets: self (caster)
- Winds of Magic recharge rate ×1.6
- Winds of Magic reserve — depletion ×0.2 (larger pool)
- HP tick every 1s
- Deals 33 damage to self
This marble and golden-laced artefact can summon the Winds of Magic, but at a cost to the user.
wh_main_anc_arcane_item_forbidden_rod
◆Trickster's ShardUncommon
- Winds of Magic cost: +10% for all enemy spells
- ✦ Trickster's Shard
- Active — 16s duration, 90s recharge
- Targets: enemies
- Miscast chance ×2
A shard of pure aqua, its surface ripples with a malevolent curse bestowed upon it by the Trickster. Any magic-users nearby will surely suffer. - Miscast base chance: -20%
wh_main_anc_arcane_item_tricksters_shard
◆Earthing RodCommon
- Winds of Magic power reserve: +2 per turn
- ✦ Earthing Rod
- Active — 36s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Miscast chance ×0
When planted in the ground this obsidian rod becalms the arcane winds for the briefest moment, allowing the Wizard to cast one of his powerful enchantments unopposed.
wh_main_anc_arcane_item_earthing_rod
◆Power StoneCommon
- Winds of Magic power reserve capacity: +5
- ✦ Power Stone
- Active — 31s duration, 60s recharge, 1 use(s)
- Targets: self (caster)
- Winds of Magic recharge rate ×0.8
- Winds of Magic reserve — depletion ×0.1 (larger pool)
When a magic-user rubs a power stone, the artefact glows for a split second before dulling forever. However, in that moment, the Winds of Magic blow a tempest!
wh_main_anc_arcane_item_power_stone
◆Sceptre of StabilityCommon
- ✦ Sceptre of Stability
- Active — 22s duration, 60s recharge
- Targets: allies, self
- Magic resistance +40%
The sceptre is an anti-magic totem, vanquishing spellcraft that gets too close to its wielder. - Spell resistance: 20%
wh_main_anc_arcane_item_sceptre_of_stability
◆Scroll of BlastCommon
- ✦ Blast
- Active — 60s recharge, 1 use(s)
- Magic missile
- Targets: enemies
This scroll has a bound spell that, when read, will unleash a sharp blast of arcane light. - Targeting range: +10% for spells
wh2_dlc10_anc_arcane_item_scroll_of_blast
◆Scroll of LeechingCommon
- ✦ Scroll of Leeching
- Active — 44s duration, 60s recharge, 1 use(s)
- Targets: enemies
- Winds of Magic recharge rate ×-0.4
This tattered and stained scroll should not be held in one's hand for long as it steals all manner of essence, including magical power. - Spell resistance: 15%
wh_main_anc_arcane_item_scroll_of_leeching
◆Scroll of PowerCommon
- Spell intensity: +5%
- ✦ Scroll of Power
- Lasts 57s
- Targets: self (caster)
- Ability recharge -60
Scrawled upon the Power Scroll are runes to boost the power of a single spell. Use it wisely…
wh_main_anc_arcane_item_power_scroll
◆Scroll of ShieldingCommon
- ✦ Scroll of Shielding
- Active — 57s duration, 60s recharge, 1 use(s)
- Targets: allies, self
- Resistance all +20%
Upon the Scroll of Shielding is a crude drawing of a warrior's shield displaying an unknown crest of a kingdom long lost. - Physical resistance: 5%
wh_main_anc_arcane_item_scroll_of_shielding
◆Wand of JetCommon
- Winds of Magic power reserve capacity: +5
- ✦ Wand of Jet
- Active — 57s duration, 60s recharge
- Targets: self (caster)
- Winds of Magic recharge rate ×0.8
- Ability recharge +15
The bearer of this black wand, flecked in glowing jade, can increase the Winds and more quickly power his spells.
wh_main_anc_arcane_item_wand_of_jet
Followers 1
◆DominatrixCommon
- Summon Disciple Army size: +25%
wh3_main_anc_follower_sla_dominatrix
"Say my name! Say it! Your ecstatic moans will fill the sky, worm!"